Sanctuary vs Shield of Faith
A make-me-untargetable shroud vs. a +2 AC buff.
Sanctuary
- Level
- 1
- School
- Abjuration
- Casting Time
- Bonus Action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- 1 Minute
- Concentration
- No
- Ritual
- No
- Classes
- Cleric
You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spe
Full entry →Shield of Faith
- Level
- 1
- School
- Abjuration
- Casting Time
- Bonus Action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- up to 10 minutes
- Concentration
- Yes
- Ritual
- No
- Classes
- Cleric, Paladin
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Full entry →Which one should you pick?
- Pick Sanctuary: Pick Sanctuary on the healer who needs to focus — enemies must save vs. Wisdom or attack someone else.
- Pick Shield of Faith: Pick Shield of Faith for a steady +2 AC bonus on the front-liner for ten minutes.
- Tiebreaker: Sanctuary breaks on the protected creature's next attack — perfect for a heal-only round.