D&D 5e Conditions Cheat Sheet
One-page printable D&D 5e conditions reference. Every condition with its rules text — blinded, charmed, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious, plus exhaustion.
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Conditions
| Blinded | Can't see; auto-fail sight checks. Attacks against have advantage; attacks from have disadvantage. |
| Charmed | Can't attack the charmer or target them with harmful abilities. Charmer has advantage on social ability checks against the creature. |
| Deafened | Can't hear; auto-fail hearing checks. |
| Frightened | Disadvantage on attacks and ability checks while source is in line of sight; can't willingly move closer to the source. |
| Grappled | Speed 0 and can't benefit from speed bonuses. Ends if grappler is incapacitated or moved out of reach. |
| Incapacitated | Can't take actions or reactions. |
| Invisible | Impossible to see without magic / special sense. Heavily obscured for hiding. Attacks have advantage; attacks against have disadvantage. |
| Paralyzed | Incapacitated, can't move/speak, auto-fail STR and DEX saves. Attacks have advantage; melee crit at 5 ft on hit. |
| Petrified | Transformed into solid inanimate substance. Incapacitated, weight x10, ages 0. Resistance to all damage. |
| Poisoned | Disadvantage on attacks and ability checks. |
| Prone | Crawl-only movement (or use half speed to stand). Disadvantage on attacks; attacks against from 5 ft have advantage, beyond 5 ft have disadvantage. |
| Restrained | Speed 0. Disadvantage on attacks and DEX saves. Attacks against have advantage. |
| Stunned | Incapacitated, can't move, can speak falteringly. Auto-fail STR and DEX saves. Attacks against have advantage. |
| Unconscious | Incapacitated, can't move/speak, unaware. Drops everything, falls prone. Auto-fail STR and DEX saves. Attacks against have advantage; melee crit at 5 ft on hit. |
Exhaustion (six levels)
| Level 1 | Disadvantage on ability checks. |
| Level 2 | Speed halved. |
| Level 3 | Disadvantage on attacks and saves. |
| Level 4 | Hit point maximum halved. |
| Level 5 | Speed reduced to 0. |
| Level 6 | Death. |
Common removal
- Lesser Restoration — blindness, deafness, paralysis, poison
- Greater Restoration — charm, frighten, paralysis, petrification, reduce 1 level of exhaustion
- Remove Curse — magical curses
- Heal — blindness, deafness, disease (and 70 HP)
- Heroes' Feast — poison, frighten
- A long rest — 1 level of exhaustion (with food and water)