Knight
· · CR Unknown
CR 3 medium humanoid, neutral — that's Knight. AC 18, 8 hit dice, 30-ft speed. Native to any. Speaks common plus one other language. Sourced from Monster Manual (5.5e 2024) and Monster Manual (5e 2014).
Stat Block
- Challenge Rating
- Unknown
- Type
- —
- Size
- —
- Alignment
- —
- Speed
- —
- Habitats
- Any
- Sources
- Monster Manual (5.5e 2024), Monster Manual (5e 2014)
Ecology
Knights are heavily-armored champion warriors sworn to a code, an order, a god, or a lord. Training begins in childhood as a page, advances to squire in adolescence, and culminates in the knighting ceremony in early adulthood. A working knight serves their patron through campaigns, tournaments, and quests, and is supported by a household of squires, grooms, and men-at-arms. The plate harness, warhorse, and weaponry represent an investment of years of family wealth or patron sponsorship.
Behaviour
Knights are bound by their code in ways that read as either honorable or stubborn depending on which side they're facing. The code dictates whom they fight, whom they spare, what challenges they accept, and what oaths they hold. Most knights take this seriously; a knight who breaks code loses standing in their order and may be stripped of the title. They are courteous, formal, and perfectly capable of killing — these qualities are not in tension within knighthood.
Origin
Knighthood emerged in the late feudal era as a synthesis of mounted-warrior culture, religious orders, and noble status. Earlier eras had champions and oath-bound warriors but not the codified, heritable, internationally-recognizable knight role. The various knightly orders today range from genuinely religious institutions to little more than landed gentry titles, but all share the basic structure of code, sponsor, and chivalric obligation.
Related Monsters
Frequently Asked Questions about Knight
- Where does Knight live?
- Knight's habitat is open: the bestiary entry doesn't restrict the creature to one biome.