Water Weird*
Large Elemental · · CR 3
- Elemental
- Large
- Tier 1
Water Weird* at CR 3 is logged as a large elemental; alignment neutral. Habitat: underground and urban. Sourced from Monster Manual (5.5e 2024).
Stat Block
- Challenge Rating
- 3
- Type
- Elemental
- Size
- Large
- Alignment
- —
- Speed
- —
- Habitats
- Underground, Urban
- Sources
- Monster Manual (5.5e 2024)
Ecology
Water Weird* is a being of one of the inner planes, summoned, escaped, or birthed where planar boundaries thin. It is most often found in underground regions. It is large-sized, which shapes how it hunts, hides, or fights.
Behaviour
Water Weird* is simple in motivation but immense in reach — fire wants to burn, water wants to flow. Its alignment varies by individual or is irrelevant — it acts on instinct, drive, or whoever commands it. It is largely instinct-driven; complex strategy is the work of whoever (or whatever) commands it.
Origin
Water Weird* is codified in the 5.5e Monster Manual. Elementals come from the inner planes — the Plane of Fire, Water, Earth, Air, or the para-elemental borders. Within a campaign, its existence anchors a region with the kind of weight only an old, named species carries.
Related Monsters
Frequently Asked Questions about Water Weird*
- What is the challenge rating of Water Weird*?
- Water Weird*'s challenge rating is 3. A party in this band fits levels 1-5.
- What type of creature is Water Weird*?
- By creature type, Water Weird* is a elemental, large size.
- Where does Water Weird* live?
- In the bestiary, Water Weird* appears in Underground, Urban.