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D&D Temple Encounter Tables

Random encounter tables for D&D 5e temple scenes. Five dice tiers, 2,900 total scenarios — pick a tier below. Every scenario is system-neutral so it works equally well with the 2014 Player's Handbook and the 2024 D&D revision.

D1100 scenarios

Single-roll scenarios. Roll d100 in the temple and get an instant scene.

Roll the temple d1 table →
D4400 scenarios

100 sets × 4 expansions each. Use when you want a small choice tree at the temple.

Roll the temple d4 table →
D6600 scenarios

100 sets × 6 expansions. Mid-depth table for the temple.

Roll the temple d6 table →
D8800 scenarios

100 sets × 8 expansions. Deep table for temple regulars.

Roll the temple d8 table →
D101,000 scenarios

100 sets × 10 expansions. Deepest temple table — campaign-length material.

Roll the temple d10 table →

How to run a temple encounter in D&D 5e

When your party enters a temple, give them one round of looking around (a free passive Perception check), then roll on the table below. For combat encounters, pair the scenario with a stat block from Doungim's D&D monster catalogue — over 3,000 monsters indexed by challenge rating. For role-play encounters, grab a pre-built NPC and read the scenario to your players.

The d1 table is best for quick interludes between major dungeon scenes. The d10 table is for campaigns where the temple is recurring — sessions in Waterdeep for instance, or a long-running tavern HQ.