Simulacrum vs Wish
Two of the most rules-bending level-9 spells.
Simulacrum
- Level
- 7
- School
- Illusion
- Casting Time
- 12 Hours
- Range
- Touch
- Components
- V, S, M
- Duration
- Until dispelled
- Concentration
- No
- Ritual
- No
- Classes
- Wizard
You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. You finish the casting by touching both the creature and a pile of ice or snow that is the same size as that creature, and the pile turns into the simulacrum, which is a creature. It uses the game statistics of the original creature at the time of casting, except
Full entry →Wish
- Level
- 9
- School
- Conjuration
- Casting Time
- Action
- Range
- Self
- Components
- V
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
- Classes
- Sorcerer, Wizard
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself. The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don't need to meet any requirements to cast that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following e
Full entry →Which one should you pick?
- Pick Simulacrum: Pick Wish to duplicate any 8th-level-or-lower spell, with the no-recovery-stress clause on duplication.
- Pick Wish: Pick Simulacrum to make a fragile (half-HP) copy of a creature that can act, cast spells, and even cast Simulacrum-of-itself in some readings.
- Tiebreaker: Modern tables houserule both heavily; check with the DM before assuming the loop works.