A complete D&D 5e random encounter table for royal court scenes. Roll a d100 to pick a set, then roll a D4 to pick a scenario within that set — 400 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.
How to roll this table
When the party enters a royal court, roll a d100.
The d100 result picks one of 100 scenario sets below.
Then roll a D4 to pick one of 4 scenarios inside that set.
Read the scenario to your players and run the scene. Add a monster stat block if combat starts.
The D4 Royal Court encounter table
d100 = 1
D4=1:A servant quietly warns a noble of a ripped hem in their robe before it becomes a scandal.
D4=2:A dragon suddenly flies into the court, demanding an audience with the king. It wants to negotiate a peaceful coexistence with the kingdom, but the king's advisors are pushing for war. The players must help the king make a decision.
D4=3:A merchant discusses the latest trade goods arriving at the port.
D4=4:An old knight guards the door to the royal crypt, his stoic façade betraying a deep melancholy over the comrades he has outlived. His gaze never wavers from the distant horizon.
d100 = 2
D4=1:Two men are arguing about one of them being too drunk to walk home safely. They will ask for a place to stay for the night. They will make up and walk away after being told no or being offered a place to stay for free by the players.
D4=2:A group of nobles are sitting around a table, talking about their horses and stables.
D4=3:A royal advisor approaches you and asks for your aid in solving a mystery. Someone has been sabotaging the king's chambers and they suspect it to be one of the courtiers. Can you help them uncover the truth?
D4=4:A group of rogue wizards, who have been banished from the kingdom for their dangerous experiments, seek revenge on the king by unleashing powerful magical creatures. The players must stop them and protect the kingdom.
d100 = 3
D4=1:A thick, unnatural mist shrouds the castle, lending an otherworldly sense to everything. Whispers of necromancy and dark magic circulate through the court. The royal scribe is found dead, clutching an artifact of dark power. The party must unravel these supernatural events cloaked in a sinister fog.
D4=2:A merchant is trying to sell the king a set of five plates. They're made of gold, but the merchant won't sell them for more than 100 gp each. The king doesn't want to buy them at all because he has no use for them. The merchant will be extremely upset if he doesn't sell them by the end of the session, and if he does sell them, the king will have 5 plates of gold that he will have no idea what to do with.
D4=3:A traveling group of merchants comes to the castle offering rare and valuable goods. However, they are secretly thieves who plan to rob the castle after gaining the trust of the royal family. The players must uncover their true intentions and stop them before it's too late.
D4=4:An ancient tome in the royal library levitates and opens itself during a court session, revealing cryptic prophecies about an impending disaster. The pages must be decoded before it’s too late.
d100 = 4
D4=1:Players see that the king has developed a grudge against them. The king thinks they need to be taught a lesson.
D4=2:A group of 2d4 young men are telling the king that they want to go into the wilderness and explore.
D4=3:The relentless heat of a hidden volcano's eruption sends tremors through the castle, as the heat is nearly unbearable. During this period of tension, a child claiming to be the lost prince reappears. The party must determine the veracity of his claim as seismic activity threatens the castle's stability.
D4=4:A group of nobles are talking about how they will get away from this terrible place. They talk about how they need to get away from this terrible place. They talk about how they can't wait to leave this terrible place.
d100 = 5
D4=1:A group of 2 men and 2 women are standing in front of the throne, talking about the latest gossip. They are talking about how one of the men is cheating on his wife with one of the women.
D4=2:A heated argument breaks out between two nobles, each claiming ownership of a valuable artifact. Will you mediate the dispute or take a side?
D4=3:A group of foreign dignitaries are visiting the court, bringing exotic items and stories from their homeland. Will you trade with them or try to learn more about their customs?
D4=4:A group of noblewomen from an opposing kingdom are visiting the court. They are beautiful, but dangerous. They have information about a certain subject and will sell it to the highest bidder. They will try to get the party to help them with their task.
d100 = 6
D4=1:Eighty-five maidens are standing around, waiting for Prince Farad to pass judgment on their suitors. The suitors are in one corner of the room. The maidens are moving about, talking to each other. One is talking about going to the beach. Another is telling one of her friends about how beautiful Prince Farad is. Several others are in pairs, gossiping about other people at the court. The suitors are standing around in one corner, fidgeting and waiting for Prince Farad to decide their fate. One of the suitors is talking about how the prince is getting married soon. The suitors' parents are gathered in a group near one door. They are discussing the prince's decision. Prince Farad is standing in the centre of the room. He is waiting for the court to quiet down.
D4=2:A noblewoman seeks advice on how to host the perfect ballroom dance.
D4=3:The players are caught in the middle of a lovers' quarrel.
D4=4:The court is thrown into chaos when a group of talking animals invade, claiming to have been transformed by a powerful sorcerer. The players must solve the mystery and stop the sorcerer before things get even more out of hand.
d100 = 7
D4=1:A famous bard has written a scandalous play that portrays the royal family in a negative light. The king demands that it be shut down, but the players may uncover a plot to use the play for political gain.
D4=2:QUEEN ISOLDE is having a party in the throne room. She is drinking and dancing around the throne. She is wearing a T-shirt that says, 'Dragons are for fun--not for eating.' She is wearing a crown.
D4=3:The queen is calmly sitting on a throne. She is weaving with a golden thread, and a thick cloud of smoke is coming out of her eyes and mouth. She is ignoring the party and the other people in the room.
D4=4:A group of nobles are arguing about how much tax another country should pay. They are trying to make deals with other countries on how much tax they are going
d100 = 8
D4=1:A stablehand asks for help lifting a heavy saddle.
D4=2:A group of thieves breaks into the court and steals important documents. The players must hunt down the thieves and retrieve the documents before they are used for nefarious purposes.
D4=3:Two men are arguing about something, loudly. They will not be happy if they are interrupted.
D4=4:The players catch sight of a rare bird perched on a windowsill.
d100 = 9
D4=1:A group of four knights are talking about the enemy army. They are planning a strategy to defeat them.
D4=2:The court is abuzz with rumors of a secret romance between a princess and a lowly squire. Is there any truth to these rumors?
D4=3:A dreamy young heir muses about future conquests, causing older courtiers to roll their eyes.
D4=4:A brilliant wizard has a letter for the king. The letter is from a queen of a neighboring kingdom. The queen says, 'I'm sending you my most brilliant wizard to look into your country's problems. I wish you wouldn't be so stupid. A couple generations ago, your grandfather was just as dumb as you are now and look what happened then.'
d100 = 10
D4=1:A lonely seamstress works tirelessly on a wedding garment for a future bride who tragically passed away. The lace reflects tears and starlight beneath her nimble fingers.
D4=2:A noble’s hawk catches a mouse right in the middle of the hall.
D4=3:A group of 2d4+3 nobles are arguing over who should get the kingdom. One of them is the queen's brother. He wants the kingdom for himself. He thinks the Queen is unfit to rule. The other nobles are there to support the queen.
D4=4:A group of diplomats from an ally kingdom visit the court to discuss a potential trade agreement. However, one of the diplomats is actually a spy working for a rival kingdom and has planted a bomb in the court. The adventurers must use their wits and skills to find and disarm the bomb before it explodes.
d100 = 11
D4=1:A group of traveling merchants come to the court, claiming to have discovered a rare and valuable item in their travels. The players must negotiate with the merchants and decide if the item is worth the price they are asking.
D4=2:A knight presents a shield that repels all magic. When demonstrated in the court, it starts absorbing magical abilities from nearby magic-users, including the court wizard.
D4=3:Erika, the Queen's handmaiden, is in despair. She has just been caught stealing from the royal treasury, and the Queen has ordered her to be put to death.
