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D8 Sea Random Encounters

D&D 5e · 800 scenarios · Roll d100 → roll D8

A complete D&D 5e random encounter table for sea scenes. Roll a d100 to pick a set, then roll a D8 to pick a scenario within that set — 800 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.

How to roll this table

  1. When the party enters a sea, roll a d100.
  2. The d100 result picks one of 100 scenario sets below.
  3. Then roll a D8 to pick one of 8 scenarios inside that set.
  4. Read the scenario to your players and run the scene. Add a monster stat block if combat starts.

The D8 Sea encounter table

d100 = 1

  1. D8=1:A giant whale attacks the ship, then swims away after doing some damage to the ship's mast(s).
  2. D8=2:A ship flying a yellow flag with a black dragon's head on it is spotted on the horizon. As it draws near, it can be seen that it is a ship of the Black Dragon Cult. The ship approaches the party's ship, hails them and then offers to transport them to their destination if they wish.
  3. D8=3:A whirlpool forms unexpectedly, and within it, 2d4 water elementals playfully swirl around, causing minor havoc for any nearby ship.
  4. D8=4:A small island appears in the middle of the sea, surrounded by a thick fog. On the island, a group of playful faeries invite the players to join in their fun and games. But beware, their pranks can have dangerous consequences.
  5. D8=5:A ship en route to a distant city has just lost its captain and needs help. A short, foul-tempered Dwarf is running things in his absence. If he's offered a share of the profits once the cargo is landed, he'll serve as captain for a voyage.
  6. D8=6:A huge octopus attacks! It is twice as large as any octopus seen before.
  7. D8=7:A ship approaches the ship the players are on, and it is possible to communicate with them for a moment before they attack. They say, 'We're warriors from a land far away. We're looking for a dragon. We were told there was a dragon here. Do you know where the dragon is?'
  8. D8=8:A mysterious giant sea creature with a thick, black shell and glowing red eyes is spotted in the distance. Its intentions are unknown and the players must decide whether to avoid it or investigate further.

d100 = 2

  1. D8=1:A ship flying a black flag with a white skull on it is spotted on the horizon. As it draws near, it can be seen that it is a ship of the Cult of the Skull. The ship approaches the party's ship, hails them and then offers to transport them to their destination if they wish.
  2. D8=2:A storm is brewing and your ship is getting tossed around. Suddenly, a giant sea serpent rises from the ocean, ready to swallow your ship whole.
  3. D8=3:Traffic is light on the water. You can see two merchant vessels a few miles away, and one of them appears to be heading for you.
  4. D8=4:A group of grasping seaweed-like creatures attach themselves to the hull of the ship, slowing it down and causing damage. The players must quickly find a way to get rid of them before their ship is dragged down to the bottom of the ocean.
  5. D8=5:On a foggy day, the ship is caught between two islands where 2d4 cyclops make their homes. Each giant hurls rocks and boulders at the ship, seeing it as a trespasser.
  6. D8=6:One of the sailors swears they saw a mermaid, but others see nothing.
  7. D8=7:A giant sea turtle surfaces next to the ship, and the players have the opportunity to climb onto its back and explore a hidden island.
  8. D8=8:A storm rises up out of nowhere. It is a black storm. Lightning strikes again and again on the ship, but it does not strike any of the crew or damage the ship in any way.

d100 = 3

  1. D8=1:A suddenly calm sea reflects the sky like a mirror, giving an ethereal feel to the surroundings.
  2. D8=2:A giant squid, provoked by the players' ship sailing through its territory, attacks with its massive tentacles. The players must use all their skills and weapons to defeat this powerful foe.
  3. D8=3:A merchant ship approaches the ship. It's carrying a cargo of wool, silk, gems, and other commodities. The captain of the merchant ship will offer the players 1d10 gems or pearls if they escort his ship to a port that's not under attack by pirates or monsters. If the players refuse, he will attack them.
  4. D8=4:Drifting barrels from a shipwreck contain spoiled provisions.
  5. D8=5:One of the sailors swears they saw a mermaid, but others see nothing.
  6. D8=6:An eerie silhouette of a sunken ship is visible in the depths below.
  7. D8=7:A celestial, glowing giant manta ray (
  8. D8=8:The water around the ship begins to glow and suddenly, the crew finds themselves face to face with a colony of peaceful merfolk.

d100 = 4

  1. D8=1:A pod of whales breaches just off the port side, sending a wall of water crashing into the ship and drenching those on deck.
  2. D8=2:Two old women in a rowboat approach the ship. If questioned, they will say that they are exploring their island, which they have not done in a long time. They will ask the party if they can be of any service. If the party says yes, the crone will wave her hand in a small circle and the women will disappear.
  3. D8=3:The Aurora Borealis is visible even at this southern latitude.
  4. D8=4:Ships in the distance exchange coded light signals.
  5. D8=5:The ship sails through a patch of particularly rough water, requiring careful navigation.
  6. D8=6:The players come across a group of stranded sailors, their ship destroyed by a powerful storm. They are desperate for help and offer a large reward for anyone who can lead them safely to the nearest port. But as the players guide them through the treacherous waters, they begin to suspect that the sailors may have ulterior motives.
  7. D8=7:A single-masted, wide-bellied ship named the Dawnbreaker flies past. It is a ship of the Order of the Gauntlet.
  8. D8=8:The ship passes an island covered in mist. A ship comes out of the mist, attacks the ship the players are on, then disappears into the mist.

d100 = 5

  1. D8=1:A brief hailstorm pelts the deck with small ice pellets.
  2. D8=2:The crew spots a distant ferry, carrying passengers between islands.
  3. D8=3:A group of rival pirates attack the party's ship, trying to steal their loot and sink their vessel. The party must defend their ship and decide whether to fight back or try to make peace with their attackers.
  4. D8=4:A heavy fog rolls in, reducing visibility to almost nothing.
  5. D8=5:A cargo ship glides by silently, an eerie encounter under the fog.
  6. D8=6:The ship sails through an area filled with jellyfish, their translucent bodies glowing in the sunlight.
  7. D8=7:There is a massive creature swimming down below, as large as a whale. It is peaceful for now, nosing about for tasty meals.
  8. D8=8:The players encounter a group of sirens who have been cursed with the inability to sing. They ask for the players' help in retrieving a magical conch shell that will break the curse, but they must also resist the sirens' tempting songs that try to distract them.

d100 = 6

  1. D8=1:The players enter a dense, magical fog that causes strange and nonsensical illusions. They must navigate through the fog and decipher what is real and what is not in order to find the source of the fog and put a stop to it.
  2. D8=2:A merchant ship approaches the ship. The merchant ship is carrying a large shipment of valuable goods, and it is protected by a group of 3d6 mercenaries who are armed with swords and shields.
  3. D8=3:The ship encounters a group of manta rays swimming gracefully beneath the surface.
  4. D8=4:An old fishing boat appears abandoned, floating without a crew.
  5. D8=5:The waters stir with bioluminescence as a pod of 2d6 kopru teleports aboard the vessel, their hypnotic gaze making the crew like putty in their sinister fins.
  6. D8=6:A mysterious figure appears on shore, shrouded in a thick cloak and holding a staff. They offer to guide the ship through treacherous waters in exchange for a powerful artifact. But who is this figure and what are their true intentions?
  7. D8=7:The players encounter a lonely lighthouse, dangerously close to the cliffs. The light is not turning, and when they investigate, they find that the lighthouse keeper has been turned into a sea monster by a vengeful siren. Can the players save the lighthouse keeper and stop the siren's curse before it claims any more victims?
  8. D8=8:A floating barrel is spotted, bobbing up and down with the waves.

d100 = 7

  1. D8=1:The crew finds a message in a bottle, its parchment brittle and hard to decipher.
  2. D8=2:While sailing through a peaceful stretch of water, the ship is suddenly engulfed in a vicious storm. After the storm passes, a stranded genie appears on the deck, offering to grant the crew three wishes in exchange for a ride to shore.
  3. D8=3:A pod of orcas hunting for seals is spotted.
  4. D8=4:A group of fishermen is staring at the players in disbelief. They recognize each other, but to these fishermen, the adventurers look like ghosts!
  5. D8=5:A group of sea gypsies offers to tell the crew's fortunes in exchange for passage to a nearby island. The predictions are eerily accurate and can have lasting effects on the crew's journey.
  6. D8=6:An unexpected squall catches the crew off guard but passes quickly.
  7. D8=7:The ship crosses a line of seaweed indicating proximity to land.
  8. D8=8:A hypnotic, rhythmic drumming from beneath the sea is both heard and felt.

d100 = 8

  1. D8=1:The party's vessel is surrounded by 1d4 giant octopuses fiercely battling for dominance, providing an epic spectacle.
  2. D8=2:A huge snake-like creature slithers across the deck. It's a basilisk.
  3. D8=3:A giant squid attacks the ship. The squid attacks from below the ship and tries to drag it under the water.
  4. D8=4:The players come across a giant sea turtle that seems to be in distress. Upon closer inspection, they discover that it is carrying a group of tiny civilizations on its back, each one living on its own shell. Can the players help the turtle and its unique passengers?
  5. D8=5:A large black fin is seen in the water in the distance. The fin is moving quickly towards the ship. When players get close, it disappears. It was created by a stowaway illusionist named Chuck who is practicing for a magic tournament.
  6. D8=6:Players see a giant octopus with an intricate maze of underwater caves as its home. Will they dare to explore it and possibly find hidden treasures or will they become lost in the maze?
  7. D8=7:The crew sees a distant castle on the shore as the ship sails near land.
  8. D8=8:The sea suddenly boils with activity as spindle-shaped 3d6 barracudas leap from the water, their knife-like teeth seeking to tear into unwary sailors.

d100 = 9

  1. D8=1:An abandoned lighthouse stands tall on a small island, surrounded by treacherous rocks. The players must navigate their ship carefully to avoid the rocks and reach the lighthouse, where they discover a group of pirates using it as a base for their operations. Can the players defeat the pirates and claim the lighthouse as their own?
  2. D8=2:A shipwreck suddenly rises from the depths of the sea, revealing a long-lost treasure map hidden inside. Will the players be able to decipher the map and find the treasure before anyone else?
  3. D8=3:An elven ranger is riding an unearthly horse across the sea. She and her horse are being hunted by a large group of elves. She will ask the party to help her escape, so that she can continue her journey and complete her task of finding her people.
  4. D8=4:1d10 merfolk approach and demand that the party give them food or they will attack! If attacked, their spears have a +2 bonus to attack rolls.
  5. D8=5:The ship is drawn toward a whirlpool, at the center of which lurks a behemoth sea serpent. It emerges with fury, its scaled body coiling around the vessel, attempting to crush it.
  6. D8=6:There are nine sharks circling your ship, preparing to feed.
  7. D8=7:A ghost ship appears on the horizon, and the players must figure out its mysterious past in order to stop it from terrorizing future sailors.
  8. D8=8:Clumps of floating seaweed suggest a nearby landmass.

d100 = 10

  1. D8=1:The party comes across a group of friendly sea nymphs who have lost their home due to pollution and overfishing. They ask the party to help them clean up the oceans and stop the humans from harming their underwater kingdom.
  2. D8=2:A celestial, glowing giant manta ray (
  3. D8=3:A large sea monster swims toward your ship, quickly growing larger as it comes nearer. Its body is shaped like a stingray's, its mouth full of razor-like teeth and its eyes glowing a bright red color.
  4. D8=4:A group of friendly dolphins lead the players to a sunken ship filled with treasures. But the players must compete against a group of hostile pirates also searching for the sunken treasure. Will they be able to outsmart and defeat the pirates?
  5. D8=5:The players hear strange noises coming from the water. Looking over the side of their ship, they see strange, jellyfish-like creatures swimming underneath it. If they get too close, they will attack!
  6. D8=6:The crew notices a silver-scaled shark circling the ship and realize it's a sentient creature sent to test their worthiness by an ancient sea deity.
  7. D8=7:The sound of a woman weeping is heard from the deck of the ship. When the captain goes to investigate, no one is there.
  8. D8=8:A ship approaches, and the captain offers to sell the players some fish. The captain is hiding from a pirate. The pirate's name is Mad Jack.

d100 = 11

  1. D8=1:As the ship sails through a dense fog, the players start hearing a hauntingly beautiful singing voice. It belongs to a siren who tries to lure the players into crashing their ship.
  2. D8=2:You see a mermaid lounging on a rock, singing a beautiful melody. She may offer to tell you the location of a mysterious treasure if you can complete a task for her. Will you accept her offer?
  3. D8=3:A massive school of giant fish, large enough to swallow a ship whole, blocks the players' path. They must figure out a way to maneuver through the school without getting eaten.
  4. D8=4:A giant whale attacks the ship, then swims away after doing some damage to the ship's mast(s).
  5. D8=5:The party's vessel is surrounded by 1d4 giant octopuses fiercely battling for dominance, providing an epic spectacle.
  6. D8=6:A curious seal pops its head out of the water to observe the ship.
  7. D8=7:Ships in the distance exchange coded light signals.
  8. D8=8:A woman sings softly to herself while she walks along the waterfront. She appears to be singing a love song but she seems to be singing to herself. She has been walking for many days and will continue walking until she finds what she is looking for or dies trying.

d100 = 12

  1. D8=1:The crew spots a group of seals sunning themselves on a nearby sandbar.
  2. D8=2:A sea hag, disguised as a beautiful mermaid, approaches the party's ship, offering to guide them to a hidden island known for its riches. However, once the party reaches the island, they discover it is actually a cursed place filled with dangerous traps and creatures. The hag reveals her true form and demands the party's lives as payment for bringing them to her meal.
  3. D8=3:A storm strikes suddenly and the players are forced to seek shelter on a deserted island. But the island is not as deserted as it seems, as they must face the island's inhabitants who have trapped them for their own sinister purposes.
  4. D8=4:A group of 8 pirates has come to loot the nearby islands. If you tell them about the dragon, they will decide that it doesn't sound too dangerous and they will get ready to raid the island and kill this legendary dragon.
  5. D8=5:A sudden fog envelops the ship, reducing visibility to just a few feet.
  6. D8=6:The party discovers a hidden island inhabited by a tribe of cannibalistic merfolk who worship a sea demon. The party must navigate through the island and avoid becoming the next meal for the merfolk.
  7. D8=7:An old man approaches the players and offers them some information without asking for anything in return. The old man is actually a powerful wizard who's trying to see if the players are worthy of an even greater treasure than what he's offering them information about.
  8. D8=8:The players hear a strange noise. It sounds like a moan. It is coming from under the deck of the ship. There is nothing there!

d100 = 13

  1. D8=1:who offers a valuable trade for any star map they might have.
  2. D8=2:An old man approaches the players and offers them some information without asking for anything in return. The old man is actually a powerful wizard who's trying to see if the players are worthy of an even greater treasure than what he's offering them information about.
  3. D8=3:A lone ship appears on the horizon. As it draws near, it can be seen that it is a pirate ship, flying no flag and with no identifying markings on its sails. Its crew appears to be bandits.
  4. D8=4:A sudden change in water temperature and color signals the players that they have entered into a mystical, otherworldly realm. They must navigate this strange and beautiful place while also being on the lookout for danger. What secrets will they uncover in this unknown sea?
  5. D8=5:A sea hag approaches the ship, offering a deal in exchange for safe passage through her domain. But is there more to her deal than meets the eye?
  6. D8=6:The players see a strange creature in the water. It looks like some kind of humanoid fish that is as big as a garbage can. It has a shark's head, webbed fingers, a knife and diving gear. The water is too deep for him to dive down and kill it, but if someone shoots it in the head, it will sink to the bottom of the sea
  7. D8=7:The ship sails through an area with a sudden increase in bird activity, indicating a nearby fish school.
  8. D8=8:A massive whale emerges from the depths, its tail covered in precious jewels. The crew must decide whether to try and harvest the valuable gems or risk angering the mighty creature. But beware, the whale may not be as defenseless as it seems.

