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D8 Forest Random Encounters

D&D 5e · 800 scenarios · Roll d100 → roll D8

A complete D&D 5e random encounter table for forest scenes. Roll a d100 to pick a set, then roll a D8 to pick a scenario within that set — 800 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.

How to roll this table

  1. When the party enters a forest, roll a d100.
  2. The d100 result picks one of 100 scenario sets below.
  3. Then roll a D8 to pick one of 8 scenarios inside that set.
  4. Read the scenario to your players and run the scene. Add a monster stat block if combat starts.

The D8 Forest encounter table

d100 = 1

  1. D8=1:They encounter a jackalope who speaks in riddles and puns. If they solve his riddles, he gives them a single-use wand that casts “Create Food and Water.”
  2. D8=2:A trail of silver coins leads the party deeper into the forest. At the end, they find a treasure chest surrounded by a protective circle of glyphs and a guardian spirit that demands tribute.
  3. D8=3:Q - A group of 2d6 goblins are hunting a group of deer. If the players get too close, they will attack.
  4. D8=4:A group of 1d6 wyverns are flying overhead. They are flying high, and are not attracted to anything on the ground.
  5. D8=5:A group of men are walking along the path. They are lost and looking for the city.
  6. D8=6:A group of 3d4 goblins are sneaking through the woods carrying sacks filled with apples and turnips.
  7. D8=7:A group of 1d4 knights are on patrol, looking for orcs and ogres. They will escort players to their city if they need help with anything.
  8. D8=8:A group of 2d6 thieves are trying to sneak past a group of 2d6 guards without being seen or caught. The thieves want to rob the guards.

d100 = 2

  1. D8=1:A ghostly procession of past adventurers moves silently through the forest. Any attempt to interact reveals their fates and imparts both warnings and blessings.
  2. D8=2:The party sees a group of 2d6+12 centaurs that are hunting game. They will not talk to the party unless they are invited to join the hunt. If they accept, then the centaurs will give them a magic bow that always hits its target with an arrow made of pure gold. It can only be used once per day, but it guarantees a hit and damage roll of 19 or 20 on any target no matter how far away it is or how small it is.
  3. D8=3:A group of 2d6+2 humans are resting near a campfire. They are planing on attacking a nearby stronghold later that night.
  4. D8=4:The adventurers find a clearing where forest animals are holding an election for "King of the Forest." They've narrowed it down to a badger and an otter, and they want the adventurers to moderate the debate.
  5. D8=5:A pack of 2d6 werewolves are chasing after a group of 3d6 sheep which are being herded by a group of 2d6 farmers who are armed with pitchforks and spears.
  6. D8=6:A group of 1d4+2 half-elven rangers are walking down the road. They are looking for work and are willing to join up with a party for a year and a half a month.
  7. D8=7:A man is sitting on the side of the road with a broken leg. He is lost and looking for the city.
  8. D8=8:An overly dramatic crow insists the forest hides a great treasure. He provides a “treasure map” that leads to a buried chest containing hilarious items like a rubber sword and a cap that says "WORLD'S BEST ADVENTURER."

d100 = 3

  1. D8=1:The party stumbles upon a beautiful clearing in the forest that seems to have an otherworldly aura. When they enter, they find themselves in a pocket dimension ruled by a powerful and mysterious fey creature.
  2. D8=2:An old man is walking up the road. He is carrying a small bundle of flowers. He is on his way to an old tomb. The tomb has long been lost to time. The old man is looking for it. He will talk to anyone who stops.
  3. D8=3:You hear a strange noise nearby. It sounds like someone is sawing something in half with lots of effort, but it's not too close by at all... The sawing noise continues for a while before pausing for a while before starting up again...
  4. D8=4:A group of soldiers is marching in the opposite direction of the players. The soldiers are on their way to join a nearby war. They will fight the players if they approach them.
  5. D8=5:A fortune teller is sitting under a tree. She tells the players that they will have bad luck for a week. They will get lost in the forest and fight goblins for a week.
  6. D8=6:A man is standing in front of a tree. He is holding a crossbow and has an arrow nocked. He is looking at you suspiciously...
  7. D8=7:A man is walking through the forest. He is wearing black robes and has a black staff. He is looking for a group of people to help him with his research. He is a necromancer. He is looking for dead bodies to try to bring back to life.
  8. D8=8:Jumble of the words 'Fee, Fi, Fo, Fum' are heard. If players investigate, they will see a group of ogres dancing around a fire to the words. They may be friendly or hostile depending on the players' actions.

d100 = 4

  1. D8=1:A gnome is sitting on the ground, crying. He will tell the players that he was walking through the forest when he came upon a group of goblins. The goblins took his gold and his horse.
  2. D8=2:In front of you is a signpost with three arrows pointing in different directions. One arrow points to an abandoned dwarven mine, one arrow points to an abandoned elven village, and one arrow points to an abandoned human village.
  3. D8=3:Three to five small statues of evil-looking humanoids, humans, elves, dwarves, halfelves, and halflings are standing in a circle in the middle of a clearing in the forest. The statues are no more than a foot in height and each one has a gem in its hand. They turn out to be golems.
  4. D8=4:A group of 3d4+3 dwarves are walking down the road. They are looking for work and are willing to join up with a party for a year and a half a month.
  5. D8=5:A group of men and women in chain mail and shields are running through the forest as if they are being chased by something. They scream as they run by, and the players can see that their shields have the crest of an army from a nearby kingdom. They are running west to east, towards the players.
  6. D8=6:The party sees a group of 2d6+2 humans arguing about which way to go through the forest. They will hire the party if they can pay them any amount of gold. They will offer information about the area if they are bribed or threatened.
  7. D8=7:An old man is walking along the road here, and he is looking for his missing dog. He will ask the players for help finding his dog, but he will not offer any reward for finding it - he will just say thanks and walk away without even saying goodbye.
  8. D8=8:While exploring the forest, players come across a group of 1d4 merfolk who have been stranded on land due to a powerful storm. They are in desperate need of a magical artifact that can control the weather and allow them to return to the ocean. However, the artifact is guarded by a 1d6-headed hydra who is fiercely protective of it.

d100 = 5

  1. D8=1:A small group of 1d4+2 goblins attack. They are armed with clubs and axes.
  2. D8=2:An anthropomorphic rabbit named Sir Hopsalot challenges one of the adventurers to a hopping contest. If they win, he grants them a "Golden Carrot" which supposedly brings good luck.
  3. D8=3:A group of elves are practicing their archery skills by shooting at targets in the woods nearby. The elves are making fun of each other while they shoot at the targets.
  4. D8=4:The party senses they are being watched. Before long, they are ambushed by a group of feral children who have survived alone in the forest for years and see outsiders as threats.
  5. D8=5:A group of 2d6 orcs are attacking a village and attempting to burn it down.
  6. D8=6:A group of 1d4+1 halflings are traveling through the forest, hoping to be discovered. They're members of a bardic troupe that is looking for new members. They're looking for an opportunity to perform before a large audience. They're not very good bards or actors.
  7. D8=7:A mysterious druid appears, offering to guide the players through the forest. However, as they walk, the druid starts to transform into a werewolf and attacks the party. The players must defeat the werewolf before it kills them, but the druid's transformation may have been caused by a powerful curse and they must decide whether to kill or cure the druid.
  8. D8=8:A group of men are gathering firewood in the forest. They are wearing leather armor and carrying axes and shields.

d100 = 6

  1. D8=1:A tribe of 9 peaceful trolls defending their territory against a magical pestilence. Helping them garners powerful troll tonic.
  2. D8=2:In the distance, the players see a giant. If the players approach, the giant will attack.
  3. D8=3:Black Tree. A black tree stands in the forest. It has no branches or leaves but has a single black apple on it.
  4. D8=4:A group of 2d4 human merchants are traveling to a nearby town to sell their goods. They are lead by a wizard who has cast a charm spell on the merchants to make them believe they are rich when they arrive in the town.
  5. D8=5:A group of 2d6 lumberjacks are working in a small clearing. If players approach, they will attack immediately.
  6. D8=6:A satyr plays a hauntingly beautiful tune on his pan flute, luring unsuspecting travelers deeper into the forest. Those who follow the tune end up lost and disoriented, wandering in circles until the satyr reveals himself and demands a toll for his music.
  7. D8=7:A unicorn is caught in a hunter’s trap. By freeing it, they are rewarded with a single unicorn tear, capable of curing any poison.
  8. D8=8:They find a mirror-like pond reflecting an alternate version of themselves. Touching the water allows them to converse with their alternate selves, gleaning wisdom or warnings.

d100 = 7

  1. D8=1:Two men are walking down the road carrying sacks over their shoulders and looking very tired and hungry. They are on their way back from the forest where they have been gathering mushrooms for sale in town as food and medicine (which they sell for 3 silver pieces each).
  2. D8=2:While traveling through the forest, the party stumbles upon a group of hooded figures who are performing a dark ritual. It's up to the party to stop the ritual before it's too late.
  3. D8=3:A group of 3d6 orcs is attempting to break into a nearby fortress to steal weapons and armor from the local armory. If they are discovered, they will fight to the death.
  4. D8=4:ZM - A group of 2d6 hunters ride in on horseback. The hunters are looking for a giant that has been terrorizing their village.
  5. D8=5:Zipping through the forest you are attacked by a group of 1d4+1 hobgoblins. If the party wins, they will find a treasure chest. The chest contains 1d6 potions. The potions are magical and have a purple color. They have a powerful healing effect.
  6. D8=6:They come across a mole complaining about the brightness of the sun. He asks the adventurers to find him a pair of tiny sunglasses. If they do, he rewards them with a funny, enchanted monocle.
  7. D8=7:As the party travels through a narrow path in the forest, they come across a group of treants who are mourning over a fallen comrade. The treants ask the party for help in avenging their fallen brother who was killed by a group of lumberjacks.
  8. D8=8:An old woman dressed in black robes approaches the party and asks them to help her with something. She wants them to help her with a ritual at her house. If players are nice, she will give them a magic sword. If players are mean, she will curse them and send a skeleton warrior after them.

d100 = 8

  1. D8=1:A group of 2d4 gnomes are having a lively debate about who makes the best mushroom stew. They insist that the adventurers settle the argument by tasting each gnome's stew and picking a winner.
  2. D8=2:A group of 2 humans and 2 elves are hunting deer in the forest. One human is an excellent archer. One elf is an excellent hunter. The other elf is an excellent archer. If players watch the humans and elves hunt they will learn how to hunt deer in woods.
  3. D8=3:The party hears the shriek of a wyvern. The beast soon appears, hungry and menacing, intent on making the party its latest meal.
  4. D8=4:A nymph cries for help as her pond is tainted. Purifying the water allows her to grant one wish within the forest's confines.
  5. D8=5:A group of soldiers are patrolling the road looking for hobgoblins or gnomes. If the party shares what they know about the hobgoblins or gnomes, the soldiers will share their information.
  6. D8=6:A group of 2d6 villagers are walking through the forest, carrying what appears to be the body of a dead person. If players approach, the villagers will attack them, demanding that they leave the body alone.
  7. D8=7:A group of 1d4+1 cougars are hunting nearby, and there's a 1 in 20 chance every round that one of them will attack an NPC in the party unless someone does something about it.
  8. D8=8:A group of 2d6 hunters are hunting in the forest. They are hunting for sport.

d100 = 9

  1. D8=1:Two groups of 2d4 goblins are fighting each other over territory. If players get too close, they will be attacked by both groups of goblins.
  2. D8=2:A group of 1d4 men in leather armor are sitting around a campfire. They are hunting deer in the forest. If a player approaches they will stop and ask what they are doing there. If the players do not answer they will attack.
  3. D8=3:A group of 3d6 dwarven rangers are walking through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  4. D8=4:As the party traverses through a dense part of the forest, they hear the sound of children crying. When they investigate, they find a group of cursed children who have been turned into stone statues by a vengeful witch.
  5. D8=5:The players stumble upon a small village in the forest, it is abandoned except for one man who is stumbling around in circles muttering to himself. He will ask the party to help him find his son, who has run off into the forest. He will give them a description of his son, and he will tell them that if they find him, they should bring him back to him before it gets dark -- before the goblins come out. If players follow the old man's instructions, they will find a small boy sitting in the middle of a clearing who looks like he is lost or hiding from something -- if players interact with him, he will snarl at them and run away into the woods. If players follow him, they will find him hiding behind a rock -- if players interact with him again, he will cast confusion on one player at random then disappear into thin air (actually dimension door away)
  6. D8=6:A group of 1d10 dryads are being threatened by a gang of loggers who wish to cut down their trees. The dryads, who are powerful protectors of the forest, ask the players for assistance. If players manage to stop the loggers, the dryads will reward them with blessings of growth and abundance.
  7. D8=7:Rival adventuring party. They fight or run away depending on the size of the party.
  8. D8=8:You hear the distant sounds of a marching army of some kind.

d100 = 10

  1. D8=1:Tresendar Rangers A small group of rangers are hunting deer in the forest. They are led by a Tresendar named Duris. He is middle-aged and has a wife and two children back home in the town of Tresendar. The rangers are on a five-year contract to protect the forest from any threats.
  2. D8=2:A group of 2d6 orcs are gathering supplies.
  3. D8=3:A band of orcs are running from a giant eagle.
  4. D8=4:A group of 2d6+2 soldiers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by orcs and ogres.
  5. D8=5:Players find an old hermit in the forest who is losing his eyesight. Helping him recover or relocate grants each player a single-use potion of invisibility.
  6. D8=6:A group of 2d4 humans are traveling to a nearby village to sell their goods. They are led by a rogue who is looking for a party to join.
  7. D8=7:ZM - Four green dragons attack the party! They fly right over the party and attack a nearby village!
  8. D8=8:A wounded unicorn stumbles into the players' camp, seeking help. It has been attacked by a pack of 1d8 wolves and is close to death. If players save the unicorn, it will offer to be their guide through the forest and lead them to a hidden grove where they can rest and heal. However, the grove is guarded by a powerful forest spirit who may not take kindly to outsiders.

d100 = 11

  1. D8=1:While traveling through the forest, players come across a pond surrounded by 2d8 satyrs playing their instruments and dancing. They are friendly and offer players food and drink. However, if players eat or drink, they will fall into a deep sleep for 1d4 hours. When they wake up, they will find that the satyrs have disappeared and their possessions have been stolen.
  2. D8=2:A group of 2d6+1 humans are traveling through a nearby forest. They are simple farmers who plan on going from village to village selling their goods.
  3. D8=3:A party of 2d4+2 goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with short swords and small shields.
  4. D8=4:A group of cultists is standing around a campfire, laughing and drinking. One of them has a large wooden stake in his hand, and he is 'boasting' about how he killed a werewolf that night.
  5. D8=5:A group of 2d10 human rogues are hiding in the bushes from a group of 1d10 guards. The rogues are planning to rob the guards when they pass by.
  6. D8=6:A bird with feathers of shimmering light sings a song that materializes visions of possible futures. Each verse gives a choice, creating a fork in their destiny.
  7. D8=7:A group of 3d6 orcs are attempting to break into a nearby fortress to steal gold and valuables. If they are discovered, they will fight to the death.
  8. D8=8:Three to five small statues of evil-looking humanoids, humans, elves, dwarves, halfelves, and halflings are standing in a circle in the middle of a clearing in the forest. The statues are no more than a foot in height and each one has a gem in its hand. They turn out to be golems.

d100 = 12

  1. D8=1:A group of 2d4+4 human nomads is traveling through the forest looking for a new home to settle in because their old home has been over-hunted by their own tribe from over-population.
  2. D8=2:A group of 3d6 halflings are setting traps to catch deer.
  3. D8=3:A group of 2d6 bandits are cutting down a tree. If players approach, they will attack.
  4. D8=4:A group of 3d6 goblins are searching for food in a nearby wooded area. They will attack if players get too close!
  5. D8=5:While traveling through the forest, players come across a pond surrounded by 2d8 satyrs playing their instruments and dancing. They are friendly and offer players food and drink. However, if players eat or drink, they will fall into a deep sleep for 1d4 hours. When they wake up, they will find that the satyrs have disappeared and their possessions have been stolen.
  6. D8=6:The adventurers find a snail racing track where the snails move incredibly slowly, but the excitement is palpable. The players can place bets or even enter their own snail.
  7. D8=7:A group of merchants is travelling through the forest. One of their wagons is stuck in the mud. A group of 3d6 human bandits attacks. If the party helps, the merchants will reward them with a magic item.
  8. D8=8:A group of 2d4+2 elves are hunting in the woods for food or other resources needed by their village or tribe. They will attack if they feel threatened.