D4=4:A group of 2d6+4 guards are doing nothing but standing around and looking bored. If the party approaches, they will ask them to move along. The guards will attack if the party does not move along or if they do not pay them 20 gold pieces.
d100 = 12
D4=1:The court is hosting a grand feast to celebrate the Queen's birthday. Will you indulge in the lavish feast or use the opportunity to gather information and make alliances?
D4=2:The royal portrait artist is busy trying to capture the likeness of the king’s newest advisor.
D4=3:The court seamstress is looking for test subjects to try on her new line of enchanted clothing. The party must wear the clothes and deal with the unexpected consequences, such as changing into different animals or objects.
D4=4:The air here is filled with a feeling of unease and anxiety. There is a chaotic mix of magic in the air. It feels like time is moving faster here than in the rest of the castle.
d100 = 13
D4=1:The players are approached by a cursed prince who needs help breaking the curse placed on him by a wicked sorcerer. The sorcerer has hidden the cure in a dangerous dungeon that the players must navigate.
D4=2:A thick, unnatural mist shrouds the castle, lending an otherworldly sense to everything. Whispers of necromancy and dark magic circulate through the court. The royal scribe is found dead, clutching an artifact of dark power. The party must unravel these supernatural events cloaked in a sinister fog.
D4=3:The party is being questioned by a suspicious noble about a recent string of murders that have taken place in the city. He suspects that the party is responsible for them. The noble is a member of a secret society called 'The Order of the Red Lion'.
D4=4:A heavy fog enshrouds the castle grounds, making everything eerie and disorienting. Within the royal court, a masked assassin moves silently, slipping through the shadows. The party must identify and stop the intruder before they reach the king. The air is thick with tension and visibility is dangerously low.
d100 = 14
D4=1:The players witness the king's son engaging in a forbidden romance with a member of a rival kingdom. They must decide whether to keep this secret or report it to the king.
D4=2:A lonely seamstress works tirelessly on a wedding garment for a future bride who tragically passed away. The lace reflects tears and starlight beneath her nimble fingers.
D4=3:You sense a powerful magical presence lingering in the throne room. When the players investigate, they discover a hidden portal that leads to a mysterious realm. They must make a deal with the powerful being that resides there in order to close the portal and protect their kingdom.
D4=4:You sense a dark presence lurking in the shadows of the corridor. As you approach, a voice whispers "Choose wisely, your next move may be your last."
d100 = 15
D4=1:Four young children are running around the throne room. 1d6+5 adults are chasing them around. They are the children of nobles in the court.
D4=2:Three men wearing red uniforms with gold trim walk into the room. They say, 'We have been sent by King Nathaniel to guard Prince Farad.'
D4=3:The royal chef argues with a fisherman over the freshest catch of the day.
D4=4:The castle's animal handler shows off a trained hawk for the entertainment of the court.
d100 = 16
D4=1:An astrologer offers to read the players' fortunes.
D4=2:The king has decided to hold a tournament of champions to show off the might of his kingdom. The party must compete against skilled warriors, powerful mages, and clever rogues to prove themselves as the ultimate champions.
D4=3:A young man walks through the throne room, stops, turns around, and starts laughing at the adventurers. He will say something like, "What are you doing here? We have been sent to kill you." If the adventurers respond to this, he will stop and say, "No? You are a good bunch." If they ignore him, he will repeat himself, continue walking and then disappear into the crowd.
D4=4:A group of mercenaries has been hired by a noble to kidnap the King's eldest daughter in an attempt to force the King to step down from his throne. The players must track down the mercenaries and rescue the princess before it's too late.
d100 = 17
D4=1:The doubled shadows of the flickering torchlight cast grim reflections in the royal portrait gallery, each gaze a reminder of the burdens and grief experienced over generations.
D4=2:An artist sketches portraits of the nobles in the court.
D4=3:The court jester challenges the party to a silly, physically challenging game. If the party wins, they are rewarded with a magic item. If they lose, they are publicly humiliated and must entertain the court in funny ways.
D4=4:A powerful sorcerer appears at the court, claiming to have information about a long-lost magical artifact. However, he needs the players' help to retrieve it from a dangerous dungeon filled with traps and creatures.
d100 = 18
D4=1:An aged mapmaker meticulously charts lands he will never visit. He places the map down gently, the ink still drying, a silent testament to dreams unachieved.
D4=2:As the players wander through the gardens, they come across a mysterious tree with glowing fruit. Will they risk eating it or will they try to bring it back to the court for a reward from the king?
D4=3:A group of fighters threaten the players. They say they will attack if they don't give them 20 sp.
D4=4:The king is hosting a feast and asks the players to perform a traditional dance for entertainment. The catch? The dance is notoriously difficult and requires high charisma checks to pull off successfully.
d100 = 19
D4=1:The Queen is visiting the common folk, and the townspeople are excitedly showing her their homes and businesses. She takes great interest in their stories and gives out blessings and advice along the way.
D4=2:A group of dwarves enter the court, looking for a lost artifact that they believe was stolen by the king. The king denies any involvement but offers a hefty reward if the players can retrieve the artifact from the real thief.
D4=3:The royal librarian offers to show the players the rare collection of ancient manuscripts.
D4=4:The king's prized hunting hound runs loose in the court, causing chaos and destruction. The players can help catch the hound and gain the king's gratitude.
d100 = 20
D4=1:The sound of a woman crying can be heard from a nearby room. When the players investigate, they find a young maiden being held prisoner by an evil sorcerer who plans to use her for a dark ritual. Can they rescue her before it's too late?
D4=2:A group of nobles engage in a heated discussion about the controversial news that the Queen's brother has challenged the King's rule and seeks to take the throne. The players must investigate and uncover the true motives behind the supposed rebel's actions.
D4=3:A scribe hurriedly scribbles down the deeds of the day for the king’s records.
D4=4:The orchestra’s new enchanted conductor’s baton controls the musicians to play haunting melodies. Worse, the music includes subliminal orders of dissent.
d100 = 21
D4=1:A nobleman offers wine from his private vineyard.
D4=2:A group of bards have entered the throne room and are challenging each other to an epic battle of music. The players can choose to participate or bet on the winner.
D4=3:A group of ladies are talking about whether or not their husbands are cheating on them.
D4=4:During a meeting with the court advisor, the party overhears a plot to overthrow the king. The advisor begs them to keep quiet and promises to reward them greatly if they do.
d100 = 22
D4=1:An extravagant feast is held in the honor of the king's birthday, but halfway through, someone sneaks out and starts stealing food and silverware. The players must track down the thief and return the stolen items without causing a scene.
D4=2:Constant drizzle makes the air damp and dreary. Poisondarts are found embedded in the throne room's wooden throne. A shadowy figure was seen fleeing the scene, and the party must chase this suspect through the rain-slicked alleyways of the castle.
D4=3:A powerful thunderstorm brings no rain, just deafening noise and electric danger. During a royal ball, a disguised doppelganger attempts to usurp the identity of a high-ranking courtier. The party must identify the impostor before further chaos ensues.
D4=4:A noblewoman in the room smells like fresh flowers. She tells the players, 'This castle is full of beautiful flowers. I love flowers.'
d100 = 23
D4=1:An elderly scribe quotes ancient texts to anyone who will listen.
D4=2:Two men wearing grey robes and hoods walk into the room and start to walk around. They do not say anything. They do not look like they belong here.
D4=3:The players are invited to a lavish banquet hosted by the queen, but they soon realize that something sinister is lurking in the shadows. Can they uncover the threat and protect the royal family without ruining the feast?
D4=4:A group of fortune tellers sets up shop in the court, offering to read the futures of the court members. However, their predictions start coming true, causing chaos and mistrust among the court. The players must discover the source of the fortune tellers' powers and put a stop to it.
d100 = 24
D4=1:A royal herald has been murdered. The players are blamed for the murder.
D4=2:The royal court is hosting a grand feast and the players are invited to join the festivities. However, they soon realize that the food and drinks have been poisoned and must find the culprit before it's too late.