d100 = 14

  1. D8=1:Suddenly surrounded by patches of bioluminescent algae, the party finds themselves illuminated and in the sights of 2d8 sahuagin raiders.
  2. D8=2:The ship is attacked by a giant, flying octopus. The octopus attacks from above the ship and tries to drag it under the water.
  3. D8=3:You see a derelict ship drifting about a hundred yards away.
  4. D8=4:A flock of seabirds rests on the water, rising into the air as the ship approaches.
  5. D8=5:A powerful mermaid queen offers the players a deal- retrieve a powerful artifact from the depths of the ocean in exchange for one wish granted to each member of the party. But the catch is, the artifact is guarded by a legendary sea monster.
  6. D8=6:A mysterious island appears out of nowhere, but it's not what it seems. The crew must navigate through illusions and traps to escape.
  7. D8=7:The ship runs into a patch of strange, glowing seaweed, which is actually the tendrils of a 3d6 kraken spawn.
  8. D8=8:A mysterious ship appears out of nowhere and starts ramming into the players' ship, causing chaos and confusion among the crew.

d100 = 15

  1. D8=1:A massive whirlpool suddenly appears in the water, threatening to suck the ship into its depths. The players must navigate their way out before it's too late.
  2. D8=2:A massive cosmic whale (
  3. D8=3:The sound of a battle can be heard nearby.
  4. D8=4:The players see a giant, mysterious creature swimming beneath the surface of the water. It is unlike anything they have ever seen before, with glowing blue eyes and shimmering scales. What is this creature and what is its purpose?
  5. D8=5:A group of merfolk are riding on the backs of giant jellyfish that are attacking the ship with their tentacles and stingers.
  6. D8=6:The ship is attacked by a group of mer-mer-mer maidens. They are beautiful women with the heads of fish, but the arms and legs of women. They carry spears and shields.
  7. D8=7:A dragon turtle is sleeping nearby. Its shell is a steel-shod fortress.
  8. D8=8:A legendary sea serpent, said to have the power to control the tide, rises from the depths and threatens to flood nearby coastal cities. The players must find a way to defeat or appease the sea serpent to prevent disaster.

d100 = 16

  1. D8=1:A group of fishermen is staring at the players in disbelief. They recognize each other, but to these fishermen, the adventurers look like ghosts!
  2. D8=2:A celestial, glowing giant manta ray (
  3. D8=3:While sailing through a peaceful stretch of water, the ship is suddenly engulfed in a vicious storm. After the storm passes, a stranded genie appears on the deck, offering to grant the crew three wishes in exchange for a ride to shore.
  4. D8=4:A small island appears uncharted and unreachable on any map.
  5. D8=5:A group of friendly sea dragons invites the players to a banquet in their underwater palace. But when one of the players insults the dragons' hospitality, they find themselves in a dangerous underwater maze, being hunted by the offended dragons. Can they escape and make amends with the sea dragons?
  6. D8=6:There are three sharks swimming ahead of your ship and are going to attack it.
  7. D8=7:A raging sea storm causes the players to become separated from their ship and each other. They must find a way to reunite and survive the treacherous storm.
  8. D8=8:A merfolk approaches the ship and asks for passage to a nearby port. If the players allow it, the merfolk will tell them about a nearby island where there is hidden treasure.

d100 = 17

  1. D8=1:Crew spots phosphorescent fish glowing just below the surface.
  2. D8=2:An eerie stillness falls over the sea, and 1d4 ghostly sea serpents appear, silently moving through the water as though searching for something lost.
  3. D8=3:The players encounter a group of merfolk who are searching for the lost city of Atlantis. They believe that the city holds a powerful artifact that can restore peace to their kingdom. But as they delve deeper into the city, they discover that it is guarded by powerful magical creatures and traps. Can the players help the merfolk retrieve the artifact?
  4. D8=4:Bioluminescent plankton in the water create a glowing trail behind the ship.
  5. D8=5:A band of friendly sea elves offer the crew a safe haven on their island, but they must first prove their worth through a series of challenges.
  6. D8=6:The ship passes an island where 2d6 harpies roost. The harpies sing their enchanting songs, attempting to draw sailors overboard to feast on.
  7. D8=7:The ship passes a cluster of small, rocky islands jutting out of the water.
  8. D8=8:A merchant vessel is sailing through the water. It appears to be in great condition, though the sails are torn. If the characters approach the ship, they'll hear terrible screams from inside. In the hold, there are 13 headless corpses. The ship itself is haunted by an undead creature that was once a sea monster.

d100 = 18

  1. D8=1:A blackbird attacks from above.
  2. D8=2:A beautiful sunset paints the sky with vibrant colors of red, orange, and purple.
  3. D8=3:An eerie silhouette of a sunken ship is visible in the depths below.
  4. D8=4:A giant clam suddenly snaps shut on the ship's anchor, trapping it in place. The players must figure out how to safely pry open the clam to retrieve the anchor.
  5. D8=5:A giant kraken attacks the ship, causing massive damage. The party must figure out a way to defeat the kraken or outsmart it before their ship is destroyed.
  6. D8=6:The ship sails through a dense fog, causing the players to lose their bearings. When the fog clears, they find themselves in a different time and place. How will they navigate through this strange and unfamiliar world?
  7. D8=7:A group of 3d6+9 pirates attack the ship. They want to capture the ship and bring it to their hideout. they attack with swords and arrows.
  8. D8=8:A ship approaches from the horizon. It is a very large ship with a black sail. The ship is not from your world. It is from a place called the Far Realms. The ship is full of ghouls. They attack and try to board the ship.

d100 = 19

  1. D8=1:The ship traverses the edges of a ruined, submerged city where 1d4 ghostly sea captains still patrol, seeking to defend their long-lost domain from intruders.
  2. D8=2:A pirate ship from the Sea of Swords approaches. The captain requests a safe place to hide for a few days. He will pay well for the privilege.
  3. D8=3:A group of sailors has come to the island to rest because their ship is in need of repairs. They will offer to take you to the city of Neverwinter if you help them fix their ship. If you do, they will mention that they were out to sea because they heard rumors that there is a treasure on an island nearby that no one has found yet.
  4. D8=4:The ship comes across an abandoned lighthouse on a small island. But when they investigate, they find a group of merfolk living inside and using the lighthouse as a source of light for their underwater city. They offer to trade pearls for supplies.
  5. D8=5:The ship encounters a patch of "dead water" where progress is slow.
  6. D8=6:The ship crosses into the territory of a 3d6 swarm of carnivorous piranhas, the water around the vessel turning into a churning mass of teeth and hunger.
  7. D8=7:The ship is suddenly becalmed in an area of the sea known for its stillness. As the players wait for the wind to pick up, they start to hear strange whispering voices and see shadowy figures moving just beneath the surface of the water. Can they escape this cursed place?
  8. D8=8:The ship is attacked by a group of mer-mer-mer maidens. They are beautiful women with the heads of fish, but the arms and legs of women. They carry spears and shields.

d100 = 20

  1. D8=1:The crew finds a message in a bottle, its parchment brittle and hard to decipher.
  2. D8=2:The ship is attacked by a group of mer-mer-mer maidens. They are beautiful women with the heads of fish, but the arms and legs of women. They carry swords and shields.
  3. D8=3:A storm strikes the ship. The players hear someone screaming for help. They find an abandoned glass bottle with a message inside. The message was written by a sailor who was shipwrecked years ago. He writes about how he was saved by merfolk. They brought him to their underwater city and nursed him back to health. He describes the city and how beautiful it is. The message is dated a few days ago.
  4. D8=4:The party sees a mermaid in the distance, but she disappears before they can get to her.
  5. D8=5:A sudden storm rolls in, pushing the ship into the hunting grounds of a pod of 2d6 killer whales. These cunning creatures attempt to capsize the vessel, aiming to feast on anyone who falls overboard.
  6. D8=6:Swimming alongside the ship, 3d4 playful otterfolk offer to guide the ship safely through treacherous reefs in exchange for baubles and jewelry.
  7. D8=7:The crew hears the distant, mournful call of a foghorn as they sail through thick mist.
  8. D8=8:The party comes across a group of friendly sea nymphs who have lost their home due to pollution and overfishing. They ask the party to help them clean up the oceans and stop the humans from harming their underwater kingdom.

d100 = 21

  1. D8=1:Jellyfish the size of kites pass through the bosom of the sea.
  2. D8=2:The ship is greeted by 3d6 selkie warriors who challenge the party to bouts of fishing, swimming, and friendship as rites of recognition and respect.
  3. D8=3:A group of friendly sea giants offers to escort the party safely through dangerous waters in exchange for their assistance in retrieving a powerful weapon from a group of hostile sea creatures.
  4. D8=4:A group of sailors has come to the island to rest because their ship is in need of repairs. They will offer to take you to the city of Neverwinter if you help them fix their ship. If you do, they will mention that they were out to sea because they heard rumors that there is a treasure on an island nearby that no one has found yet.
  5. D8=5:You come across a beached mermaid who has been injured by a harpoon. She begs for your help to remove it, but beware, for it may be a trick to lure you into the water where her friends are waiting to attack.
  6. D8=6:A group of traveling merchants in a makeshift raft approach the players, offering to sell their exotic and rare goods. However, some of their goods may have a hidden curse or come from a dangerous source.
  7. D8=7:A large ship approaches on the horizon, following a completely different course than your own. It makes no attempt to alter its course to meet the two ships or to avoid your ship altogether. It appears to be crewed by skeletons and lacks any life on board.
  8. D8=8:The crew finds a floating fisherman’s net, empty but in good condition.

d100 = 22

  1. D8=1:The ship's hull is suddenly struck by a colossal shadow beneath the waves. It turns out to be a 4d4 giant sea turtles migrating peacefully.
  2. D8=2:A sudden fog envelops the ship, reducing visibility to just a few feet.
  3. D8=3:Shoals of marvelously colored fish dart in and out of coral reefs.
  4. D8=4:A pirate ship approaches, flying a flag of truce. They offer a deal to the players: help them find a hidden treasure or be marooned on a deserted island. But can the players trust the pirates to keep their word?
  5. D8=5:Signals of distress echo across the sea, leading to a shipwreck where 1d6 surviving sailors are being picked off one by one by a monstrous giant shark that circles hungrily.
  6. D8=6:The crew spots a distant lighthouse, its beam sweeping the darkening sky.
  7. D8=7:A mysterious fog suddenly appears, engulfing the party's ship. It is controlled by a sea witch who is searching for a rare and powerful ingredient for her potion. She will offer to lead the party to a hidden underwater cave where the ingredient can be found. In return, she demands a favor that may not be as simple as it seems.
  8. D8=8:A massive whirlpool suddenly appears in the sea, threatening to swallow the ship. The crew must act fast to try and steer the ship away or figure out a way to survive the whirlpool.

d100 = 23

  1. D8=1:A school of sharks swims lethargically, their fins barely stirring the water.
  2. D8=2:The party encounters a group of sailors from a distant land who are stranded on a small island. They need the party's help in repairing their damaged ship. In exchange, they offer to take the party to their homeland, a place of wondrous and exotic treasures, but also unknown dangers.
  3. D8=3:The crew finds a floating piece of driftwood covered with barnacles and other small sea creatures.
  4. D8=4:A school of small, angry fish attacks the ship.
  5. D8=5:The sky darkens as a mighty leviathan (
  6. D8=6:A school of 2d10 manta rays glide near the surface, but some are controlled by mind flayers hiding beneath, ready to telepathically strike and enslave crew members.
  7. D8=7:A massive sea monster, looking like a cross between a dragon and a giant squid, rises out of the water and begins to attack the ship. The party must use their wits and courage to defend the ship and its crew against the fearsome creature.
  8. D8=8:A group of friendly merfolk offers to take you on a journey to a hidden underwater city. But beware, for it is ruled by a power-hungry sea witch who will do anything to keep her throne.

d100 = 24

  1. D8=1:The ship sails through a patch of particularly rough water, requiring careful navigation.
  2. D8=2:You come across a shipwrecked ship. It is filled with treasure, but there is also a dangerous sea creature in it.
  3. D8=3:A shipwrecked ghost ship appears on the horizon, its sails tattered and its hull covered in seaweed and barnacles. As the players explore the ship, they are haunted by the spirits of the lost crew. Will they uncover the ship's dark past or escape before the spirits drag them down with them?
  4. D8=4:The party gets caught in a sudden shift in the tides, leading to the discovery of a hidden underwater temple to a forgotten sea deity. The party must appease the angry sea god in order to escape the temple.
  5. D8=5:A giant whirlpool appears in the ocean, sucking in everything in its path. The party must work together to control the ship and navigate their way out of the whirlpool before it’s too late.
  6. D8=6:The party encounters a group of friendly dolphins who are being hunted and enslaved by a group of evil sahuagin. The dolphins ask for the party's help in freeing their friends and defeating the sahuagin. In return, they offer their assistance in navigating the treacherous waters of the sea.
  7. D8=7:The players hear a man singing a song about a woman who betrayed him. He will be willing to share more information with the players if they give him a drink of rum or ale or something. He has been singing it all day.
  8. D8=8:rises from the depths, its massive eyes locking on the ship.

d100 = 25

  1. D8=1:The crew catches sight of a golden sunrise that warms their spirits.
  2. D8=2:A giant sea turtle surfaces next to the ship, and the players have the opportunity to climb onto its back and explore a hidden island.
  3. D8=3:The players come across a group of merfolk who are being terrorized by a group of brutal pirate mermaids. The merfolk ask for the players' help in defeating the pirate mermaids and reclaiming their freedom. But will the players pick a side or try to negotiate peace between the two parties?
  4. D8=4:Clumps of floating seaweed suggest a nearby landmass.
  5. D8=5:The ship sails into a strange fog that seems to manipulate time and space. The players suddenly find themselves transported to different eras and must complete tasks in each time period to return to their own time. But they must be careful not to alter the course of history.
  6. D8=6:You hear the sounds of drums echoing across the waves.
  7. D8=7:The crew spots a drifting vessel turned to stone. Investigating uncovers 1d10 basilisks swimming underneath, their petrifying gaze an ever-present threat.
  8. D8=8:The sound of distant thunder hints at an approaching storm.

d100 = 26

  1. D8=1:A pod of friendly and playful dolphins joins the players' ship, swimming alongside and performing tricks. But their joy quickly turns to fear when a giant, hungry shark appears and starts circling the ship. Can the players protect their new dolphin friends and fend off the shark?
  2. D8=2:The crew finds a message in a bottle, its parchment brittle and hard to decipher.
  3. D8=3:The characters hear a man praying to the sea. He is here to ask the sea to calm its waves.
  4. D8=4:As the ship sails through a coral reef, the players notice a sunken ship filled with treasure. But the reef is home to a giant guardian sea monster who will not let anyone near the treasure. Can the players defeat the monster and claim the treasure?
  5. D8=5:1d10 men attack on board their ship. They are armed with swords and axes and will fight to the death.
  6. D8=6:The ship is attacked by a swarm of giant jellyfish. They are transparent and will hit anyone on deck. They will also try to grapple any ship that gets too close and drag it under the water.
  7. D8=7:The ship sails through a patch of water with unusually high temperatures, possibly indicating underwater volcanic activity.
  8. D8=8:The ship hits a patch of enchanted fog that reveals a fleet of spectral viking longships crewed by 2d6 ghostly warriors, reliving their final battle.