d100 = 13

  1. D8=1:A group of 1d4+1 elves are guarding a legendary sword. The sword is in an open treasure chest. It is worth 3,000 gold pieces. The elves are in a camp. The elves will not attack if they are not attacked by the party.
  2. D8=2:A group of 2d4 dwarven merchants are traveling. If players approach, they will offer to sell them magical items for half their value.
  3. D8=3:The ghost of an ancient ranger offers guidance, revealing hidden paths in the forest, provided the players agree to honor the forest.
  4. D8=4:A human wizard is standing in the middle of a trail, waving his arms. He wants the players to stop and help him. He says that he was attacked by a demon and it just took his soul and left his body behind. He wants to know if the players can cast soul bind on him so that he can regain his body and continue living his life. He will give them a magic item worth 1,500 gp if they help him.
  5. D8=5:You see a group of 1d4+2 dwarves who have recently been mining here, but they have given up on mining here because the vein of ore has dried up and because they have been attacked by goblins in this area. They will offer their help to players if they choose to help them mine here again. They will also give the players a map that shows where they found the ore vein in this region of the forest - it shows a large section with a huge red X over it that indicates that it has been mined out by this dwarven clan.
  6. D8=6:A group of 2d6 men and women are sitting around a fire, drinking alcohol and singing songs about their lives as miners, farmers, blacksmiths, and so on.
  7. D8=7:A group of men wearing armor are walking along the trail. They will offer to protect one of the players from harm.
  8. D8=8:The party hears a man yell out in pain. The party sees a man rolling around on the ground, holding his leg. He has been bitten by a snake.

d100 = 14

  1. D8=1:A group of 2d6 rabbits wearing tiny hats are hosting a tea party. They invite the adventurers to join them for some very tiny and delicious tea and cakes.
  2. D8=2:U
  3. D8=3:A tribe of 9 peaceful trolls defending their territory against a magical pestilence. Helping them garners powerful troll tonic.
  4. D8=4:While exploring the forest, players come across a group of 1d4 merfolk who have been stranded on land due to a powerful storm. They are in desperate need of a magical artifact that can control the weather and allow them to return to the ocean. However, the artifact is guarded by a 1d6-headed hydra who is fiercely protective of it.
  5. D8=5:Rival adventuring party. They fight or run away depending on the size of the party.
  6. D8=6:A trail of blood leads the party to a clearing where a wounded celestial stag lies, surrounded by dark anointed hunters who view its death as a divine calling.
  7. D8=7:You come across a small stream. If the party follows the stream, they will reach a cave. In the cave, there is a dragon that is sleeping on top of a pile of gold coins worth 4,000 gold pieces. The dragon will not attack if it is not attacked.
  8. D8=8:A group of 2d6+2 soldiers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by orcs and ogres.

d100 = 15

  1. D8=1:Mist. A faint mist rises from the ground. A flying dragon attacks the players.
  2. D8=2:A group of elves are hunting in the forest. If they are surprised, they will run away. They will offer to join the party if they are not slaughtered first.
  3. D8=3:The forest is dotted with small, round hills. If players investigate, they will find the tops of each hill are filled with sticks of butter. It's part of a game played by children. Players can take some if they want.
  4. D8=4:A forgotten monument guarded by spirits of ancient spellcasters. Proving worthy of the monument's magic grants powerful scrolls.
  5. D8=5:A group of 1d4+1 dwarves are traveling through the forest, hoping to be discovered. They're members of a mining troupe that is looking for new members. They're looking for an opportunity to mine in a new location.
  6. D8=6:A group of 3 dwarves are mining for gold. They are mining in a cave that is filled with the bones of dead animals. The dwarves are looking for valuables in the bones of the dead animals. The players can try to talk to the dwarves and find out where the dwarves are from and why they are mining in the forest instead of the mountains where they belong
  7. D8=7:A group of 1d4+2 bandits are hiding in the bushes from a group of 1d4+2 guards. The bandits are planning to rob the guards when they pass by.
  8. D8=8:A group of elves approach and ask if you have seen their brother. They will show you a portrait of their brother. The portrait is torn and crumpled. They will tell you that the portrait was given to them by their mother and that it was torn by their brother during a fit of rage. The elves will tell you that their brother is possessed by a demon.

d100 = 16

  1. D8=1:A group of 2d6+3 dwarves approach the players and tell them that they have been sent by their king to escort them safely to their destination. The dwarves are actually a group of mercenaries who have been hired to protect the players from danger along their journey.
  2. D8=2:A group of men and women in full plate armor and shields are running through the forest as if they are being chased by something. They scream as they run by, and the players can see that their shields have the crest of the royal family of the area on them. They are running east to west, away from the players.
  3. D8=3:A group of 2d6 hobgoblin archers are in the forest.
  4. D8=4:The party sees a group of 2d6+2 humans arguing about which way to go through the forest. They will hire the party if they can pay them any amount of gold. They will offer information about the area if they are bribed or threatened.
  5. D8=5:A powerful druid has created a massive tree that has grown so large it covers almost the entire forest. The tree is inhabited by all sorts of creatures and has its own ecosystem. However, a dark force has infiltrated the tree and is causing it to wither. Players must journey inside the tree and defeat the dark force in order to save it.
  6. D8=6:The adventurers find a wise old tortoise who offers them cryptic advice in exchange for wild berries. His advice is often humorous but may hold a grain of truth.
  7. D8=7:A group of gnomes are sitting around a campfire and drinking wine and singing songs. They are celebrating the end of another day and enjoying each other's company.
  8. D8=8:A group of dwarves is trying to get a large stone out of the middle of a small stream. They need help with this task.

d100 = 17

  1. D8=1:A group of humans and a group of elves walk by the party without noticing each other.
  2. D8=2:The adventurers stumble upon deer playing a game of leaf dominoes. They join the fun and find that winning a game grants them minor forest charms.
  3. D8=3:You come across a trail of several men who are wearing robes and sandals. The trail appears to be leading into the forest. The men appear to be clerics of some sort. If players investigate, they will discover that the priests are from the Temple of Voss in the city of Neverwinter, and they are coming out here to pray in the wilderness and seek answers to their prayers.
  4. D8=4:Players stumble upon an old wagon with a broken axle and wheels. They go over to look at it and they find that a bag of gemstones and other valuables are hidden inside. The wagon is in bad shape. The floor boards and seats are rotten, holes are in the walls, and wheels are broken. The wagon is filled with goodies.
  5. D8=5:While camping in the forest, players are visited by a group of friendly brownies. They offer to help with tasks around the camp in exchange for food and shelter. However, if players disrespect the brownies or treat them poorly, they may exact their revenge by causing chaos in the players' camp.
  6. D8=6:Those who have suffered have a greater empathy for others. A group of refugees (1d6+2, all female, all trained in first aid) are mourning a dead child.
  7. D8=7:A group of 2d6 lizard men scouts are in the forest. They are looking for prey. They attack the party if they attack any of the lizard men.
  8. D8=8:Whispers drift on the wind, telling tales of bravery and folly. These voices belong to ancient gods who seek an audience to share their wisdom.

d100 = 18

  1. D8=1:A group of orcs are riding wolves. The wolves are level 5, the orcs are level 1. The wolves will attack first, then the orcs will attack when their wolves have been killed.
  2. D8=2:A group of 1d4+2 dwarven miners are looking for gold in the nearby hills.
  3. D8=3:A large group of 3d6 people are walking through the forest, looking for work. They are poor and will accept any work offered to them.
  4. D8=4:ZM - A group of 3d6 hunters ride in on horseback. The hunters are looking for a group of bandits who have been terrorizing the town nearby. The hunters will ask the party if they have seen any bandits.
  5. D8=5:Players find a group of 1d4+1 gnomes. They are looking for a lost companion.
  6. D8=6:A group of gnolls are running towards the players. They are trying to get away from a group of half-orcs. Half-Orcs are chasing the gnolls and throwing rocks at the gnolls.
  7. D8=7:Discovering a sacred grove threatened by trolls. Protecting it secures the loyalty of a powerful druid circle.
  8. D8=8:Players come across an old gnome sitting on a log playing a fiddle and singing about how much he loves to fish. He has been sitting on that log for 7 years and has been fishing everyday during that time without catching anything. He will ask players to fish for him. If they do, he will tell them that he knows where there is a really good spot nearby and will give them his fishing pole as a reward (it's actually not that great of a fishing pole).

d100 = 19

  1. D8=1:A druid appears before the party, begging for their help in finding a rare and endangered plant deep in the forest. If they agree, she leads them through treacherous terrain and fends off aggressive creatures to reach the plant and harvest its healing properties.
  2. D8=2:The adventurers find a snail racing track where the snails move incredibly slowly, but the excitement is palpable. The players can place bets or even enter their own snail.
  3. D8=3:A group of 2d6 wolves attack, thinking the party is a pack of wolves looking to take over their territory.
  4. D8=4:The players stumble on a camp. It has 2d6+2 goblins who are cooking fish over a raging fire. The goblins will ask for food and will trade for it with the players. The goblins are not very smart and will trade for anything that is shiny or will light on fire.
  5. D8=5:A deer will run by you. It looks like it was chased by something large and dangerous.
  6. D8=6:A gentle breeze carries the aroma of memories, evoking powerful emotions that reveal hidden strengths or challenges within the party.
  7. D8=7:A group of lumberjacks are about to start a log rolling contest.
  8. D8=8:A large, black fog blocks the path in front of the party. If they approach, a spirit appears and issues a warning to leave the area.

d100 = 20

  1. D8=1:A group of 1d4+1 robbers are lying in wait near a trail through the forest. They want to waylay anyone who passes by.
  2. D8=2:Black Tree. A black tree stands in the forest. It has no branches or leaves but has a single black apple on it.
  3. D8=3:Fairy rings glow at the base of ancient trees, creating portals to alternate dimensions where time flows differently. Stepping through can lead to adventure or peril.
  4. D8=4:A massive oak tree has fallen across the path ahead. It blocks the way.
  5. D8=5:The adventurers find an owl named Hootie who claims to be a librarian. He brings them to a hidden library among the trees and asks them to help organize the squirrel-chewed books.
  6. D8=6:The adventurers find a field where rabbits are conducting a track and field event. They invite the players to join in “high hops,” “long leaps,” and “carrot chucking” for fun rewards.
  7. D8=7:A group of 2d6 guards are on a patrol. The guards are looking for a group of goblins. The goblins are camping in the woods nearby.
  8. D8=8:A group of cultists is standing around a campfire, laughing and drinking. One of them has a large wooden stake in his hand, and he is 'boasting' about how he killed a werewolf that night.

d100 = 21

  1. D8=1:A flock of 1d10+10 birds flies overhead, chirping loudly as they do so.
  2. D8=2:Lumberjacks are building a log cabin by the side of the road. They are not happy and want something else to do. If they get something else to do, they will attack.
  3. D8=3:The players come across a group of hunters. They have just killed a deer.
  4. D8=4:A group of 2d6 ogres are having a feast.
  5. D8=5:A man is walking down the road. He is wearing a green cloak and carrying a longbow. He is looking for work as an archer. His name is Herman the Archer and he is from a small town nearby.
  6. D8=6:The forest becomes a symphony of light and sound, with rays of sunlight transforming into music and shadows whispering harmony. Interacting with this ethereal orchestra can grant the party inspiration or temporary magical abilities.
  7. D8=7:A group of humans is hunting boar. The humans are level 1, the boar are level 3.
  8. D8=8:The party finds a small, grassy knoll with an ancient stone circle at its peak. As they investigate, ghostly druids appear, furious at the intrusion and wielding powerful nature magic.

d100 = 22

  1. D8=1:A group of humans is traveling through the forest on foot. They are on their way to a nearby town. They are rich, but they are carrying all their wealth with them and aren't willing to part with any of it. Players may be able to rob them if they can get away with it.
  2. D8=2:A druid appears before the party, begging for their help in finding a rare and endangered plant deep in the forest. If they agree, she leads them through treacherous terrain and fends off aggressive creatures to reach the plant and harvest its healing properties.
  3. D8=3:A man is stumbling through the forest. He is lost and frightened. He is carrying a small fortune in gold. He will give the players directions back to town if they ask him.
  4. D8=4:An old man is walking along the road here, and he is looking for his missing dog. He will ask the players for help finding his dog, but he will not offer any reward for finding it - he will just say thanks and walk away without even saying goodbye.
  5. D8=5:As the party makes camp for the night, they hear the sound of someone screaming for help. When they go to investigate, they find a damsel in distress being held captive by a group of bandits.
  6. D8=6:In the middle of a river, a duck offers “boat rides” on his back. He challenges the adventurers to a gentle race across the water.
  7. D8=7:Manticores are fighting with a group of orcs. No players can participate in this battle. The orcs and manticores are allies with one another. If the players interfere, the orcs will turn on them. They will fight until one side is dead.
  8. D8=8:A group of 2d8 cultists are sacrificing a young woman to their dark god in hopes of bringing about the end of the world...

d100 = 23

  1. D8=1:A group of 1d4 hunters are hunting a large animal. If the players help them, they will give them 1d6+2 arrows made from the animal they are hunting. The arrows are magical and will allow players to shoot at range without penalty for 1d4 days after being fired once.
  2. D8=2:A group of 2d6 hobgoblin champions are in the forest.
  3. D8=3:A group of 2d6 hobgoblin axemen are in the forest.
  4. D8=4:A group of 2d4 gnomes are trying to capture a mischievous faerie who has been causing trouble in their village. The faerie, however, is proving to be quite elusive. The gnomes will ask the players for help in capturing the faerie. If players succeed, the gnomes will reward them with potions and magical items.
  5. D8=5:A man is walking along the path. He has been lost for days, and he is very hungry and thirsty. He will beg for food and water.
  6. D8=6:You see a group of redcaps fighting with a group of ogres. No players can participate in this battle. The redcaps and ogres are allies with one another. If the players interfere, the redcaps and ogres will turn on them. They will fight until one side is dead.
  7. D8=7:A group of elves are fighting with a group of humans about 20 of each.
  8. D8=8:Mists in the distance, a red glow that dances on the ground. The party hears a roar, and then a shadow passes overhead. A dragon has been hunting in this area recently.

d100 = 24

  1. D8=1:A group of 2d6 dwarves are searching for a lost treasure. If the players get too close, they will attack them.
  2. D8=2:You hear music from nearby. The sounds of a joyful celebration can be heard from a distance. A group of half-orcs is celebrating their anniversary. They're drunk and singing songs about their leader, who is called the 'Big Red'.
  3. D8=3:A group of humans are celebrating the completion of a large tower they have built.
  4. D8=4:A lone harp made of living wood plays an enchanting melody that imbues the listeners with temporary foresight or clarity but also reveals deep-seated fears.
  5. D8=5:Giant leaves float down, each displaying a moving picture of an event yet to come. Interpreting these prophetic snapshots provides a glimpse of future possibilities.
  6. D8=6:P
  7. D8=7:You see a group of humans fighting with a group of elves. No players can participate in this battle. The humans and elves are allies with one another. If the players interfere, the humans and elves will turn on them. They will fight until one side is dead.
  8. D8=8:The party sees a man sitting on the side of the road with a broken leg. He has been there for hours, and he is in desperate need of help.

d100 = 25

  1. D8=1:Q - Two goblins are stealing the bones from a grave. If the players try to stop them, the goblins will attack. The goblins are the pets of an elderly druid who lives in a nearby grove. If the players meet the druid, she will tell them that her pets have been acting strangely lately.
  2. D8=2:An old, abandoned well is slowly being covered in moss and ivy. A group of 3d6+6 kobolds (mostly level
  3. D8=3:A group of 2d6+2 humans are resting near a campfire. They are planing on attacking a nearby stronghold later that night.
  4. D8=4:A man is walking through the forest. He is wearing black robes and has a black staff. He is looking for a group of people to help him with his research. He is a necromancer. He is looking for dead bodies to try to bring back to life.
  5. D8=5:An overrun forest temple maintained by undying monks. Helping them renew their vows grants divine relics imbued with celestial energy.
  6. D8=6:A group of 2d6+1 humans are traveling through a nearby forest. They are simple farmers who plan on going from village to village selling their goods.
  7. D8=7:A group of 1d10 orcs are celebrating their victory over a group of elves. The orcs are drinking alcohol and singing songs about their battle with the elves. A nearby cave has blood on the ground and arrows stuck in the walls.
  8. D8=8:A group of 2d4+4 goblins are using the forest path for target practice. They're using their own kind for targets.

