Top 10 D&D 5e Conditions Worth Inflicting on Enemies
The most impactful D&D 5e conditions a player can land on enemies — Stunned, Paralyzed, Restrained, Frightened, and six more.
Inflicting a condition is often worth more than dealing damage. Here are the ten conditions ranked by table impact when applied to a single enemy or group.
- 1.Stunned
Auto-fail Str / Dex saves; can't move; attacks against have advantage. Monk's Stunning Strike is the canonical source.
Stunned plus melee crits at 5 ft. Hold Person / Hold Monster's output condition.
Speed 0; attacks against have advantage; disadvantage on Dex saves. Web, Entangle, Grapple.
Disadvantage on attacks and checks while source is in sight; can't move closer to source.
No actions, no reactions. Banishment + Hypnotic Pattern apply this.
- 6.Charmed
Can't attack the charmer; social interaction advantage. Charm Person, Suggestion.
- 7.Prone
Disadvantage on attacks; melee attacks against have advantage. Trip attack, Grease.
- 8.Blinded
Auto-fail sight checks; attacks against have advantage; own attacks have disadvantage.
- 9.Poisoned
Disadvantage on attacks and checks.
- 10.Grappled
Speed 0. Wrestler / monk / barbarian core mechanic.