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Top 10 D&D 5e Feats Worth Trading an ASI For

The ten feats in D&D 5e that beat a +2 to a stat — Lucky, War Caster, Sentinel, Polearm Master, and six more.

Most feats are weaker than a +2 to your main stat. These ten are the exceptions — feats so strong that you take them over the ASI every time.

  1. 1.Lucky

    Three luck points per long rest; reroll any d20 (yours or an attack against you). Game-changing.

  2. 2.War Caster

    Advantage on Constitution saves to maintain concentration. Required for melee casters.

  3. 3.Sentinel

    Opportunity attacks reduce target speed to 0. Anchor enemies on the front line.

  4. 4.Polearm Master

    Bonus-action haft attack with d4 damage plus opportunity attacks on enemies entering reach.

  5. 5.Great Weapon Master

    -5 to hit / +10 damage option. With Bless and Bardic Inspiration, this is the highest-DPR feat in the game.

  6. 6.Sharpshooter

    Ranged version of Great Weapon Master. Range bands no longer matter.

  7. 7.Resilient (Con)

    Constitution save proficiency. The cheapest way to lock down concentration after War Caster.

  8. 8.Alert

    +5 to initiative; can't be surprised. Wizards and Rogues should take this at level 4.

  9. 9.Telekinetic

    Free bonus-action shove or pull at 30 ft. Combos with every front-line setup.

  10. 10.Skill Expert

    +1 to one ability, proficiency in one skill, expertise in one skill. Half-feat utility.

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