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D4 Thieves Den Random Encounters

D&D 5e · 400 scenarios · Roll d100 → roll D4

A complete D&D 5e random encounter table for thieves den scenes. Roll a d100 to pick a set, then roll a D4 to pick a scenario within that set — 400 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.

How to roll this table

  1. When the party enters a thieves den, roll a d100.
  2. The d100 result picks one of 100 scenario sets below.
  3. Then roll a D4 to pick one of 4 scenarios inside that set.
  4. Read the scenario to your players and run the scene. Add a monster stat block if combat starts.

The D4 Thieves Den encounter table

d100 = 1

  1. D4=1:Someone handles a velvet-lined box suspiciously, not revealing its contents.
  2. D4=2:The floor collapses, dropping the players into a subterranean river where man-eating aquatic beasts such as giant leeches and drowned undead await. The current is swift, and the battle takes place while fighting the pull of the water.
  3. D4=3:A thief hiding a small stash of gold inside a hollowed-out candle.
  4. D4=4:A group of thieves has been cursed by a rival guild, causing them to constantly switch bodies with each other. The players must help them retrieve a powerful artifact that can reverse the curse before it becomes permanent.

d100 = 2

  1. D4=1:A lone thief sharpening their dagger in a dimly lit corner.
  2. D4=2:A powerful but disgraced thief seeks redemption and challenges anyone to a high-stakes duel. Beating him could earn players respect or a formidable enemy if handled poorly.
  3. D4=3:You come across a room filled with valuable treasure, guarded by a group of thieves. They offer to split the loot with you if you help them take it out of the den. But can you trust them to keep their word?
  4. D4=4:A group of thieves has kidnapped a member of the ruling council, and the players are asked to rescue them. But things are not as they seem, and the players may be caught in the middle of a political power struggle.

d100 = 3

  1. D4=1:The den is celebrating a successful run of heists, and everyone is in high spirits. But not everyone can hold their liquor, and the players may get caught up in a bar fight if they're not careful.
  2. D4=2:In the midst of a crowded room filled with reveling thieves, a brawl breaks out between rival factions. The players must either join in the fight or find a way to diffuse the situation before it escalates.
  3. D4=3:Players discover a secret kitchen where a chef teaches former thieves culinary skills. They seek rare ingredients and offer cooking lessons in return for the players' assistance.
  4. D4=4:The players stumble upon a secret room in the den filled with treasure and valuable artifacts, guarded by an illusionist who challenges them to solve a riddle or face the consequences.

d100 = 4

  1. D4=1:A young thief learns that her family’s been wrongfully imprisoned. She tasks the players with proving their innocence, promising valuable assistance in their future endeavors.
  2. D4=2:A thief counts out fake gold coins to practice their sleight of hand.
  3. D4=3:The sound of quiet sobbing leads the players to a room where a young thief is being held captive by their cruel and abusive leader. The players have the opportunity to either free the thief or leave them to their fate.
  4. D4=4:The players come across a group of thieves who have been cursed to transform into animals at night. They must help lift the curse and find a way to control their transformations before they cause chaos within the den.

d100 = 5

  1. D4=1:A thief gazing out of a small window, lost in thought.
  2. D4=2:A thief with the ability to turn invisible sneaks into the den, causing mischief and stealing from other thieves. The players must find and stop the invisible thief before they wreak too much havoc.
  3. D4=3:The players are approached by a mysterious figure who offers to pay them handsomely if they can retrieve a rare and valuable artifact from a highly guarded location. However, they must also deal with the thieves who currently possess the item.
  4. D4=4:A fellow thief approaches you, asking for a loan to fund their next big heist. They promise to pay you back with interest, but can you trust their promises and skills?

d100 = 6

  1. D4=1:Players find a coterie of death-priests performing a dark sacrificial rite to invoke a blood demon. Interrupted, the ritual distorts, summoning an enraged demonic entity that threatens to tear through everything in sight.
  2. D4=2:A thief is teaching another how to move silently.
  3. D4=3:The den is in uproar as a powerful and corrupt noble has come to make a deal with the thieves. The players must navigate through the chaos and decide whether to assist the noble or try to stop him.
  4. D4=4:The players come across a hidden garden cultivated by the thieves, providing fresh food for the entire community. They are invited to share in a meal and learn from the resident herbalist who offers to craft potions for them.

