Parzz'val
Large Aberration · Chaotic Evil · CR 8
- Aberration
- Large
- Tier 2
- Evil
Parzz'val, CR 8, fills the large aberration role with chaotic evil disposition. Encounter regions: badlands. Sourced from Tome of Beasts 2.
Stat Block
- Challenge Rating
- 8
- Type
- Aberration
- Size
- Large
- Alignment
- Chaotic Evil
- Speed
- 50
- Habitats
- Badlands
- Sources
- Tome of Beasts 2
Ecology
Parzz'val is an outsider to the natural order, often associated with the Far Realm or other planes whose laws differ from this world. It is most often found in badlands regions. It is large-sized, which shapes how it hunts, hides, or fights.
Behaviour
Parzz'val is cold and inhuman in its goals; it does not think the way mortals think. Its Chaotic Evil alignment shapes how it engages with the world — predictable in tendency, even when unpredictable in detail. It is intelligent enough to plan, scheme, or remember.
Origin
Parzz'val is introduced in Kobold Press's Tome of Beasts 2 (2020). Aberrations leak from the Far Realm or older creations that predate the gods, where the laws of reality differ. Within a campaign, its existence anchors a region with the kind of weight only an old, named species carries.
Related Monsters
Frequently Asked Questions about Parzz'val
- What is the challenge rating of Parzz'val?
- Listed CR for Parzz'val: 8. Match it to a party that matches tier-2 to early-tier-3 encounter math.
- What type of creature is Parzz'val?
- The bestiary type for Parzz'val is aberration, large size, chaotic evil alignment.
- Where does Parzz'val live?
- You'll find Parzz'val in Badlands according to the bestiary entry.