Druid
· · CR Unknown
As a medium humanoid (neutral), Druid carries CR 2. AC 13, 8 hit dice, 30-ft speed. Common in any environments. Speaks common, druidic, and sylvan. Sourced from Monster Manual (5.5e 2024) and Monster Manual (5e 2014).
Stat Block
- Challenge Rating
- Unknown
- Type
- —
- Size
- —
- Alignment
- —
- Speed
- —
- Habitats
- Any
- Sources
- Monster Manual (5.5e 2024), Monster Manual (5e 2014)
Ecology
Druids are members of a circle — a regional confederation of nature priests who share a sacred site, a teaching lineage, and a body of natural-magic tradition. Training is long, often a decade or more of apprenticeship under a senior druid, and emphasizes plant lore, animal handling, weather reading, and the wild-shape technique. A working druid serves the circle's territory: tending sacred groves, mediating between settlements and the wild, performing seasonal rites, and intervening when the natural balance is violated.
Behaviour
Druids are watchful, deliberate, and morally complex. Their loyalty is to the land and the cycle, not to any human community, which produces decisions that look heartless from a settled perspective — letting a forest fire run, refusing to cure a plague that will thin a population, allowing a predator to take livestock. They speak softly, listen long, and rarely act without long observation.
Origin
Druidic traditions arose in the oldest forests and high places, often predating the agricultural civilizations that surrounded them. The circle structure was formalized millennia ago by the great druidic conclaves, which standardized teaching across regions while preserving local sacred-site autonomy. Some circles have continued unbroken for thousands of years; others have collapsed when their land was destroyed and re-formed elsewhere.
Related Monsters
Frequently Asked Questions about Druid
- Where does Druid live?
- With an 'Any' habitat designation, Druid can appear in most regions.