D&D 5e Monsters
Doungim's D&D monster index covers 3,154 creatures from the official 5e/2024 Monster Manual and dozens of third-party sources. Filter by challenge rating to build a balanced encounter, by type to theme a dungeon, or by habitat to pick the right ambush.
Featured Monsters
By Challenge Rating
By Type
By Habitat
All 3,154 Monsters (A→Z)
Reading a D&D 5e monster stat block
A 5e monster stat block packs ten or so numbers and three or four narrative tags into a single panel. The numbers you actually use at the table are AC (how hard it is to hit), HP (how long it survives), the to-hit bonuses on each action, the save DCs on each ability, and the damage dice. Everything else — alignment, languages, senses, condition immunities, legendary actions — colours the fight but rarely changes the round-to-round math. The challenge rating (CR) is the most-cited number: it's a single-figure shorthand for what tier and party size the creature is calibrated against. CR 1/8 to 1 are tier-1 threats; CR 2–5 fit tier 2; CR 6–10 cover tier 3; anything CR 11+ belongs in tier 4. Always cross-check CR against your specific party size and class composition — a single-target CR works very differently against a party of three than against a party of six.
Filtering by CR, type, and habitat
The three filter axes above (CR, type, habitat) let you build the encounter you actually need. Filtering by CR is useful for budget — “I need a tier-2 threat for a four-person party.” Filtering by creature type matters for resistances and saves — undead bypass sleep effects, constructs ignore poison and charm, fiends and celestials interact with specific spells. Filtering by habitat is the worldbuilding axis — if the party is in a mountain pass, you want monsters that plausibly live there. Combining filters narrows the list quickly: a coastal CR-5 humanoid, a forest CR-3 fey, a swamp CR-7 monstrosity.
Building encounters with the Doungim list
The fastest encounter-building loop is: pick one CR-appropriate centerpiece monster, add two or three lower-CR minions of a related type, and place them in a room with a single piece of interactive terrain. The minions soak hits and apply pressure; the centerpiece carries the encounter's identity. For pure CR math, 5e's encounter-building rules use an XP budget that scales with party level — Doungim does not show that math because party size and composition change the budget so much that the table number is misleading without context. Pair the monster list above with the random encounter tables for ready-to-run scenarios that already include staging and hooks.