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Counterspell vs Dispel Magic

Both shut spells down, but one stops the casting and one strips ongoing magic.

Counterspell

Level
3
School
Abjuration
Casting Time
Reaction
Range
60 feet
Components
S
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Sorcerer, Warlock, Wizard

You attempt to interrupt a creature in the process of casting a spell. The creature must make a Constitution saving throw. On a failed save, the spell dissipates with no effect, and the action, Bonus Action, or Reaction used to cast it is wasted. If that spell was cast with a spell slot, the slot isn't expended.

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Dispel Magic

Level
3
School
Abjuration
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard

Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spell's level). On a successful check, the spell ends.

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Which one should you pick?

  • Pick Counterspell: Pick Counterspell as a reaction the instant an enemy starts a spell (range 60 ft).
  • Pick Dispel Magic: Pick Dispel Magic when the spell already resolved — buffs, summons, walls, polymorphs.
  • Tiebreaker: Upcast scaling differs sharply: Counterspell auto-succeeds against spells of equal or lower slot; Dispel rolls a DC 10 + spell level check.

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