d100 = 26

  1. D8=1:An old, abandoned well is slowly being covered in moss and ivy. A group of 3d6+6 kobolds (mostly level
  2. D8=2:have been spying on the party and have seen them pass by this old well. They have come out of their caves to steal food and supplies from nearby villages and towns. They have seen the party travelling through the area and want to attack them while they are weak and injured.
  3. D8=3:The party enters a small clearing in the woods. In the clearing is an abandoned well with a broken bucket sitting on top of it. A group of 4d6 goblins (mostly level
  4. D8=4:The players are ambushed by a group of 2d6+3 bandits. The bandits demand that the players give them all of their money. If the players refuse, the bandits will fight them.
  5. D8=5:The players see a small campfire. They can approach the campfire, but they will not find anyone around the campfire. An illusion spell causes the campfire to appear.
  6. D8=6:The players come across a group of hunters. They have just killed a deer.
  7. D8=7:A group of 1d4 bandits are looting a nearby wagon. They will attack if they are attacked or if they see someone trying to steal from them.
  8. D8=8:have been living inside of this well for the past few months. They have been living off of rats, insects and berries that they find growing nearby. Their leader is a level 2 warrior named 'Gob' who wields a spiked shield and club made out of wood.

d100 = 27

  1. D8=1:A group of children are playing hide and seek in the forest. They are wearing common clothes.
  2. D8=2:The party is caught in the middle of a turf war between two rival groups of fey creatures. Both sides offer the party rewards for helping them win the war.
  3. D8=3:A group of 2d6+2 gnolls are on their way to a nearby village to attack it.
  4. D8=4:A group of 1d4+4 bandits are sitting around a campfire drinking and celebrating their recent raid on a nearby village or town.
  5. D8=5:A band of 6 poachers is driving a herd of rare forest creatures closer to an abyss. Stopping them earns the party the undying allegiance of a forest guardian.
  6. D8=6:A family of wood elves is hunting in the forest. They will attack.
  7. D8=7:A group of 2d4 gnomes are having a lively debate about who makes the best mushroom stew. They insist that the adventurers settle the argument by tasting each gnome's stew and picking a winner.
  8. D8=8:The forest becomes eerily silent, and an insidious melody seeps into the players' minds, compelling them to follow it to a source that offers immense knowledge at a high price.

d100 = 28

  1. D8=1:The adventurers find a wise old tortoise who offers them cryptic advice in exchange for wild berries. His advice is often humorous but may hold a grain of truth.
  2. D8=2:The players find a large group of 3d10+20 humans. They are armed with swords and shields. They are led by a captain named Haggis who is a 3rd level warrior with a shield and a sword.
  3. D8=3:A party of 2d4+2 goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with short swords and small shields. Their leader is an ogre named Grub-Stomper, an Ogre Barbarian that has a challenge rating of 2 and has been cross-bred with a giant grub to create a Grubman.
  4. D8=4:A group of 1d4+2 Half-Orcs are hunting in the woods. They are hunting wild boar, and will attack anyone who gets in their way.
  5. D8=5:A group of 1d10+10 orcs are hunting in the area. They will attack the party on sight.
  6. D8=6:An elderly human merchant named Fredrick is traveling through the forest, hoping to reach a nearby town before nightfall. He has a few rare gems and a few rare herbs for sale at fairly reasonable prices.
  7. D8=7:You see a disturbed area of forest where something had been dug up. After some investigation, you find a hidden underground room. In it is a chest filled with 2d6 magic items and scrolls, along with a note that reads, "I give this to you, since someday you will need it."
  8. D8=8:A group of 1d10 men in chainmail armor, riding horses and carrying swords, are riding through the woods. They are on patrol and will ask the players their business in the woods before attacking them no matter what the party says.

d100 = 29

  1. D8=1:A man is standing in the middle of the road. He is holding up a hand, trying to stop the players from passing him by. He tells the players that he has lost his bottle of wine and he needs help finding it. He will ask the players to help him search for it. If the players help him, they will find his bottle of wine. It will be filled with poison and it will kill whoever drinks from it.
  2. D8=2:The players find a pool of crystal clear water. If a character drinks from the pool, he or she is attacked by a water elemental that rises from the pool and attempts to drown the character.
  3. D8=3:A group of traveling merchants is camped in the woods, hoping to catch a break from the bandits in the area. They are offering their customers a 10% discount off their goods.
  4. D8=4:A group of 1d4+2 men in chainmail armor, riding horses and carrying swords, are riding through the woods. If a player approaches they will ask what they are doing there. If the players do not answer, they will attack.
  5. D8=5:A large, black dragon is seen in the distance, flying away from the party.
  6. D8=6:An eerie wail cuts through the air, and the party finds themselves confronted by a banshee seeking vengeance for an age-old grievance connected to their ancestry.
  7. D8=7:A group of gnomes are sitting around a campfire and drinking wine and singing songs. They are celebrating the end of another day and enjoying each other's company.
  8. D8=8:A group of men and women are arguing about something near a campfire. If players approach them, they will ask for help with their problem. The men and women are actually merchants who are tired of being robbed by bandits.

d100 = 30

  1. D8=1:A group of 3d6 men on horseback are going through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  2. D8=2:Tired and hungry travelers will stumble upon a small camp on the side of the path. If they approach, they will be greeted by a halfling named Stan. He tells the players that he is on his way to a nearby city. He will offer them some food and drink, then ask for directions to the city. If players refuse, he will become angry and attack. If players accept, he will attack as soon
  3. D8=3:Players come across a small camp where two humans are arguing about whether or not they should make an offering to their god. They are unsure if they should do it or not because they are not sure if their god is real or not. They are unsure what to do and are hoping that players can help them decide what to do. One of the humans is a wizard and can cast a few spells, but is not very powerful and will be easy for the players to defeat. The other human is a cleric and can cast a few spells, but is not very powerful and will be easy for the players to defeat.
  4. D8=4:Players find a graveyard. The tombstones have been knocked over and some of them have been dug up. A ghoul is attacking the party.
  5. D8=5:U
  6. D8=6:A group of 2d4+4 soldiers are traveling through the forest. They are looking for an enemy that has been terrorizing villages near the forest.
  7. D8=7:The players come across a small campfire with a half-eaten pie sitting on a rock nearby. If the players approach, 1d4 gnolls attack.
  8. D8=8:Deep within the forest, two men are sitting around a campfire, one is sitting in a chair while the other is sitting on the ground. The man sitting in the chair will ask any players if they would like to join him for dinner, which is nothing more than some small game he has caught while they were sitting around talking.

d100 = 31

  1. D8=1:The party is attacked by a group of 3d6+2 wolves. They want to kill the party and take over their territory.
  2. D8=2:A squirrel bard named Nutty is strumming a tiny lute and serenading a gathering of forest animals. He requests the adventurers join him for a grand forest concert.
  3. D8=3:The party finds a group of people sitting around a campfire. They seem to be telling stories about something to each other. The stories are about a wizard who lives in a cave at the heart of the swamp. The wizard is working on powerful magic that will change the world forever.
  4. D8=4:A group of 1d4 men are walking down the road carrying boxes of candles and lanterns. They are on their way to trade with some merchants in town and they need some help carrying their cargo. They will pay 1d4 silver pieces each to anyone who helps them carry their cargo to the merchants in town (a total of 20 silver pieces).
  5. D8=5:A group of men are searching for something they have lost in the forest.
  6. D8=6:A figure appears cloaked in shadows, its face twisted but kind. The creature offers to transfer a portion of its knowledge to the party, though the cost is steep—a fundamental truth about the party's world will be forever altered.
  7. D8=7:Up ahead, players can hear a group of humans arguing about something. As players get closer, they will hear that they are arguing about a magical potion. The potion has been cursed by a powerful wizard and they will give it to players to destroy it if they do not want to drink it.
  8. D8=8:A wizard is sitting in a clearing in the woods. He is meditating and has an orb of light above his head. He is a conjurer and is trying to conjure a spirit. If a player approaches he will stop and tell them that he is conjuring a spirit and that they should not disturb him. He will tell them that it will take several days and that it is almost ready. He does not want anyone to know that he is not a real wizard.

d100 = 32

  1. D8=1:An old abandoned temple
  2. D8=2:You hear a strange noise nearby. It sounds like someone is sawing something in half with lots of effort, but it's not too close by at all... The sawing noise continues for a while before pausing for a while before starting up again...
  3. D8=3:The party comes across a small church. When they approach it, they notice it has no doors or windows.
  4. D8=4:Sudden gust of wind and darkness covers the forest. A group of 2d6+12 shadow creatures appear.
  5. D8=5:Two men are walking down the path, talking to each other quietly about something that the players cannot hear because they are too far away from them.
  6. D8=6:Mist. A faint mist rises from the ground. A flying dragon attacks the players.
  7. D8=7:There's a group camped out near you, watching your party clandestinely.
  8. D8=8:A group of 1d4+4 elves are sitting around a campfire drinking and celebrating their recent victory over a nearby village or town by looting and burning it to the ground.

d100 = 33

  1. D8=1:A man is walking down the road with a loaf of bread under one arm and a small jug of wine in the other hand. He tells the players that he was walking home from visiting his sister in the nearby town when he was attacked by a wolf, but killed it by stabbing it in the throat with his knife which he then threw at another wolf before it could get too close, but then he tripped over his dog and fell down, breaking his jug of wine and his loaf of bread which was given to him by his mother when he was little and still lived with her in that same village, but luckily he had his flask of wine with him so he could still go home with some food today even though he didn't get much else done today like he planned because of all of this, but at least he can go home with some wine even though there won't be any bread or wine at his home tonight now because of all this..." He will continue talking as if no one says anything until someone says something like 'Sorry to hear that' or 'Glad you weren't hurt' or 'Glad you got home safely' or anything like that, then he will stop talking and say 'Thanks' before continuing again..."
  2. D8=2:A druid appears before the party, begging for their help in finding a rare and endangered plant deep in the forest. If they agree, she leads them through treacherous terrain and fends off aggressive creatures to reach the plant and harvest its healing properties.
  3. D8=3:A sudden earthquake causes a landslide, separating the party. As they regroup, they are attacked by a clan of territorial trolls who inhabit the newly exposed terrain.
  4. D8=4:A group of 2d6+3 Orcs are laughing and hooting. They are celebrating over the fact they killed two human travelers earlier today.
  5. D8=5:The Ghost of a Dryad. The players meet a dryad with no head but with long arms that end in sharp claws. She attacks the players for trespassing in her forest.
  6. D8=6:In a clearing, a group of 2d6 men and women, led by a wizard, are traveling through the forest. They are on their way to a nearby village to help the villagers with their problems.
  7. D8=7:The forest is enveloped in an ethereal fog. Out of the mist, an ancient, floating ship appears, sailing through the trees as if it were the ocean. The ship's spectral crew beckons the party onboard.
  8. D8=8:A group of 2d8 Hobgoblins are searching for the party. These hobgoblins are searching for an artifact that was stolen from them by a group of adventurers who they want to kill to recover their artifact. The hobgoblins will ask anyone they find if they know anything about where the artifact could be found. If the party says that they have the artifact and offer to return it in exchange for a large amount of gold, the hobgoblins will reward them with the gold and leave them alone. If the party refuses to return the artifact or tries to fight the hobgoblins, they are in for a fight. They will be able to obtain the artifact from the hobgoblins if they defeat them, but the artifact is cursed and will cause the party to die if they ever use it.

d100 = 34

  1. D8=1:A group of 2d6 men and women, led by a druid, are traveling through the forest. They are on their way to a nearby village to help the villagers with their problems.
  2. D8=2:A group of 1d4+1 elven rangers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by gnolls and lizardfolk.
  3. D8=3:A group of 2d6 giant spiders are feasting on 2d6 dead horses.
  4. D8=4:A group of kobolds are digging up graves in a nearby graveyard. They are looking for treasure and weapons.
  5. D8=5:A group of 2d4+2 gnolls is walking down the road nearby. They are on their way to a nearby city to cause mayhem and destruction. If the players approach the group or attack them, they will fight to the death.
  6. D8=6:A powerful druid has created a massive tree that has grown so large it covers almost the entire forest. The tree is inhabited by all sorts of creatures and has its own ecosystem. However, a dark force has infiltrated the tree and is causing it to wither. Players must journey inside the tree and defeat the dark force in order to save it.
  7. D8=7:Two large eagles are fighting over a meal.
  8. D8=8:Two men named Hargrimm and Grumgrock are hunting boar. They are arguing about what to do with the boar once they kill it.

d100 = 35

  1. D8=1:A group of humans and a group of elves walk by the party without noticing each other.
  2. D8=2:The players come across a small cabin. Inside, they find a man named Jesse Joe. He is an ex-slave and will tell the players that he was attacked by a creature. A small creature with sharp claws. It was the size of a large dog and had glowing yellow eyes.
  3. D8=3:The players are attacked by a group of bandits in the woods. They are led by one called the 'Elder'. He is a high level cleric with access to a powerful spell.
  4. D8=4:Players find a group of 1d4+2 dwarves. They are looking for a lost companion.
  5. D8=5:A duck with an eye patch and a wooden leg insists he's Captain Quackers of the Pond Pirates and invites the adventurers to join his crew for a mock pirate adventure.
  6. D8=6:A group of 1d4 bandits are looting a nearby wagon. They will attack if they are attacked or if they see someone trying to steal from them.
  7. D8=7:While walking through the woods, the party hears strange noises coming from the bushes. If they investigate, they will find a group of halflings, who have been cursed. They will beg the party to help them get back to their home in the hills, where they will be safe from the curse.
  8. D8=8:The players stumble across a group of 2d4 bandits who are trying to rob a merchant wagon.

d100 = 36

  1. D8=1:You come across a group of hunters who have been tracking a large bear. They have been tracking the bear for several days and are getting nervous because the bear has been circling their camp at night. If players talk to the hunters, they will tell them that they are not sure what is causing the bear to circle their camp at night.
  2. D8=2:ZM - Four green dragons attack the party! They fly right over the party and attack a nearby village!
  3. D8=3:A pack of 1d6 weretigers has taken over a section of the forest. They are hunting down all other creatures and are becoming a threat to the ecosystem. The players must decide whether to help the weretigers control their instincts or put a stop to their reign of terror.
  4. D8=4:The party enters a grove where time behaves oddly, speeding up and slowing down at random intervals. Trees bloom and wither instantaneously, and their own heartbeat becomes erratic.
  5. D8=5:Eerie noises are heard in the distance. The players can see nothing in the distance. An old woman is sitting on a log. She is wearing a cloak and has a staff. She is staring at the sky. The old woman asks the players if they have seen her dog. If the players are kind, she will give them a magic sword.
  6. D8=6:A group of 1d4+1 goblins are chasing a group of 1d4+1 kobolds. The goblins and kobolds are arguing about who is stronger. They don't notice the players.
  7. D8=7:The party hears a strange creature singing in a high-pitched voice. The creature is a small pixie that has been captured by a group of goblins.
  8. D8=8:Raging bears are on the hunt for food, and if they find players, they will attack.

d100 = 37

  1. D8=1:Players come across one of the Hateful Holes, a deep hole in the ground full of bones. If they investigate, they can find this hole leads to an underground cave with a small dragon and two juvenile black dragons. The dragon will try to get rid of the players as soon as possible, but can be convinced to help with the dragon menace if players convince him they are not part of the cult.
  2. D8=2:A random NPC is sitting on a log. He has been sitting there for the last four hours. If the players talk to him, he will tell them about the time he was sitting in a tree watching a deer for six hours. It is up to the players whether they want to hear the story or not.
  3. D8=3:A group of 3d4+3 bandits are traveling through the forest, carrying an assortment of weapons and shields and armor that they will trade with players for food or water or whatever they can get from them.
  4. D8=4:The sound of gnawing can be heard in the distance coming from a large tree. Any players who approach will be attacked by 2d4 giant wood rats who will then attempt to flee into their nearby den beneath a large root if players try to attack them!
  5. D8=5:A group of 2d6 hobgoblin warriors are in the forest.
  6. D8=6:Two men are standing in the road arguing about something. One of them says, 'Why did you bring that foul thing here?' The other says, 'I brought it here for its healing properties.' This conversation is about magic mushrooms that can heal wounds but can also cause one to become delusional and even go mad.
  7. D8=7:Apple Tree. An apple tree grows in the forest. It has an apple on it. The players can eat the apple. If they do they gain +1 to a random ability score for 1d4 days.
  8. D8=8:A group of 2d6 bandits are drinking, dancing, and celebrating their latest heist. They are drunk and they will attack anyone who comes close to them during their celebration before they sober up and realize that they are in trouble.

d100 = 38

  1. D8=1:A group of 2d6 Elven rangers are walking through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  2. D8=2:A beautiful, red-haired woman named Rosie Muffet is lost in the woods. She asks for help finding her way back home. She tells the players she's from an alternate universe and was accidentally teleported here. She is actually a very powerful fire wizard named Roulette, who is working under a different name and wants to build her reputation in this area before attacking the town nearby.
  3. D8=3:A small child runs up to you and asks for directions to his home. He's lost in the village.
  4. D8=4:A group of bandits are sitting around a campfire. They are talking about how they are going to rob a local merchant and how they are going to hide the treasure in the forest.
  5. D8=5:A group of 2d6 giant spiders are building a web in a tree branch high above the ground.
  6. D8=6:A group of hunters and guards are looking for a group of bandits who have been attacking merchants from a nearby town. They will attack the party if they see them.
  7. D8=7:A group of 2d4 men are walking through the forest, looking for work. They are poor and will accept any work offered to them. They will mention that they saw a dragon flying over head recently and that has scared away all of the local game. They will ask if they can borrow some food since they are starving and haven't had anything to eat in days.
  8. D8=8:A band of 5 goblins harassing a dryad. By defending the dryad, she grants the players a token that allows communication with forest creatures.

