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D&D Wizard Tower Encounter Tables

Random encounter tables for D&D 5e wizard tower scenes. Five dice tiers, 2,890 total scenarios — pick a tier below. Every scenario is system-neutral so it works equally well with the 2014 Player's Handbook and the 2024 D&D revision.

D1100 scenarios

Single-roll scenarios. Roll d100 in the wizard tower and get an instant scene.

Roll the wizard tower d1 table →
D4400 scenarios

100 sets × 4 expansions each. Use when you want a small choice tree at the wizard tower.

Roll the wizard tower d4 table →
D6600 scenarios

100 sets × 6 expansions. Mid-depth table for the wizard tower.

Roll the wizard tower d6 table →
D8800 scenarios

100 sets × 8 expansions. Deep table for wizard tower regulars.

Roll the wizard tower d8 table →
D10990 scenarios

100 sets × 10 expansions. Deepest wizard tower table — campaign-length material.

Roll the wizard tower d10 table →

How to run a wizard tower encounter in D&D 5e

When your party enters a wizard tower, give them one round of looking around (a free passive Perception check), then roll on the table below. For combat encounters, pair the scenario with a stat block from Doungim's D&D monster catalogue — over 3,000 monsters indexed by challenge rating. For role-play encounters, grab a pre-built NPC and read the scenario to your players.

The d1 table is best for quick interludes between major dungeon scenes. The d10 table is for campaigns where the wizard tower is recurring — sessions in Waterdeep for instance, or a long-running tavern HQ.