d100 = 7

  1. D4=1:As you walk down a hallway, a group of thieves appear out of nowhere and try to pick your pockets. They are startled when you catch them in the act and beg for mercy, claiming they were only playing a prank.
  2. D4=2:The players are hired by a wealthy merchant to retrieve a valuable possession that was stolen from them by a cunning group of thieves. But the thieves' den is heavily guarded, and they may have to negotiate with the thieves to retrieve the item peacefully.
  3. D4=3:The thieves den is known for its luxurious and decadent parties, filled with wealthy guests and stolen goods. The players have the chance to blend in and steal some high-end valuables.
  4. D4=4:A thief counts the arrows in their quiver, preparing for a night-time job.

d100 = 8

  1. D4=1:A fiercely loyal guard dog protects the treasury of the den, and the players must find a way to distract or subdue it in order to gain access to the treasure.
  2. D4=2:Two thieves exchanging fake identities they've adopted.
  3. D4=3:A talented seamstress, once a notorious cat burglar, now makes clothes for the disadvantaged. She offers to make the players protective garments if they assist her in finding rare fabrics.
  4. D4=4:A master assassin visits the den, offering a deadly challenge to anyone brave enough to face them in combat. But the assassin may have a hidden agenda, and the players must uncover it before it's too late.

d100 = 9

  1. D4=1:Two thieves sparring with wooden swords.
  2. D4=2:During a chaotic night in the den, the players come across a group of thieves who have been cursed to turn into monstrous creatures. They must find a way to lift the curse and control their transformations before they become a danger to themselves and those around them.
  3. D4=3:A former thief-turned-blacksmith is dedicated to creating the finest armor for those protecting the realm. She seeks rare metals and offers to forge unique armor pieces for the players.
  4. D4=4:Thieves enacting a shadowy dance to celebrate a recent heist.

d100 = 10

  1. D4=1:Someone tries to pin a wanted poster to the wall, laughing at the crude drawing.
  2. D4=2:A thief laying out tools in preparation for a heist.
  3. D4=3:The players find an underground market where thieves barter stolen goods for food and essentials. A merchant offers rare items in exchange for assistance in establishing a legitimate business.
  4. D4=4:The players enter a room filled with gold and jewels, but as they move closer, they realize it's all an illusion. They are now trapped in a dangerous maze and must find their way out before the real thieves return.

d100 = 11

  1. D4=1:While walking through the Thieves Den, you see a group of thieves trying to pry open a locked chest. Will you offer your skills to help or steal the treasure for yourself?
  2. D4=2:A thief placing traps around the den's entrance.
  3. D4=3:A thief hiding a stolen document in a secret compartment of a table.
  4. D4=4:A thief showing off a newly acquired, intricate piece of jewelry.

d100 = 12

  1. D4=1:A group of thieves use a hidden passageway to enter the local tavern and cause chaos by robbing unsuspecting patrons. The players must figure out a way to stop them without being caught by the authorities.
  2. D4=2:As the players enter a tavern, they are approached by a thief who challenges them to a drinking game. Little do they know, the thief has been spiking their drinks to rob them while they are passed out.
  3. D4=3:The players are tasked with retrieving a valuable stolen artifact from a heavily guarded noble's estate. But as they sneak around the estate, they discover that the thieves' den was set up as a decoy and the real heist was already pulled off. Who outsmarted who?
  4. D4=4:As the players rest in the Thieves Den, they are approached by a group of thieves who offer to provide information and help in exchange for their loyalty. Will you accept and potentially gain powerful allies or reject and risk their retaliation?

d100 = 13

  1. D4=1:A group is counting coins and arguing about everyone getting a fair share.
  2. D4=2:A thief sketching a new secret tunnel on parchment.
  3. D4=3:A group of thieves offers to teach the players useful skills and techniques, such as lock-picking and stealth, in exchange for payment or a favor. However, they also secretly plan to use the players as pawns in their own heists.
  4. D4=4:You see a group of thieves expertly pickpocketing unsuspecting victims in a crowded market. One of them notices the players and offers them a share of the loot if they can prove their skills by stealing a valuable object from a nearby merchant.

d100 = 14

  1. D4=1:A thief trying to crack a safe, unknown combination.
  2. D4=2:A ghastly silence pervades the area as the players find themselves in the lair of a vampire rogue specializing in mind control and shadow manipulation. His servants, dominated and lifeless, attack with unearthly vigor.
  3. D4=3:In a corner of the den, a group of thieves are studying maps of the city and planning the best escape routes for their heists. They offer to teach you their secret routes, but they come with a steep price.
  4. D4=4:The players find a choking, acrid mist filling the den, originating from a laboratory where a deranged alchemist conjures noxious brews and deadly exploding concoctions. The alchemist and his creations provide a formidable challenge.