D4=3:A group of 2d6+3 soldiers are standing in the corner. They are sober and quiet, but have a reputation for being bitter and angry.
D4=4:The king announces a tournament to find the kingdom's greatest warrior. The players can participate and potentially win a grand prize, but they must also navigate through treacherous competitors and potential foul play.
d100 = 25
D4=1:The castle is suddenly plunged into darkness as an unexpected eclipse occurs. Strange creatures appear and attack the castle, and the players must fight them off and figure out how to bring back the light.
D4=2:A man wearing a red uniform with gold trim and a large golden anchor on the front walks into the room. He says, 'I was just about to challenge Prince Farad for a duel, but I am afraid I will be killed. My family is poor.'
D4=3:A monk debates the nature of faith with interested nobles.
D4=4:The castle's blacksmith proudly showcases a newly forged ceremonial sword.
d100 = 26
D4=1:The king's mad brother, long thought to be dead, returns to the court and demands his rightful place as heir to the throne. The players must uncover the truth behind his disappearance and decide whether or not to support his claim.
D4=2:A young knight stands beside a statue of a previous monarch, whispering his regrets and anxieties to the unhearing stone. He dreams of obtaining the same stature and honor but fears he will never succeed.
D4=3:A group of children who are playing tag are running around the throne room. They do not seem to acknowledge the presence of the people around them. They do not pay any attention to the players.
D4=4:As the throne room doors open, a strong gust of wind sweeps through, almost knocking everyone off their feet. It's the Queen's personal dragon, who brings her important messages from the other side of the kingdom.
d100 = 27
D4=1:A group of dwarves are arguing about the price of ale at the local tavern.
D4=2:The court cook is struggling to come up with a new dish for the upcoming feast. Can you help create a delicious masterpiece or will the feast be a disaster?
D4=3:The king is holding a contest to find the best musician in the realm, and the players are invited to participate or judge. The twist: One competitor is a fae creature who enchants the audience with their music, causing them to forget themselves and dance uncontrollably.
D4=4:A noblewoman seeks advice on how to host the perfect ballroom dance.
d100 = 28
D4=1:A princess, cloaked in a veil of mourning, silently paces the echoing marble corridors, clutching a necklace that once belonged to her late mother. Every step a ghostly shadow of the past.
D4=2:A knight presents a shield that repels all magic. When demonstrated in the court, it starts absorbing magical abilities from nearby magic-users, including the court wizard.
D4=3:A servant quietly warns a noble of a ripped hem in their robe before it becomes a scandal.
D4=4:A group of travelers from a distant land have arrived and are causing a buzz in the court with their exotic goods. The players can choose to trade with them or try to uncover their true intentions.
d100 = 29
D4=1:Three women are trying to convince the king to help them with their cause. They want him to replace all of the old weapons in the kingdom with new ones. The king has been delaying this decision because he's worried about paying for new weapons when his nation is poor.
D4=2:The court’s fletcher brings in a new design for hunting arrows.
D4=3:Three young noblemen are talking about their love lives. One of them says, 'My love life is bad. I can't get a woman to love me.' One of them says, 'My love life is good. I have a new lover every week.' One of them says, 'My love life is splendid! I have the most beautiful woman in the kingdom as my lover!'
D4=4:The king's brother, who was exiled years ago, has returned seeking reconciliation. The players must navigate the delicate family dynamics and decide whether to trust the brother's intentions or not.
d100 = 30
D4=1:The royal steward assigns seating arrangements for an upcoming feast.
D4=2:A merchant approaches the players and asks them to buy a few of his trinkets. If players refuse, he will offer to sell them at a lower price.
D4=3:A large man wearing a bright green shirt and shiny leather armor is standing in a room with two guards. He looks like he is delivering 'goods' to the palace.
D4=4:A dreamy young heir muses about future conquests, causing older courtiers to roll their eyes.
d100 = 31
D4=1:A knight recounts captivating tales of a recent dragon hunt.
D4=2:A sunstone brought to the court suddenly turns black, emitting unfathomable cold and muttering ancient curses. Examining it further uncovers sickening truths.
D4=3:Jules, a young man, teaches players how to play a card game he has made up.
D4=4:A princess, cloaked in a veil of mourning, silently paces the echoing marble corridors, clutching a necklace that once belonged to her late mother. Every step a ghostly shadow of the past.
d100 = 32
D4=1:A twilight vigil held in memory of a fallen knight, his armor displayed before his weeping family and comrades. The silence is heavy with unspoken oaths and lamentations.
D4=2:Jules, a young man, teaches players how to play a card game he has made up.
D4=3:The king's jester has fallen ill and is unable to perform for the upcoming Royal Ball. The players are asked to take on the role and entertain the nobles and royalty. Can they impress the audience and keep them laughing?
D4=4:The court alchemist is seeking rare ingredients for a powerful potion and offers the party a handsome reward if they can retrieve them. However, the ingredients are guarded by dangerous creatures or hidden in treacherous locations.
d100 = 33
D4=1:A scribe searches for a missing quill.
D4=2:A notorious pirate captain is captured and brought to the court for trial, but he promises to reveal important information in exchange for his freedom.
D4=3:A dog nips playfully at the heels of passersby.
D4=4:A spoiled young noble demands to ride in the royal chariot, despite an ongoing procession.
d100 = 34
D4=1:R: You see a one eyed man. He is wearing a robe. It looks like he is trying to sneak into the castle.
D4=2:A prisoner sentenced to death for a crime he claims he did not commit begs for the players' help in proving his innocence. The players must investigate and gather evidence to clear the prisoner's name.
D4=3:A solitary monk tends the flames in the grand fireplace, staring wistfully into the deep orange embers. He whispers softly of days gone by and hopes for what can never return.
D4=4:You see two members of the royal court, a man and a woman, openly flirting with each other in the courtyard. They seem oblivious to the fact that they are in public and continue to exchange suggestive comments. This could lead to a scandal if someone were to see them.
d100 = 35
D4=1:A renowned chef is preparing a feast for the court but has run into trouble in the kitchen. The players must help save the meal from disaster before it's served to the king and queen.
D4=2:A man named Matthew is sitting in the corner of the throne room, he looks like he has been there for a while. If players approach him, he will ask for help finding his lost pet mouse.
D4=3:There are two women wearing beautiful clothes talking in a corner of the room. They are very angry because their merchant caravan was attacked by bandits. They want the king to send soldiers to track down the bandits and bring them to justice. They are very angry because one of the bandits picked something off their bodies and ran away with it. The object was an expensive gold ring.
D4=4:Up ahead, you see someone waving a white flag. She is talking to the prince, happily telling him a story about something she did.
d100 = 36
D4=1:A parade is passing through the town square, celebrating the victory of the kingdom in a recent war. The players are called upon to lead the parade and bask in the glory of the people. But amidst the celebrations, a group of disguised enemies are planning an attack. Can the players protect the king and the people from this sudden threat?
D4=2:An advisor is caught trying to hide a cursed dagger under the King’s throne. They claim they were framed by a ghost who communicates through the dagger’s engravings.
D4=3:The players come across a wounded knight who claims to have been attacked by a group of dark creatures. The king asks them to investigate and they may discover that these creatures are not as evil as they seem.
D4=4:A enchanted crate opens to reveal a living map projecting the kingdom's secrets. Important people seem to vanish from the kingdom as the map details their abductions.
d100 = 37
D4=1:A group of humans and orcs are accosted by a group of elves and dwarves. They demand to be paid for the time they spent protecting their kingdom.
D4=2:The king's advisor has been accused of treason and is set to be executed. The players can either find evidence to prove their innocence or help them escape before it's too late.
D4=3:A group of noblewomen from an opposing kingdom are visiting the court. They are beautiful, but dangerous. They have information about a certain subject and will sell it to the highest bidder. They will try to get the party to help them with their task.