d100 = 27

  1. D8=1:A school of aggressive giant jellyfish swarm the ship, their electrified tentacles reaching for anyone who comes too close. Can the players find a way to safely pass through or will they fall victim to the jellyfish's sting?
  2. D8=2:The players come across a small island inhabited by halflings, who seem to have a never-ending supply of ale and a fondness for storytelling. The halflings share tales of their adventures on the sea and may offer valuable information about the area.
  3. D8=3:The ship crosses the path of a previous voyage, where remains of fishing nets float.
  4. D8=4:A school of small, angry fish attacks the ship.
  5. D8=5:A dragon turtle is sleeping nearby. Its shell is a steel-shod fortress.
  6. D8=6:The players suddenly find themselves caught in a battle between pirate ships. As they try to navigate their way through the chaos, they must also be wary of unpredictable sea monsters that may be drawn to the commotion.
  7. D8=7:A group of friendly dolphins swims alongside the ship and offers to guide the players to a hidden cove filled with treasure. But can the players trust the dolphins?
  8. D8=8:A dense fog surrounds the players' ship, making it impossible to see anything beyond the bow. Suddenly, they hear the eerie singing of a ghostly choir and start to see spectral ships emerge from the fog. Can the players find their way out of this supernatural maze and back to reality?

d100 = 28

  1. D8=1:A siren appears on the ship, using her hypnotic voice to lure unsuspecting victims to their deaths. The party must resist the siren's call and potentially even come up with a way to outsmart her.
  2. D8=2:The ship encounters a sudden, strong crosswind, requiring quick adjustments to the sails.
  3. D8=3:A giant sea serpent rises from the depths, its scales gleaming in the sunlight. It seems to be following the ship, but for what purpose? Is it a friendly creature or a dangerous predator?
  4. D8=4:You see a derelict ship drifting about a hundred yards away.
  5. D8=5:A dead, floating tree off the starboard side, home to a variety of tiny sea creatures.
  6. D8=6:The players hear strange noises coming from the water. Looking over the side of their ship, they see strange, jellyfish-like creatures swimming underneath it. If they get too close, they will attack!
  7. D8=7:A giant thunderstorm, complete with lightning strikes, erupts while the players are at sea. They must find a way to weather the storm and avoid getting struck.
  8. D8=8:A huge sea creature attacks! It's large tentacles are covered with suction cups and it has a large beak that can peck! It's mouth also contains sharp teeth!

d100 = 29

  1. D8=1:Your ship is suddenly lifted into the air by a mysterious force and brought to a secret island. You come across a group of merfolk performing a ritual to summon an ancient sea deity. But beware, for the deity may not be as friendly as it seems.
  2. D8=2:The ship encounters a stretch of exceptionally calm water, giving the sensation of gliding.
  3. D8=3:A hypnotic, rhythmic drumming from beneath the sea is both heard and felt.
  4. D8=4:The vessel passes a small, deserted island with a single structure, possibly an old lighthouse or watchtower.
  5. D8=5:As the ship sails through a thick mist, they come across two side-by-side ships, each crewed by undead pirates. The ships are locked in an eternal battle, and the crew must choose which side to aid or try to break the curse that binds them.
  6. D8=6:A sea hag, disguised as a beautiful mermaid, approaches the party's ship, offering to guide them to a hidden island known for its riches. However, once the party reaches the island, they discover it is actually a cursed place filled with dangerous traps and creatures. The hag reveals her true form and demands the party's lives as payment for bringing them to her meal.
  7. D8=7:A merman king asks for the players' help in finding his missing daughter who was kidnapped by a group of wicked mermaids. But the players soon realize that the king may not be telling the whole truth.
  8. D8=8:A group of cursed pirates has been transformed into sea creatures and they must find a way to break the curse in order to return to their human forms. The party must help them retrieve cursed artifacts scattered across the sea in order to break the curse.

d100 = 30

  1. D8=1:The ship passes a small, uncharted island with a single, large tree.
  2. D8=2:A whirlpool forms unexpectedly, and within it, 2d4 water elementals playfully swirl around, causing minor havoc for any nearby ship.
  3. D8=3:Crew members notice a strange, bioluminescent glow in the water at night.
  4. D8=4:Fish leap out of the water, as if jumping as high as your ship. They appear unenthusiastic, however, failing even to come close to the ship's deck.
  5. D8=5:A ferocious sea creature known as the Kraken awakens and starts attacking ships in the area. The players must work together with other ships in the vicinity to bring down this ancient beast and save themselves from its deadly grasp.
  6. D8=6:The vessel passes a small, deserted island with a single structure, possibly an old lighthouse or watchtower.
  7. D8=7:The players stumble upon a gathering of merfolk who are celebrating a wedding between two of their own. They invite the players to join in the festivities and even offer to bless their weapons and armor with magic.
  8. D8=8:A group of friendly dolphins greet the players and lead them to a sunken ship. Inside, the players find a secret treasure room full of rare and valuable items, as well as a cursed necklace that turns the wearer into a mermaid/merman. Will they take the risk and wear the necklace, or leave it behind?

d100 = 31

  1. D8=1:The players come across a lost city at the bottom of the ocean, filled with ancient treasures and mysteries waiting to be uncovered.
  2. D8=2:The ship passes a group of dolphins riding the bow wave, thrilling the crew with their acrobatics.
  3. D8=3:A massive school of giant fish, large enough to swallow a ship whole, blocks the players' path. They must figure out a way to maneuver through the school without getting eaten.
  4. D8=4:swims past, causing massive waves but seeming uninterested in the tiny vessel.
  5. D8=5:The ship sails into a breeding ground for giant squids, each one larger than the ship itself. The squids begin to attack the ship, wrapping their tentacles around the hull. The crew must use all their strength and cunning to escape.
  6. D8=6:The players encounter a group of nomadic merfolk, who offer to trade unique and valuable items from their underwater travels. But they must be careful, as not all of the items are what they seem.
  7. D8=7:The players come across a small island with a tall lighthouse perched on top. As they approach the island, they see a figure at the top of the lighthouse frantically signaling for help. But as they get closer, they realize that the figure is actually a ghost who has been trying to lure ships to the island so it can add more victims to its cursed crew. Will the players fall for the ghost's trap, or will they find a way to defeat it and put its cursed crew to rest?
  8. D8=8:The ship passes a small, uncharted island with a single, large tree.

d100 = 32

  1. D8=1:A storm strikes suddenly and the players are forced to seek shelter on a deserted island. But the island is not as deserted as it seems, as they must face the island's inhabitants who have trapped them for their own sinister purposes.
  2. D8=2:A gargantuan sea serpent of legendary size (
  3. D8=3:The crew catches sight of a golden sunrise that warms their spirits.
  4. D8=4:As the ship sails through a dense fog, the players start hearing a hauntingly beautiful singing voice. It belongs to a siren who tries to lure the players into crashing their ship.
  5. D8=5:A young seal pup follows the players and begs for their help in finding its lost mother. Will the players brave the dangers of the sea to reunite the pup with its family?
  6. D8=6:The players see an island nearby with several large birds circling around it. It looks like they are watching something on the island. If the players get too close, they will attack! It is a group of vulture-like creatures called vulture ghouls.
  7. D8=7:A strange ship with no sails or oars approaches the party's ship. An old man is on deck. He shouts through a speaking trumpet. 'I am the Old Man of the Sea. I command you to heave to and board my ship.'
  8. D8=8:The ship passes a floating cluster of seaweed, tangled with bits of flotsam.

d100 = 33

  1. D8=1:A nearby ship hears a strange sound. Luckily, they are nearby a rock face and decide to take cover until they figure out what is causing the sound. They discover that there is a large hole in the side of a small mountain and they go inside to investigate. Inside, they find several nymphs (mermaids) that are looking very upset. One of the nymphs has a large pearl necklace, which one of the players will steal and the nymph will chase after the player to get it back. She "steals" multiple pieces of their clothing as she chases them, until they decide to leave or she gets tired and gives up.
  2. D8=2:A sudden and intense thunderstorm hits, causing the players' ship to be struck by lightning. In the chaos, they spot a lone figure standing on a nearby rocky outcrop, beckoning to them with a sinister smile. Who is this mysterious person and what do they want?
  3. D8=3:The ship passes through a strange current, causing time to suddenly slow down. Will the players be able to use this to their advantage?
  4. D8=4:You see another ship approaching from the west. It can be seen that it is a pirate ship, flying no flag and with no identifying markings on its sails. Its crew appears to be bandits.
  5. D8=5:The ship sails towards a mysterious sea gate, said to lead to other planes of existence. Will the crew dare to enter?
  6. D8=6:A gentle swell pushes the ship against an unseen reef (or the broken hull of a wrecked ship), and the crew are forced to man the pumps to keep the ship afloat. To their relief, the reef (or wreck) gives way before the ship is damaged.
  7. D8=7:A ghost ship appears out of thin air, beckoning the players to come aboard. Once on the ship, they must solve the mystery of why the ship and its crew are cursed and put their spirits to rest.
  8. D8=8:The players stumble upon a hidden cove that is home to a peaceful community of merfolk. They are welcomed by the merfolk and invited to a grand feast in their honor. However, during the feast, the players start to feel increasingly sleepy and realize that the merfolk have spiked their food with a powerful sedative. Can they break free from the merfolk's control and uncover the truth behind their motives?

d100 = 34

  1. D8=1:The players come across a group of cursed sailors who are stuck in the bodies of sea creatures. They beg the players to find a way to break the curse and return them to their human form.
  2. D8=2:A wizard from the astral plane has summoned a group of demons from another dimension. They are currently fighting the wizard, but will soon turn their attention to the players if they do not intervene soon.
  3. D8=3:A large storm approaches the ship, but instead of thunder and lightning, the storm is made up of flying sea creatures such as giant seagulls, flying fish, and even a giant manta ray. The party must find a way to survive the storm without harming the peaceful creatures.
  4. D8=4:An old ship’s figurehead floats past, weathered by the sea.
  5. D8=5:The party comes across a group of stranded sailors on a deserted island. However, the island is also home to a colony of hostile aquatic creatures who see the sailors as their next meal. Will the party help the sailors escape or leave them to fend for themselves?
  6. D8=6:The ocean turns dark and begins to churn. A giant sea serpent appears. It attacks the ship.
  7. D8=7:The stars shine unbelievably bright, guiding the path ahead.
  8. D8=8:A ship approaches, carrying a group of exotic and rare sea creatures being transported to a faraway land. However, the ship is beginning to sink due to a saboteur who has released the creatures from their cages. The party must find and capture the creatures before they swim away and help the crew repair their ship before it sinks.

d100 = 35

  1. D8=1:The crew spots a flock of seabirds diving into the water to catch fish.
  2. D8=2:An inquisitive 1d10 giant squids rise from the abyss, attracted by the ship’s vibrations. Their massive eyes and grasping arms make them formidable foes.
  3. D8=3:A massive sea monster, looking like a cross between a dragon and a giant squid, rises out of the water and begins to attack the ship. The party must use their wits and courage to defend the ship and its crew against the fearsome creature.
  4. D8=4:The crew spots a distant lighthouse, guiding them safely through the waters.
  5. D8=5:An elderly couple walk along the waterfront looking for their lost cat named 'Smokey'. They have been walking for many days and will continue walking until they find Smokey or until they die trying...
  6. D8=6:The ship passes a group of playful dolphins, leaping out of the water and racing alongside them.
  7. D8=7:The players come across a friendly sea merchant who offers to trade rare and exotic goods. But some of the items are cursed and may bring unexpected consequences. Will the players take the risk and make a deal with the merchant?
  8. D8=8:The party finds themselves stranded on a deserted island with a shipwreck that looks exactly like their own. As they explore the island, they discover that the island is a twisted reflection of their own ship, and every time they think they have found a way off, they end up in the same place. The only way to escape is to solve the mystery of the island and find the hidden magical portal.

d100 = 36

  1. D8=1:The ship comes across an abandoned lighthouse on a small island. But when they investigate, they find a group of merfolk living inside and using the lighthouse as a source of light for their underwater city. They offer to trade pearls for supplies.
  2. D8=2:A wizard from the astral plane has summoned a group of demons from another dimension. They are currently fighting the wizard, but will soon turn their attention to the players if they do not intervene soon.
  3. D8=3:A lone sailor stands on the bow of your ship, staring into space. He does not respond to any of your questions or greetings. He does not appear to be injured or in any danger but he does not move or react at all.
  4. D8=4:Suddenly surrounded by patches of bioluminescent algae, the party finds themselves illuminated and in the sights of 2d8 sahuagin raiders.
  5. D8=5:A heavy fog rolls in, reducing visibility to almost nothing.
  6. D8=6:A kraken rises from the depths and challenges the crew to a game of riddles. The stakes? Their lives.
  7. D8=7:The crew spots a distant whale breaching the surface with a spectacular display.
  8. D8=8:The ship passes through a strange current, causing time to suddenly slow down. Will the players be able to use this to their advantage?

d100 = 37

  1. D8=1:Crew spots phosphorescent fish glowing just below the surface.
  2. D8=2:The ship encounters a sudden swell, causing the vessel to rise and fall dramatically.
  3. D8=3:You come across a ship that has been hit by a storm. It's the most seaworthy ship out here, though, and it's in the best condition.
  4. D8=4:A sudden storm hits the players' ship, and they get separated from their crew. They wash up on a nearby island where they find a shipwrecked captain who has been stranded for years. He offers to help the players repair their ship, but his true intentions may not be as kind as they seem.
  5. D8=5:A merchant ship passes the party ship in the night. The merchant is a dwarf named Hermann, who has a large cargo of gold coins, gems, and jewelry worth 1d10x1000gp in his care. As he passes, he shouts that he is on his way to the nearest port to sell his cargo and will sell it to the party for half price if they want to buy it from him. The cargo is stolen and will get players in trouble with the law if they try to sell or use any of it.
  6. D8=6:Drifting barrels from a shipwreck contain spoiled provisions.
  7. D8=7:A ship approaches. It is a pirate ship. A pirate named 'Captain Bartholomew' leads the pirates. He is a half-orc. He offers to join forces with the party against 'The Black Hand', an evil pirate organization that controls this area of the sea.
  8. D8=8:The ship encounters a group of playful otters floating on their backs.

d100 = 38

  1. D8=1:A huge shark swims beneath the ship. It's mouth is open, and it looks like it's trying to grab someone's leg or foot.
  2. D8=2:A school of small, angry fish attacks the ship.
  3. D8=3:A flock of seabirds rests on the water, rising into the air as the ship approaches.
  4. D8=4:A ship approaches, flying a flag of a silver fish on a blue background. The ship is called The Bluefish.
  5. D8=5:The players see a ship. The ship attacks them. After the fight, the captain of the ship is found dead on deck. He has been cut apart by something sharp and very fast.
  6. D8=6:The ship encounters a patch of choppy water, possibly caused by an underwater geological feature.
  7. D8=7:The crew spots a distant island with palm trees swaying gently in the breeze.
  8. D8=8:A giant sea monster suddenly attacks the ship, its tentacles grabbing crew members and pulling them overboard. But as the players engage in battle, they realize that the sea monster is actually a gentle giant who was driven to madness by a powerful curse. Can the players break the curse and befriend this misunderstood creature?

