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Disintegrate vs Power Word Kill

Single-target nukes for the killing blow.

Disintegrate

Level
6
School
Transmutation
Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Sorcerer, Wizard

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonma

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Power Word Kill

Level
9
School
Enchantment
Casting Time
Action
Range
60 feet
Components
V
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Bard, Sorcerer, Warlock, Wizard

You compel one creature you can see within range to die. If the target has 100 Hit Points or fewer, it dies. Otherwise, it takes 12d12 Psychic damage.

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Which one should you pick?

  • Pick Disintegrate: Pick Disintegrate against high-HP targets — 10d6 + 40 force damage on a failed Dex save.
  • Pick Power Word Kill: Pick Power Word Kill against any target at 100 HP or less — no save, no roll.
  • Tiebreaker: Power Word Kill needs a target you know is below 100 HP; pair with a scout or a Hold Monster wait-and-see opening.

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