d100 = 39

  1. D8=1:A fox holds a storytelling circle, enthralling his audience with wild and dramatic tales. He asks the adventurers to share their own stories, promising a small enchanted token to the best storyteller.
  2. D8=2:At the base of a waterfall, the party finds an ancient, inscribed monolith. As they decipher the runes, wraiths emerge from the waters, bound to protect the secrets within the monolith at all costs.
  3. D8=3:A skunk with an entrepreneurial spirit is selling “Forest Fresh” perfumes he’s concocted. He insists the adventurers try them and even offers slight bonuses to charisma, albeit with strong odors.
  4. D8=4:A druid comes running through the forest, pursued by a group of one-eyed men. The men are armed with spears and shields. The druid's name is Jasper. He is a good cleric who was captured by the one-eyed men and forced to work as their slave. He'll be glad to be rescued.
  5. D8=5:A group of 2d6 men and women are sitting around a fire, drinking alcohol and singing songs about their lives as miners, farmers, blacksmiths, and so on.
  6. D8=6:A group of men are sitting around a campfire. They are drinking and singing. They are on their way to join the army. They will ask the party if they want to join the army too. They will give directions to the nearest army camp. They will also give directions to the nearest bar.
  7. D8=7:A group of 1d8+1 goblins are hunting for food. They've trapped a giant boar in a pit trap. The pit is 10 feet deep and filled with spikes at the bottom.
  8. D8=8:A woodpecker band is playing a concert, using their pecks to create rhythms on trees. They invite one of the adventurers to be their ‘guest drummer’ for a set.

d100 = 40

  1. D8=1:The party is approached by a band of 2d4+4 human bandits who want to hire them as guards for their next heist.
  2. D8=2:Players hear a loud roar from nearby. A huge lion comes out of the woods and attacks them.
  3. D8=3:A group of 3d6 humans are sitting around a campfire, talking about their latest hunting expedition where they went into a nearby forest to hunt down some wild animals for food and resources. They were surprised when they encountered a group of orcs while they were hunting, because they didn't expect to find orcs so far away from their usual territory. The orcs attacked immediately when
  4. D8=4:ZM - A group of 3d6 hunters ride in on horseback. The hunters are looking for a group of bandits who have been terrorizing the town nearby. The hunters will ask the party if they have seen any bandits.
  5. D8=5:A bird with feathers of shimmering light sings a song that materializes visions of possible futures. Each verse gives a choice, creating a fork in their destiny.
  6. D8=6:As night falls, stars descend from the sky, transforming into spirit animals. They interact with the party, bestowing wisdom or challenges to test their hearts and minds.
  7. D8=7:The ghost of an ancient ranger offers guidance, revealing hidden paths in the forest, provided the players agree to honor the forest.
  8. D8=8:A group of men are walking along the path. They are lost and looking for the city.

d100 = 41

  1. D8=1:Players encounter an old man and his grandson who are gathering firewood for their fireplace. The old man is having a hard time because his grandson keeps running off and getting into trouble. They need help finding him.
  2. D8=2:A group of children are collecting berries. If the players try to talk to them, they will run away.
  3. D8=3:A chest filled with gold and jewels, but it is trapped.
  4. D8=4:A squirrel bard named Nutty is strumming a tiny lute and serenading a gathering of forest animals. He requests the adventurers join him for a grand forest concert.
  5. D8=5:The party sees a group of men and women walking along the path. They are traveling together as a small family group.
  6. D8=6:Three to five dwarves are walking through the forest carrying heavy pick axes and hammers.
  7. D8=7:A group of 1d4 goblins are fighting over a treasure chest. They will not notice the players unless they attack.
  8. D8=8:A group of men are dragging a large cage towards a camp site. They will demand any players help them drag it to their camp site. If nobody helps, the men will attack them. If players help, they will receive 2d6 silver pieces for their help. The men do not have any information on the surrounding area or anything else for that matter... They are simply bandits hoping to make some money off of people who will help them with their cage.

d100 = 42

  1. D8=1:A series of blood-curdling screams pierce the silence. Following the sounds leads the party to a gruesome scene of ritualistic sacrifices, with a deranged cultist in the process of preparing their next victim.
  2. D8=2:Crazed Druid. The group sees a group of five men in robes, they see the group, they charge. They are crazed and will kill everyone.
  3. D8=3:A group of 2d6 wolves attack, thinking the party is a pack of wolves looking to take over their territory.
  4. D8=4:An overly dramatic crow insists the forest hides a great treasure. He provides a “treasure map” that leads to a buried chest containing hilarious items like a rubber sword and a cap that says "WORLD'S BEST ADVENTURER."
  5. D8=5:Honesty is the best policy. A passing cleric helps a local merchant price items at market value instead of giving him a discount.
  6. D8=6:A group of 1d4+4 minotaurs are hunting for food.
  7. D8=7:Two men with swords and shields are standing watch over a chest filled with gold and jewels. They are keeping an eye out for any intruders who might try to steal their treasure.
  8. D8=8:You come across a village where all of the buildings are made out of leather and bones that are sharpened into spears and swords that are aimed at the party when they enter. If the party approaches, they will be attacked by 1d6+3 orcs who are led by an orc shaman who is level six and possesses a staff made out of bone with a skull on it which has been sharpened into a sword that can be used as a sword or as a throwing weapon.

d100 = 43

  1. D8=1:A river’s flow is blocked by a fallen tree, threatening the wildlife. By clearing the obstruction, a water spirit grants the party the ability to breathe underwater for 1 hour.
  2. D8=2:Up ahead, players can hear a group of humans arguing about something. As players get closer, they will hear that they are arguing about a magical potion. The potion has been cursed by a powerful wizard and they will give it to players to destroy it if they do not want to drink it.
  3. D8=3:The sound of battle in the distance alerts the players to a battle between two tribes of halflings. The battle is over a contested piece of land. Both tribes are small and weak. The players may attack them or choose to help one side or the other.
  4. D8=4:Players can find a group of 2d6 dwarves. They are carrying stone slabs. They are on their way to a tomb to lay them on top of the door to keep the mummy inside. They will trade with the players if they help them with this task. The door is locked but can be picked with a thief or a rogue.
  5. D8=5:A group of 2d6+3 orcs are hunting for deer.
  6. D8=6:An old man is sitting on a log by the side of the trail, singing songs about heroes and adventure... He looks hungry and tired... If the players feed him or offer him shelter for the night, he will tell them a story about an ancient dungeon that is nearby... This dungeon has been abandoned for hundreds of years...
  7. D8=7:A group of men are hunting deer in the forest. They are wearing leather armor and carrying spears and bows and arrows
  8. D8=8:A group of humans is building a log cabin on the side of the road. They are poor and are willing to work for players for about 1d4 weeks for room and board and about 1d4 gold pieces per week.

d100 = 44

  1. D8=1:Players stumble upon an old empty temple of some sort. Going into the temple, the players will find a secret door that leads to an underground passage. Going down the passage, the players will find a small room with a treasure chest in it. The treasure chest contains a small amount of gold coins and three daggers.
  2. D8=2:A deer emerges from the underbrush with golden antlers. When touched, it transforms into a radiant constellation, guiding the party towards a hidden glade.
  3. D8=3:A group of 2d6+3 Orcs are mending their armor and shields.
  4. D8=4:The forest path narrows and becomes overgrown. A group of 2d6 goblins attack the party.
  5. D8=5:A group of 2d4+4 gnomes are searching for a lost treasure in the forest. They are lead by a wise, old gnome who is the only one who knows where the treasure is.
  6. D8=6:A group of 2d4 soldiers are marching down the road. They are singing about how much they hate war. They are on their way to a nearby village where they will be treated like heroes. They will gladly tell their story to anyone who stops to listen
  7. D8=7:You see a single, lone figure sitting on a tree branch. As you approach, they reveal themselves to be an elf. They introduce themselves as Drizzt Do'Urden, wielding two scimitars and ready for a friendly bout of sparring.
  8. D8=8:Lava lizards (1d

d100 = 45

  1. D8=1:A group of traveling entertainers is passing through the area, looking for new places to perform at. They are offering a free show for anyone interested.
  2. D8=2:A series of high-pitched whistles and rustling leaves alert the party to the presence of an ambush. Moments later, they are surrounded by a tribe of stealthy forest skulkers who demand to know their purpose.
  3. D8=3:The adventurers find a hedgehog reading fortunes with leaf cards. His predictions are wild and humorous, but one or two might offer genuine insights.
  4. D8=4:A group of 2d6 rangers are camping in the forest. They are on patrol, looking for poachers.
  5. D8=5:A bush with green berries. If eaten, the players will feel very sick for 1d4 hours and they will have disadvantage on all rolls for the rest of the day.
  6. D8=6:Players meet an old man who is willing to sell them a magic sword for 1,000 gold pieces. The sword is cursed, and whoever carries it will suffer random bouts of depression, hallucinations and random bouts of violence. He doesn't know it's cursed and will tell the players it's a very powerful sword (even though it's not).
  7. D8=7:The ground begins to shake as an enormous treant, mistaken for a regular tree, wakes from its slumber and sees the party as a threat to its domain.
  8. D8=8:The party sees a man sitting on the side of the road with a broken leg. He has been there for hours, and he is in desperate need of help.

d100 = 46

  1. D8=1:A group of 2d6 giant lizards are in the forest.
  2. D8=2:A creature with a diamond-shaped body darts across the path.
  3. D8=3:Black Tree. A black tree stands in the forest. It has no branches or leaves but has a single black apple on it.
  4. D8=4:Roots rise to form an elaborate maze adorned with ancient runes that glow with a haunting light. Navigating it successfully grants a boon from the forest itself.
  5. D8=5:A gentle breeze carries the aroma of memories, evoking powerful emotions that reveal hidden strengths or challenges within the party.
  6. D8=6:A luminescent river flows with liquefied starlight. It serves as a portal through which the party can travel to a distant realm, but only at the cost of a cherished memory.
  7. D8=7:The party stumbles upon a beautiful clearing in the forest that seems to have an otherworldly aura. When they enter, they find themselves in a pocket dimension ruled by a powerful and mysterious fey creature.
  8. D8=8:The party sees a group of 2d6+12 anthropomorphic rabbits. They are not hostile, but they will offer the party a free meal. The meal is actually an enchantment spell that will make the party fall asleep for a night and a day.

d100 = 47

  1. D8=1:A wolf pack is attacking a group of humans who are hunting in the forest. The humans are in the middle of a battle with the wolves. Players can help them or leave them to their fate.
  2. D8=2:A group of 2d8 Hobgoblins are searching for the party. These hobgoblins are searching for an artifact that was stolen from them by a group of adventurers who they want to kill to recover their artifact. The hobgoblins will ask anyone they find if they know anything about where the artifact could be found. If the party says that they have the artifact and offer to return it in exchange for a large amount of gold, the hobgoblins will reward them with the gold and leave them alone. If the party refuses to return the artifact or tries to fight the hobgoblins, they are in for a fight. They will be able to obtain the artifact from the hobgoblins if they defeat them, but the artifact is cursed and will cause the party to die if they ever use it.
  3. D8=3:Players stumble upon a small village, where they are greeted by a local man. He offers them food and drink. If players accept, they will get food and drink that gives them a temporary +2 to Strength, Dexterity and Constitution. If they refuse, they will get some food and drink anyway, but it will be poisoned and they will have to make a save against poison or die.
  4. D8=4:The players encounter a group of 1d4+2 halflings who are hunting in the forest. If the players offer them food, they will tell the players about a nearby cave where they saw some dangerous creatures during their hunt.
  5. D8=5:Lumberjacks are cutting down a tree. They are being attacked by an ape. The ape will not attack anyone but the lumberjacks for 2d4 turns. Once the tree is down, the ape will leave the area. If the players intervene, the lumberjacks will thank them for their help. If the players do not intervene, the lumberjacks will attack them.
  6. D8=6:A group of men with giant swords strapped to their backs are walking through the forest. They are talking about their swords.
  7. D8=7:A group of druids are performing a ritual to summon a powerful elemental to cleanse the forest of an evil corruption. However, the ritual has attracted dark and malevolent entities that the players must battle in order to protect the druids and complete the ritual.
  8. D8=8:Manticores are fighting with a group of orcs. No players can participate in this battle. The orcs and manticores are allies with one another. If the players interfere, the orcs will turn on them. They will fight until one side is dead.

d100 = 48

  1. D8=1:A group of kids are playing tag in the forest. They are wearing common clothes.
  2. D8=2:While camping in the forest, players are visited by a group of friendly brownies. They offer to help with tasks around the camp in exchange for food and shelter. However, if players disrespect the brownies or treat them poorly, they may exact their revenge by causing chaos in the players' camp.
  3. D8=3:A group of 2d4+4 rangers are wandering the forest looking for game. They are equipped with leather armor and shortbows. They will trade with the party if they have something to trade.
  4. D8=4:Q - A group of 2d6 elves are hunting a group of deer. If the players get too close, they will attack.
  5. D8=5:The players hear a man talking to himself. He is sitting on a tree branch high above their heads. If they look up, he will stop talking. If they look away, he will start up again when they look back at him. He is a mad wizard who has been experimented on by his own companions, and now he has become a talking bird that can only speak in riddles about what has happened to him since he was turned into this form.
  6. D8=6:A group of 2d6+2 soldiers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by bugbears and hobgoblins.
  7. D8=7:A magical riddle contest hosted by an ancient treant. Winning it earns a rare magical seed that grows instantly into whatever the player needs most.
  8. D8=8:A group of ten halflings are riding horses along the road. They are on their way to a wedding.

d100 = 49

  1. D8=1:Some things are worth dying for. A passing paladin dies to save a stranger from a vicious dog.
  2. D8=2:As players make their way through the forest, they come across a beautiful woman who is actually a nereid, a creature made of water. She is being pursued by a group of 1d6 satyrs who wish to make her their wife. If players choose to help the nereid, she will reward them with a blessing of safe travels through the forest.
  3. D8=3:Eerie music can be heard from somewhere within the forest. Players notice a small encampment of a troupe of travelling bards near the path. They are looking for new adventures to tell their tales about.
  4. D8=4:Two goblins are fighting over a purse stolen from a merchant. One of the goblins is winning the fight and the other goblin is cowering in fear while the fight goes on.
  5. D8=5:Q - A group of 2d6 goblins are hunting a group of deer. If the players get too close, they will attack.
  6. D8=6:A group of 3d6 humans are sitting around a campfire, talking about their latest hunting expedition where they went into a nearby forest to hunt down some wild animals for food and resources. They were surprised when they encountered a group of orcs while they were hunting, because they didn't expect to find orcs so far away from their usual territory. The orcs attacked immediately when
  7. D8=7:Tiefling hunting a giant.
  8. D8=8:The party comes across a small shrine to Yeenoghu. If they approach, a giant wolf bursts out of the shrine and attacks.

d100 = 50

  1. D8=1:A ghostly procession of past adventurers moves silently through the forest. Any attempt to interact reveals their fates and imparts both warnings and blessings.
  2. D8=2:Eerie howls echo through the forest. A pack of 2d6 wolves attacks. They are hungry and will attack the party's horses if they have any.
  3. D8=3:A group of peasants are sitting around a fire. They're having a discussion about the local lord. One of them says, 'I don't know what we're so afraid of.' The others agree and say things like: 'Yeah,' 'Right,' 'Definitely,' 'Exactly,' etc. The last thing they say before going back to talking about how strange it is that the peasants are so scared of their lord is: 'Yeah... Exactly... Exactly... Exactly... Exactly! What did I say?'
  4. D8=4:A group of 2d4 hobgoblins are doing some sort of experiment in a camp in the woods. They are working with strange liquids and vapors, and there's a 50% chance every hour that they will cause a mutation in something within 10' of them if anyone is watching or nearby.
  5. D8=5:A mysterious fog descends upon the forest, making it hard to see and causing strange illusions. The players must navigate through the fog and encounter creatures that may not be real.
  6. D8=6:A small spire-like structure is seen in the distance. Upon closer inspection, this spire is actually the top of a large obelisk.
  7. D8=7:A satyr plays a hauntingly beautiful tune on his pan flute, luring unsuspecting travelers deeper into the forest. Those who follow the tune end up lost and disoriented, wandering in circles until the satyr reveals himself and demands a toll for his music.
  8. D8=8:There's a group camped out near you, watching your party clandestinely.