d100 = 39

  1. D8=1:A pod of orcas hunting for seals is spotted.
  2. D8=2:The players encounter a group of merfolk who are searching for the lost city of Atlantis. They believe that the city holds a powerful artifact that can restore peace to their kingdom. But as they delve deeper into the city, they discover that it is guarded by powerful magical creatures and traps. Can the players help the merfolk retrieve the artifact?
  3. D8=3:A group of merfolk are riding on the backs of giant sharks that are attacking the ship with their fins and teeth.
  4. D8=4:As the players are exploring a sunken ship, they come across a group of undead pirates guarding a cursed treasure. Will the party be able to claim the treasure without getting cursed themselves?
  5. D8=5:An old, weathered buoy bobs in the waves, its bell ringing softly.
  6. D8=6:A band of friendly sea elves offer the crew a safe haven on their island, but they must first prove their worth through a series of challenges.
  7. D8=7:A lone seagull follows the ship, occasionally calling out as it glides.
  8. D8=8:A storm suddenly hits, making navigation and survival difficult for the players. Will they be able to brave the storm and make it out alive?

d100 = 40

  1. D8=1:A group of sea gypsies approach the party, offering to tell their fortunes in exchange for a few of their possessions. But as the party listens to their fortunes, they realize the gypsies may know more about their past and future than they let on.
  2. D8=2:An enchanted underwater garden blooms with colorful and exotic plants. But beware, some of the plants are carnivorous and will attack any living creature that enters their territory.
  3. D8=3:The players come across a group of merfolk who are being terrorized by a group of brutal pirate mermaids. The merfolk ask for the players' help in defeating the pirate mermaids and reclaiming their freedom. But will the players pick a side or try to negotiate peace between the two parties?
  4. D8=4:A large black fin is seen in the water in the distance. The fin is moving quickly towards the ship. When players get close, it disappears. It was created by a stowaway illusionist named Chuck who is practicing for a magic tournament.
  5. D8=5:A group of 8 pirates has come to loot the nearby islands. If you tell them about the dragon, they will decide that it doesn't sound too dangerous and they will get ready to raid the island and kill this legendary dragon.
  6. D8=6:A group of 3d6+9 pirates attack the ship. They want to capture the ship and bring it to their hideout. they attack with swords and arrows.
  7. D8=7:The water grows eerily calm, and mist cloaks the sea. From the fog, a ghost ship manned by 1d4 undead pirates emerges, demanding tribute or boarding for a vicious assault.
  8. D8=8:A lone sailor stands on the bow of your ship, staring into space. He does not respond to any of your questions or greetings. He does not appear to be injured or in any danger but he does not move or react at all.

d100 = 41

  1. D8=1:Mountains of ice drift close, and with them come 2d10 ice mephits, blowing chilling winds and attempting to shatter the hull with their frost magic.
  2. D8=2:A dense fog surrounds the players' ship, making it impossible to see anything beyond the bow. Suddenly, they hear the eerie singing of a ghostly choir and start to see spectral ships emerge from the fog. Can the players find their way out of this supernatural maze and back to reality?
  3. D8=3:A whale shark passes by, its massive form dwarfing the ship.
  4. D8=4:A small sailing ship approaches from the distance. It has a large black sail with a white skull on it. The ship is flying a flag that says 'Deathsail' in Olde English. The ship has a large black and white skull painted on the side, along with a large black sail with a white skull on it. The ship's name is 'Deathsail'. The ship is flying a large black and white flag that says 'Deathsail' in Olde English.
  5. D8=5:The players stumble upon a group of turtle riders who have been cursed with the inability to breathe underwater. They ask for the players' help in finding a magical amulet that will allow them to survive in the ocean. But the amulet is guarded by a powerful sea serpent.
  6. D8=6:The players spot a giant, ancient sea dragon flying high above the ocean. As they follow it, they come across a hidden underwater temple guarded by the dragon. Inside, they find a powerful artifact that has been causing disastrous storms and floods. Can the players claim the artifact and stop the chaos it has been causing?
  7. D8=7:A school of dolphins are following your ship, seemingly curious about your journey. But beware, for they are actually luring you into a trap set by a group of merfolk.
  8. D8=8:The ship passes through a strange current, causing time to suddenly slow down. Will the players be able to use this to their advantage?

d100 = 42

  1. D8=1:The crew spots a distant island with palm trees swaying gently in the breeze.
  2. D8=2:The captain of the ship notices something odd on the horizon. Under closer inspection, it is a giant ram with large horns. The ram is trying to ram them, but it is doing it slowly, and with no malice in its heart. There is a magic item on the ram, but it is deactivated. The ram wants help to get it activated. If the players help it, the ram will help them later. When they arrive at port, the players will be approached by merchants who use their own ram with a harness to haul cargo.
  3. D8=3:The party encounters a group of sailors from a distant land who are stranded on a small island. They need the party's help in repairing their damaged ship. In exchange, they offer to take the party to their homeland, a place of wondrous and exotic treasures, but also unknown dangers.
  4. D8=4:The ship sails through a patch of bioluminescent plankton, creating a beautiful and otherworldly display.
  5. D8=5:A single-masted, wide-bellied ship named the Dawnbreaker flies past. It is a ship of the Order of the Gauntlet.
  6. D8=6:A large flock of seagulls attacks!
  7. D8=7:The party realizes that it has been out of sight of land for at least two days. Suddenly, a giant sea dragon with a small goblin-like creature on its back attacks the party on one of their ships. The creature, obviously a sorcerer, is riding the giant sea dragon. The sea dragon has black, scaled skin, and its eyes are a piercing yellow.
  8. D8=8:A singing whale echoes across the water.

d100 = 43

  1. D8=1:The ship passes through a thick fog and all the players fall asleep. When they awaken, they find themselves in an empty room with nothing but an empty chair. The door opens, and a giant spider appears. It attacks the players, who must defeat it before they are attacked by its minions.
  2. D8=2:A giant whale approaches the ship. It is nearly as big as a ship, and it is not interested in attacking the ship if it can help it. It is an intelligent whale, and it is hoping that the ship can help it with a problem. The whale has a magical item attached to it. If the players help the whale, the whale will help the players in the future.
  3. D8=3:A large flock of seagulls attacks!
  4. D8=4:The PCs encounter a sargasso. The sargasso is a massive area of seaweed that can be found in the ocean. This area is magical and can sometimes trap ships.
  5. D8=5:A group of 2d6 fishermen are fishing off the side of the ship. They are wearing ragged clothing, and they look hungry and tired. If players feed them, they will tell the players that they encountered a group of pirates who attacked their village and stole all their possessions. They will ask the party to help them get revenge on the pirates.
  6. D8=6:A sudden, strong gust of wind forces the crew to adjust the sails.
  7. D8=7:A nearby island is crawling with a multitude of animals, but they appear docile and very few react when you enter the bay.
  8. D8=8:A ship carrying a magic artifact has wrecked on the shore. The players must race against time and a rival group to retrieve the artifact before it falls into the wrong hands.

d100 = 44

  1. D8=1:The sea suddenly boils with activity as spindle-shaped 3d6 barracudas leap from the water, their knife-like teeth seeking to tear into unwary sailors.
  2. D8=2:While sailing through a peaceful stretch of water, the ship is suddenly engulfed in a vicious storm. After the storm passes, a stranded genie appears on the deck, offering to grant the crew three wishes in exchange for a ride to shore.
  3. D8=3:A ship, flying an arm of a kingdom in the south flies the flag of a friendly kingdom. It is on a mission to find an item of great importance that is thought to be on the bottom of a nearby lake. If the party comes forward with information, they will be richly rewarded.
  4. D8=4:The water starts to bubble and boils! There is a giant squid a few yards off and struggles to climb onboard the ship!
  5. D8=5:A group of 3d6+9 pirates attack the ship. They want to capture the ship and bring it to their hideout. they attack with swords and arrows.
  6. D8=6:A ship approaches the ship. It is a flying ship. It is an airship. It is a giant flying ship. It is a giant flying castle. It is a castle in the sky.
  7. D8=7:A giant octopus attacks. It has 12 tentacles, each of which is a separate creature. The tentacles have a +2 to hit and do 1d6 damage each. They will try to grab the players and drag them into the water to drown.
  8. D8=8:The party comes across a group of nomadic sea traders who offer to trade valuable items with them. However, some of the items may have dark and dangerous magic attached to them.

d100 = 45

  1. D8=1:A giant squid suddenly surfaces and wraps its tentacles around your ship, threatening to crush it. But beware, for it is actually a clever illusion created by a mischievous water nymph.
  2. D8=2:The sound of a ship's mast breaking is heard. A pirate ship is coming at them and will attack by ramming if they don't surrender!
  3. D8=3:A powerful storm hits while the players are at sea, threatening to capsize their ship. In the midst of the chaos, a sea drake appears and offers to guide them to safety in exchange for a favor. Will the players accept the drake's offer and trust its intentions?
  4. D8=4:The ship encounters a group of manta rays swimming gracefully beneath the surface.
  5. D8=5:The players come across a stranded dragon on an island. The dragon is dying from a mysterious ailment, and they must race against time to find the cure and return the dragon to its full strength before it's too late.
  6. D8=6:You sense movement in the water, but it’s not a sea creature. It’s a group of mermaids who sing a hauntingly beautiful song. Will the players be lured in by their enchanting voices?
  7. D8=7:The ship enters a foreign, deeper part of the ocean, where a group of 2d6 froghemoths lay waiting, their powerful tongues snapping out to snare prey.
  8. D8=8:The party sees a large, dark cloud in the distance. As they approach, they discover that it is a large flight of bats that is heading south. They decide to follow the bats to see where they're going. Not long after, they discover a large village of dark elf in a canyon on the side of a rocky mountain. The party has to figure out how to get inside the village and how to escape with the ranger, since she has promised to help them if they help her.

d100 = 46

  1. D8=1:The sound of a woman's voice comes from the hold of the ship. A voice invites everyone to come below deck for a party. The party will be a pirate party, with a variety of objects that can be used in many ways. The treasure of the Pirate Queen is also waiting below deck.
  2. D8=2:A thick fog rolls in, and the party encounters 2d6 merfolk traders selling rare underwater treasures. They offer unique items but drive a hard bargain.
  3. D8=3:A raging sea storm causes the players to become separated from their ship and each other. They must find a way to reunite and survive the treacherous storm.
  4. D8=4:A floating barrel is spotted, bobbing up and down with the waves.
  5. D8=5:A naval battle rages in the distance, with two opposing factions fiercely fighting for control of the seas. Will the players choose to intervene or stay out of the conflict?
  6. D8=6:A mysterious ship appears out of nowhere and starts ramming into the players' ship, causing chaos and confusion among the crew.
  7. D8=7:The ship passes through a warm patch of water where fish leap and play.
  8. D8=8:A crab fight breaks out on the low-tide-exposed sandy shoal.

d100 = 47

  1. D8=1:The players come across a stranded pirate ship on a sandbar. Upon closer inspection, they realize that the pirates have been cursed and transformed into were-sharks. Can the players break the curse and save the pirates before it's too late?
  2. D8=2:The party sees a small, human ship in the distance. It is being attacked by 2d6 mermaids.
  3. D8=3:A group of selkies (seal-like people) approaches your ship, offering to trade their special enchanted sealskin coats for something of value. But beware, for the selkies are notorious tricksters.
  4. D8=4:The sky darkens as a mighty leviathan (
  5. D8=5:A large black fin is seen in the water in the distance. The fin is moving quickly towards the ship. When players get close, it disappears. It was created by a stowaway illusionist named Chuck who is practicing for a magic tournament.
  6. D8=6:A friendly sea turtle appears next to the ship and leads the players to a coral reef where they find a young mermaid who has lost her voice. She begs the players to find and return her stolen voice from the evil sea witch who took it as payment for a spell.
  7. D8=7:The captain of the ship hears a noise in his cabin. He goes down to investigate. He finds a miniature ship with a black sail, no name, no flag, and no markings floating in his sea chest. He removes it and throws it overboard.
  8. D8=8:A man is walking along the shore. He looks as if he is looking for something. He has been walking for many days and will continue walking until he finds what he is looking for or dies trying.

d100 = 48

  1. D8=1:A shipwreck covered in barnacles and brown seaweed is floating nearby in the water. If the players board it, they will find an old journal inside that details some of the things the ship was carrying when it sank. It was carrying a shipment of wine and was called 'The Drunken Sailor'.
  2. D8=2:An ethereal bridge of moonlight appears as 2d4 starfish sprites dance in its glow, offering guidance to those who answer their enigmatic questions.
  3. D8=3:The ship encounters a stretch of exceptionally calm water, giving the sensation of gliding.
  4. D8=4:A group of pirates sees the players on land and attack them. They are carrying a valuable artifact that they stole from a temple.
  5. D8=5:The players encounter a lonely lighthouse, dangerously close to the cliffs. The light is not turning, and when they investigate, they find that the lighthouse keeper has been turned into a sea monster by a vengeful siren. Can the players save the lighthouse keeper and stop the siren's curse before it claims any more victims?
  6. D8=6:A giant turtle surfaces nearby, lazily swimming by the ship.
  7. D8=7:The crew spots a distant volcanic island, with a thin plume of smoke rising from its peak.
  8. D8=8:Surrounded by towering icebergs, the crew encounters a family of 2d6 frost giants fishing for leviathans, who react unpredictably to strangers.

d100 = 49

  1. D8=1:A passenger pigeon alights on the rigging, its origins unknown.
  2. D8=2:The sea ahead is blocked by a giant octopus blocking the path. It is as big as a giant!
  3. D8=3:The distant sight of a massive ice berg serves as both awe-inspiring and a warning.
  4. D8=4:The ship sails through an area with a noticeable increase in seaweed and floating debris.
  5. D8=5:A large storm approaches the ship, but instead of thunder and lightning, the storm is made up of flying sea creatures such as giant seagulls, flying fish, and even a giant manta ray. The party must find a way to survive the storm without harming the peaceful creatures.
  6. D8=6:A swarm of jellyfish passes under the ship, eerily glowing in the moonlight.
  7. D8=7:The waters turn vibrant as an enormous bioluminescent sunfish (
  8. D8=8:A giant crab scuttles onto the ship, causing chaos and destruction as it searches for treasure.

d100 = 50

  1. D8=1:A raging whirlwind lifts the sea into a vortex, and within it are 2d8 water elementals, spinning and crashing against the vessel, attacking the crew with torrents of water.
  2. D8=2:A massive sea monster, looking like a cross between a dragon and a giant squid, rises out of the water and begins to attack the ship. The party must use their wits and courage to defend the ship and its crew against the fearsome creature.
  3. D8=3:The players come across a small island with a lone figure standing on the shore. As the ship gets closer, they realize it is a stranded sailor who has been surviving on the island for months. The sailor begs the players to take him back to civilization, but they soon discover that he is being hunted by a tribe of cannibalistic merfolk who believe he is a god. Will the players be able to rescue the sailor and escape the wrath of the merfolk?
  4. D8=4:The ship sails towards a mysterious sea gate, said to lead to other planes of existence. Will the crew dare to enter?
  5. D8=5:A giant manta ray glides silently beneath the ship.
  6. D8=6:The ship passes a cluster of small, rocky islands covered in seabirds.
  7. D8=7:A giant octopus attacks the ship, but it turns out it's just trying to protect its eggs that were accidentally disturbed by the ship's movements. The players must come up with a peaceful solution to avoid a fight.
  8. D8=8:The crew finds a floating message in a bottle, containing a cryptic note.