D4=4:A group of women are gossiping. If players approach them, they will stop to ask them their names, and then return to gossiping.
d100 = 38
D4=1:A courtier shows off the latest painting commissioned by the king.
D4=2:A heated debate over the merits of dragon-hunting as a sport erupts among the nobles.
D4=3:As you walk through the halls, you come across a strange magical door. What secrets does it hold?
D4=4:A guest from a distant land tries to enchant the courtiers with tales of their homeland.
d100 = 39
D4=1:Two magicians engage in a light-hearted rivalry, displaying minor illusions to impress onlookers.
D4=2:A young noblewoman sketches a portrait of a nearby soldier.
D4=3:A group of women are gossiping. If players approach them, they will stop to ask them their names, and then return to gossiping.
D4=4:A powerful wizard arrives, offering to use his magic to improve the kingdom's crops and livestock. However, there may be unexpected consequences to his methods, leading the players to question whether his intentions are truly good.
d100 = 40
D4=1:The court poet recites a sonnet to mixed reactions.
D4=2:The queen is calmly sitting on a throne. She is weaving with a golden thread, and a thick cloud of smoke is coming out of her eyes and mouth. She is ignoring the party and the other people in the room.
D4=3:The King's prized war horse has gone mad and is causing destruction throughout the kingdom. The players must calm the horse and uncover the source of its sudden aggression.
D4=4:The king has been cursed and the only way to break the curse is to retrieve a rare flower from a dangerous mountain. The players must brave the treacherous journey and bring back the flower before the curse consumes the king.
d100 = 41
D4=1:The king's daughter has fallen in love with a commoner and the king forbids the relationship. The players are asked to intervene and either break up the couple or find a way for them to be together. But with the king's anger and societal norms against them, this is no easy task.
D4=2:The Royal Advisor is in the throne room and is trying to get the Queen to listen to common sense. The Queen is ignoring him and looking very angry. The advisor says that the Queen was only supposed to rule for two years and that his job is
D4=3:A nobleman has been told that he is descended from the royal family, and he is waiting for an official confirmation of his claim.
D4=4:A pompous knight challenges a member of the party to a duel, claiming they dishonored his family in a previous encounter. However, the knight's armor is enchanted to make him heavier and slower, giving the party an advantage in the fight.
d100 = 42
D4=1:The kingdom's treasury has been robbed and the party is tasked with tracking down the thieves and retrieving the stolen gold. However, the trail leads them to a notorious thieves' guild and they must decide whether to risk their lives to retrieve the gold or take a more diplomatic approach.
D4=2:A noblewoman named Minja is wearing a gold crown and a red silk dress. She is sitting in a big chair and crocheting with an orange ball of yarn. She doesn't acknowledge the party in any way.
D4=3:A group of peasants are gathered around a drunk man. He is laughing and telling a joke to everyone. He tells everyone that he doesn't have to pay taxes to the king. The peasants tell him to go home and leave. He leaves, but the peasants follow him in the background.
D4=4:The king and queen are arguing about what to do with a thief that has been arrested and brought before them by the city guard.
d100 = 43
D4=1:The royal court is hosting a grand feast and the players are invited to join the festivities. However, they soon realize that the food and drinks have been poisoned and must find the culprit before it's too late.
D4=2:The king's trusted advisor is found murdered in his chambers. The players are tasked with investigating the crime and finding the killer. But with multiple suspects and political motives at play, can they unravel the truth?
D4=3:Yarryr is trying to get a group of high ranking Knights to take on a mission to get ingredients to make a potion which he is selling. The Queen is at the table with the Knights. She says she will give them a good deal if they take the potion.
D4=4:A couple of guards are arguing over a fight they got into last week.
d100 = 44
D4=1:Two men are arguing about whether or not a man in a tavern was telling the truth when he said that he was a dragonborn. They say that they know that he was not telling the truth because he had a beard and they know that dragonborns do not have beards!
D4=2:A group of elderly men is arguing about the existence of a nearby dragon in the mountains.
D4=3:A group of noblewomen from an opposing kingdom are visiting the court. They are beautiful, but dangerous. They are spies for their kingdom.
D4=4:A mysterious woman clad in a hooded cloak approaches the players and hands them a letter. It is addressed to the Queen and contains a warning of an impending attack on the kingdom. The players must decide whether or not to trust her and inform the Queen.
d100 = 45
D4=1:A group of nobles are sitting around a table, talking about their children and grandchildren.
D4=2:A solitary monk tends the flames in the grand fireplace, staring wistfully into the deep orange embers. He whispers softly of days gone by and hopes for what can never return.
D4=3:A group of 2d6 children are playing in the corner. They are playing a game. It looks like it's some kind of chase game. The children are screaming and laughing. They don't care about anyone else who might be listening. They are busy with their game. A noble is watching. He is trying to decide whether or not to send them away. The noble is hard of hearing.
D4=4:The court announces a rare celestial event where stars align perfectly over the castle. This is believed to be an auspicious sign. The twist: During the event, different factions within the court try to manipulate ancient lore, believing it grants immortality, starting a secretive and deadly scramble for power.
d100 = 46
D4=1:The royal chef has been experimenting with new magical ingredients and is hosting a tasting event for the court. However, some of the dishes have unexpected effects on those who eat them.
D4=2:The king's trusted advisor is found murdered in his chambers. The players are tasked with investigating the crime and finding the killer. But with multiple suspects and political motives at play, can they unravel the truth?
D4=3:A powerful and ancient artifact is discovered beneath the castle, but its powers are unpredictable and dangerous. The players must decide whether to keep it hidden or attempt to harness its powers.
D4=4:A knight sharpens his sword in preparation for an upcoming training session.
d100 = 47
D4=1:A group of men are talking about how great their king's castle is and how great his kingdom is. They don't really believe it, but they're trying to convince others.
D4=2:Three young noblemen are talking about their love lives. One of them says, 'My love life is bad. I can't get a woman to love me.' One of them says, 'My love life is good. I have a new lover every week.' One of them says, 'My love life is splendid! I have the most beautiful woman in the kingdom as my lover!'
D4=3:As the players walk through the castle, they hear a loud commotion coming from the throne room. Upon entering, they find the king being berated by his youngest daughter, who is demanding to be trained in combat like her brothers. The players can choose to intervene and help the king solve the family dispute, or stay out of it and risk offending the princess.
D4=4:A young knight stands beside a statue of a previous monarch, whispering his regrets and anxieties to the unhearing stone. He dreams of obtaining the same stature and honor but fears he will never succeed.
d100 = 48
D4=1:A group of noblewomen from an opposing kingdom are visiting the court. They are beautiful, but dangerous. They are spies for their kingdom. They are looking for a husband for one of their number. Their parents want her to marry someone else. They are looking for information on a certain topic. The information can be found if the party looks in a certain room in the palace. The noblewomen will warn the party not to go there, or they're in trouble.
D4=2:A falconer introduces the players to the king's prized hawk.
D4=3:The grand chandelier shimmers with a thousand candles, but beneath its bright light, the king reads a letter with trembling hands. His eyes betray a sorrow that rips at the spirit.
D4=4:Courtiers clash over seating arrangements for an upcoming event.
d100 = 49
D4=1:The court is in chaos as a plague begins to sweep through the kingdom. The players must find a cure and stop the spread of the disease before it's too late.
D4=2:A family of 10 is selling some food items. (The family is hiding a few more items in their clothing.)
D4=3:As you walk through the halls, you come across a strange magical door. What secrets does it hold?
D4=4:The sound of a woman crying can be heard from a nearby room. When the players investigate, they find a young maiden being held prisoner by an evil sorcerer who plans to use her for a dark ritual. Can they rescue her before it's too late?
d100 = 50
D4=1:The Queen is sitting in the throne room, bored. She wants the Knights to go on a mission. She will give them a good reward if they go on the mission.