d100 = 51

  1. D8=1:A group of 1d8 pixies are trapped in a bottle by an evil sorcerer. They ask the players for help in freeing them. If players manage to release the pixies, they will grant them three wishes each as a reward. However, players must be careful with their wishes as they may have unexpected consequences.
  2. D8=2:A group of 1d4 hunters are hunting a large animal. If the players help them, they will give them 1d6+2 arrows made from the animal they are hunting. The arrows are magical and will allow players to shoot at range without penalty for 1d4 days after being fired once.
  3. D8=3:A group of 1d4+1 cougars are hunting nearby, and there's a 1 in 20 chance every round that one of them will attack an NPC in the party unless someone does something about it.
  4. D8=4:A group of 3d4 goblins come out of hiding and attack!
  5. D8=5:have been spying on the party and have seen them pass by this old well. They have come out of their caves to steal food and supplies from nearby villages and towns. They have seen the party travelling through the area and want to attack them while they are weak and injured.
  6. D8=6:The party finds a group of people sitting around a campfire. They seem to be telling stories about something to each other. The stories are about a dragon that has been living in a cave at the heart of the swamp for hundreds of years and has been terrorizing people in the lands around it for as long as anyone can remember and no one has been able to slay it so far...
  7. D8=7:A group of 1d100 goblins are celebrating their victory over a nearby village. If the players get too close, they will be attacked by all the goblins!
  8. D8=8:A group of 1d6 dwarves are celebrating their victory over a nearby tribe of orcs. They will invite the players to join them in a feast, but it will turn out to be an ambush!

d100 = 52

  1. D8=1:A man named James (level 1 Fighter) has been hunting game in the area near this section of forest for the past few days. He has been successful so far, but decided to return to town for more supplies today instead of continuing to hunt in the area near this section of forest which is full of wolves, bears, boars and other dangerous creatures which he doesn't want to encounter while he's out hunting for game which he sells to hungry villagers in nearby towns and villages for extra cash on top of his regular pay as a guard for a local lord or nobleman who rules over this region of land near this area of forest which he patrols regularly as part of his duties as a member of the city watch or local militia which is made up mostly of commoners and
  2. D8=2:A group of 1d10+10 goblins are on their way to a nearby village to attack it.
  3. D8=3:You see a group of halflings fighting with a group of humans. No players can participate in this battle. The humans and halflings are allies with one another. If the players interfere, the humans and halflings will turn on them. They will fight until one side is dead.
  4. D8=4:The adventurers find a clearing where forest animals are holding an election for "King of the Forest." They've narrowed it down to a badger and an otter, and they want the adventurers to moderate the debate.
  5. D8=5:Players come across a small band of 2d6 kobolds who are on their way to a nearby cave to make an offering to their god. They will attack the players because they believe they are preventing their god from being worshipped.
  6. D8=6:The adventurers find an owl named Hootie who claims to be a librarian. He brings them to a hidden library among the trees and asks them to help organize the squirrel-chewed books.
  7. D8=7:Gassy, explodey mushrooms grow along the path. They'll go off if anyone steps on them.
  8. D8=8:There's a group camped out near you, watching your party clandestinely.

d100 = 53

  1. D8=1:A group of 2d6 hunters have been tracking a group of wolves for several days, and they will try to kill them if necessary. They are loosely allied with local farmers, who have been having problems with wolves.
  2. D8=2:A group of 1d4+4 humans attack. They are armed with bows and arrows.
  3. D8=3:A rare forest flower is about to be picked by traders. Protecting it earns a blessing of fertility for plants within their homeland.
  4. D8=4:A chest filled with gold and jewels, but it is trapped.
  5. D8=5:A massive, ancient tree stands before them, its bark covered in faces trapped in eternal agony. The spirits within beg for release, but freeing them will awaken the slumbering demon that imprisoned them.
  6. D8=6:Players come across a wooden barrel. The barrel is filled with 1d4 eels.
  7. D8=7:A group of 2d6 town watch guards, who say they were told to patrol the forest and protect travelers, are searching for a man who killed a town watch guard's sister. They will ask the players if they have seen him.
  8. D8=8:The adventurers come across a frog named Ribbit who insists he is a prince under a curse. He begs for a kiss to break the curse. Whether it works or not, Ribbit promises to guide them through the forest.

d100 = 54

  1. D8=1:A group of 1d4+1 elven rangers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by orcs and ogres.
  2. D8=2:Fungal creatures (random number) are attacking a marching band of 2d6 humans.
  3. D8=3:A family of 3d4 humanoids is having a picnic by a creek. If the party attacks them or tries to steal from them, they will attack the party. If the party tries to trick them or kidnap one of them for ransom, they will attack the party. The family is bringing their dead son/daughter to rest on the other side of the creek. If the party helps them bury their dead, they will reward the party with magic weapons and other magic items.
  4. D8=4:Players are approached by a man in a red robe. He offers to cast a spell on them. If they accept, he will attempt to cast a Charm spell on them.
  5. D8=5:A group of 3d4+3 dwarves are walking down the road. They are looking for work and are willing to join up with a party for a year and a half a month.
  6. D8=6:An old man with a long beard is walking along the trail. He will offer to sell players a cloak made with the finest fur.
  7. D8=7:A young couple is walking down the road holding hands and laughing quietly together about something that happened earlier today which made them laugh..."
  8. D8=8:A group of 2d4 men are trying to convince a group of 2d4 women to let them into their village.

d100 = 55

  1. D8=1:A group of 1d4+1 halflings are traveling through the forest, hoping to be discovered. They're members of a bardic troupe that is looking for new members. They're looking for an opportunity to perform before a large audience. They're not very good bards or actors.
  2. D8=2:You come across a small village. In the village, there is a ship. The ship is docked in the harbor near the village. The ship has a beautiful mast and sail. If the party asks about the ship, the villagers will tell them that the ship was washed up on shore and the mast and sail were not broken. The villagers were able to fix the ship. They were able to repair the mast and sail.
  3. D8=3:As night falls, stars descend from the sky, transforming into spirit animals. They interact with the party, bestowing wisdom or challenges to test their hearts and minds.
  4. D8=4:Nymphs are dancing and singing on the trail, trying to lure a person off the trail.
  5. D8=5:A group of dwarves is walking towards the party. They are carrying an injured comrade.
  6. D8=6:A group of humans are searching for a lost child. They are level 1. The child is level 3. The child is hiding in the bushes, and if players help they will receive a magic item and some gold.
  7. D8=7:A group of 1d4 ogres are trying to get a massive boulder off of the road ahead. They will not attack unless provoked.
  8. D8=8:A group of 2d4 men are walking through the forest, looking for work. They are poor and will accept any work offered to them. They will mention that they saw a dragon flying over head recently and that has scared away all of the local game. They will ask if they can borrow some food since they are starving and haven't had anything to eat in days. If players give them food, they might follow them around for a while..

d100 = 56

  1. D8=1:A hollow tree acts as a portal to the players' childhood memories, allowing them to relive pivotal moments and possibly change past mistakes.
  2. D8=2:Overhead, a group of ravens circle around each other like they're fighting over something or like they're talking to each other about something. Their squawks are loud enough to hear even though they're far away. If anyone tries to get closer to them, they'll fly away if the ravens spot them.
  3. D8=3:Players encounter blind dwarves who need guidance through the forest. Assisting them earns the party a unique rune weapon forged in gratitude.
  4. D8=4:A group of 2d6 men in chainmail are riding through the woods on horses. They are riding from place to place making sure no one is trespassing in the woods. If a player approaches, they will demand to know where the players are going. If the players do not answer, they will attack.
  5. D8=5:Party sees a group of men walking down an old dirt road. They are wearing black cloaks. If the players talk to them, they will say they are monks. If players ask what they are doing, they will say they are on a pilgrimage. They will ask the players to join them. The leader of the group is actually an assassin.
  6. D8=6:A man is walking along the trail. He will tell the players about an abandoned castle.
  7. D8=7:A group of 2d4+2 orcs is walking down the road nearby. They are on their way to a nearby city to cause mayhem and destruction. They believe by doing so, they will be rewarded with more gold and food. They will attack any player who approaches them or even looks at them funny.
  8. D8=8:A man is walking down the road. He is wearing a green cloak and carrying a longbow. He is looking for work as an archer. His name is Herman the Archer and he is from a small town nearby.

d100 = 57

  1. D8=1:ZM - A group of 2d6 hunters ride in on horseback. The hunters are looking for a pack of wolves that have been terrorizing the village nearby.
  2. D8=2:In a hidden part of the forest, players come across a mystical tree that grows different types of magical fruit. However, the tree is guarded by a group of 1d4 treants who will only allow those who pass their test to taste the fruit. The test involves navigating through a maze of roots and solving riddles.
  3. D8=3:A group of 2d6 elves are walking through the forest. They are carrying a bag of supplies. If players approach, they will attack. If players defeat the elves, they will find that the bag contains a treasure chest full of gold coins, gems, and jewelry. The elves were on their way to sell the items to a nearby village.
  4. D8=4:A group of 1d4+4 knights are on patrol, looking for bandits and thieves. They will escort players to their city if they need help with anything.
  5. D8=5:A group of half-elves are walking down the path. They will stop and ask for help. One of them is wounded and needs medical attention.
  6. D8=6:Q - While traveling through the forest, the party comes across a small pond with a small island in the middle of it. On the island is a small cottage. When the party gets close to the island, 2d6+2 gnolls attack from the cottage.
  7. D8=7:An old, abandoned well is slowly being covered in moss and ivy. A group of 3d6+6 kobolds (mostly level
  8. D8=8:A group of young men are wandering through the forest -- they appear lost -- if approached, one of them will ask for help finding his way home -- if players guide them back to their home village or anywhere else, they will attempt to seduce one of the party members (Perception Check DC 20 revealed that they are incubi and this was only a ruse to get players alone somewhere with them so they could feed)

d100 = 58

  1. D8=1:They encounter a traveling merchant caravan seemingly deserted overnight. Apparitions of the merchants offer cryptic warnings about the “night whisperer” that attacked them before fading away.
  2. D8=2:A group of kobolds are digging up graves in a nearby graveyard. They are looking for treasure and weapons.
  3. D8=3:ZM - A mid-level wizard and his apprentice ride in on horseback. The wizard casts a spell on the party and summons a horde of 2d6+4 gnolls from the nearby woods. The gnolls attack the party.
  4. D8=4:A group of men and women is gathering firewood. They will ask the players if they want any firewood that they have gathered. If they accept, they will be given a small amount of firewood for free as thanks for their help gathering wood for them.
  5. D8=5:A 2d6-1 male and 1d6-1 female elves are walking through the forest with their 1d6 children.
  6. D8=6:A deer emerges from the underbrush with golden antlers. When touched, it transforms into a radiant constellation, guiding the party towards a hidden glade.
  7. D8=7:A sacred mushroom grove plagued by a virulent disease. Purging it provides keen insight into natural lore and collecting rare mushrooms without harm.
  8. D8=8:A group of 2d6+2 dwarves are walking in the direction of the players. They are coming from an underground fortress. The fortress is a home to a group of 2d6 goblins and 1d4 hobgoblins. The dwarves are looking for treasure and want to sack the fortress. If the players choose to help them, they will find a chest full of gold coins, gems, and jewelry.

d100 = 59

  1. D8=1:Fungal Mound. A hill of mushrooms emerge from the ground. If the players eat any they get a random level 1 to level 5 spell.
  2. D8=2:A group of elves is singing and dancing around a campfire near a small stream. They will invite players to join them in their celebration.
  3. D8=3:A group of people are standing in the middle of the road. They're arguing about a lost family member, who's been missing for five days now without a trace. The family is worried that something terrible has happened to their missing member.
  4. D8=4:An overrun forest temple maintained by undying monks. Helping them renew their vows grants divine relics imbued with celestial energy.
  5. D8=5:U
  6. D8=6:A group of 1d4+2 halfling thieves are trying to steal a horse from a nearby stable. They have managed to tie up the stable hand, but he is still struggling and calling for help.
  7. D8=7:The party hears a strange creature singing in a deep voice. It is actually a group of dwarves who have been captured by goblins and are being held prisoner in their cave.
  8. D8=8:The forest is dark and twisted, a place where nightmares come to life. A random encounter will reveal that the players are lost in the dark forest, where everything is alive. The darkness is caused by a thick darkness spell cast by an evil priest who lives nearby.

d100 = 60

  1. D8=1:A female elven ranger with a trained owl is hunting for food. She will tell the players about how she rescued the owl from a group of goblins.
  2. D8=2:A group of peasants are searching for a lost goat.
  3. D8=3:Wizard studying in an isolated Forest.
  4. D8=4:An abandoned campsite
  5. D8=5:A group of 2d4 elves are hunting for game to eat.
  6. D8=6:A boisterous fox is running a mock courtroom with forest animals as the jury. He invites the adventurers to act as defense attorneys for a chipmunk accused of stealing nuts.
  7. D8=7:A group of 2d4+2 goblins is walking down the road nearby. They are on their way to a nearby city to cause mayhem and destruction. They are drunk and singing songs about how good it feels to be wicked. They will attack any player who approaches them or even looks at them funny.
  8. D8=8:Trees line a path of glowing runes that hum with energy. As the players step on each rune, they are granted fleeting glimpses of the past, present, and potential futures.

d100 = 61

  1. D8=1:Two elves sit on the side of the road, looking weary and scared about something. When approached, they say that they are looking for something, but they do not know what it is. They are looking for it in the mountains that are in the distance. They will ask the players if they have seen it in the mountains. If players tell the truth and say that they have not seen it in the mountains, then they will attack the players.
  2. D8=2:An old abandoned temple
  3. D8=3:A group of 2d6 town watch guards, who say they were told to patrol the forest and protect travelers, are searching for a man who killed a town watch guard's sister. They will ask the players if they have seen him.
  4. D8=4:A group of 2d6+2 soldiers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by ogres and giants.
  5. D8=5:A deer will run by you. It looks like it was chased by something small and fast.
  6. D8=6:Players hear a loud crashing noise, like a tree falling nearby. When they turn around, they see no trees have fallen.
  7. D8=7:A group of 2 orcs are hunting deer in the forest. One orc is an excellent archer. The other orc is an excellent hunter. If players watch the orcs hunt they will learn how to hunt deer in woods.
  8. D8=8:The players find a pool of crystal clear water. If a character drinks from the pool, he or she is attacked by a water elemental that rises from the pool and attempts to drown the character.

d100 = 62

  1. D8=1:The players hear a loud roaring sound coming from a cave nearby. If they investigate, they will find a large cave entrance with a 10'x10'x10' stone carving of a lizard in front of it. The lizard is made out of a smooth stone, like it was carved there. If they try to push it or destroy it, it will feel very, very heavy. The lizard is actually made out of stone, but it is so well made, it looks real. The lizard is a stone golem.
  2. D8=2:Pouring rain. A group of 2d4+2 goblins are walking through the forest and are surprised by the rain. They run for shelter, but get turned around.
  3. D8=3:The Ghost of a Dryad. The players meet a dryad with no head but with long arms that end in sharp claws. She attacks the players for trespassing in her forest.
  4. D8=4:A man is standing in the middle of the road. He is holding up a hand, trying to stop the players from passing him by. He tells the players that he has lost his bottle of wine and he needs help finding it. He will ask the players to help him search for it. If the players help him, they will find his bottle of wine. It will be filled with poison and it will kill whoever drinks from it.
  5. D8=5:A group of 2d4 dwarves are walking down the path, talking about their recent mining trip. They will ask the party if they have seen any large caves in the area. If the party tells them about the black dragon's cave, they will offer to help them explore it.
  6. D8=6:A group of 2d8 Hobgoblins are searching for the party. These hobgoblins are searching for an artifact that was stolen from them by a group of adventurers who they want to kill to recover their artifact. The hobgoblins will ask anyone they find if they know anything about where the artifact could be found. If the party says that they have the artifact and offer to return it in exchange for a large amount of gold, the hobgoblins will reward them with the gold and leave them alone. If the party refuses to return the artifact or tries to fight the hobgoblins, they are in for a fight. They will be able to obtain the artifact from the hobgoblins if they defeat them, but the artifact is cursed and will cause the party to die if they ever use it.
  7. D8=7:A small patch of mushrooms is growing. They are not edible.
  8. D8=8:Bands of orcs are fighting with a group of elves - allied orcs and elves - about 20 of each. The orcs want to kill the elves or enslave them or something.

