The DM's Session-Zero Checklist: 20 Questions Before You Roll Dice
A complete session-zero checklist for D&D 5e DMs — the 20 questions to ask your players before campaign one to set tone, safety, character cohesion, and table expectations.
What is a session zero?
A session zero is a 1–2 hour meeting before the campaign starts. No dice. The party agrees on tone, content, character connections, table rules, and rest schedules.
Sessions that skip session zero produce the most common D&D failure modes: a player whose backstory contradicts another's, a DM running a horror campaign for players who wanted comedy, or a party whose characters wouldn't realistically travel together.
The 20 questions
- What kind of campaign do we want — high-fantasy heroic, gritty low-magic, mystery, war, exploration?
- Tone — comedy, drama, horror, romance? Each affects player expectations.
- Lethality — is character death possible? How often? Does the DM fudge?
- Safety tools — Lines (never crossed), Veils (faded to black), X-card (table-side pause). Pick one and put it on a card.
- Content limits — what topics are off-limits? Slavery? Torture? Sexual content? Child harm? Specific real-world parallels?
- Combat-to-roleplay ratio — what split do players want? 70/30 combat / RP? 50/50?
- Encounter difficulty — do players want to win or to be challenged? Tune Easy / Medium / Hard / Deadly accordingly.
- Long-rest cadence — do you allow long rests in dungeons? Hard mode is one long rest per 24 hours regardless.
- Character backstory length — one paragraph or a full novella?
- Backstory cross-pollination — do characters know each other? At least two should.
- Religion / pantheon — Forgotten Realms gods, custom pantheon, or no gods?
- Magic level — common (Eberron), rare (Dark Sun), or 'standard' (Faerûn)?
- Multiclassing and feats — both allowed? Either? Neither?
- Optional rules — flanking, milestone XP, popcorn initiative, healing surges?
- Inspiration — DM grants, player-grants, how often?
- Missed sessions — does the missing player's character auto-survive? Auto-collect XP?
- Schedule — weekly, biweekly, monthly?
- Snacks — who brings them? Allergies?
- Communication channel — Discord, group text, in-person only?
- End condition — when does the campaign end? After Tier 4? When the BBEG dies? At a fixed level?
Document the decisions
Write up the session-zero outcomes in a shared document. Reference it whenever a debate arises in play. The document is the contract — changing it requires player-and-DM agreement, not a DM ruling.