d100 = 51

  1. D8=1:The party discovers a cursed treasure on a deserted island that contains a powerful talisman. Whoever claims the talisman will be granted one wish, but at a great cost.
  2. D8=2:The players come across a cursed ship, crewed by skeleton pirates who are trapped in an endless battle for control of the ship. Will the players help break the curse or sail away before they become part of the cursed crew?
  3. D8=3:A man wearing armor that barely fits his body runs across the deck, screaming and waving his sword in the air. He is unarmed and appears to be crazy.
  4. D8=4:A group of 2d6 fishermen are fishing off the side of the ship. They are wearing ragged clothing, and they look hungry and tired. If players feed them, they will tell the players that they encountered a group of pirates who attacked their village and stole all their possessions. They will ask the party to help them get revenge on the pirates.
  5. D8=5:The ocean turns dark and begins to churn. A giant sea serpent appears. It attacks the ship.
  6. D8=6:The ship encounters a patch of choppy water, possibly caused by an underwater geological feature.
  7. D8=7:A ghostly fog surrounds the ship, and from within it, 1d4 banshees emerge. Their wails are capable of driving men mad or even rending their spirits.
  8. D8=8:A group of pirates sees the players on land and attack them. They are carrying a valuable artifact that they stole from a temple.

d100 = 52

  1. D8=1:A group of friendly dolphins greet the players and lead them to a sunken ship. Inside, the players find a secret treasure room full of rare and valuable items, as well as a cursed necklace that turns the wearer into a mermaid/merman. Will they take the risk and wear the necklace, or leave it behind?
  2. D8=2:A massive underwater cave system is discovered, filled with treasures beyond imagination. But it is protected by a powerful guardian, a giant octopus with human-like intelligence. Will the players be able to outsmart the clever creature to claim the treasures?
  3. D8=3:The ship passes a large, stationary rock or small island with an unusual shape.
  4. D8=4:A gentle swell pushes the ship against an unseen reef (or the broken hull of a wrecked ship), and the crew are forced to man the pumps to keep the ship afloat. To their relief, the reef (or wreck) gives way before the ship is damaged.
  5. D8=5:The ship is attacked by a group of mer-mer-mer warriors. They look like half-man, half-fish creatures with swords and shields.
  6. D8=6:A large, black bird with red eyes lands on the ship. It is a death omen.
  7. D8=7:A ship sailing the ocean is captained by a gnome who has a peg leg. The gnome is an elderly man who has a long, white beard. He's not really interested in talking to anyone who approaches him. His ship is holding a bunch of prisoners from different races. The prisoners are working together as one big unit to try and escape. The gnome has been promising them freedom for years now, but keeps forgetting about it.
  8. D8=8:1d10 men attack on board their ship. They are armed with swords and axes and will fight to the death.

d100 = 53

  1. D8=1:A mysterious whirlpool appears in front of the ship, pulling it towards its center. The whirlpool leads to an underwater cave where the players find a magical pearl that has the power to grant wishes. But the pearl is guarded by an ancient sea dragon who will not relinquish it without a fight. How far will the players go to claim the pearl and its powerful magic?
  2. D8=2:A friendly sea turtle appears next to the ship and leads the players to a coral reef where they find a young mermaid who has lost her voice. She begs the players to find and return her stolen voice from the evil sea witch who took it as payment for a spell.
  3. D8=3:A celestial, glowing giant manta ray (
  4. D8=4:The ship gets caught in the middle of a fierce battle between two rival pirate crews. The crew must choose a side or try to negotiate peace before getting caught in the crossfire.
  5. D8=5:A shipwreck is spotted on the horizon. As you get closer, you realize it's not abandoned. A group of merrow have made it their home and will fiercely defend it from all intruders.
  6. D8=6:A group of pirates attacks the ship, demanding all its treasure. This group is actually a group of thieves and not pirates.
  7. D8=7:The party comes across a mysterious abandoned ship with no signs of life. As they explore, they find strange and powerful magical artifacts, but they must be careful not to trigger any traps left behind by the ship's previous owner.
  8. D8=8:The players discover a hidden cove, full of sparkling treasure and ancient artifacts. But are the riches truly as valuable as they seem or is something sinister at play?

d100 = 54

  1. D8=1:The ship encounters a strong, steady wind that pushes them off course slightly.
  2. D8=2:The crew spots a distant volcanic island, with a thin plume of smoke rising from its peak.
  3. D8=3:The ship sails through an area with a noticeable change in water color, indicating a different type of seabed.
  4. D8=4:Giant birds attack!
  5. D8=5:A gentle breeze brings the scent of salt and seaweed to the ship.
  6. D8=6:Strange, colorful seaweed drifts past the ship.
  7. D8=7:The crew comes across a shipwreck and must decide whether to scavenge for supplies or risk disturbing any spirits that may linger there.
  8. D8=8:A group of mermen attack the ship. They want to take over the ship so they can go exploring on land.

d100 = 55

  1. D8=1:An abandoned lighthouse stands tall on a small island, surrounded by treacherous rocks. The players must navigate their ship carefully to avoid the rocks and reach the lighthouse, where they discover a group of pirates using it as a base for their operations. Can the players defeat the pirates and claim the lighthouse as their own?
  2. D8=2:The crew spots a distant lighthouse, its beam sweeping the darkening sky.
  3. D8=3:The ship crosses a line of seaweed indicating proximity to land.
  4. D8=4:As the players are enjoying some shore leave on a tropical island, they hear tales of a legendary treasure hidden in a nearby shipwreck. But the shipwreck is guarded by a group of undead sailors who will stop at nothing to protect their cursed gold. Will the players brave the dangers of the shipwreck for the treasure?
  5. D8=5:A strong wind picks up, filling the sails and increasing the speed of the vessel.
  6. D8=6:The players stumble upon an ancient ship that has been cursed with eternal life. Its decaying crew continue to haunt the ship, searching for a way to break the curse. Will the players help them or leave them to their fate?
  7. D8=7:A sudden change in the wind brings a pod of 3d6 narwhals, and one appears to communicate through images burned into the minds of those nearby.
  8. D8=8:An arrow whizzes by your head. It is a warning shot. A band of hill-folk are hiding in the hills, watching you pass by. They are armed with bows and spears.

d100 = 56

  1. D8=1:A merfolk settlement is under attack by sea creatures. The players must defend it and save the merfolk from destruction.
  2. D8=2:The sound of whales singing underwater is faintly heard by divers.
  3. D8=3:While navigating through a dense fog, the ship encounters a ghostly vessel. The ghost ship begins to ram the ship, attempting to drag it down to the bottom of the sea. The ghost captain can be seen laughing maniacally from the mast.
  4. D8=4:The players suddenly find themselves caught in a battle between pirate ships. As they try to navigate their way through the chaos, they must also be wary of unpredictable sea monsters that may be drawn to the commotion.
  5. D8=5:You come across a beached mermaid who has been injured by a harpoon. She begs for your help to remove it, but beware, for it may be a trick to lure you into the water where her friends are waiting to attack.
  6. D8=6:The players encounter a group of ghost pirates, led by the infamous Captain Blackbeard. They offer the players a chance to join their crew and sail with them for eternity. Will the players join the ghostly pirates or try to defeat them and break their curse?
  7. D8=7:A mysterious sea cave is discovered, filled with glowing crystals that grant powers to those who touch them. But the crystals also have a dark side, and the players must make a difficult choice.
  8. D8=8:The crew notices a dramatic change in the color of the sky as the sun sets.

d100 = 57

  1. D8=1:A massive thunderstorm engulfs the sea, with powerful winds and crashing waves. Amidst the chaos, the party catches glimpses of a shipwreck that may hold valuable items or a way to escape the storm.
  2. D8=2:A sea dragon approaches the party’s ship, asking for their help in rescuing its mate from a group of evil sea creatures who have kidnapped her.
  3. D8=3:The ship is greeted by 3d6 selkie warriors who challenge the party to bouts of fishing, swimming, and friendship as rites of recognition and respect.
  4. D8=4:The crew encounters a dense fog bank teeming with tiny but feral 3d8 sea sprites. They attack in swarms, seeking to disable the ship’s navigation.
  5. D8=5:The crew finds a small, floating corked bottle containing an old, waterlogged map.
  6. D8=6:A ship approaches. It is a pirate ship. A battle ensues. A pirate named 'Captain Bartholomew' leads the pirates. He is a half-orc. He attacks!
  7. D8=7:A large storm is closing in! Lightning flashes and it looks like a giant dragon is battling in the sky. If it hits the ship, it will take the ship down with it!
  8. D8=8:The players come across a small island with a group of stranded sailors. They claim to have been marooned there by an angry sea god for not sacrificing a virgin every month. Can the players help them escape the island and appease the sea god before he unleashes his wrath upon the rest of their crew?

d100 = 58

  1. D8=1:The players are invited to a luxurious underwater party hosted by a group of wealthy merfolk. But the party takes a dangerous turn when a rogue sea monster crashes the event, and the players must use their wit and combat skills to survive.
  2. D8=2:A group of water elementals appear before the players, demanding tribute to pass through their territory. But when the players offer a gift, the elementals tell them they must prove their worth by completing a series of challenges, each more difficult than the last. How far are the players willing to go for safe passage?
  3. D8=3:The sound of a ship's mast breaking is heard. A pirate ship is coming at them and will attack by ramming if they don't surrender!
  4. D8=4:A pirate ship, complete with Jolly Roger, sails by.
  5. D8=5:The players are attacked by a kraken that has been hiding beneath the surface of the ocean, waiting to strike unsuspecting prey. It uses its tentacles to attack, as well as its massive beak.
  6. D8=6:The players see a strange creature with a long neck and long tail swimming in the water nearby. If the players get too close, it will attack! It is an aquatic lizard that is as big as an elephant and has sharp teeth and claws!
  7. D8=7:As you sail past another ship, a man runs out onto the deck and waves his arms, shouting "help! Help!" before jumping overboard.
  8. D8=8:A giant sea turtle with a mermaid riding on its back approaches the players, asking for their help. The mermaid's home, an underwater city, has been attacked by a group of rogue sea monsters. Will the players join forces with the mermaid and her people to defeat the monsters and save their home?

d100 = 59

  1. D8=1:A school of porpoises appears and races along beside the ship, following it like a playful dog on its daily walk through town.
  2. D8=2:The party discovers a massive coral reef filled with colorful and exotic creatures. However, lurking within the reef is a terrifying creature that the party must defeat in order to move forward.
  3. D8=3:A cool breeze carries the scent of salt and seaweed.
  4. D8=4:A giant whale surfaces. It is black and very huge. It spouts water and attacks!
  5. D8=5:A group of pirates on a rival ship challenge you to a race to the nearest island. But beware, for they have set traps and snares along the way.
  6. D8=6:A colossal whirlpool appears, threatening to pull the players' ship down into its depths. Will the players find a way to escape before it's too late?
  7. D8=7:A gentle school of dolphins plays in the distance, providing a morale boost to the crew.
  8. D8=8:The waters stir with bioluminescence as a pod of 2d6 kopru teleports aboard the vessel, their hypnotic gaze making the crew like putty in their sinister fins.

d100 = 60

  1. D8=1:A sea dragon approaches the party’s ship, asking for their help in rescuing its mate from a group of evil sea creatures who have kidnapped her.
  2. D8=2:Giant octopus-like creatures leap out of the water and onto the deck of a floundering ship. The creatures are attacking some of the sailors, who are throwing anything at the creatures that they can find. A battle ensues and one of the creatures grabs the captain and pulls him under the water. The captain sacrifices himself to save his crew. The ship will surely sink through mast damage.
  3. D8=3:A group of friendly dolphins start playing around the ship, seemingly trying to communicate with the players. Suddenly, a giant kraken appears and starts attacking the ship. Will the players be able to defeat the kraken with the help of their new dolphin allies?
  4. D8=4:Your ship is suddenly lifted into the air by a mysterious force and brought to a secret island. You come across a group of merfolk performing a ritual to summon an ancient sea deity. But beware, for the deity may not be as friendly as it seems.
  5. D8=5:The stars shine unbelievably bright, guiding the path ahead.
  6. D8=6:Rapids push the ship near an underwater cave. Disturbing this area awakens 1d4 massive leviathans that breach the surface with destructive force.
  7. D8=7:A ghostly pirate ship appears. It attacks the ship.
  8. D8=8:A brief but intense rainbow appears after a light rain shower.

d100 = 61

  1. D8=1:A ship approaches the ship. It looks like a ship of the seas, except that it's made of wood and has sails instead of oars. The ship is flying a banner of an eagle with a snake in its claws.
  2. D8=2:A storm moves in and capsizes the players' ship. They fall into the sea and are rescued by a nearby pirate ship. The captain of this pirate ship is a vampire who wishes to feast on their blood.
  3. D8=3:A ship flies the flag of an infamous kingdom from the far south. It is feared for its cruel ways, and home to barbarians and sailors who have lost their code of honor for profit. It has a reputation for raiding and stealing. It is flying towards the kingdom that flies the flag of a friendly kingdom in search of the location of the item thought to be on the bottom of a nearby lake.
  4. D8=4:A mysterious island appears out of nowhere, covered in dense jungle and surrounded by a thick fog. Will the players investigate this strange phenomenon?
  5. D8=5:A sudden magmatic eruption from the ocean floor causes lava to pour into the water, attracting 1d8 fire-infused mephits eager to burn the wooden vessel.
  6. D8=6:A group of turtles have surrounded your ship and are swimming in front of it to slow it down.
  7. D8=7:A group of mermen attack the ship, demanding that the humans leave their territory. The mermen are not hostile, but will fight to defend their waters.
  8. D8=8:The distant sight of a massive ice berg serves as both awe-inspiring and a warning.

d100 = 62

  1. D8=1:A storm hits and washes overboard a sack of gems that spills into the ocean when it is dropped by a sailor trying to keep his balance. The players must find and retrieve as many gems as possible before they are lost beneath the waves.
  2. D8=2:A large flock of seagulls swoops down and steals an item from a player's inventory. If the players attack them, they will get attacked by 500 seagulls that each do 1d4+1 damage with their talons.
  3. D8=3:There are nine sharks circling your ship and are going to attack it.
  4. D8=4:A massive underwater cave system is discovered, filled with treasures beyond imagination. But it is protected by a powerful guardian, a giant octopus with human-like intelligence. Will the players be able to outsmart the clever creature to claim the treasures?
  5. D8=5:A short time after passing an island, the party spots another ship to the north. This ship is being pursued by a group of sailing ships that are flying the flag of a pirate faction. The ship they are chasing is flying the flag of this faction as well. The party realizes that this means there will be no help from this pirate faction, who will not likely want to fight a fight that another faction is already in the middle of.
  6. D8=6:The players see a small island in the distance. As they draw closer, they notice that it is moving. It is actually a giant turtle with an entire civilization living on its back.
  7. D8=7:The crew spots a large, drifting log, possibly washed down from a distant river.
  8. D8=8:The crew notices an unusual, sweet smell in the air, possibly from a nearby island.