D4=2:The King is absent, and the Queen is in his place. She is wearing a dress, and if players ask her where the king is, she will tell them that she is in charge, and that she has been studying the ways of kingship. All questions will be answered by the butler, who is standing near the entrance to the throne room.
D4=3:All around you, members of the court are gossiping and murmuring about a mysterious curse that has been plaguing the royal family. Rumors say that the curse can only be broken by a brave adventurer. Are the rumors true?
D4=4:The ruler's favorite dog interrupts a meeting by demanding attention and belly rubs.
d100 = 51
D4=1:The king is holding a contest to find the best musician in the realm, and the players are invited to participate or judge. The twist: One competitor is a fae creature who enchants the audience with their music, causing them to forget themselves and dance uncontrollably.
D4=2:A man enters the room and says, 'You are under arrest. Come with me.' He is wearing leather armor and a leather thong around his forehead. He is holding a sword and a shield. He is a bounty hunter.
D4=3:A noble woman's necklace breaks, spilling gems across the floor.
D4=4:A courier delivers letters from a distant land.
d100 = 52
D4=1:The court is in an uproar over a recent scandal involving a member of the royal family and one of their servants.
D4=2:A group of peasants are gathered around a drunk man. He is laughing and telling a joke to everyone. He tells everyone that he doesn't have to pay taxes to the king. The peasants tell him to go home and leave. He leaves, but the peasants follow him in the background.
D4=3:A mysterious illness has been spreading throughout the kingdom, affecting both humans and animals. The king's court alchemist has been unable to create a cure and the king asks the players for their help in finding a rare ingredient that could cure the disease.
D4=4:A minor fender-bender occurs during a practice jousting session, causing minor bruises and mild embarrassment.
d100 = 53
D4=1:In the throne room, a council meeting is taking place and there is heated discussion about raising taxes. Will you try to sway the decision or stay neutral?
D4=2:Children of the nobility play hide-and-seek, inadvertently causing chaos among the busy servants.
D4=3:The court wizard is performing a new spell for the king and queen, but something goes wrong and the players must work together to fix the chaos that ensues.
D4=4:A prisoner sentenced to death for a crime he claims he did not commit begs for the players' help in proving his innocence. The players must investigate and gather evidence to clear the prisoner's name.
d100 = 54
D4=1:A group of 2d6 sweaty, stinky, and dirty fighters are standing around. They just came from a battle in a nearby town where they were killed. They want to enter the service of the prince and will help him find the dragon that is currently terrorizing the kingdom.
D4=2:The King's treasury has been robbed by a group of cunning thieves. The players must track them down and recover the stolen goods before the kingdom's economy is ruined.
D4=3:A noble and his friends are celebrating his birthday. They are drinking, singing, and dancing.
D4=4:A courtesan whispers scandalous rumors into a noble's ear, causing eyebrows to raise.
d100 = 55
D4=1:A sudden and fierce hailstorm bombards the castle, the sound of hailstones like drumbeats of war. A trusted knight betrays the court by attempting to assassinate a key advisor, revealing alliances with an invading force. The party must navigate the chaos and find a way to prevent further treachery.
D4=2:A group of 4d4+4 merchants are standing around, waiting for Prince Farad to pass judgment on a dispute between them. They are auctioning off a crate of jasmine and another of rose oil.
D4=3:A powerful witch has been spotted near the kingdom, brewing a potent potion. The players must decide whether to confront her and possibly turn her into an ally, or leave her be and risk her using the potion for her own nefarious purposes.
D4=4:The royal court is hosting a tournament where the best warriors from all over the kingdom come to compete for glory and riches. The players can also enter the tournament and test their skills against formidable opponents.
d100 = 56
D4=1:The queen's prized rose garden has been destroyed and she is inconsolable. The players must find a way to either regrow the flowers or find a rare and expensive replacement before the queen's anger turns towards them.
D4=2:The players are approached by a cursed prince who needs help breaking the curse placed on him by a wicked sorcerer. The sorcerer has hidden the cure in a dangerous dungeon that the players must navigate.
D4=3:A group of jesters perform a comedic skit, bringing laughter to the hall.
D4=4:A mysterious candelabrum starts lighting itself with ghostly blue flames. Each flame reveals a spectral figure with a dire message about a court member.
d100 = 57
D4=1:A man is trying to get another man to play chess. The other man will not play, but the man asks him to call out moves for him. The player refuses and is asked to get the other man a drink.
D4=2:A long-lost crown discovered hidden away brings more tears than joy as it revives memories of betrayal and lost kinship flowing in the veins of the once-regal court.
D4=3:The court is thrown into chaos when a cursed object is accidentally activated, causing everyone to switch bodies for a day. The players must use their new bodies to navigate the court and figure out how to reverse the curse before it becomes permanent.
D4=4:The air here smells of chicken and fruit. There are trees on both sides of the walkway and a small pond is next to the path. The queen's guards stand at the front door. They are relaxed. They were not expecting anyone. They won't attack unless provoked.
d100 = 58
D4=1:A lonely seamstress works tirelessly on a wedding garment for a future bride who tragically passed away. The lace reflects tears and starlight beneath her nimble fingers.
D4=2:The party is being questioned by a suspicious noble about a recent string of murders that have taken place in the city. He suspects that the party is responsible for them. The noble is a member of a secret society called 'The Order of the Red Lion'.
D4=3:4 men are standing in the hall. One of the men is dressed as a court messenger.
D4=4:A group of noblewomen from an opposing kingdom are visiting the court. They are beautiful, but dangerous. They are spies for their kingdom. They are looking for a husband for one of their number.
d100 = 59
D4=1:Rumors are spreading about the king. One noble says that the king is weak, while another says that the king is a little slow, but so what? A third says that he is not a bad king all in all.
D4=2:You see a group of goblins trying to sneak their way into the royal treasury. They are led by a cunning goblin who speaks common and offers to split the treasure with the players if they help him get in.
D4=3:A delegation from a distant kingdom has arrived, bearing gifts and requesting an audience with the king. However, the players soon discover that they are actually spies attempting to gather information for an invasion.
D4=4:A nobleman offers wine from his private vineyard.
d100 = 60
D4=1:A group of 2d4 young men are telling the king that they want to go into the wilderness and explore.
D4=2:The court is hosting a masquerade ball and all attendees must wear masks. However, the party discovers that their masks have been enchanted and give them the abilities of the creatures they resemble.
D4=3:The court mage demonstrates a minor but impressive fiery spell.
D4=4:A servant spills wine on a noble's fine silk gown.
d100 = 61
D4=1:The royal seamstress asks for opinions on a new gown design.
D4=2:The royal chef argues with a fisherman over the freshest catch of the day.
D4=3:A forlorn jester, his antics half-hearted, repeatedly glances towards a locked door at the end of the hall. Rumor among the servants is that his beloved lies on the other side, cursed into eternal slumber.
D4=4:One of the king's advisors is revealed to be a spy for a rival kingdom. The players must expose the traitor and stop them from delivering crucial information to their enemies.
d100 = 62
D4=1:An elderly noblewoman mishears a comment, leading to a comical misunderstanding.
D4=2:A group of elderly men is arguing about the existence of a nearby dragon in the mountains.
D4=3:The royal alchemist's latest experiment backfires and creates a giant, uncontrollable creature. The players must find a way to defeat the beast before it causes chaos in the kingdom.
D4=4:The royal animal trainer shows off a well-trained falcon.
d100 = 63
D4=1:A large man wearing a bright green shirt and shiny leather armor is standing in a room with two guards. He looks like he is delivering 'goods' to the palace.
D4=2:Servants hurry to change the table settings according to last-minute instructions.
D4=3:Drumming rain and dark skies greet the unveiling of a precious artifact. When it's stolen, the royal court accuses a respected noble. The party must navigate a maze of deceit and recover the artifact before the storm's end exacerbates already strained relationships.
