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Spirit Guardians vs Spiritual Weapon

Cleric concentration aura vs. cleric bonus-action spirit hammer.

Spirit Guardians

Level
3
School
Conjuration
Casting Time
Action
Range
Self
Components
V, S, M
Duration
up to 10 minutes
Concentration
Yes
Ritual
No
Classes
Cleric

Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation, and whenever the Emanation enters a creature's

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Spiritual Weapon

Level
2
School
Evocation
Casting Time
Bonus Action
Range
60 feet
Components
V, S
Duration
up to 1 Minute
Concentration
Yes
Ritual
No
Classes
Cleric

You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force. On a hit, the target takes Force damage equal to 1d8 plus your spellcasting ability modifier. As a Bonus Action

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Which one should you pick?

  • Pick Spirit Guardians: Pick Spirit Guardians when you can move through a clump of enemies and force damage on every entry.
  • Pick Spiritual Weapon: Pick Spiritual Weapon when you want concentration-free bonus damage every round for a minute.
  • Tiebreaker: These stack — the optimal cleric loop is "Spiritual Weapon (bonus) + Spirit Guardians (concentration) + Dodge".

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