
Stories Worth Living
A Built-In Gaming Marketplace Where Dungeon Masters Publish Real Games
Doungim connects creators and players directly through the table itself.

Games Designed by People, Distributed Through the Table
Every game in the Doungim marketplace starts with a real person. A Dungeon Master designing a campaign. A creator writing a one-shot. A zine author experimenting with mechanics or tone. Doungim gives those creators a direct path from idea to table.
Games aren’t uploaded as static files — they’re published as playable experiences, designed to live and evolve inside the device.
Publish Once, Let the World Play
When a creator publishes a game through Doungim, that game becomes playable anywhere the device exists. Players can discover new campaigns and one-shots, join games run by the original creator, and experience the same world across locations and time zones.
The Marketplace Is Part of the Device
Unlike traditional marketplaces that live in browsers and PDFs, the Doungim marketplace is built into the console itself. Players browse games directly from the table, games launch instantly, and the experience stays physical and social.
Designed for Live, Remote, and Hybrid Play
A creator can:
- Run games live at their own table
- Host remote or hybrid sessions
- Allow others to play the game elsewhere
The same world, rules, and structure apply everywhere, because the device understands and preserves the game’s intent.
A New Opportunity for Dungeon Masters and Creators
You can:
- Publish original campaigns
- Offer one-shots or episodic adventures
- Run ticketed live sessions
- Build an audience around your worlds
Doungim supports creators who want to share, grow, and even monetise their work — without turning tabletop into a soulless content mill.
Discovery Without Noise or Algorithms Fighting You
The Doungim marketplace isn’t about chasing trends or optimising thumbnails. It’s about discoverability through play. Games are discovered because players enjoy them, tables talk about them, sessions are streamed or shared, and communities form around creators.
Why a Marketplace Belongs Inside the Table
Tabletop games are social experiences. By embedding the marketplace directly into the device, discovery becomes communal, choices are discussed at the table, and games feel like invitations — not downloads.
A Living Library of Tabletop Worlds
Over time, the Doungim marketplace becomes more than a store. It becomes a library of human-made worlds, a showcase of diverse play styles, a bridge between creators and players, and a record of tabletop creativity.
Frequently Asked Questions (FAQ)
What is the Doungim gaming marketplace?
It’s a built-in marketplace where Dungeon Masters and creators can publish tabletop games directly to the device.
Who can publish games on Doungim?
Dungeon Masters, zine creators, storytellers, and tabletop designers.
Are games made by AI?
No. Games are designed by real people. AI only assists within creator-defined boundaries.
Can players around the world play the same game?
Yes. Games can be played globally through Doungim.
Is the marketplace separate from the device?
No. The marketplace is native to the console itself.
Can creators run live sessions of their games?
Yes. Creators can host live, remote, or hybrid sessions.
Are one-shots supported?
Yes. One-shots, campaigns, and experimental formats are all supported.
Can games evolve over time?
Yes. Creators can update and expand their games.
Does this replace traditional publishing?
No. It complements it by offering a playable, interactive distribution path.
Can creators monetise their games?
Yes. Monetisation and ticketed sessions are supported.
Do players need accounts to browse games?
No. Discovery happens directly at the table.
Why is a built-in marketplace important?
Because it connects creators and players without breaking immersion or the social nature of tabletop play.