Find Familiar vs Find Steed
Two summoning level-1 ritual spells with very different scales.
Find Familiar
- Level
- 1
- School
- Conjuration
- Casting Time
- 1 Hour
- Range
- 10 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- Yes
- Classes
- Wizard
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Y
Full entry →Find Steed
- Level
- 2
- School
- Conjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
- Classes
- Paladin
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast
Full entry →Which one should you pick?
- Pick Find Familiar: Pick Find Familiar for an action-economy boost: deliver touch spells, scout, take the Help action.
- Pick Find Steed: Pick Find Steed (paladin only) for a Large mount that can also deliver touch spells.
- Tiebreaker: Familiars come back from death after an hour; steeds need a fresh casting.