d100 = 63

  1. D8=1:Two krakens are fighting each other nearby in the water!
  2. D8=2:A thick fog rolls in, and the party encounters 2d6 merfolk traders selling rare underwater treasures. They offer unique items but drive a hard bargain.
  3. D8=3:A flock of seagulls fly overhead and then dive towards the ship, cackling madly as they do so. They then vanish.
  4. D8=4:The players stumble upon a group of kraken worshippers who are planning to summon their deity to wreak havoc on nearby coastal towns. The players must stop the ritual before it is too late, but they must also deal with the kraken cultists who are willing to defend their beliefs to the death.
  5. D8=5:The ship sails over a breach where a clan of 2d6 storm giants is engaged in a mighty battle below. Collateral damage threatens the ship as massive boulders and lightning bolts fly.
  6. D8=6:A giant clam suddenly snaps shut on the ship's anchor, trapping it in place. The players must figure out how to safely pry open the clam to retrieve the anchor.
  7. D8=7:A group of shipwrecked sailors washes ashore on the players' island. They reveal that they were cursed by a mermaid who fell in love with one of them, and now they are slowly turning into sea creatures. The players must find the mermaid and break the curse before it's too late.
  8. D8=8:The ship encounters a patch of unusually shallow water, making navigation more challenging.

d100 = 64

  1. D8=1:A giant kraken rises from the depths, attacking the ship. The players must work together to defeat the monstrous creature and save their ship from being crushed.
  2. D8=2:A group of 8 pirates has come to loot the nearby islands. If you tell them about the dragon, they will decide that it doesn't sound too dangerous and they will get ready to raid the island and kill this legendary dragon.
  3. D8=3:A warm current brings a pleasant change in water temperature.
  4. D8=4:An old ship’s figurehead floats past, weathered by the sea.
  5. D8=5:The players hear a group of people talking about their plans to rob a merchant. They are talking about which one of them will do it.
  6. D8=6:The sea ahead is blocked by a giant squid blocking the path. It is as big as a giant!
  7. D8=7:The ship is engulfed in a strange, green fog. The crew starts to feel drowsy and pass out, only to wake up on an abandoned ship, filled with undead pirates and cursed treasure.
  8. D8=8:A giant octopus attacks the ship with its tentacles.

d100 = 65

  1. D8=1:Bioluminescent plankton in the water create a glowing trail behind the ship.
  2. D8=2:Three strange birds attack the ship's deck. They attack like a flock of birds, swooping down on the players and pecking at them until they can drive them off or kill them. They are black and have beaks like spears.
  3. D8=3:A large black fin is seen in the water in the distance. The fin is moving quickly towards the ship. When players get close, it disappears. It was created by a stowaway illusionist named Chuck who is practicing for a magic tournament.
  4. D8=4:A large black crow swoops down and lands on the ship. It caws at the captain before flying off.
  5. D8=5:The party encounters a graceful sea dragon (
  6. D8=6:A massive wave approaches the ship, but then veers off at the last moment.
  7. D8=7:While fishing, the players accidentally catch a magical creature called a sea sprite, known for granting good luck to those who release it back into the sea. But a wealthy collector who wants to add the rare sea sprite to his collection offers the players a large sum of gold for it. Will the players release the sea sprite for good luck, or will they sell it for fortune?
  8. D8=8:A distant volcano erupts, sending a plume of smoke into the sky.

d100 = 66

  1. D8=1:A massive cosmic whale (
  2. D8=2:A rainbow appears, arching beautifully over the sea.
  3. D8=3:A giant sea monster is sleeping below the surface. It's covered in barnacles.
  4. D8=4:A beautiful woman in a richly-decorated dress approaches and asks to come aboard. She offers to pay you handsomely but you instantly recognize her as a pirate and refuse her request.
  5. D8=5:The party comes across a floating city in the middle of the ocean. The city is inhabited by a race of friendly and technologically advanced merfolk who are at war with a race of underwater dwarves. The party must choose a side and help them in their battle or find a way to negotiate peace between the two factions.
  6. D8=6:A giant octopus suddenly wraps its tentacles around the ship, trying to drag it into the depths of the sea. The party must find a way to fend off the octopus and potentially even make a deal with it to release the ship.
  7. D8=7:As the players are enjoying a peaceful day at sea, they suddenly spot a giant sea monster rising from the depths. The only way to defeat it is by finding and playing a magical flute hidden somewhere on the ship.
  8. D8=8:The ship is approached by a giant floating clam, with a valuable pearl inside. The clam belongs to a powerful sea goddess who will grant one wish to the person who can retrieve the pearl without damaging it. But be warned, greed often leads to trouble.

d100 = 67

  1. D8=1:The ship passes a large, floating clump of seaweed that the crew can collect for food or other uses.
  2. D8=2:A giant sea turtle surfaces next to your ship. Upon its back is a small island with a lone tree. The turtle offers to take you to the island, but beware, for it is actually a cleverly disguised giant crab waiting to snap you up.
  3. D8=3:A group of pirates are repairing their ship. They are working on it when the players approach. If the players approach, they will attack. If the players run away, they will chase them in their ship.
  4. D8=4:The crew discovers barnacles growing on the ship’s hull.
  5. D8=5:A group of merfolk scholars approaches the players, asking for their help in retrieving a lost artifact from a sunken temple. But the temple is guarded by powerful magical traps and undead guardians. Will the players be able to retrieve the artifact for the merfolk scholars and escape the temple alive?
  6. D8=6:A powerful sea hag offers to grant one wish to the party in exchange for a rare ingredient found only in the stomach of a giant sea turtle. Will the party accept her offer or try to defeat her in battle?
  7. D8=7:The ship passes a lone, floating buoy, bobbing gently in the waves.
  8. D8=8:The ship sails through a patch of bioluminescent plankton, creating a beautiful and otherworldly display.

d100 = 68

  1. D8=1:You see something odd on the horizon and soon realize that it is an island rising out of the sea like a gigantic sea serpent.
  2. D8=2:The ship is attacked by a giant, flying octopus. The octopus attacks from above the ship and tries to drag it under the water.
  3. D8=3:The party comes across a group of beached mermaids, their tails entangled in fishing nets left by careless humans. They beg for the party's help in freeing them before they suffocate. However, once freed, they reveal their true and malevolent nature and attack the party.
  4. D8=4:The players come across a small island with a tall lighthouse perched on top. As they approach the island, they see a figure at the top of the lighthouse frantically signaling for help. But as they get closer, they realize that the figure is actually a ghost who has been trying to lure ships to the island so it can add more victims to its cursed crew. Will the players fall for the ghost's trap, or will they find a way to defeat it and put its cursed crew to rest?
  5. D8=5:A large flock of seagulls follows the ship, hoping for scraps of food.
  6. D8=6:A flying ship flies past, just off your port side. It has sails and a cabin, but no oars or other visible means of propulsion.
  7. D8=7:A whirlpool suddenly appears in the distance, seemingly sucking everything towards it. Will the crew be able to navigate through it?
  8. D8=8:A haunting, abandoned ship drifts into view, surrounded by 2d6 shadowy wraiths searching for souls to claim.

d100 = 69

  1. D8=1:A huge sea serpent breaches out of the water and smacks back down with a loud splash.
  2. D8=2:A deep-sea cavern is discovered, filled with ancient artifacts and treasures guarded by a powerful water elemental.
  3. D8=3:A ship flies the flag of an infamous kingdom from the far south. It is feared for its cruel ways, and home to barbarians and sailors who have lost their code of honor for profit. It has a reputation for raiding and stealing. It is flying towards the kingdom that flies the flag of a friendly kingdom in search of the location of the item thought to be on the bottom of a nearby lake.
  4. D8=4:The party comes across either an entire fleet of pirate ships or just one large pirate ship. For simplicity's sake, assume that this pirate ship has 10 other pirate ships accompanying it.
  5. D8=5:A rogue wave breaks over the side of the ship and drenches the crew.
  6. D8=6:You spot a tiny island with a single tree in the middle of an otherwise open sea. Upon closer inspection, you realize it is actually a giant turtle. Will you explore its back or leave it be?
  7. D8=7:A giant, flying octopus drops out of the sky and swallows a pirate ship whole. This may be the result of a large swarm of sea dragons or the ship could have simply sailed into the territory of a massive octopus.
  8. D8=8:The ship comes across a strange sight. Strange, human-like creatures are fighting each other in the water. They are called merfolk and they are not particularly friendly. The merfolk are fighting a large shark in the water. This shark is twice as large as any seen before and is known as a great white shark (you need a sea dragon mutation for this to work). It will attack the ship first and then attack the merfolk if necessary. If it has to get away quickly (because it has been severely hurt or because it has been holding off the merfolk for too long), it will attack anything in its way (including the party).

d100 = 70

  1. D8=1:Off the portside, you see a large ship being attacked by merfolk. The merfolk are armed with spears and tridents. If the ship is approached, they will attack the ship. If the ship is not approached, they will attack the ship anyway, but with even more viciousness and frenzy.
  2. D8=2:The players hear strange noises coming from the water. Looking over the side of their ship, they see strange, jellyfish-like creatures swimming underneath it. If they get too close, they will attack!
  3. D8=3:The players find themselves in the middle of a fierce battle between a group of merfolk and a group of sahuagin, vicious fish-like creatures. The players must decide which side to help or if they should try to broker a peace between the two warring factions.
  4. D8=4:An albatross follows the ship, considered an omen of good fortune.
  5. D8=5:The ship is attacked by birds with very sharp beaks. They are dive bombing into the ship and destroying the rigging and sails!
  6. D8=6:A pair of distant ships pass each other on the horizon.
  7. D8=7:A mermaid appears, pleading for the players' help in finding her lost love, a human sailor who was taken by a powerful sea witch. Will the players be able to break the curse and reunite the mermaid with her love?
  8. D8=8:You sense a strange energy emanating from a nearby island. Upon exploring, you discover a portal to the elemental plane of water guarded by merfolk. Will you try to pass through or make a deal with the merfolk to gain access?

d100 = 71

  1. D8=1:The players encounter a group of selkies, seal-like creatures who have the ability to transform into human form. The selkies tell the players that their prince has been kidnapped and taken to an underwater cave. Will the players help the selkies rescue their prince and defeat the sea monster guarding him?
  2. D8=2:The players see an island nearby with several large birds circling around it. It looks like they are watching something on the island. If the players get too close, they will attack! It is a group of vulture-like creatures called vulture ghouls.
  3. D8=3:A flock of large birds fly overhead and then dive into the water, where they disappear beneath the waves.
  4. D8=4:A distant landslide sends rocks tumbling into the sea.
  5. D8=5:You stumble upon a shipwreck with a mysterious survivor. The survivor claims to have been stranded on the island for years and offers to guide the party to a hidden treasure in return for their help in escaping the island.
  6. D8=6:The ship encounters a patch of unusually shallow water, making navigation more challenging.
  7. D8=7:The party realizes that it has been out of sight of land for at least two days. Suddenly, a giant sea dragon with a small goblin-like creature on its back attacks the party on one of their ships. The creature, obviously a sorcerer, is riding the giant sea dragon. The sea dragon has black, scaled skin, and its eyes are a piercing yellow.
  8. D8=8:A giant manta ray glides silently beneath the ship.

d100 = 72

  1. D8=1:A friendly sea turtle appears next to the ship and leads the players to a coral reef where they find a young mermaid who has lost her voice. She begs the players to find and return her stolen voice from the evil sea witch who took it as payment for a spell.
  2. D8=2:A giant octopus suddenly wraps its tentacles around the ship, trying to drag it into the depths of the sea. The party must find a way to fend off the octopus and potentially even make a deal with it to release the ship.
  3. D8=3:A flying ship flies past, just off your port side. It has sails and a cabin, but no oars or other visible means of propulsion.
  4. D8=4:A group of merfolk attack the players' ship by throwing spears at them.
  5. D8=5:A flying fish leaps out of the water and glides for a few moments before diving back in.
  6. D8=6:A tranquil island appears inviting, but once ashore, the crew finds themselves surrounded by 1d6 ambush drakes, trained by a band of hidden pirates lurking nearby.
  7. D8=7:A pod of dolphins swarms around the ship and begins riding the bow wave.
  8. D8=8:A ship flying the flag of a kingdom in the south with a friendly reputation flies past. It is an ironclad ship, with spiked iron balls chained to its sides. The ballads aboard sing of these ships being used as floating weapons by pirates.

d100 = 73

  1. D8=1:A group of sahuagin (fish-like humanoid creatures) attacks the ship, looking to capture slaves for their underwater kingdom. The party must defend themselves and their ship against the fierce attackers.
  2. D8=2:A heavy fog rolls in, reducing visibility to almost nothing.
  3. D8=3:The party encounters an ancient sunken ship filled with treasure! The ship is covered in barnacles and has been under water for 100 years but is in good shape otherwise.
  4. D8=4:A celestial, glowing giant manta ray (
  5. D8=5:The ship crosses a shipping lane, and other vessels are spotted.
  6. D8=6:The crew finds a floating piece of driftwood covered with barnacles and other small sea creatures.
  7. D8=7:The players stumble upon a hidden island, shrouded in mist and legend. What secrets and dangers await them on this mysterious land?
  8. D8=8:An uncharted island holds a cache of magical relics, watched over by 2d10 razorclaw lycanthropes, half-man, half-shark, and entirely dangerous.

d100 = 74

  1. D8=1:A ship is sinking. You can help save the crew. If you do, the captain will tell you why they were out to sea. They were going to the island of Tyloon to trade with the dragon who lives there, because he was an even better trader than the merchants of the city of Neverwinter.
  2. D8=2:Crew spots phosphorescent fish glowing just below the surface.
  3. D8=3:A legendary sea monster called the Kraken awakens from its slumber and begins wreaking havoc on ships in the area. The players must find a way to stop the Kraken and restore peace to the sea.
  4. D8=4:A group of harpies attack the ship, their haunting songs causing the crew to fall into a deep sleep. When the players wake up, they find themselves stranded on a mysterious island, surrounded by ruins of an ancient civilization. But as they explore, they realize that the island is home to a powerful sorceress who plans on using the players as sacrifices in a dark ritual. Can the players escape this peril and defeat the sorceress?
  5. D8=5:The ship encounters a mysterious floating market of 2d4 merchant tritons selling enchanted artifacts and rare ingredients from the ocean depths.
  6. D8=6:A ship approaches, flying a flag with a golden harp on a blue background. The ship is called the Harp of Selune and is crewed by peaceful and spiritual sailors. They offer the party a place to rest and recharge their spells, as well as the opportunity to share a feast and hear tales of their travels.
  7. D8=7:A ship flying a black flag with a white skull on it is spotted on the horizon. As it draws near, it can be seen that it is a ship of the Cult of the Skull. The ship approaches the party's ship, hails them and then offers to transport them to their destination if they wish.
  8. D8=8:Swimming alongside the ship, 3d4 playful otterfolk offer to guide the ship safely through treacherous reefs in exchange for baubles and jewelry.

d100 = 75

  1. D8=1:The players hear a strange noise. It sounds like a moan. It is coming from under the deck of the ship. There is nothing there!
  2. D8=2:The ship sails into a strange storm, and when it passes, the players find themselves sailing in a sea made entirely of chocolate milk. But the sweetness of the milk has attracted a group of kraken, who are determined to protect their new feeding ground. Can the players survive this bizarre encounter and find a way to escape the chocolate sea?
  3. D8=3:The ship is attacked by a large sea dragon. The dragon has been causing problems to ships in this area and has killed several sailors in the past few weeks.
  4. D8=4:An unexpected squall catches the crew off guard but passes quickly.
  5. D8=5:A giant clam suddenly snaps shut on the ship's anchor, trapping it in place. The players must figure out how to safely pry open the clam to retrieve the anchor.
  6. D8=6:A group of birds attack the ship's deck. They attack like a flock of birds, swooping down on the players and pecking at them until they can drive them off or kill them.
  7. D8=7:A cyclone forms near the ship, and at its heart lies an elemental rift guarded by 1d6 water djinn who test the party's metal with trials.
  8. D8=8:The ship hits a patch of enchanted fog that reveals a fleet of spectral viking longships crewed by 2d6 ghostly warriors, reliving their final battle.