d100 = 63

  1. D8=1:A group of 3d6 humans are sitting around a campfire, talking about their latest hunting expedition where they went into a nearby forest to hunt down some wild animals for food and resources. They were surprised when they encountered a group of orcs while they were hunting, because they didn't expect to find orcs so far away from their usual territory. The orcs attacked immediately when
  2. D8=2:A group of 3d4 dwarven merchants are traveling. If players approach, they will offer to sell them weapons and armor for twice their value.
  3. D8=3:A nymph cries for help as her pond is tainted. Purifying the water allows her to grant one wish within the forest's confines.
  4. D8=4:A group of 2d6+3 Orcs are getting drunk and wrestling with each other.
  5. D8=5:Smoke. The party sees smoke in the distance. As they get closer, they notice it is coming from a cabin in the woods. It's the cabin of a mad hermit (level 1 Wizard) who wants to protect the forest from everyone. He will fight to the death if neccessary.
  6. D8=6:A group of 2d4+2 farmers are walking down the trail, singing songs about farming and harvesting grain...
  7. D8=7:Gassy, explodey mushrooms grow along the path. They'll go off if anyone steps on them.
  8. D8=8:A traveler is walking through the woods. He is looking for the way out. This should be a mid-level encounter for a party of any level. He is a monk, and he is lost. He is trying to find the other monks and nuns. If the party asks, he will say that he is looking for the abbey and he is lost. He will be friendly, and he will not attack.

d100 = 64

  1. D8=1:A group of 2d6 giant spiders are building a web in a tree branch high above the ground.
  2. D8=2:There is a group of hunters on the path with a dead deer that they've killed and they're trying to carry it back to their village. If the party helps them carry it, they will invite the party to come to their village and they'll give the party a free meal and all the deer they want.
  3. D8=3:The players come across a group of hunters. They have just killed a deer and are butchering it.
  4. D8=4:A group of bandits hiding in the bushes with weapons drawn. If players get too close, they will attack. They are not very good bandits.
  5. D8=5:ZM - A group of 2d6 hunters ride in on horseback. The hunters are looking for a pack of wolves that have been terrorizing the village nearby.
  6. D8=6:A group of 2d6 hunters ride in on horseback. The hunters are looking for a group of kobolds that have been terrorizing the town nearby. The kobolds have been attacking the village and kidnapping the villagers.
  7. D8=7:The forest shifts during a rain of petals that carry individual dreams of the nearby village's inhabitants. For a brief moment, the players can enter these dreams, influencing the villagers' subconscious.
  8. D8=8:A group of 2d6 bandits are celebrating their recent victory in battle against an army of ogres. They will invite the players to join them in their celebration, but they will get angry if anyone tries to leave or tries to talk about anything other than ogres and their battle with them.

d100 = 65

  1. D8=1:A group of men are gathering fruit and berries. They will ask the players if they would like some fruit.
  2. D8=2:A group of 2d4 men are walking through the forest, looking for work. They are poor and will accept any work offered to them. They will mention that they saw a dragon flying over head recently and that has scared away all of the local game. They will ask if they can borrow some food since they are starving and haven't had anything to eat in days.
  3. D8=3:A group of men are sitting around a campfire, talking about how they had been attacked by some strange creatures in the forest that day after they had been hunting for game for their village. One of them was killed in the attack, however they were able to fend off the creatures long enough for reinforcements to arrive from the village, where they managed to kill off all but one of the creatures which had escaped into the woods after killing another villager in front of them before escaping.
  4. D8=4:A group of 2d10 human rogues are hiding in the bushes from a group of 1d10 guards. The rogues are planning to rob the guards when they pass by.
  5. D8=5:A path leads to a tree whose branches form a detailed night sky. Each star can be plucked and holds a fragment of a lost legend, giving the seeker insight or power.
  6. D8=6:A party of 2d4+2 orcs emerge from the forest. They are in a bad mood
  7. D8=7:A band of humans is traveling through the forest. They are on their way to a nearby town. They are poor and have nothing valuable.
  8. D8=8:You see a group of travelers gathered around a mysterious statue in the forest. Upon closer inspection, it turns out to be a cursed statue that causes anyone who touches it to slowly turn into stone. The travelers are trying to figure out a way to break the curse before it's too late.

d100 = 66

  1. D8=1:A group of 1d4 men are walking down the road carrying boxes of candles and lanterns. They are on their way to trade with some merchants in town and they need some help carrying their cargo. They will pay 1d4 silver pieces each to anyone who helps them carry their cargo to the merchants in town (a total of 20 silver pieces).
  2. D8=2:In the middle of a river, a duck offers “boat rides” on his back. He challenges the adventurers to a gentle race across the water.
  3. D8=3:The players are approached by a group of 2d6+10 soldiers. They tell the players that they have been sent by their king to protect them on their journey. The 2d6+10 soldiers are actually a group of assassins who have been hired to kill the players.
  4. D8=4:A group of 1d4 werewolves are stalking the forest, looking for their next victim. They are being led by a powerful werewolf lord who has the ability to control the minds of others. If players fall under his control, they will be forced to fight against their will. However, if players can resist the werewolf lord's influence, they may have a chance to defeat him and lift the curse on the other werewolves.
  5. D8=5:The players stumble on a camp. It has 2d6+2 goblins who are cooking fish over a raging fire. The goblins will ask for food and will trade for it with the players. The goblins are not very smart and will trade for anything that is shiny or will light on fire.
  6. D8=6:A family of 3d4 humanoids is having a picnic by a creek. If the party attacks them or tries to steal from them, they will attack the party. If the party tries to trick them or kidnap one of them for ransom, they will attack the party. The family is bringing their dead son/daughter to rest on the other side of the creek. If the party helps them bury their dead, they will reward the party with magic weapons and other magic items.
  7. D8=7:Manticores are fighting with a group of orcs. No players can participate in this battle. The orcs and manticores are allies with one another. If the players interfere, the orcs will turn on them. They will fight until one side is dead.
  8. D8=8:You see a group of elves hunting. You see a group of elves with bows and arrows. They are hunting deer. If the party approaches, they will ask the party to leave.

d100 = 67

  1. D8=1:Players find an old hermit in the forest who is losing his eyesight. Helping him recover or relocate grants each player a single-use potion of invisibility.
  2. D8=2:Q - Two goblins are stealing the bones from a grave. If the players try to stop them, the goblins will attack. The goblins are the pets of an elderly druid who lives in a nearby grove. If the players meet the druid, she will tell them that her pets have been acting strangely lately.
  3. D8=3:ZM - A group of 3d6 hunters ride in on horseback. The hunters are looking for a group of bandits who have been terrorizing the town nearby. The hunters will ask the party if they have seen any bandits.
  4. D8=4:A group of hunters are tracking a deer.
  5. D8=5:A group of 2d4+2 farmers are walking down the trail, singing songs about farming and harvesting grain...
  6. D8=6:strikes out of the ground. It is hungry, and attacks the party.
  7. D8=7:A group of 1d8 pixies are trapped in a bottle by an evil sorcerer. They ask the players for help in freeing them. If players manage to release the pixies, they will grant them three wishes each as a reward. However, players must be careful with their wishes as they may have unexpected consequences.
  8. D8=8:A group of 2d6+2 soldiers are standing by a small campfire. They are on their way to a nearby village to help defend it against an invasion by goblins and kobolds.

d100 = 68

  1. D8=1:Two men wearing robes are walking along the trail. They will offer to cast a magic spell on one of the player's items for 150 gold pieces.
  2. D8=2:ZM - Four green dragons attack the party! They fly right over the party and attack a nearby village!
  3. D8=3:A group of 2d4 human merchants are traveling to a nearby town to sell their goods. They are lead by a wizard who has cast a charm spell on the merchants to make them believe they are rich when they arrive in the town.
  4. D8=4:A young couple is walking down the road holding hands and laughing quietly together about something that happened earlier today which made them laugh..."
  5. D8=5:They discover a frog choir practicing for their “Bog Broadway” performance. The frogs ask for feedback and might even pen a song for the adventurers.
  6. D8=6:A group of 2d4 dwarves are walking down the path, talking about their recent mining trip. They will ask the party if they have seen any large caves in the area. If the party tells them about the black dragon's cave, they will offer to help them explore it.
  7. D8=7:A group of 2d6 rangers are camping in the forest. They are on patrol, looking for poachers.
  8. D8=8:A man is walking down the road with a loaf of bread under one arm and a small jug of wine in the other hand. He tells the players that he was walking home from visiting his sister in the nearby town when he was attacked by a wolf, but killed it by stabbing it in the throat with his knife which he then threw at another wolf before it could get too close, but then he tripped over his dog and fell down, breaking his jug of wine and his loaf of bread which was given to him by his mother when he was little and still lived with her in that same village, but luckily he had his flask of wine with him so he could still go home with some food today even though he didn't get much else done today like he planned because of all of this, but at least he can go home with some wine even though there won't be any bread or wine at his home tonight now because of all this..." He will continue talking as if no one says anything until someone says something like 'Sorry to hear that' or 'Glad you weren't hurt' or 'Glad you got home safely' or anything like that, then he will stop talking and say 'Thanks' before continuing again..."

d100 = 69

  1. D8=1:A camp of 2d6 wolves with a pack leader. The pack leader is a dire wolf. The wolves are huddled around a dying fire, the smell of which is noticeable to any players within 50' of the camp. A strange green aura can be seen around the camp.
  2. D8=2:The players hear music in the distance. As they get closer, they see 2d6 humans who are dancing and drinking, celebrating their good fortune to have escaped from their oppressive lives and found a new home here in this forest where there are no soldiers or lords to command them any more.
  3. D8=3:P
  4. D8=4:Two men are sitting on a log. They're talking about how strange it is that the peasants are so scared of their lord. One of them says, 'I don't know what we're so afraid of.' The other man chimes in with, 'Yeah, he's just a man...' Someone else says, 'But, he's not just a man...' Then the first man says, 'Well, he's not just a man...' The other man chimes in with, 'Yeah, he's not just a man...' The first man says, 'Well, he's not just a man...' A third man says, 'Yeah, he's not just a man...' The first man says, 'Well, he's not just a man...' The other man says, 'Yeah, he's not just a man...' Then they all continue to talk in circles until they go into another discussion on how strange it is that the peasants are so scared of their lord.
  5. D8=5:A nymph cries for help as her pond is tainted. Purifying the water allows her to grant one wish within the forest's confines.
  6. D8=6:Druids of the Grove hide out in the forest.
  7. D8=7:The party is attacked by a group of 3d6+2 coyotes. They want to kill the party and take over their territory.
  8. D8=8:Discovering a sacred grove threatened by trolls. Protecting it secures the loyalty of a powerful druid circle.

d100 = 70

  1. D8=1:A small child runs up to you and asks for directions to his home. He's lost in the forest.
  2. D8=2:A party of 2d4+2 orcs emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with swords, axes, and crossbows.
  3. D8=3:A chest filled with gold and jewels, but it is trapped.
  4. D8=4:A family of beavers is building an ambitious dam and invite the players to help. The beavers reward them with a special enchanted pebble they found.
  5. D8=5:A group of six bandits are sitting around a campfire. They are wearing black armor and are armed with swords and shields. They look like they've been traveling for a while, because their clothes are dirty. The leader of the group has a large scar across his face. The bandits are talking about their last raid, and how they got away with some treasure. They are laughing about how they got away with murder.
  6. D8=6:The forest grows unnaturally cold, and an aura of fear pervades the area. The party is soon assailed by hunger-driven wights, drawn to the warmth of the living.
  7. D8=7:A mischievous sprite dashes across the path, followed closely by an exasperated forest gnome trying to catch the sprite. The gnome offers the adventurers a small bag of gold if they help him.
  8. D8=8:The party comes across a small church. When they approach it, they notice it has no doors or windows.

d100 = 71

  1. D8=1:A group of cultists is standing around a campfire, laughing and drinking. One of them has a large wooden stake in his hand, and he is 'boasting' about how he killed a werewolf that night.
  2. D8=2:A group of faeries are having a tea party in the middle of a clearing. They invite the players to join them, but the tea is actually a powerful hallucinogen that causes them to experience vivid and sometimes terrifying illusions.
  3. D8=3:A group of men wearing armor are walking along the trail. They will ask for directions to a local town or village.
  4. D8=4:The players stumble across a small clearing where a small band of 1d4+3 kobolds are having a little feast. They will attack.
  5. D8=5:A group of 2d6+2 humans are hunting deer in the forest. They yell and scream when they see players nearby. They will attack players on sight with their axes and swords.
  6. D8=6:ZM - A group of 2d6 hunters ride in on horseback. The hunters are looking for a pack of wolves that have been terrorizing their village.
  7. D8=7:A luminescent river flows with liquefied starlight. It serves as a portal through which the party can travel to a distant realm, but only at the cost of a cherished memory.
  8. D8=8:A group of men is gathering firewood. They will ask the players if they want any firewood that they have gathered for them. If they accept, they will be given a small amount of gold for their time as thanks for their help gathering wood for them.

d100 = 72

  1. D8=1:A group of lumberjacks are about to start a log rolling contest.
  2. D8=2:The forest shifts during a rain of petals that carry individual dreams of the nearby village's inhabitants. For a brief moment, the players can enter these dreams, influencing the villagers' subconscious.
  3. D8=3:Discovering a sacred grove threatened by trolls. Protecting it secures the loyalty of a powerful druid circle.
  4. D8=4:Deep in the heart of the forest, players stumble upon a fairy kingdom. The fairies are having a party and invite the players to join in on the festivities. However, the fairy queen is missing her golden crown and tasks the players with finding it. If they succeed, the fairy queen will reward them with magical items and blessings.
  5. D8=5:An old woman is sitting on a log. She's talking about how strange it is that the peasants are so scared of their lord.
  6. D8=6:Two men are walking through the forest. They are dressed in leather armor and carrying swords and shields. They are looking for someone to help them. They have a job for the players if they are willing to help.
  7. D8=7:A group of 2d4 soldiers are marching down the road. They are singing about how much they hate war. They are on their way to a nearby village where they will be treated like heroes. They will gladly tell their story to anyone who stops to listen.
  8. D8=8:A soft glow leads them to a grove of floating lanterns, each housing a wisp of lost knowledge. Choosing a lantern provides a memory, spell, or secret, at the cost of leaving behind a current possession.

d100 = 73

  1. D8=1:A mysterious fog rolls in, obscuring the players' vision and causing confusion. As they try to escape the fog, creatures from their darkest fears and nightmares emerge and attack them. The players must figure out how to dispel the fog and defeat their fears before they are driven to insanity.
  2. D8=2:A group of women and men are arguing about whether or not to leave their home town. They are angry because they are tired of the taxes. If players approach, the people will ask them to help them overthrow the rulers of the town.
  3. D8=3:A group of 2d6 halflings are trying to repair a broken wagon. The halflings are in need of assistance.
  4. D8=4:Horses with saddled bags can be seen. They are tied up near a pool of water.
  5. D8=5:A group of elves are practicing their archery skills by shooting at targets in the woods nearby. The elves are making fun of each other while they shoot at the targets.
  6. D8=6:A group of 3d4 goblins are setting up camp for the night. They are preparing food, sharpening weapons, and building a fire. They will attack if they are attacked or if they feel threatened by the players.
  7. D8=7:A group of orcs are riding wolves. The wolves are level 3, the orcs are level 2. The wolves will attack first, then the orcs will attack when their wolves have been killed.
  8. D8=8:A group of 2d4 hobgoblins and 2d4 orcs are holding up the caravan traveling along the trade route.

d100 = 74

  1. D8=1:A turtle slowly crosses their path, claiming to be “Sir Shelldon,” the knight. He challenges one adventurer to a “duel” that involves rolling for slow but determined moves.
  2. D8=2:A section of the forest is cloaked in perpetual darkness, even during the day. As the party enters, they are set upon by shadow creatures that thrive in the blackness, feeding on fear.
  3. D8=3:Two men are sitting on the side of the path, they are arguing about something. If anyone approaches, they will stop their argument and one of them will ask for directions to a nearby town. They will ask for a donation to their cause and give directions if given one. The directions are wrong and if players follow them, they will get lost in the forest for several days.
  4. D8=4:Honesty is the best policy. A passing cleric helps a local merchant price items at market value instead of giving him a discount.
  5. D8=5:A group of 2d6 halflings are trying to repair a broken wagon. The halflings are in need of assistance.
  6. D8=6:Players hear a loud roar from nearby. A huge lion comes out of the woods and attacks them.
  7. D8=7:The party comes across a log cabin. The log cabin belongs to an old hermit. He's an old man who likes to be left alone to read his books and enjoy his solitude. If anyone approaches he will either attack them with his dagger or he will run away into the woods. If anyone pursues him, he will try to lead them away from his log cabin by running in circles through the woods.
  8. D8=8:A group of traveling merchants is camped in the woods, hoping to catch a break from the bandits in the area. They are offering their customers a 10% discount off their goods.

