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Find Familiar vs Find Steed

Two summoning level-1 ritual spells with very different scales.

Find Familiar

Level
1
School
Conjuration
Casting Time
1 Hour
Range
10 feet
Components
V, S, M
Duration
Instantaneous
Concentration
No
Ritual
Yes
Classes
Wizard

You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Y

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Find Steed

Level
2
School
Conjuration
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Paladin

You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast

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Which one should you pick?

  • Pick Find Familiar: Pick Find Familiar for an action-economy boost: deliver touch spells, scout, take the Help action.
  • Pick Find Steed: Pick Find Steed (paladin only) for a Large mount that can also deliver touch spells.
  • Tiebreaker: Familiars come back from death after an hour; steeds need a fresh casting.

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