D4=4:A gambler is trying to sell a man on a game of chance.
d100 = 64
D4=1:The court philosopher pontificates endlessly on the nature of justice.
D4=2:The king holds a tournament, with the winning prize being his daughter's hand in marriage. However, during the tournament, the princess is kidnapped. The players must rescue her and confront the person who orchestrated the kidnapping.
D4=3:A bard's song inadvertently causes a courtier to reminisce about a lost love.
D4=4:A minor noble is caught staring admiringly at a higher-ranking courtier across the hall.
d100 = 65
D4=1:The queen's beloved pet dragon goes missing and the palace is turned upside down in search of it. The players must track down the dragon and return it safely before the queen finds out.
D4=2:The jester spins a tale that ends with an unexpected twist, delighting all.
D4=3:A sage named Aristotle is trying to convince the king to allow him to open a university in his kingdom. The king is hesitant because he's afraid that a university would cause his people to stop working and instead become scholars. Aristotle is using his knowledge of persuasion and rhetoric to convince the king that a university will actually cause the people to work harder, because they will want to become scholars in order to make the kingdom even stronger and more prosperous than it currently is.
D4=4:A prestigious visiting scholar presents a lecture on ancient myths and legends.
d100 = 66
D4=1:A famous bard has written a scandalous play that portrays the royal family in a negative light. The king demands that it be shut down, but the players may uncover a plot to use the play for political gain.
D4=2:The castle is under attack by a powerful necromancer, raising an army of the undead to take over the kingdom. The players must defend the castle and find a way to defeat the necromancer once and for all.
D4=3:A royal baby is born with a mysterious mark, believed to be a divine blessing. The twist: The mark is actually a sigil for an ancient demon, and cultists within the court seek to exploit the child’s power for dark rituals.
D4=4:A noble and her friends are celebrating her birthday. They are drinking and singing. If players join in, they will be given gifts. The nobles will try to get them to leave after a few hours because they have work to do the next day.
d100 = 67
D4=1:A mysterious plague has struck the royal court, causing people to fall into a deep sleep and not wake up. The players must find the source of the illness and create an antidote before it's too late.
D4=2:The castle is under attack by a powerful necromancer, raising an army of the undead to take over the kingdom. The players must defend the castle and find a way to defeat the necromancer once and for all.
D4=3:A group of 2d6 merchants bring in a new type of product to sell to the kingdom. It is up to the king and his advisers to decide if the product is worth buying or not.
D4=4:A courtesan whispers scandalous rumors into a noble's ear, causing eyebrows to raise.
d100 = 68
D4=1:A drunken old man is stumbling around the castle, swearing and yelling. He knocks over things and talks to people who are not there. The old man is screaming and swearing about the king. He is also blaming the king for making him drink. The palace staff and guards are watching him. The players can see the old man and hear him yelling. The old man is the king. The king is still alive, but he is very, very drunk. The queen is not answering the call for help. The queen has been waiting for her husband to die for many years. She is hoping to get a divorce so she can marry another man who is even richer than the king.
D4=2:A courtier approaches you with a proposal to overthrow the Queen and take control of the kingdom. Will you be tempted by power or stay loyal to the rightful ruler?
D4=3:The players witness the king's son engaging in a forbidden romance with a member of a rival kingdom. They must decide whether to keep this secret or report it to the king.
D4=4:A group of 2d6+4 guards are doing nothing but standing around and looking bored. If the party approaches, they will ask them to move along. The guards will attack if the party does not move along or if they do not pay them 20 gold pieces.
d100 = 69
D4=1:A noble mysteriously speaks of a hidden treasure within the castle.
D4=2:An isolated astronomer sits atop the highest castle tower, hoping the stars can offer solace and guidance for the troubled kingdom below.
D4=3:The herald tries to remember the full titles of an obscure visiting dignitary.
D4=4:A magical artifact claimed from a recent adventure is brought to court for appraisal. When activated, it grants the user the ability to peer into alternate realities. The twist: The players discover an alternate reality version of the kingdom where dark forces have taken over, prompting a quest to prevent it from happening in their world.
d100 = 70
D4=1:The air here is filled with a feeling of unease and anxiety. Time seems to be moving more slowly here. It feels like time is moving faster in the rest of the castle than it is here.
D4=2:The queen holds a lavish feast and invites the players. However, the food is secretly poisoned and the players must figure out who is behind the plot and stop them before it's too late.
D4=3:A noble mysteriously speaks of a hidden treasure within the castle.
D4=4:The players are approached by a group of gypsies seeking refuge in the kingdom. They reveal that they possess a cursed object that they need help getting rid of before it brings disaster upon the kingdom.
d100 = 71
D4=1:A foreign ambassador has come to the royal court with an offer of an alliance and a large sum of money. However, the players soon discover that the ambassador is not who he claims to be and has a hidden agenda.
D4=2:The court announces a rare celestial event where stars align perfectly over the castle. This is believed to be an auspicious sign. The twist: During the event, different factions within the court try to manipulate ancient lore, believing it grants immortality, starting a secretive and deadly scramble for power.
D4=3:Three young noblemen are talking about their love lives. One of them says, 'My love life is bad. I can't get a woman to love me.' One of them says, 'My love life is good. I have a new lover every week.' One of them says, 'My love life is splendid! I have the most beautiful woman in the kingdom as my lover!'
D4=4:In the throne room, a council meeting is taking place and there is heated discussion about raising taxes. Will you try to sway the decision or stay neutral?
d100 = 72
D4=1:The sound of a ringing bell can be heard in the distance.
D4=2:A group of men are singing in the hall. They are drunk. They are singing a song about the king being an idiot. They are loud.
D4=3:A storm rages outside the castle as the party enters the grand hall. The queen sits on her ornate throne, her face pale and haunted. She whispers to them that a ghostly apparition has been appearing nightly, demanding justice for a wrongful execution years ago. The sound of thunder punctuates her words.
D4=4:A meteor shower augmented by arcane energies creates both awe and terror. A royal astronomer claims the falling meteors are omens of an impending demonic plague. The party must determine if the astronomer's claims hold merit as tension rises with each falling star.
d100 = 73
D4=1:A nobleman is sitting in the hall, writing something in a journal. He is obviously from the Royal Court, because he is wearing a bright, red robe and looks very official. He will ask the party, 'Can I help you with anything?' If the party has business with the king or queen, he will show them where to go. If the party doesn't, he will tell them, 'No, and I was just writing in my journal, so if you don't need any information, I think I'll just be on my way.'
D4=2:A book of poetry composed by a mysterious scribe is circulated among the royal courtiers. Its verses speak of heartache and longing, resonating deeply with those who read it.
D4=3:In the center of the room is a giant chandelier with a giant spiderweb in it. It looks like it has been spun by a giant spider. The webs are so strong that they are as thick as rope.
D4=4:A party member hears the sound of a shrieking wind coming from the corner of the room.
d100 = 74
D4=1:A minstrel sings a playful, teasing song that many believe is about a well-known court scandal.
D4=2:The court scribe has been capturing the memories of the court and storing them in magical books. However, a rogue book has escaped and is causing havoc by revealing secrets and private thoughts of the court members. The party must catch the book and return the memories to their original owners.
D4=3:A noble and his guards are standing in the corridor, talking. The noble is a thin, lean man named Lord Gilbert Pennington. He's nervous and worried about his escort being late. The escort is standing outside of the door, listening to Lord Staggs yell and curse.
D4=4:The kingdom's borders are being threatened by an undead army, commanded by a powerful necromancer. The king turns to the players for help to defend their land and defeat the necromancer and his army. Can the players use their wit and strengths to save the kingdom from this dark force?
d100 = 75
D4=1:A group of 2d10 squabbling nobles are wearing ridiculous costumes. They are a tribute to specific members of the royal family.