d100 = 76

  1. D8=1:A group of friendly mermaids appear, offering to trade their precious pearls for human goods. But beware, for they have been known to enchant sailors with their beauty and lure them into the depths of the sea.
  2. D8=2:As the full moon rises, the crew hears eerie cries and discovers 2d4 selkie children playing in the surf, inviting the party to join their games.
  3. D8=3:The crew spots a distant island shrouded in mist, its outline barely visible.
  4. D8=4:You hear a loud splash in the water and when you investigate, you find a group of mermaids playing a dangerous game where they try to outswim sharks. They offer you a reward for safely escorting them back to their underwater home.
  5. D8=5:Giant birds attack!
  6. D8=6:A storm suddenly hits, making navigation and survival difficult for the players. Will they be able to brave the storm and make it out alive?
  7. D8=7:A giant octopus attacks from below the surface of the water.
  8. D8=8:A group of friendly mermaids invite the players to their underwater kingdom, promising riches and magical treasures. But once they arrive, they discover that the mermaids are not what they seem and are actually vicious sirens. How will the players escape this dangerous underwater trap?

d100 = 77

  1. D8=1:A group of mermen attack the ship. They want to take over the ship so they can escape from their undersea kingdom.
  2. D8=2:While sailing, your ship is engulfed by a fog bank, so thick you can't see your hand in front of your face. When you emerge from it, you're in a different location than where you were before.
  3. D8=3:A shipwreck appears on the horizon. The ship was lost at sea a decade before, and there is a treasure map inside the captain's cabin.
  4. D8=4:As the party rests for the night on a secluded beach, they are suddenly attacked by a group of cannibalistic fish-men. They are known to worship a powerful deity of the sea and believe that consuming human flesh grants them immortality. The party must fend off the attackers and survive until sunrise, when the fish-men retreat back into the sea.
  5. D8=5:The crew spots a distant sandbank or shoal, marked by breaking waves.
  6. D8=6:As the players sail towards a distant island, they spot a giant turtle swimming alongside the ship. Will they attempt to hitch a ride on the slow-moving creature or will they continue their journey on their own?
  7. D8=7:A large, magical barrier appears in the middle of the ocean, blocking the way forward. The only way to break the barrier is to solve a riddle that tests the party's knowledge and intelligence.
  8. D8=8:The ship passes a group of jellyfish, their translucent bodies glowing softly in the sunlight.

d100 = 78

  1. D8=1:The ship is attacked by a group of mer-mer-mer men. They look like half-man, half-fish creatures with spears.
  2. D8=2:A storm approaches, bringing with it rain and lightning. The ship is struck by lightning, causing it to sink into the sea (instant death or something else). The lightning also causes a fire in the ship's hold, forcing players to deal with that as well as sinking. A ghoul has been hiding on board the ship, waiting for its chance to strike. It attacks the players' campfire later that night, trying to drag away bodies (if there are any left) back to its cave. If players defeat it, they find out that it was once a sailor on the ship that they were traveling on before it sank (it was brought back as a zombie by another necromancer).
  3. D8=3:Dogs barking in the distance remind you of the whereabouts of the village you seek.
  4. D8=4:Shoals of marvelously colored fish dart in and out of coral reefs.
  5. D8=5:You see a single mermaid swimming towards the ship, singing a beautiful and haunting melody. She offers to trade her enchanted trident for a magical item that the party may possess. If the party agrees, she will give the trident and dive back into the depths. The trident has the power to control water and creates a safe bubble of air for the wielder to breathe underwater.
  6. D8=6:The players come across a stranded dragon on an island. The dragon is dying from a mysterious ailment, and they must race against time to find the cure and return the dragon to its full strength before it's too late.
  7. D8=7:The players hear a strange noise. It sounds like a moan. It is coming from under the deck of the ship. There is nothing there!
  8. D8=8:The crew finds a small, floating crate containing preserved goods.

d100 = 79

  1. D8=1:The vessel sails through a patch of calm, glassy water.
  2. D8=2:The party is surrounded by a school of friendly dolphins who lead them to a hidden island filled with treasure. However, the island is also home to a powerful sea witch who is not happy to have visitors on her island.
  3. D8=3:A large creature has caught your ship in its claws. It is going to tear your ship apart.
  4. D8=4:The ship sails through a narrow strait with massive cliffs on either side. Suddenly, a giant sea monster emerges from the water, causing massive waves that threaten to capsize the ship. The party must think quickly to defeat the monster and safely navigate through the strait.
  5. D8=5:A man stumbles upon the players and tells them that he has just escaped from a nearby island. He says that a mad wizard has taken control of the island and is forcing people to work as slaves in his mining pits. The players can find the island by following the smoke rising from the wizard's volcano-like castle.
  6. D8=6:The waters darken, and shadowy shapes circle below. Suddenly, a frenzy of 3d6 ravenous sahuagin attacks, leaping onto the deck with tridents and fangs bared.
  7. D8=7:Four flying snakes attack the ship but for some reason turn away after about 10 mins of combat.
  8. D8=8:The players hear a group of people talking about their plans to rob a merchant. They are talking about which one of them will do it.

d100 = 80

  1. D8=1:A storm strikes the ship. The players hear someone screaming for help. They find an abandoned glass bottle with a message inside. The message was written by a sailor who was shipwrecked years ago. He writes about how he was saved by merfolk. They brought him to their underwater city and nursed him back to health. He describes the city and how beautiful it is. The message is dated a few days ago.
  2. D8=2:A large black fin is seen in the water in the distance. The fin is moving quickly towards the ship. When players get close, it disappears. It was created by a stowaway illusionist named Chuck who is practicing for a magic tournament.
  3. D8=3:A group of elves are playing a game of chance. The game is played with small bones and tiny stones. A small pouch of silver pieces is at stake.
  4. D8=4:The party sees a strange ship anchored in the distance. It is flying no flag and has no crew. A strange creature is on deck. It has four legs, two arms, and a beak.
  5. D8=5:A ship approaches, flying a flag of a golden eye on a black background. The ship is called the Eye of Durkon.
  6. D8=6:A powerful mermaid queen offers the players a deal- retrieve a powerful artifact from the depths of the ocean in exchange for one wish granted to each member of the party. But the catch is, the artifact is guarded by a legendary sea monster.
  7. D8=7:The ship encounters a patch of particularly clear water, offering a glimpse of the seabed below.
  8. D8=8:The crew catches sight of a golden sunrise that warms their spirits.

d100 = 81

  1. D8=1:The distant rumble of a thunderstorm can be heard, but it seems to be moving away from the ship.
  2. D8=2:The ship sails through a dense fog, causing the players to lose their bearings. When the fog clears, they find themselves in a different time and place. How will they navigate through this strange and unfamiliar world?
  3. D8=3:A massive underwater cave system is discovered, filled with treasures beyond imagination. But it is protected by a powerful guardian, a giant octopus with human-like intelligence. Will the players be able to outsmart the clever creature to claim the treasures?
  4. D8=4:The players come across a wounded mermaid, caught in a fishing net. Will they help her and risk incurring the anger of the local fishermen?
  5. D8=5:The sea broils around the party's vessel as a massive 3d4 tentacles rise from the depths, belonging to a titanic Kraken. The creature’s roar fills the air, and it aims to drag the ship into the depths.
  6. D8=6:The players are caught in a sudden whirlpool, dragging them into a mysterious underwater cave. Inside the cave, they must navigate traps and puzzles to find a valuable treasure, but they must also beware of the creature guarding it.
  7. D8=7:You see a mermaid sitting on a rock, singing a hauntingly beautiful song that compels you to come closer. But beware, for her singing voice can also lure you to your doom.
  8. D8=8:The ship is attacked by a group of mer-mer-mer maidens. They are beautiful women with the heads of fish, but the arms and legs of women. They carry swords and shields.

d100 = 82

  1. D8=1:The players come across a ship that appears to be abandoned, but upon closer inspection, they realize it is actually crewed by ghosts. These spirits are seeking help to avenge their captain, who was betrayed and murdered by his own crew.
  2. D8=2:The ship is attacked by a group of mer men. They look like humans with webbed hands and feet and large fish tails instead of legs. They wield swords and shields and fight like warriors.
  3. D8=3:A log covered with barnacles drifts by the ship.
  4. D8=4:A lonely lighthouse stands on a rocky island, its light flickering in the night. As the players get closer, strange illusions start to appear and lure them towards the lighthouse. What is causing these illusions and can the players break free from their grasp?
  5. D8=5:The sea ahead is blocked by a giant squid blocking the path. It is as big as a giant!
  6. D8=6:The party comes across a floating city in the middle of the ocean. The city is inhabited by a race of friendly and technologically advanced merfolk who are at war with a race of underwater dwarves. The party must choose a side and help them in their battle or find a way to negotiate peace between the two factions.
  7. D8=7:The ship's cook discovers that the ship's supply of rice has been replaced with a large number of small black seashells. The shells are about an inch wide and about three inches long.
  8. D8=8:There is a gigantic swarm of jellyfish beneath you, going in the same direction as your ship.

d100 = 83

  1. D8=1:The players come across a seemingly deserted island, but as they explore, they realize that it is actually a giant sea creature that has swallowed a ship whole. The players must find a way to escape before the creature digests them along with the ship.
  2. D8=2:A group of pirates are repairing their ship. If attacked, they will fight.
  3. D8=3:A group of nomadic sea elves stop the party's ship and offer to trade rare and valuable items from their travels. However, their true intentions may not align with the party's goals.
  4. D8=4:A melodic sound turns out to be the alarm call of 2d4 selkies, driving a pod of orcas toward the vessel in a furious stampede.
  5. D8=5:The party comes across a mysterious abandoned ship with no signs of life. As they explore, they find strange and powerful magical artifacts, but they must be careful not to trigger any traps left behind by the ship's previous owner.
  6. D8=6:A peaceful society of mermaids and mermen invites the players to join their underwater festivities. But as the night goes on, the players start to realize that this society may not be as innocent as it seems. Will they uncover the dark secrets hidden beneath the water's surface?
  7. D8=7:The crew encounters a dense fog bank teeming with tiny but feral 3d8 sea sprites. They attack in swarms, seeking to disable the ship’s navigation.
  8. D8=8:A flying ship flies past, just off your port side. It has sails and a cabin, but no oars or other visible means of propulsion.

d100 = 84

  1. D8=1:A single-masted ship flying a flag with a green tree on it is spotted on the horizon. As it draws near, it can be seen that it is a ship of the Order of the Green. The ship approaches the party's ship, hails them and then offers to transport them to their destination if they wish.
  2. D8=2:Over the side of the ship, the players see a group of strange, fish-like creatures swimming under their ship. They are not attacking, but they are watching the players carefully. These are merfolk who are curious about the players and what they are doing in the area.
  3. D8=3:The ship runs into a patch of strange, glowing seaweed, which is actually the tendrils of a 3d6 kraken spawn.
  4. D8=4:The ship encounters a sudden swell, causing the vessel to rise and fall dramatically.
  5. D8=5:The crew spots a makeshift raft, abandoned and partially submerged.
  6. D8=6:A school of flying fish takes flight from under the ship's bow and snaps its way across the ship's wake.
  7. D8=7:A group of friendly mermaids appear, offering to trade their precious pearls for human goods. But beware, for they have been known to enchant sailors with their beauty and lure them into the depths of the sea.
  8. D8=8:The ship is attacked by a giant octopus. It will attack any ship that gets close until either it or the ship is destroyed.

d100 = 85

  1. D8=1:A group of 8 pirates has come to loot the nearby islands. If you tell them about the dragon, they will decide that it doesn't sound too dangerous and they will get ready to raid the island and kill this legendary dragon.
  2. D8=2:A powerful sea hag offers to grant one wish to the party in exchange for a rare ingredient found only in the stomach of a giant sea turtle. Will the party accept her offer or try to defeat her in battle?
  3. D8=3:As the players are exploring a sunken ship, they come across a group of undead pirates guarding a cursed treasure. Will the party be able to claim the treasure without getting cursed themselves?
  4. D8=4:The ship is attacked by birds with very sharp beaks. They are dive bombing into the ship and destroying the rigging and sails!
  5. D8=5:A group of friendly dolphins greet the players and lead them to a sunken ship. Inside, the players find a secret treasure room full of rare and valuable items, as well as a cursed necklace that turns the wearer into a mermaid/merman. Will they take the risk and wear the necklace, or leave it behind?
  6. D8=6:The players are invited to a luxurious underwater party hosted by a group of wealthy merfolk. But the party takes a dangerous turn when a rogue sea monster crashes the event, and the players must use their wit and combat skills to survive.
  7. D8=7:The crew spots a group of seals sunning themselves on a nearby sandbar.
  8. D8=8:A large dragon attacks!

d100 = 86

  1. D8=1:A mysterious ship appears out of nowhere and starts ramming into the players' ship, causing chaos and confusion among the crew.
  2. D8=2:A merfolk bard appears on deck, singing a siren song that entrances the crew and leads them to a hidden underwater grotto filled with treasure. But beware, the bard is a master of deception and has his own motives.
  3. D8=3:A ship approaches. It is flying a flag with a skull and crossbones on it. The ship is flying a pirate flag. A ship with a pirate flag on its mast is known to be a pirate ship.
  4. D8=4:The ship sails through a patch of bioluminescent plankton, creating a beautiful and otherworldly display.
  5. D8=5:The players encounter a group of friendly sea giants who are being hunted down by a powerful and vengeful sea goddess. The giants ask for the players' help in defeating the goddess and reclaiming their freedom. But how will the players face a powerful deity?
  6. D8=6:The players come across a small island inhabited by halflings, who seem to have a never-ending supply of ale and a fondness for storytelling. The halflings share tales of their adventures on the sea and may offer valuable information about the area.
  7. D8=7:A merchant ship with a cargo of spices and rare woods from faraway lands passes close by the shore, and then starts to drift out to sea because its anchor has been stolen by a giant octopus hiding under the water just off the shore! If players rescue the merchant captain and his crew, he will offer them a large reward for saving them and his cargo.
  8. D8=8:A group of sea druids ask for the party’s help in protecting a sacred reef from being destroyed by human fishermen. The party must find a way to negotiate with the fishermen or stop them by force.

d100 = 87

  1. D8=1:A massive shipwreck lies on the ocean floor, but it is still filled with valuable cargo. The players must use their swimming abilities to navigate through the wreckage and retrieve the treasure while avoiding any dangerous creatures or traps.
  2. D8=2:A sudden, strong gust of wind forces the crew to adjust the sails.
  3. D8=3:A kraken, known for its massive size and destructive nature, appears in the distance. Will the players attempt to fight the kraken or flee from its grasp?
  4. D8=4:A sea dragon suddenly emerges from the water and demands that the players give it a tribute, or face its wrath.
  5. D8=5:A water spout dances on the horizon, a swirling tower of sea and air.
  6. D8=6:The crew comes across a shipwreck and must decide whether to scavenge for supplies or risk disturbing any spirits that may linger there.
  7. D8=7:The players encounter a group of merfolk who are in the middle of a civil war. The two factions are fighting over the ownership of a powerful magical artifact that has the ability to control the ocean itself. Will the players pick a side or try to broker a peace deal between the merfolk?
  8. D8=8:The ship sails over a breach where a clan of 2d6 storm giants is engaged in a mighty battle below. Collateral damage threatens the ship as massive boulders and lightning bolts fly.

