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D&D Airship - Aerial - Air Encounter Tables

Random encounter tables for D&D 5e airship - aerial - air scenes. Five dice tiers, 2,900 total scenarios — pick a tier below. Every scenario is system-neutral so it works equally well with the 2014 Player's Handbook and the 2024 D&D revision.

D1100 scenarios

Single-roll scenarios. Roll d100 in the airship - aerial - air and get an instant scene.

Roll the airship - aerial - air d1 table →
D4400 scenarios

100 sets × 4 expansions each. Use when you want a small choice tree at the airship - aerial - air.

Roll the airship - aerial - air d4 table →
D6600 scenarios

100 sets × 6 expansions. Mid-depth table for the airship - aerial - air.

Roll the airship - aerial - air d6 table →
D8800 scenarios

100 sets × 8 expansions. Deep table for airship - aerial - air regulars.

Roll the airship - aerial - air d8 table →
D101,000 scenarios

100 sets × 10 expansions. Deepest airship - aerial - air table — campaign-length material.

Roll the airship - aerial - air d10 table →

How to run a airship - aerial - air encounter in D&D 5e

When your party enters a airship - aerial - air, give them one round of looking around (a free passive Perception check), then roll on the table below. For combat encounters, pair the scenario with a stat block from Doungim's D&D monster catalogue — over 3,000 monsters indexed by challenge rating. For role-play encounters, grab a pre-built NPC and read the scenario to your players.

The d1 table is best for quick interludes between major dungeon scenes. The d10 table is for campaigns where the airship - aerial - air is recurring — sessions in Waterdeep for instance, or a long-running tavern HQ.