D4=2:The Queen's prized rose garden has been destroyed overnight, and there are strange footprints leading away from the scene. The party must track down the culprit, which turns out to be an exotic creature from a far-off land that has escaped from a traveling circus.
D4=3:The king's pet dragon has escaped and is causing havoc in the kingdom. The players must use their knowledge of dragons to coax it back to the castle before it causes any more damage.
D4=4:The court is hosting a grand feast to celebrate the Queen's birthday. Will you indulge in the lavish feast or use the opportunity to gather information and make alliances?
d100 = 76
D4=1:A mid-level wizard from the royal court is sure that he has created a spell that will end the war. He asks the players to test it for him. If the players refuse, he will try to force them to test it on him.
D4=2:A group of nobles is found here, arguing about whether or not the king is fit to rule. They are making plans to depose him if he doesn't step down soon.
D4=3:A group of merchants is arguing with the royal tax collector about the exorbitant taxes they have to pay.
D4=4:A scribe insists on writing down the player's stories.
d100 = 77
D4=1:A chambermaid can be seen shaking out the royal bed linens.
D4=2:A group of 2d6 witches come into the room. They are looking for a place to put on a show.
D4=3:A group of 2d4 wealthy women are sitting in the throne room talking about their social lives. They are gossiping about a woman who is desperately trying to get farad's father to marry her.
D4=4:A foreign spy is discovered within the court, and the players are tasked with interrogating them to uncover their true intentions.
d100 = 78
D4=1:A nobleman has been told that he is descended from the royal family, and he is waiting for an official confirmation of his claim.
D4=2:A group of men are talking about their plans to rob the castle.
D4=3:The players are brought into the throne room by a herald and meet the king and queen. The king and queen are actually Muggs and Grunts in disguise. They want the players to slay the dragon that has been terrorizing the countryside.
D4=4:Lightning flashes and thunder roars, casting eerie shadows across the great hall. The court's head mage predicts that a dire prophecy will be fulfilled by a traitor within the court. Tensions are high as the party must investigate, every crack of thunder heightening the sense of impending doom.
d100 = 79
D4=1:The Royal Advisor is in the throne room and is trying to get the Queen to listen to common sense. The Queen is ignoring him and looking very angry. The advisor says that the Queen was only supposed to rule for two years and that his job is
D4=2:A group of fighters threaten the players. They say they will attack if they don't give them 20 cp.
D4=3:A foreign princess has arrived to court, but it's obvious she has ulterior motives. Will you uncover her true intentions or let her manipulate the king?
D4=4:The queen weeps silently in the royal gardens amidst the stars in the sky, clutching a wilted flower. It's said the flower was picked on the day her child went missing years ago.
d100 = 80
D4=1:Three children are sitting around a table by the door. There is an open fire burning. The children are eating sausages on sticks. One child picks up a pebble and throws it into the fire. Suddenly the fire explodes and the children suddenly disappear. The walls of the throne room turn greasy green and dripping black tentacles appear from nowhere. The floor turns into a living sponge. It tries to swallow the party. This is the result of a hallucinogenic the party accidentally ate earlier...
D4=2:The queen is trying to keep a well-dressed man's attention so that he doesn't notice another group of people trying to talk to him.
D4=3:A servant offers samples of new perfume.
D4=4:A man is walking down the street. He looks like he's sick or dying.
d100 = 81
D4=1:A group of visiting dignitaries from a neighboring kingdom have arrived for a diplomatic meeting. However, tensions rise quickly when it is revealed that the visitors' intentions are not as friendly as they seemed. The players must use their diplomatic skills to diffuse the situation and maintain peace.
D4=2:A man in the room is reading a book about magic. He says to the players, 'There is information about the magic in this book that no one else in the kingdom knows.' He hands them the book and says, 'I want you to have this book.' It's a book of magic spells called 'The Book of Zan Zan.'
D4=3:A group of merchants is arguing with the royal tax collector about the exorbitant taxes they have to pay.
D4=4:A group of musicians are performing a beautiful symphony in the court, but their leader is missing their instrument. Can you help them find it before their performance is ruined?
d100 = 82
D4=1:The court is disrupted by a group of hostile gnomes who demand to be allowed to live in the castle. The players must decide whether to grant their request or find a peaceful way to remove them.
D4=2:You see a pair of guards watching two men arguing with each other. Something about a trading deal gone bad. The guards seem quite bored by it.
D4=3:A visiting sorceress offers the Queen a cursed comb. The comb resonates with dark magic, forcing the party to neutralize it before the Queen’s next grooming session.
D4=4:A mysterious woman clad in a hooded cloak approaches the players and hands them a letter. It is addressed to the Queen and contains a warning of an impending attack on the kingdom. The players must decide whether or not to trust her and inform the Queen.
d100 = 83
D4=1:During a routine council meeting, the royal advisor suddenly collapses and transforms into a lifelike statue. The twist: It’s revealed that the kingdom’s sculptor has been using a forbidden art to preserve individuals in stone, awaiting a perfect moment to unveil his "masterpiece."
D4=2:A cursed mirror gifted to the King reflects a younger version of anyone who stands before it. Those reflected start behaving as if under a spell, seeking out the mirror constantly.
D4=3:The court is thrown into chaos when a curse causes everyone to switch bodies with another person. The players must navigate this strange new situation and find a way to reverse the curse.
D4=4:A mischievous courtier plants a fake spider in a lady’s hair, causing a minor panic.
d100 = 84
D4=1:A king stares regretfully at an old piece of heraldry, worn but carefully preserved, a reminder of a lost era and broken oaths.
D4=2:One of the king's advisors is revealed to be a spy for a rival kingdom. The players must expose the traitor and stop them from delivering crucial information to their enemies.
D4=3:A lord renowned for their wisdom and counsel suddenly begins spouting nonsensical and dangerous advice. The twist: The lord was cursed by a rival using a cursed scroll that twists their thoughts and truths into harmful lies. Decrypting the scroll’s spell could restore their sanity and reveal the rival’s plot.
D4=4:A group of rebellious nobles are planning to overthrow the king's rule. Will you side with the king or join the nobles in their rebellion?
d100 = 85
D4=1:The king has decided to hold a tournament of champions to show off the might of his kingdom. The party must compete against skilled warriors, powerful mages, and clever rogues to prove themselves as the ultimate champions.
D4=2:A group of musicians are performing a beautiful symphony in the court, but their leader is missing their instrument. Can you help them find it before their performance is ruined?
D4=3:A group of noblewomen from an opposing kingdom are visiting the court. They are beautiful, but dangerous. They are spies for their kingdom. They have information about a certain subject and will sell it to the highest bidder.
D4=4:The court is holding a tournament to showcase the kingdom's best knights. Will you participate or place your bets on the winner?
d100 = 86
D4=1:A group of nobles is crowded around a small fountain, watching a woman wash her clothing in it. They are commenting on her and her looks.
D4=2:A group of squabbling courtiers are wearing ridiculous costumes. This is to make fun of the royal family.
D4=3:A mysterious illness has struck the castle, affecting only those of noble blood. The players must find a cure before it's too late.
D4=4:Heavy fog chokes the courtyard as whispers of a murder plot circulate. The crown prince claims his dreams are plagued by visions of his assassination. The party must dive into the fog-veiled intrigue to unmask the potential assassin and save the prince from his foretold fate.
d100 = 87
D4=1:The king's beloved horse has fallen ill and nothing seems to cure it. The players must find a rare ingredient from a dangerous monster to make a potion that will save the horse.
D4=2:During a heraldic ceremony, the royal crest begins to bleed before everyone's eyes. The twist: The crest was desecrated in an ancient ritual, and the only way to cleanse it is through a series of dangerous trials.