d100 = 88

  1. D8=1:A sudden magmatic eruption from the ocean floor causes lava to pour into the water, attracting 1d8 fire-infused mephits eager to burn the wooden vessel.
  2. D8=2:As the ship sails through a coral reef, the players notice a sunken ship filled with treasure. But the reef is home to a giant guardian sea monster who will not let anyone near the treasure. Can the players defeat the monster and claim the treasure?
  3. D8=3:The players come upon a shipwreck and find a lone survivor, a young girl who had been traveling with her merchant father. She begs the players to help her find her father and bring him back to her. But the shipwreck is not as deserted as it seems and dark secrets lurk within its depths.
  4. D8=4:A giant hammerhead shark starts circling the ship, seemingly curious about the players. As they watch in awe, they suddenly realize that it is trying to communicate with them through telepathy. Turns out, the shark is actually a polymorphed wizard, and he needs the players' help to break the curse and return to his true form.
  5. D8=5:The party comes across a lone sailor stranded on a raft in the middle of the ocean. As they approach, they realize the sailor is actually a shape-shifting merfolk who has been cursed to live as a human. He begs the party to help him break the curse and return home to his underwater kingdom.
  6. D8=6:A merchant ship approaches and offers to sell the players some goods. The merchant is hiding from a pirate named Blackbeard.
  7. D8=7:The players come across a massive whirlpool that seems to be swallowing whole ships. They must navigate their way through the whirlpool to reach the other side. However, they soon realize that this is no natural phenomenon, but the entrance to a hidden underwater city guarded by a powerful wizard.
  8. D8=8:The players are lured to a hidden cove by a siren who promises them a hidden treasure in exchange for their help in breaking a curse that has bound her to a group of merfolk. But the hidden treasure turns out to be a cursed stone that, when removed from the cove, unleashes a powerful storm that threatens to sink the players' ship. Can they find a way to break the curse and escape the storm?

d100 = 89

  1. D8=1:There is a massive creature swimming down below, as large as a whale. It is peaceful for now, nosing about for tasty meals.
  2. D8=2:An eerie mechanical crab covered in barnacles (
  3. D8=3:The party discovers a stranded sailor on a small island, who claims to have been there for years. However, upon closer inspection, the sailor may not be as he seems and the party must uncover the truth.
  4. D8=4:A whale shark passes by, its massive form dwarfing the ship.
  5. D8=5:A log covered with barnacles drifts by the ship.
  6. D8=6:A brief but spectacular meteor shower lights up the night sky.
  7. D8=7:As the party sails through a narrow strait, they come across a giant whirlpool. It is home to a powerful water elemental who has been angered by an oil spill caused by a careless ship. The elemental demands that the party retrieve the spilled oil and clean up the mess, or face its wrath.
  8. D8=8:The players encounter a group of sirens who have been cursed with the inability to sing. They ask for the players' help in retrieving a magical conch shell that will break the curse, but they must also resist the sirens' tempting songs that try to distract them.

d100 = 90

  1. D8=1:A dead calm makes rowing necessary to progress.
  2. D8=2:A giant whale breaches the surface, its majestic presence both awe-inspiring and terrifying. But why is it behaving so strangely?
  3. D8=3:You see another ship approaching from the west. It can be seen that it is a pirate ship, flying no flag and with no identifying markings on its sails. Its crew appears to be bandits.
  4. D8=4:A mysterious and beautiful siren appears on the ship, singing a captivating melody. But beware, for her song is actually a curse that will lure sailors to their death.
  5. D8=5:The sound of a thousand drums comes from below the ship. The sound is actually a colony of sea life that has been disturbed by the ship. It is angry and attacks.
  6. D8=6:A large sea creature thrashes around in the water and appears to be dying. It will take the ship down with it if its not killed soon.
  7. D8=7:A ship flying a yellow flag with a black dragon's head on it is spotted on the horizon. As it draws near, it can be seen that it is a ship of the Black Dragon Cult. The ship approaches the party's ship, hails them and then offers to transport them to their destination if they wish.
  8. D8=8:The players encounter a lonely lighthouse, dangerously close to the cliffs. The light is not turning, and when they investigate, they find that the lighthouse keeper has been turned into a sea monster by a vengeful siren. Can the players save the lighthouse keeper and stop the siren's curse before it claims any more victims?

d100 = 91

  1. D8=1:The ship passes over an underwater ruin, visible through the clear water.
  2. D8=2:A merchant ship approaches and offers to sell the players some goods. The merchant is hiding from a pirate named Captain Crimson.
  3. D8=3:The players encounter a group of old women who are talking about a goddess named Ishtar. They are praying to her.
  4. D8=4:A merman king asks for the players' help in finding his missing daughter who was kidnapped by a group of wicked mermaids. But the players soon realize that the king may not be telling the whole truth.
  5. D8=5:A ship approaches, and the captain offers to sell the players some fish. The captain is hiding from a pirate. The pirate's name is Mad Jack.
  6. D8=6:The players come across a floating port city, populated by a variety of sea creatures. The city is ruled by a powerful kraken who demands tributes from passing ships. Can the players navigate the politics of the city and convince the kraken to let them pass without sacrificing any of their valuables?
  7. D8=7:Players see an old man walking on the water, talking to himself. He will talk to the players and tell them about his adventures with the pirate king. If players invite him aboard the ship, he will tell them about his adventures with the Pirate Queen and give them treasure map to her location.
  8. D8=8:A volcano erupts into the sky, sending lava flowing down the mountainside.

d100 = 92

  1. D8=1:This shipwreck has been inhabited by a band of brigands who have been hiding out here while they wait for their ultimate goal. As your characters approach, they will charge at you with weapons drawn and will try to take control of your ship
  2. D8=2:A band of cursed pirates, doomed to wander the sea forever, attacks the players' ship. The players must not only defeat the pirates, but also find a way to break their curse before it's too late.
  3. D8=3:The ship passages are blocked by a giant sea turtle. It is old and slow and has not bothered anyone in years.
  4. D8=4:A beautiful mermaid approaches your ship, asking for help. Her tail has been caught in a net and she needs your assistance to free her. But beware, for the net was set by a group of deadly sirens.
  5. D8=5:There are nine sharks circling your ship, preparing to feed.
  6. D8=6:As the ship sails through a coral reef, the players notice a sunken ship filled with treasure. But the reef is home to a giant guardian sea monster who will not let anyone near the treasure. Can the players defeat the monster and claim the treasure?
  7. D8=7:A group of friendly sea turtles leads the ship to a magical underwater garden filled with rare and valuable herbs. But upon entering the garden, the crew realizes that it is guarded by powerful sea nymphs who do not take kindly to trespassers.
  8. D8=8:A mysterious island appears in the distance. As they get closer, they realize that the island is alive and speaks to them, asking for help to defeat a powerful sorcerer who has been draining its life force.

d100 = 93

  1. D8=1:The ship is attacked by giant sea birds.
  2. D8=2:The crew spots a group of seals sunning themselves on a nearby sandbar.
  3. D8=3:Crew members notice a strange, bioluminescent glow in the water at night.
  4. D8=4:A mermaid is watching you from the water. She looks hungry.
  5. D8=5:A pirate ship attacks the ship. They are after the treasure on the deck.
  6. D8=6:A ship approaches from the distance. It is flying a flag that says 'Deathsail' in Olde English.
  7. D8=7:The party sees a mermaid in the distance, but she disappears before they can get to her.
  8. D8=8:You come across a shipwrecked ship. It is filled with treasure, but there is also a dangerous sea creature in it.

d100 = 94

  1. D8=1:The ship's hull is suddenly struck by a colossal shadow beneath the waves. It turns out to be a 4d4 giant sea turtles migrating peacefully.
  2. D8=2:A wizard from the astral plane has summoned a group of demons from another dimension. They are currently fighting the wizard, but will soon turn their attention to the players if they do not intervene soon.
  3. D8=3:The players' ship becomes trapped in a whirlpool created by a powerful sea mage. They must find a way to break the spell and escape before they are dragged down into the abyss.
  4. D8=4:The ship is attacked by a large sea dragon. The dragon has been causing problems to ships in this area and has killed several sailors in the past few weeks.
  5. D8=5:An old wreck is nearby. The ship is staggered by a fierce storm.
  6. D8=6:A group of drunken revelers are stumbling down the beach, singing and laughing merrily as they go. They are looking for an inn, but they don't know where one is located because they're not from around here. They will ask for directions if players talk to them!
  7. D8=7:A ship approaches, and the captain asks if they need a ride. He doesn't want to get involved in local politics.
  8. D8=8:The ship is attacked by giant sea birds.

d100 = 95

  1. D8=1:A band of cursed pirates, doomed to wander the sea forever, attacks the players' ship. The players must not only defeat the pirates, but also find a way to break their curse before it's too late.
  2. D8=2:Floating in the water, the players find a message in a bottle- a treasure map that leads to a hidden island filled with riches.
  3. D8=3:The crew spots a distant island with palm trees swaying gently in the breeze.
  4. D8=4:The ship encounters a sudden, short-lived whirlpool with a curious, swirling motion.
  5. D8=5:A giant sea kraken attacks the players' ship, determined to sink it and add to its collection of sunken ships. The players must defeat the kraken or escape its powerful tentacles to survive the encounter.
  6. D8=6:The crew spots a distant sandbank or shoal, marked by breaking waves.
  7. D8=7:Strange, haunting sounds come from the depths below.
  8. D8=8:Two ships are locked in battle with each other close to shore. One is flying the flag of a faraway kingdom, the other is flying no flags at all but has pirate markings on its hull. If players investigate, they will discover that both captains are brothers and are fighting because one has been accused of stealing from the other.

d100 = 96

  1. D8=1:A merchant ship approaches and offers to sell the players some goods. The merchant is hiding from a pirate named Captain Crimson.
  2. D8=2:The ship is attacked by a giant shark. It will attack any ship that gets close until either it or the ship is destroyed.
  3. D8=3:An elephant with a trunk like a firehose sprouts from the water! It attacks!
  4. D8=4:The ship sails through a patch of exceptionally warm water, indicating a nearby thermal vent.
  5. D8=5:While sailing through a peaceful stretch of water, the ship is suddenly engulfed in a vicious storm. After the storm passes, a stranded genie appears on the deck, offering to grant the crew three wishes in exchange for a ride to shore.
  6. D8=6:The party encounters a group of sailors from a distant land who are stranded on a small island. They need the party's help in repairing their damaged ship. In exchange, they offer to take the party to their homeland, a place of wondrous and exotic treasures, but also unknown dangers.
  7. D8=7:The players stumble upon a group of stranded sailors on a deserted island. But something seems off about them...are they really who they say they are?
  8. D8=8:Morning mist conceals a floating barge where 2d4 undead samurai enact their eternal duty, slashing at anything that comes within reach of their cursed blades.

d100 = 97

  1. D8=1:A pod of dolphins swim alongside the ship, playing and performing tricks. But do they have a deeper purpose for being there?
  2. D8=2:A school of colorful fish swims past the ship, putting on a dazzling display of synchronized motion.
  3. D8=3:The players are approached by a group of creatures known as the Children of the Sea – humanoid creatures with tentacles for legs. The Children of the Sea are being hunted and killed by a group of sea hunters who see them as monsters. Will the players defend the Children of the Sea and stop the hunters, or will they join in on the hunt?
  4. D8=4:The ship sails into a dense fog, and the crew starts to hear eerie whispers and voices. They are the spirits of drowned sailors, seeking revenge on the living.
  5. D8=5:The crew spots a large, floating clump of seaweed with a few small fish darting in and out.
  6. D8=6:The ship passes a large, floating clump of seaweed that the crew can collect for food or other uses.
  7. D8=7:A giant turtle surfaces nearby, lazily swimming by the ship.
  8. D8=8:The party is surrounded by a school of friendly dolphins who lead them to a hidden island filled with treasure. However, the island is also home to a powerful sea witch who is not happy to have visitors on her island.

d100 = 98

  1. D8=1:A group of merfolk pass by, singing a hauntingly beautiful song that can lure sailors to their deaths. Will the players be able to resist the enchanting melody?
  2. D8=2:A group of men wearing red robes and carrying daggers in their belts gather around the railing and watch you closely, making hand gestures and pointing in different directions. They speak an unknown language but one of the words is "boo".
  3. D8=3:The party comes across a group of beached mermaids, their tails entangled in fishing nets left by careless humans. They beg for the party's help in freeing them before they suffocate. However, once freed, they reveal their true and malevolent nature and attack the party.
  4. D8=4:Players see a group of fishermen that are setting their nets in the water. They have a large sack of gold. A group of pirates are about to attack them.
  5. D8=5:A crab fight breaks out on the low-tide-exposed sandy shoal.
  6. D8=6:A merman is passed out on the deck. If revived, he'll vanish into puffs of sea foam.
  7. D8=7:The ship encounters a sudden, short-lived whirlpool with a curious, swirling motion.
  8. D8=8:A group of pirates are repairing their ship. They are working on it when the players approach. If the players approach, they will attack. If the players run away, they will chase them in their ship.

d100 = 99

  1. D8=1:Floating in the water, the players find a message in a bottle- a treasure map that leads to a hidden island filled with riches.
  2. D8=2:The players hear a man singing a song about a woman who betrayed him. He will be willing to share more information with the players if they give him a drink of rum or ale or something. He has been singing it all day.
  3. D8=3:A huge snake-like creature slithers across the deck. It's a basilisk.
  4. D8=4:A pirate ship approaches the shoreline and disembarks a gang of pirates who stalk up the beach looking for loot, drunk on rum and ready for a fight. They're looking for treasure in an old abandoned fort nearby but first they need to get rid of any witnesses...
  5. D8=5:The players stumble upon a hidden cove that is home to a peaceful community of merfolk. They are welcomed by the merfolk and invited to a grand feast in their honor. However, during the feast, the players start to feel increasingly sleepy and realize that the merfolk have spiked their food with a powerful sedative. Can they break free from the merfolk's control and uncover the truth behind their motives?
  6. D8=6:A group of sirens attempt to lure the party off their ship and into the ocean. Will the party fall for their enchanting songs or be able to resist their seductive powers?
  7. D8=7:The ship sails into a sea of thick, black tar, making it almost impossible to move. Suddenly, they hear a loud roar and a giant sea dragon emerges from the tar, its body covered in the sticky substance. The dragon is angry and in distress, and the players must figure out how to help it before it causes any harm.
  8. D8=8:The crew spots a distant island with palm trees swaying gently in the breeze.

d100 = 100

  1. D8=1:A group of big zombie whales rise up out of the water and attack the ship.
  2. D8=2:You come across a beached mermaid who has been injured by a harpoon. She begs for your help to remove it, but beware, for it may be a trick to lure you into the water where her friends are waiting to attack.
  3. D8=3:The ship encounters a stretch of exceptionally calm water, giving the sensation of gliding.
  4. D8=4:A pod of friendly dolphins swim up to the players, seemingly asking for help. It turns out they are trying to free their leader, a large and wise dolphin, from a net that has been trapping it. Rewards await those who can successfully free the dolphin and earn their gratitude.
  5. D8=5:There is a massive creature swimming down below, as large as a whale. It is peaceful for now, nosing about for tasty meals.
  6. D8=6:The ship is attacked by birds with very sharp beaks. They are dive bombing into the ship and destroying the rigging and sails!
  7. D8=7:The party is surrounded by a school of friendly dolphins who lead them to a hidden island filled with treasure. However, the island is also home to a powerful sea witch who is not happy to have visitors on her island.
  8. D8=8:The crew encounters a pod of orcas swimming gracefully alongside the ship.

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Other dice tiers for the sea: D1, D4, D6, D10.

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