Greater Invisibility vs Invisibility
Both make you unseen, but one survives the first attack.
Greater Invisibility
- Level
- 4
- School
- Illusion
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- up to 1 Minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Bard, Sorcerer, Wizard
A creature you touch has the Invisible condition until the spell ends.
Full entry →Invisibility
- Level
- 2
- School
- Illusion
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M
- Duration
- up to 1 Hour
- Concentration
- Yes
- Ritual
- No
- Classes
- Bard, Sorcerer, Warlock, Wizard
A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
Full entry →Which one should you pick?
- Pick Greater Invisibility: Pick Invisibility (level 2) for stealth and approach — breaks the second you attack or cast.
- Pick Invisibility: Pick Greater Invisibility (level 4) for combat: the rogue gets advantage on every attack for a minute.
- Tiebreaker: Both share Stealth check requirements once enemies start hunting by sound; invisibility ≠ silence.