d100 = 75

  1. D8=1:The players stumble across a group of 2d4 humans who are trying to catch a thief who has been stealing from them.
  2. D8=2:A group of 2d6 bandits are setting up camp for the night. They are setting up a fire, sharpening their weapons, and getting ready to eat some food before they go to sleep for the night.
  3. D8=3:A man is walking down the road. He is wearing a leather jerkin, leather pants, and leather boots. He is carrying a short sword in one hand and a shortbow in the other hand. He is looking for work as a mercenary swordsman. His name is Ben the Swordsman. He is from a small town nearby.
  4. D8=4:Traveling through the woods, the players find a lost dwarf who is trying to find his way home after getting separated from his clan during a recent battle with orcs.
  5. D8=5:A group of orcs are traveling through the forest. They have captured 1d6 human children and are using them as captives to slow down any pursuers.
  6. D8=6:The forest holds a hidden vale where rare and precious herbs grow. As the party collects these herbs, they are discovered by a territorial dryad who opposes their presence.
  7. D8=7:A luminescent river flows with liquefied starlight. It serves as a portal through which the party can travel to a distant realm, but only at the cost of a cherished memory.
  8. D8=8:A giant eagle has been injured by an arrow. Healing this noble creature grants the players a ride on its back when they next need it.

d100 = 76

  1. D8=1:As players make their way through the forest, they come across a beautiful woman who is actually a nereid, a creature made of water. She is being pursued by a group of 1d6 satyrs who wish to make her their wife. If players choose to help the nereid, she will reward them with a blessing of safe travels through the forest.
  2. D8=2:A series of blood-curdling screams pierce the silence. Following the sounds leads the party to a gruesome scene of ritualistic sacrifices, with a deranged cultist in the process of preparing their next victim.
  3. D8=3:While resting in the forest, players are approached by a group of friendly wererabbits who invite them to a dance party to celebrate the full moon. However, the wererabbits' rivals, a clan of werewolves, are determined to ruin the party. Players must protect the wererabbits while they enjoy their celebration.
  4. D8=4:A man is walking through the forest. He is dressed in peasant clothing, carrying a sword and shield, looking for work. He will follow the players until they give him work or send him on his way.
  5. D8=5:Giant leaves float down, each displaying a moving picture of an event yet to come. Interpreting these prophetic snapshots provides a glimpse of future possibilities.
  6. D8=6:A thick fog has settled over the forest, causing travel to be slow and dangerous.
  7. D8=7:In front of you is a signpost with three arrows pointing in different directions. One arrow points to an abandoned dwarven mine, one arrow points to an abandoned elven village, and one arrow points to an abandoned human village.
  8. D8=8:You hear the sounds of children laughing and playing in the distance. When you get close, you see 2d6 halflings playing a game of tag. They are friendly and will invite players to join in on the fun. If players win, they will reward them with a small treasure.

d100 = 77

  1. D8=1:A group of 2d6 men are walking through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  2. D8=2:A group of 1d4+1 humans from a nearby village are rushing to their village. They are carrying a large chest that contains the body of their village's leader, who was murdered by an assassin. The chest is heavy, and they are being followed by 1d12 wolves. The wolves are gaining on them. If players help them, they will get a free magic item from the villagers' leader's body.
  3. D8=3:The sound of a battle can be heard. When the players approach, they will find a human fighting a giant spider. The human will thank the players for saving his life. His name is Ermold, and he is a merchant. He was attacked by the spider, and almost died from the poison it injected into him.
  4. D8=4:The adventurers discover a family of raccoons conducting a dramatic play. The raccoons ask the adventurers to be the audience and even offer them a role in their next production.
  5. D8=5:The players stumble across a group of 2d4 soldiers who are trying to find the location of an enemy camp.
  6. D8=6:The Ghost of a Dryad. The players meet a dryad with no head but with long arms that end in sharp claws. She attacks the players for trespassing in her forest.
  7. D8=7:The party is ambushed by a group of skilled archers as they make their way through the forest. It turns out that the archers are actually a group of rogue elves who are trying to protect their home from outsiders.
  8. D8=8:Families in Peril Five families of farmers are traveling through the forest to their village in the South. They are being attacked by a large group of bandits who have been robbing them along the way.

d100 = 78

  1. D8=1:You come across a group of hunters who have been tracking a large bear. They have been tracking the bear for several days and are getting nervous because the bear has been circling their camp at night. If players talk to the hunters, they will tell them that they are not sure what is causing the bear to circle their camp at night.
  2. D8=2:A group of 1d10 knights on horseback pass by, escorting a nobleman to his castle which is nearby.
  3. D8=3:A family of wood elves is hunting in the forest. They will attack.
  4. D8=4:Two human warriors riding on horseback from opposite directions meet
  5. D8=5:The adventurers see a squirrel running an “Acorn Arcade,” filled with mini-games run by forest critters. Winning games grants tokens that can be exchanged for quirky, enchanted prizes.
  6. D8=6:The adventurers meet a bear named Barry who is trying to write poetry but keeps getting stuck. They help him finish his poems, earning his gratitude and some whimsical forest lore.
  7. D8=7:While traveling through the forest, players come across a pond surrounded by 2d8 satyrs playing their instruments and dancing. They are friendly and offer players food and drink. However, if players eat or drink, they will fall into a deep sleep for 1d4 hours. When they wake up, they will find that the satyrs have disappeared and their possessions have been stolen.
  8. D8=8:The players come across a campfire with a group of 2d6+2 men around it. They are sitting around the campfire, drinking wine and singing songs. The men are actually cultists who are luring the players into their trap. They will try to get the players to join them in their drinking and singing. If the players join in, they will be poisoned.

d100 = 79

  1. D8=1:A party of 2d4+2 hill giants emerge from the forest. They are in a bad mood and are looking for a fight. Each giant is armed with two clubs and wears leather armour made from animal hides.
  2. D8=2:A group of 3d6 orcs is attempting to break into a nearby fortress to steal weapons and armor from the local armory. If they are discovered, they will fight to the death.
  3. D8=3:The players stumble on a camp. It has 2d4 goblins who are cooking fish over a raging fire. The goblins will ask for food and will trade for it with the players. The goblins are not very smart and will trade for anything that is shiny or will light on fire.
  4. D8=4:Players hear a loud roar from nearby. A huge lion comes out of the woods and attacks them.
  5. D8=5:An injured phoenix, at the brink of its rebirth. Assisting it through this cycle gifts them with a phoenix feather, a potent resurrection tool.
  6. D8=6:A group of 1d4+2 half-elven rangers are walking down the road. They are looking for work and are willing to join up with a party for a year and a half a month.
  7. D8=7:A group of 2d4 elves are on the lookout for nearby orcs, ensuring the safety of the nearby village. If players get too close, they will attack them.
  8. D8=8:A fortune teller is sitting under a tree. She tells the players that they will have bad luck for a week. They will get lost in the forest and fight goblins for a week.

d100 = 80

  1. D8=1:The adventurers catch an owl host "Forest Feud," a trivia game where teams of forest critters battle it out. They can join the game for a chance to win an enchanted pine cone.
  2. D8=2:A group of 2d4 goblins are sitting in the middle of a clearing in the forest playing music on their pipes.
  3. D8=3:A young dragon is stuck in a tree, unable to fly due to a broken wing. It begs the adventurers for help and offers them a valuable item from its hoard in exchange for healing its wing.
  4. D8=4:Two large eagles are fighting over a meal.
  5. D8=5:A group of 4 humans are hunting deer in the forest. One human is an excellent archer. The other three humans are excellent hunters. If players watch the humans hunt they will learn how to hunt deer in woods.
  6. D8=6:The party comes across a group of sprites who have been cursed by an evil witch to forever be tiny and unable to fly. They ask the party to find the witch and break the curse.
  7. D8=7:In a hidden part of the forest, players come across a mystical tree that grows different types of magical fruit. However, the tree is guarded by a group of 1d4 treants who will only allow those who pass their test to taste the fruit. The test involves navigating through a maze of roots and solving riddles.
  8. D8=8:A pair of wood elves are being attacked by a flock of sparrows. The sparrows can be made to flee if the players help the elves. If the players do, the elves will grant them a +2 bonus on any night time stealth rolls in their territory.

d100 = 81

  1. D8=1:A group of 2d4 elves are walking down the road. They are singing about how great elves are. They will stop and sing for anyone who stops to listen.
  2. D8=2:A group of 1d4+1 robbers are lying in wait near a trail through the forest. They want to waylay anyone who passes by.
  3. D8=3:Pouring rain. A group of 2d4+2 goblins are walking through the forest and are surprised by the rain. They run for shelter, but get turned around.
  4. D8=4:Jugglers and Fire Performers. A group of 5 men and women are practicing their act. They are excellent performers with a high level of skill. A player who watches them play will learn new entertainer tricks to use later in the campaign.
  5. D8=5:A group of 1d4 elves are hunting deer. If players approach, they will attack immediately.
  6. D8=6:Trees with glowing, crystalline bark pulse with arcane energy. Touching them reveals hidden magical secrets but may also unleash dormant forest spirits.
  7. D8=7:The party is attacked by a pack of 2d6 dire wolves.
  8. D8=8:The party comes across a small village that is under siege by a group of hill giants and their giant wolves.

d100 = 82

  1. D8=1:The party finds a group of people sitting around a campfire. They seem to be telling stories about something to each other. The stories are about a creature that lives in the swamp that can become invisible at will and has been attacking travelers in the area lately.
  2. D8=2:A group of 2d4 elven rangers are walking through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  3. D8=3:A group of 2d6 men in plate armor are riding through the woods. If a player approaches they will demand to know where the players are going. If the players do not answer they will attack.
  4. D8=4:A group of 3d6 goblins are playing a game of dice.
  5. D8=5:A group of orcs are sitting around a campfire, eating roast horse. They will notice the players and attack.
  6. D8=6:A group of 3d6 men on horseback are going through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  7. D8=7:The party sees a group of humans and a group of elves fighting each other. The elves are actually a group of kobolds in disguise.
  8. D8=8:A group of 6d4+4 kobolds led by a dragon that is flying in the distance. If players get closer, the dragon attacks.

d100 = 83

  1. D8=1:The party discovers a faerie ring with mushrooms glowing faintly in the dusk. Disturbing the ring summons a vengeful fairie lord who subjects the intruders to twisted games of life and death.
  2. D8=2:A band of 2d6+2 orcs attack the party, with 1d6+1 (1d
  3. D8=3:A group of 2d4+2 half-elves are traveling through the forest, hoping to be discovered. They're members of a traveling acting troupe that is looking for new members. They're looking for an opportunity to perform in front of a large audience. They're not very good actors.
  4. D8=4:A group of 2d4 men are walking down the path, talking about their recent hunting trip. They will ask the party if they have seen any large animals in the area. If the party tells them about the black dragon, they will offer to help them hunt it.
  5. D8=5:A group of 2d6 goblin scouts are in the forest.
  6. D8=6:A group of people are standing around a small campfire, roasting apples on wooden sticks. They're discussing a strange creature that has been seen in the forest. The creature has been seen twice now and is described as being a strange creature with tentacles instead of hair.
  7. D8=7:A group of 2d6 hunters are hunting in the forest. They are hunting for sport.
  8. D8=8:A group of 3d4 deer are grazing nearby.

d100 = 84

  1. D8=1:Players find a small clearing in the forest where 2d6 goblins are playing a game of dice. They will attack the players because they believe they are preventing them from making an offering to their god.
  2. D8=2:A tree with bark resembling human skin houses the spirits of the forest's ancestors, who offer blessings or curses based on the players' intentions.
  3. D8=3:A chest filled with gold and jewels.
  4. D8=4:A group of men are dragging a large cage towards a camp site. They will demand any players help them drag it to their camp site. If nobody helps, the men will attack them. If players help, they will receive 2d6 silver pieces for their help. The men do not have any information on the surrounding area or anything else for that matter... They are simply bandits hoping to make some money off of people who will help them with their cage.
  5. D8=5:The sound of a child's laughter echoes through the trees. The party follows the sound, only to find an empty clearing with a single, porcelain doll sitting in the center.
  6. D8=6:A group of elves are riding through the forest. They are carrying sacks of potatoes and onions.
  7. D8=7:As the party travels through a narrow path in the forest, they come across a group of treants who are mourning over a fallen comrade. The treants ask the party for help in avenging their fallen brother who was killed by a group of lumberjacks.
  8. D8=8:Players hear a loud roar from nearby. A huge lion comes out of the woods and attacks them.

d100 = 85

  1. D8=1:Trees bend down to form cradles that gently rock the party to sleep, offering a vision of a long-lost era to any who enter their embrace.
  2. D8=2:A group of men and women in chain mail and shields are running through the forest as if they are being chased by something. They scream as they run by, and the players can see that their shields have the crest of an army from a nearby kingdom. They are running west to east, towards the players.
  3. D8=3:A group of men are searching for something they have lost in the forest.
  4. D8=4:A group of 1d10 men in plate armor, riding horses and carrying swords, are riding through the woods. If a player approaches they will ask what they are doing there. If the players do not answer, they will attack.
  5. D8=5:The forest sways as if alive to a silent hymn. As players walk, they are swept into a dream where they must resolve an ancient conflict to awaken.
  6. D8=6:Players find a group of 1d4+1 dwarves. They are looking for a lost companion. The companion is actually an illusion created by a nearby bandit.
  7. D8=7:A group of bandits are riding through the forest. They are carrying sacks of potatoes and onions.
  8. D8=8:As night falls, stars descend from the sky, transforming into spirit animals. They interact with the party, bestowing wisdom or challenges to test their hearts and minds.

d100 = 86

  1. D8=1:A small group of 2d4+2 Gnolls are watching the party from a distance.
  2. D8=2:The players come across an old hermit who has been living in this area for years. He knows about the nearby dungeons and other areas of interest in the region...
  3. D8=3:A group of 1d4 hunters are hunting a large animal. If the players help them, they will give them 1d6+2 arrows made from the animal they are hunting. The arrows are magical and will allow players to shoot at range without penalty for 1d4 days after being fired once.
  4. D8=4:The party sees a man rolling around on the ground, holding his leg. He has been bitten by a snake. He is deathly afraid of snakes and will not accept help from anyone who has been touched by a snake. If players try to help him, he will yell at them and tell them to leave him alone!
  5. D8=5:A pastoral but mysterious beast keeper guiding lost animals. Assisting her binds their fates with an animal companion from her care.
  6. D8=6:A party of 2d4+2 goblins emerge from the forest. They are in a bad mood and are looking for a fight. They are carrying torches and wearing leather armour. They are armed with short swords and small shields.
  7. D8=7:Players find a hidden forest shrine desecrated by wild animals. Restoring it summons an avatar of the deity who bestows a boon upon the party.
  8. D8=8:A group of 2d6 guards are on a patrol. The guards are looking for a group of goblins. The goblins are camping in the woods nearby.

d100 = 87

  1. D8=1:A group of 2d6 men and women are sitting around a fire, drinking alcohol and singing songs about their lives as miners, farmers, blacksmiths, and so on.
  2. D8=2:Players see a group of 4d8 gnomes. They are celebrating the birth of their king with a feast. They will offer players some food and drink. They are from the kingdom of the gnomes.
  3. D8=3:An overgrown magical fountain once revered by an ancient order. Restoring it dispenses a single-use potion of all healing.
  4. D8=4:A tree with yellow fruit. If eaten, the players will feel extremely happy and they will have disadvantage on all rolls on their next turn.
  5. D8=5:A group of 2d4 hobgoblins and 2d4 orcs are holding up the caravan traveling along the trade route.
  6. D8=6:A group of bandits are riding through the forest. They are carrying sacks of potatoes and onions.
  7. D8=7:A group of 1d4+2 dwarven miners are looking for gold in the nearby hills.
  8. D8=8:Two men are standing in the road arguing about something. One of them says, 'Why did you bring that foul thing here?' The other says, 'I brought it here for its healing properties.' This conversation is about magic mushrooms that can heal wounds but can also cause one to become delusional and even go mad.

d100 = 88

  1. D8=1:Players find a hidden forest shrine desecrated by wild animals. Restoring it summons an avatar of the deity who bestows a boon upon the party.
  2. D8=2:A band of 2d6+2 orcs attack the party, with 1d6+1 (1d
  3. D8=3:Players come across an old gnome sitting on a log playing a fiddle and singing about how much he loves to fish. He has been sitting on that log for 7 years and has been fishing everyday during that time without catching anything. He will ask players to fish for him. If they do, he will tell them that he knows where there is a really good spot nearby and will give them his fishing pole as a reward (it's actually not that great of a fishing pole).
  4. D8=4:A small child runs up to you and asks for directions to his home. He's lost in the forest.
  5. D8=5:A bush with green berries. If eaten, the players will feel very sick for 1d4 hours and they will have disadvantage on all rolls for the rest of the day.
  6. D8=6:The party comes across a small village that is under siege by a group of hill giants.
  7. D8=7:A group of hunters are tracking a deer.
  8. D8=8:A porcupine merchant rolls out his cart filled with oddly-shaped forest “wares” like pinecone hats and mushroom umbrellas. The adventurers can barter for these quirky items.

