Mud Hulk
Large Elemental · Chaotic Evil · CR 3
- Elemental
- Large
- Tier 1
- Evil
Mud Hulk, CR 3, fills the large elemental role with chaotic evil disposition. Encounter regions: hill, mountain, and underground.
Stat Block
- Challenge Rating
- 3
- Type
- Elemental
- Size
- Large
- Alignment
- Chaotic Evil
- Speed
- 40
- Habitats
- Hill, Mountain, Underground
- Sources
- —
Ecology
Mud Hulk is a being of one of the inner planes, summoned, escaped, or birthed where planar boundaries thin. It is most often found in hill regions. It is large-sized, which shapes how it hunts, hides, or fights.
Behaviour
Mud Hulk is simple in motivation but immense in reach — fire wants to burn, water wants to flow. Its Chaotic Evil alignment shapes how it engages with the world — predictable in tendency, even when unpredictable in detail. It is largely instinct-driven; complex strategy is the work of whoever (or whatever) commands it.
Origin
Mud Hulk appears in published 5e bestiaries. Elementals come from the inner planes — the Plane of Fire, Water, Earth, Air, or the para-elemental borders. Within a campaign, its existence anchors a region with the kind of weight only an old, named species carries.
Related Monsters
Frequently Asked Questions about Mud Hulk
- What is the challenge rating of Mud Hulk?
- Mud Hulk is rated CR 3. The rating suits an early or mid tier-1 group.
- What type of creature is Mud Hulk?
- By creature type, Mud Hulk is a elemental, large size, chaotic evil alignment.
- Where does Mud Hulk live?
- The published habitats for Mud Hulk: Hill, Mountain, Underground.