D4=3:A group of sorcerers arrive at the court, offering to perform a magical show for entertainment. However, during the performance, something goes wrong and the players must help contain the chaos before it catches the attention of the king.
D4=4:The Queen receives a cursed gift from an unknown sender, and she begins to exhibit strange and dangerous behavior. The players must find a way to break the curse and return the Queen to her senses.
d100 = 88
D4=1:The king's prized hunting hound runs loose in the court, causing chaos and destruction. The players can help catch the hound and gain the king's gratitude.
D4=2:A bard roams the hall, seeking inspiration for his next song.
D4=3:The court hosts an exotic animal show where a druid demonstrates control over rare beasts. The twist: The druid's control begins to fade as an unknown enemy disrupts their magic, resulting in chaos as the beasts rampage through the court.
D4=4:The royal librarian struggles to carry an armful of books into the hall.
d100 = 89
D4=1:A mysterious woman is observing the court from a distance, her eyes constantly shifting as if she's looking for someone. Who is she and what is her purpose here?
D4=2:A servant offers samples of new perfume.
D4=3:A famous bard is set to perform at the royal court, but on the day of his performance, he goes missing. The players must track him down and uncover the reason behind his disappearance.
D4=4:As the Queen is holding court, a group of children wander into the throne room. They gather around her, asking all sorts of questions and admiring her majestic crown. The Queen delights in their innocence and answers their questions with patience and grace.
d100 = 90
D4=1:The court jester challenges the party to a silly, physically challenging game. If the party wins, they are rewarded with a magic item. If they lose, they are publicly humiliated and must entertain the court in funny ways.
D4=2:A group of well-armed guardsmen, led by a sergeant of the watch, burst into the room. They are here for a crime that was committed in the room. They will look around and then leave, unless players try to stop them.
D4=3:The royal court is hosting a masquerade ball, and the players must find out who is behind a series of cryptic clues leading to a secret treasure hidden within the palace.
D4=4:Gale-force winds batter the castle as an eclipse begins, blocking out the sun. A dark ritual at the castle's core threatens to summon a demon lord. The party must battle against the forces of nature and dark magic to avert the cataclysm as the wind howls ominously.
d100 = 91
D4=1:A bard requests help creating a verse for his latest song.
D4=2:A servant asks if the players require any assistance.
D4=3:The king requests the help of the party in solving a murder mystery in the palace. The suspects include members of the court and the party must use their detective skills to uncover the truth.
D4=4:A fortune teller has come to the court, predicting doom and disaster for the kingdom. Will you dismiss their claims or take them seriously and try to prevent the prophecy from coming true?
d100 = 92
D4=1:A thick, unnatural mist shrouds the castle, lending an otherworldly sense to everything. Whispers of necromancy and dark magic circulate through the court. The royal scribe is found dead, clutching an artifact of dark power. The party must unravel these supernatural events cloaked in a sinister fog.
D4=2:A nobleman tries to conceal his anger after losing a wager.
D4=3:The Queen and the Royal Advisor are arguing about taxation. The Royal Advisor says that taxing people so much will hurt their morale. The Queen says that it is only fair that the rich pay more.
D4=4:There is an old man passed out on the floor. He doesn't wake up. He is wearing nice clothes. He looks like he is powerful, but he looks like he is a beggar. There are coins on the ground around him. If players take the coins, there will be hell to pay.
d100 = 93
D4=1:The King suddenly becomes ill and slips into a feverish delusion. The players must find a rare herb that only grows in a dangerous jungle and brew a potion to heal the King before it's too late.
D4=2:A peasant appears before the court to petition for aid due to a bad harvest season.
D4=3:A sage peers deeply into a crystal ball, not seeking the future, but haunted by visions of her own youth and dreams left unfulfilled in the mists of time.
D4=4:In a cobweb-laden attic, the once-cherished toys of a princeling who never reached adulthood gather dust; his surviving siblings are too grieved to visit.
d100 = 94
D4=1:A group of thieves have planned to steal a valuable artifact from the court's treasury. Can you stop them or will they succeed in their heist?
D4=2:The players are challenged to a game of chess by a renowned strategist in the court. But as they play, they begin to notice that the pieces have a life of their own and the game becomes more dangerous than they ever anticipated.
D4=3:A knight kneels before the king, requesting permission to marry a commoner.
D4=4:The party is being questioned by a suspicious noble about a recent string of murders that have taken place in the city. He suspects that the party is responsible for them. The noble is a member of a secret society called 'The Order of the Red Lion'.
d100 = 95
D4=1:A foreign ambassador presents intricate hand-crafted gifts to win favor with the court.
D4=2:A group of thieves attempt to steal from the king's treasury during a court event. The players can intervene and possibly uncover a larger plot or join forces with the thieves.
D4=3:A fashionably late noble excuses their tardiness with an exaggerated tale of their journey.
D4=4:A group of local fishermen are protesting the price of fish at the market. They are demanding a raise.
d100 = 96
D4=1:The royal court is entertained by a troupe of traveling bards, but one of the performers seems to have an ulterior motive for being there. The players must figure out the bard's true intentions before it's too late.
D4=2:A group of dwarves is here selling their wares. The wares are very cheap, but the kingdom's treasury is nearly empty. The king doesn't trust what the dwarves are selling, so he doesn't buy any of the goods. The dwarves won't leave until they sell something.
D4=3:An elaborate, yet dilapidated, royal theater stands unused but for an old playwright who rehearses scenes alone. His monologues are imbued with the bittersweet nostalgia of glory days passed.
D4=4:A man wearing a black cloak and a black hood is standing in the corner of the room. He says, 'I am here to kill one of the princes, but I am too cowardly.'
d100 = 97
D4=1:The court's beloved royal pet, a magical unicorn, has gone missing and the players must track it down before it falls into the wrong hands.
D4=2:A group of dragon riders arrive at the court, claiming that their ruler has been overthrown and they need help reclaiming their kingdom.
D4=3:A foreign ambassador brings gifts to the court, including a mysterious and alluring gem. Will you investigate its origins or accept it as a gesture of goodwill?
D4=4:A cursed painting has been hanging in the royal court for centuries, and has recently begun to affect the minds of those who look at it. The players must find a way to break the curse and rid the court of its dangerous presence.
d100 = 98
D4=1:A junior court magician demonstrates simple tricks for entertainment.
D4=2:The court is hosting a grand feast in honor of a visiting noble from a distant kingdom. However, the food and wine seem to be cursed, causing chaos and strange behavior among the guests. The players must find the source of the curse and stop it before it ruins the feast.
D4=3:A young princess is holding auditions for a new knight to serve in her court. The players must compete against other skilled warriors in a series of challenges and impress the princess with their abilities.
D4=4:The royal tailor displays a newly woven tapestry of a famous battle.
d100 = 99
D4=1:A group of diplomats from a neighboring kingdom arrive, seeking an alliance with your kingdom. Will you help or hinder their efforts?
D4=2:While exploring the palace, the players stumble upon a hidden passage that leads to the king's private chambers. What secrets will they uncover inside?
D4=3:The king's advisor is secretly working with a group of assassins to kill the king and take control of the kingdom. The players receive a message from a member of the court who is aware of the plot and asks for their help in stopping it.
D4=4:The air here smells of chicken and fruit. There are trees on both sides of the walkway and a small pond is next to the path. The queen's guards stand at the front door. They are relaxed. They were not expecting anyone. They won't attack unless provoked.
d100 = 100
D4=1:Players see a group of court jesters performing for the royal family. They seem to be subtly mocking various members of the court, creating tension and intrigue.
D4=2:Servants rush to set up tables for an upcoming royal feast.
D4=3:A group of fighters threaten the players. They say they will attack if they don't give them 20 cp.
D4=4:The royal treasurer is discovered embezzling funds and using them for personal gain. The players must decide how to handle this betrayal.
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Other dice tiers for the royal court: D1, D6, D8, D10.
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