d100 = 89

  1. D8=1:Wailing of a baby in the distance. It can be heard faintly in the background. A group of 2d6+2 humans are praying and wailing over the baby. If they are disturbed, they will attack.
  2. D8=2:A woodpecker band is playing a concert, using their pecks to create rhythms on trees. They invite one of the adventurers to be their ‘guest drummer’ for a set.
  3. D8=3:A tiny flying piglet named Porky thinks he’s a dragon and asks the adventurers to help him “breathe fire.” They create a makeshift magic show that ends up being adorable and entertaining.
  4. D8=4:Gassy, explodey mushrooms grow along the path. They'll go off if anyone steps on them.
  5. D8=5:A band of 6 poachers is driving a herd of rare forest creatures closer to an abyss. Stopping them earns the party the undying allegiance of a forest guardian.
  6. D8=6:A group of humans is hunting deer. The humans are level 1, the deer are level 3.
  7. D8=7:A group of 3 humans are traveling to a nearby city. They have a cart full of apples. The apples are grown in the forest and are very good. The cart of apples is worth about 50 gold pieces.
  8. D8=8:Overhead, a group of ravens circle around each other like they're fighting over something or like they're talking to each other about something. Their squawks are loud enough to hear even though they're far away. If anyone tries to get closer to them, they'll fly away if the ravens spot them.

d100 = 90

  1. D8=1:Players find a graveyard. The tombstones have been knocked over and some of them have been dug up. A ghoul is attacking the party.
  2. D8=2:The party comes across a small church. When they approach it, they notice it has no doors or windows.
  3. D8=3:Two young green dragons are playing tag through the trees above the forest floor.
  4. D8=4:The adventurers find a clearing where forest animals are holding an election for "King of the Forest." They've narrowed it down to a badger and an otter, and they want the adventurers to moderate the debate.
  5. D8=5:The sound of rustling and growling can be heard up ahead. As the players cautiously creep forward, they come across a pack of displacer beasts. These elusive creatures have the ability to project multiple illusions of themselves, making them difficult to attack.
  6. D8=6:The players come upon a group of men and women dressed in black robes. They are chanting to a dark god. The dark god is known as the god of death and decay.
  7. D8=7:A group of humans approach the party and ask if they have seen a group of elves because they believe that the elves are plotting against them and are going to attack them in the future.
  8. D8=8:Trees with glowing, crystalline bark pulse with arcane energy. Touching them reveals hidden magical secrets but may also unleash dormant forest spirits.

d100 = 91

  1. D8=1:Two men are sitting on the side of the path, they are arguing about something. If anyone approaches, they will stop their argument and one of them will ask for directions to a nearby town. They will ask for a donation to their cause and give directions if given one. The directions are wrong and if players follow them, they will get lost in the forest for several days.
  2. D8=2:They find a squirrel detective named Nutlocks investigating a “stolen” acorn mystery. The squirrel pleads for their help, and solving the case earns them a detective’s magnifying glass.
  3. D8=3:The sound of someone crying can be heard through the trees. The players find a young girl sitting at the base of a tree, crying because she was lost while exploring the forest. Her name is Anna, and she knows the way back to her village but she's too upset to remember it right now.
  4. D8=4:A group of 2d6 hunters ride in on horseback. The hunters are looking for a group of kobolds that have been terrorizing the town nearby. The kobolds have been attacking the village and kidnapping the villagers.
  5. D8=5:Players stumble upon a small village in the forest that looks like it was attacked recently -- bones are scattered about and there isn't a single person alive anywhere -- this is actually a set up by a nearby group of necromancers who want to see if anyone tries to help or curses anyone remains or anything like that -- they have set up fake bodies in various places around town to make it look like people died here -- if players try to save innocent townsfolk here and try to figure out what happened and what's going on, then they will have to fight skeletons and skeletons only (endless) until they give up
  6. D8=6:ZM - A group of 2d6 hunters ride in on horseback. The hunters are looking for a herd of wild boars that have been attacking their village.
  7. D8=7:A group of 2d6 goblins are looking for food. They are trying to find horses to eat. They will attack the players if they see them.
  8. D8=8:A group of 1d4+4 minotaurs are hunting for food.

d100 = 92

  1. D8=1:A witch casts an enchantment on a party of travelers, making them think they need to walk through a dangerous forest to get to their destination when in fact they need to walk around it.
  2. D8=2:A group of 2d4 orcs and 2d4 hobgoblins are arguing about something.
  3. D8=3:A group of 1d4+2 goblins are fighting over a dead horse nearby. They will run away if any players approach.
  4. D8=4:Manticores are hunting. A group of 3 manticores attacks the party.
  5. D8=5:A group of 2d4 soldiers are marching down the road. They are singing about how much they hate war. They are on their way to a nearby village where they will be treated like heroes. They will gladly tell their story to anyone who stops to listen.
  6. D8=6:Nymphs and satyrs are in a dance contest on a makeshift stage.
  7. D8=7:A group of 2d6 villagers are walking through the forest, carrying what appears to be the body of a dead person. If players approach, the villagers will explain that they are carrying the body to the graveyard. They will offer food and accommodations if asked.
  8. D8=8:A wild bear with two cubs is wandering around the corner.

d100 = 93

  1. D8=1:The adventurers encounter a jester hare named Jolly, who juggles forest fruits and tells puns. He gifts the players with a Jester's Hat, which offers a charisma bonus but makes the wearer irresistible to forest critters looking for entertainment.
  2. D8=2:A group of two elves and a halfling are riding horses along the road. They are on their way to a wedding.
  3. D8=3:The party is hired by a group of paranoid villagers who believe there is a werewolf living in the forest. They task the party with finding and killing the supposed werewolf, but things may not be as they seem.
  4. D8=4:A man is standing in the middle of the road. He is holding up a hand, trying to stop the players from passing him by. He tells the players that he has lost his bottle of wine and he needs help finding it. He will ask the players to help him search for it. If the players help him, they will find his bottle of wine. It will be filled with poison and it will kill whoever drinks from it.
  5. D8=5:You come across a village where all of the buildings are made out of leather and bones that are sharpened into spears and swords that are aimed at the party when they enter. If the party approaches, they will be attacked by 1d6+3 orcs who are led by an orc shaman who is level six and possesses a staff made out of bone with a skull on it which has been sharpened into a sword that can be used as a sword or as a throwing weapon.
  6. D8=6:A group of men wearing armor are walking along the trail. They will offer to protect one of the players from harm.
  7. D8=7:An elusive shadow stag guiding them to an arcane sanctuary shielding from magical detection.
  8. D8=8:Inside the trunk of a tree, there is a large owl sitting there. It hoots at the party and flies off down the road.

d100 = 94

  1. D8=1:A group of 2d4 gnolls are hunting for food. If players are nearby, they will attack. They're led by a hobgoblin shaman who has an eye patch over one eye... he can cast one spell per day...
  2. D8=2:Manticore attacks.
  3. D8=3:Uneven ground. The party is walking along a trail when they step on uneven ground. A giant snake (CR
  4. D8=4:Players stumble upon a faerie market in the heart of the forest. Trading there might gain potent magical artifacts.
  5. D8=5:The players stumble upon a small village in the forest, it is abandoned except for one man who is stumbling around in circles muttering to himself. He will ask the party to help him find his son, who has run off into the forest. He will give them a description of his son, and he will tell them that if they find him, they should bring him back to him before it gets dark -- before the goblins come out. If players follow the old man's instructions, they will find a small boy sitting in the middle of a clearing who looks like he is lost or hiding from something -- if players interact with him, he will snarl at them and run away into the woods. If players follow him, they will find him hiding behind a rock -- if players interact with him again, he will cast confusion on one player at random then disappear into thin air (actually dimension door away)
  6. D8=6:The party stumbles into a field littered with broken weapons and armor, remnants of a forgotten battle. Ghostly soldiers rise from the ground, replaying their final moments and attacking anyone they perceive as an enemy.
  7. D8=7:They find a mirror-like pond reflecting an alternate version of themselves. Touching the water allows them to converse with their alternate selves, gleaning wisdom or warnings.
  8. D8=8:The players find a pool of crystal clear water. If a character drinks from the pool, he or she is attacked by a water elemental that rises from the pool and attempts to drown the character.

d100 = 95

  1. D8=1:A group of 2d6 hunters are hunting in the forest. They are hunting for sport.
  2. D8=2:You come across a village where all of the buildings are made out of leather and bones that are sharpened into spears and swords that are aimed at the party when they enter. If the party approaches, they will be attacked by 1d6+3 orcs who are led by an orc shaman who is level six and possesses a staff made out of bone with a skull on it which has been sharpened into a sword that can be used as a sword or as a throwing weapon.
  3. D8=3:The ground beneath the party's feet begins to tremble. Moments later, enormous roots burst from the earth, attempting to ensnare and drag them down into the abyss.
  4. D8=4:A trail of silver coins leads the party deeper into the forest. At the end, they find a treasure chest surrounded by a protective circle of glyphs and a guardian spirit that demands tribute.
  5. D8=5:You come across a small cottage that has been abandoned for some time now. It looks like it's been abandoned for at least several years now. Its door creaks loudly when you try to open it, but it opens anyway after a few moments of effort from all of you combined
  6. D8=6:Players see an empty cage, but there are animal tracks leading away from it.
  7. D8=7:The party hears a strange creature singing in a deep voice. It is actually a group of dwarves who have been captured by goblins and are being held prisoner in their cave.
  8. D8=8:A group of 2d6 thieves are trying to sneak past a group of 2d6 guards without being seen or caught. The thieves want to rob the guards.

d100 = 96

  1. D8=1:The players come across an old hermit who has been living in this area for years. He knows about the nearby dungeons and other areas of interest in the region...
  2. D8=2:An enigmatic figure cloaked in light offers riddles. Answering correctly provides a temporary blessing, while failure results in a benign but surreal curse.
  3. D8=3:The adventurers find a hedgehog reading fortunes with leaf cards. His predictions are wild and humorous, but one or two might offer genuine insights.
  4. D8=4:As the party makes camp for the night, they hear the sound of someone screaming for help. When they go to investigate, they find a damsel in distress being held captive by a group of bandits.
  5. D8=5:The party finds the remains of a traveling merchant caravan, goods scattered and bodies mutilated. A lone survivor, hiding and trembling, warns them of a malevolent entity that only attacks at night.
  6. D8=6:A group of 2d6 dwarves are lost. They will tell you that they are peaceful traders and that they are on their way to a nearby city. They will ask you to escort them to the city. Once there, they will offer to buy the players' items and pay them well for their trouble.
  7. D8=7:A family of raccoons is trying to perfect their synchronized swimming in a pond. They ask the adventurers to judge their routine, and they might even give tips on stealth.
  8. D8=8:Unexpected encounter with a band of dwarves. They are looking for a lost treasure deep in the forest.

d100 = 97

  1. D8=1:A group of 1d4+1 goblins are chasing a group of 1d4+1 kobolds. The goblins and kobolds are arguing about who is stronger. They don't notice the players.
  2. D8=2:Inside the trunk of a tree, there is a large owl sitting there. It hoots at the party and flies off down the road.
  3. D8=3:The sound of a loud argument can be heard nearby. Closer inspection shows that it is coming from a group of 3d6 halfling bards. The bards are arguing over their new song, The Hobgoblin Moon. The winner will receive a bag of gold.
  4. D8=4:A deer will run by you. It looks like it was chased by something large and dangerous.
  5. D8=5:They find a mirror-like pond reflecting an alternate version of themselves. Touching the water allows them to converse with their alternate selves, gleaning wisdom or warnings.
  6. D8=6:A group of men are on their way to a funeral. They are singing a song about a battle that happened a long time ago. They are on their way to a funeral for a fallen comrade.
  7. D8=7:A powerful druid has created a massive tree that has grown so large it covers almost the entire forest. The tree is inhabited by all sorts of creatures and has its own ecosystem. However, a dark force has infiltrated the tree and is causing it to wither. Players must journey inside the tree and defeat the dark force in order to save it.
  8. D8=8:A witch casts an enchantment on a party of travelers, making them think they need to walk through a dangerous forest to get to their destination when in fact they need to walk around it.

d100 = 98

  1. D8=1:Honesty is the best policy. A passing cleric helps a local merchant price items at market value instead of giving him a discount.
  2. D8=2:A group of men are gathered around a campfire, telling stories. One of them is telling a story about how he was captured by a group of goblins, and he was kept as a slave for a few days before he was able to escape.
  3. D8=3:A group of elves are fighting with a group of humans about 20 of each.
  4. D8=4:A group of 3d4 men are walking through the forest, looking for work. They are poor and will accept any work offered to them. Players can offer work or just give them some gold to get them to go away.
  5. D8=5:A group of 2d4 humans are traveling to a nearby village to sell their goods. They are led by a rogue who is looking for a party to join.
  6. D8=6:A group of 3d4 goblins are sneaking through the woods carrying sacks filled with apples and turnips.
  7. D8=7:Two men with swords and shields are standing watch over a chest filled with gold and jewels. They are keeping an eye out for any intruders who might try to steal their treasure.
  8. D8=8:A group of 3d4 Halfling thieves are planning a heist on a local village. They will ask the party to help them with the heist. If the party decides to help them with their heist, they will end up getting double-crossed by the halflings and lose all their money and items as well as get arrested by the town guard.

d100 = 99

  1. D8=1:Overhead, a group of ravens circle around each other like they're fighting over something or like they're talking to each other about something. Their squawks are loud enough to hear even though they're far away. If anyone tries to get closer to them, they'll fly away if the ravens spot them.
  2. D8=2:A man is sitting against a tree, he is injured. He will beg for help, then attack when someone gets close enough to help him.
  3. D8=3:You see a group of humans fighting with a group of elves. No players can participate in this battle. The humans and elves are allies with one another. If the players interfere, the humans and elves will turn on them. They will fight until one side is dead.
  4. D8=4:Players meet an old man who is willing to sell them a magic sword for 1,000 gold pieces. The sword is cursed, and whoever carries it will suffer random bouts of depression, hallucinations and random bouts of violence. He doesn't know it's cursed and will tell the players it's a very powerful sword (even though it's not).
  5. D8=5:Traveling through the woods, the players find a lost dwarf who is trying to find his way home after getting separated from his clan during a recent battle with orcs.
  6. D8=6:Unexpected encounter with a band of dwarves. They are looking for a lost treasure deep in the forest.
  7. D8=7:A group of humans are searching for a lost child. They are level 1. The child is level 3. The child is hiding in the bushes, and if players help they will receive a magic item and some gold.
  8. D8=8:A man is sitting on a tree branch not too far off the ground. He acts like he is birding but he is really a thief who is watching for trespassers on his employer's land so that he can rob them later or kill them if necessary.

d100 = 100

  1. D8=1:The players hear the sound of glass shattering. They turn and see a human in full plate armor with two glass swords and two glass shields. He is covered in blood and attacking 2d6 wolves. His name is Sir Burd and he is a member of the Order of the Shattered Sword. He wants to join the party and help them slay a dragon.
  2. D8=2:A mysterious fog descends upon the forest, making it hard to see and causing strange illusions. The players must navigate through the fog and encounter creatures that may not be real.
  3. D8=3:A group of men and women are arguing about something near a campfire. If players approach them, they will ask for help with their problem. The men and women are actually a group of bandits who have been attacking merchants from a nearby town.
  4. D8=4:The roots of an ancient tree rise to form a bridge over a chasm. As the party crosses, the tree animates and tries to drop them into the abyss below.
  5. D8=5:You see a group of travelers gathered around a mysterious statue in the forest. Upon closer inspection, it turns out to be a cursed statue that causes anyone who touches it to slowly turn into stone. The travelers are trying to figure out a way to break the curse before it's too late.
  6. D8=6:Q - Two goblins are stealing the bones from a grave. If the players try to stop them, the goblins will attack. The goblins are the pets of an elderly druid who lives in a nearby grove. If the players meet the druid, she will tell them that her pets have been acting strangely lately.
  7. D8=7:Eerie howls echo through the forest. A pack of 2d6 wolves attacks. They are hungry and will attack the party's horses if they have any.
  8. D8=8:A man is walking down the road. His name is Fred. He is wearing leather armor. He is holding a spear. He is looking for someone to help him with a problem he is having.

Use this table with the rest of Doungim's D&D 5e toolkit

A random encounter scenario is just the start of a scene. Pair it with a creature from our D&D 5e monsters catalogue (3,000+ monsters with full stat blocks), an NPC from our pre-built D&D NPC roster, a spell from the D&D 5e spell list, and a reward from the D&D magic items catalogue — and you have a full one-page session ready to drop on your D&D 5e or 2024 party.

Other dice tiers for the forest: D1, D4, D6, D10.

Want a different setting? Browse all 41 D&D encounter locations — from arctic plains to elemental planes, every D&D 5e location has its own table on Doungim.

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