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D&D 5e Action Economy Cheat Sheet

Printable D&D 5e action economy reference — actions, bonus actions, reactions, free actions, legendary actions.

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Per turn

Action (1 per turn)Attack, Cast a Spell (1-action), Dash, Dodge, Disengage, Help, Hide, Ready, Search, Use an Object, plus class-specific actions like Second Wind.
Bonus Action (1 per turn, granted)Only available when a feature or spell specifically grants one. Examples: Two-Weapon Fighting off-hand, bonus-action spell, Cunning Action, Spiritual Weapon attack.
Movement (split or combined)Move up to your speed. Can be split before, during, after your action. Stand up from prone costs half your speed.
Free Object Interaction (1 per turn)Open a door, draw or sheathe a weapon, pick up an object, push a button. Second free interaction needs the Use an Object action.

Per round

Reaction (1 per round)Triggered by an event. Opportunity Attack, Shield, Counterspell, Hellish Rebuke, Uncanny Dodge. Refreshes at the start of your next turn.

Special action rules

  • Casting a bonus-action spell precludes any other leveled spell on the same turn (except a cantrip with 1-action casting time).
  • Opportunity Attacks trigger when a hostile creature leaves your reach. Disengage prevents these.
  • Two-Weapon Fighting bonus-action attack only triggers if your action attacked with a light melee weapon.
  • Sneak Attack triggers once per turn — not once per round. A readied attack on someone else's turn can trigger a second.

Legendary actions (boss monsters)

  • Each Legendary monster has 3 legendary actions to spend at the end of any other creature's turn (refresh at start of monster turn).
  • Cost: 1 / 2 / 3 actions per option (Move = 1, Tail = 2, Wing Attack = 3).
  • Lair Actions trigger on initiative count 20 in the boss's lair (free, no cost).

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