Wand of Paralysis
Wand · Common
Catalogued as a wand, Wand of Paralysis runs 4400 gp with attunement required. A pale wand of bleached bone, capped with a faceted blue topaz that flashes with cold light when triggered.
Item Details
- Type
- Wand
- Rarity
- —
- Price
- —
- Attunement
- Required by spellcaster
Description
A pale wand of bleached bone, capped with a faceted blue topaz that flashes with cold light when triggered. The wand has 7 charges. While holding it, an attuned spellcaster can expend a charge as an action to launch a thin blue ray at one creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for one minute, repeating the save at the end of each of its turns. The wand regains 1d6+1 charges at dawn and crumbles on a 1 when emptied.