d100 = 15

  1. D4=1:A mysterious cloaked figure is being chased by a group of angry townsfolk, accusing them of being a notorious thief who has been terrorizing the city. Do the players help the figure escape or capture them for the reward money?
  2. D4=2:A group of thieves are in a heated argument over how to split their latest haul. They ask you to be the judge and decide how the loot should be distributed, only increasing the tension between them.
  3. D4=3:A thief examining a map of a noble's mansion.
  4. D4=4:A mysterious stranger with a dark aura offers the players a chance to join their elite group of assassins. But is the price for membership worth it?

d100 = 16

  1. D4=1:A thief tries to sell a fake magic amulet to a gullible newcomer.
  2. D4=2:The players are enlisted to help a group of thieves who are trapped in a cursed castle while attempting a heist. Can they navigate through the deadly traps and break the curse to free their fellow thieves?
  3. D4=3:A wanted thief seeks refuge in the den and begs the players to help them escape the city before they are caught. But the thief may have hidden motives and the players must decide whether to trust them or turn them in.
  4. D4=4:Players see a blackout thief riding a giant lizard through the den, causing chaos and destruction in his wake. The players must either stop the thief or find a way to avoid being trampled by the rampaging lizard.

d100 = 17

  1. D4=1:Players meet a gifted healer who was once a poison master. She offers to teach them antidotes and healing techniques if they retrieve a special herb from a dangerous forest.
  2. D4=2:As the players explore the den, they come across a group of thieves performing a ritual to gain the favor of a powerful deity. They must choose whether to aid the thieves in their quest for divine assistance or stop them before they unleash chaos.
  3. D4=3:A well-known thief is on the run from the authorities and seeks refuge in the den. The players must help hide the thief and come up with a plan to help them escape the city.
  4. D4=4:A group of thieves has hoarded a collection of rare magical artifacts, and they are willing to trade with the players for a specific item they desire. But they may try to scam or deceive the players during the trade.

d100 = 18

  1. D4=1:A thief fashions a makeshift mask from cloth scraps.
  2. D4=2:One of the thieves in the den has been betrayed by their own crew and is seeking revenge. They ask the players to help them take down their former partners in crime in exchange for a share of the loot.
  3. D4=3:As you make your way through the den, a group of thieves are practicing their lockpicking skills on a variety of locks. They offer to teach you the art of lockpicking, but it will take some time and patience.
  4. D4=4:Two thieves are in the middle of a heated argument over a heist gone wrong. The players can choose to intervene or wait and see how the situation plays out. But one wrong move could result in the players getting caught in the crossfire.

d100 = 19

  1. D4=1:The players come across a locked room guarding a horde of treasure, but as they unlock it, they realize the piles of gold are actually 1d10 mimics ready to feast. The ensuing battle takes place in a treasure-filled room that might become a death trap.
  2. D4=2:While exploring an abandoned building, the players find themselves in a maze of traps set up by a group of clever thieves to protect their hidden loot. Can they make it out with the treasure?
  3. D4=3:A thief recounting a joke about the city watch.
  4. D4=4:You find a group of thieves practicing their lock-picking skills on a variety of locks. They challenge you to a friendly competition - will you accept or risk being outsmarted?

d100 = 20

  1. D4=1:The players encounter a group of thieves who have sworn themselves to serve a powerful and secretive entity. They must decide whether to join forces with the mysterious figure or try to stop them before their plans come to fruition.
  2. D4=2:Someone attempts to balance on a single toe, boasting agility.
  3. D4=3:A thief practicing blending into the shadows.
  4. D4=4:In a dark corner of the den, a group of thieves are interrogating a captured rival thief in hopes of gaining valuable information. They ask for your help in extracting information and offer to share the spoils of their upcoming heist with you.

d100 = 21

  1. D4=1:A secret faction within the thieves' guild approaches the players, seeking their aid in overthrowing the current leader and taking control of the den. Will the players join in on the power grab or try to maintain the status quo?
  2. D4=2:While exploring the corridors of the den, the players come across a series of traps that lead them to a hidden room. Inside, they find a map that reveals the location of a large haul of stolen goods. But beware - the thieves who stole it may still be guarding it.
  3. D4=3:A thief placing traps around the den's entrance.
  4. D4=4:A thief is evaluating stolen rings on their fingers, deciding which fits best.

d100 = 22

  1. D4=1:A thief grumbles after a difficult job, nursing a sore knee.
  2. D4=2:The den is holding a secret auction for rare and valuable items, and the players have been invited to bid on the goods. However, they must be careful not to attract the attention of the guards or risk being arrested.
  3. D4=3:The den is hosting a grand feast in honor of a successful heist. But not everyone is pleased with the thieves' success, and tensions rise as rival gangs crash the party.
  4. D4=4:You come across a room filled with gold coins, but as you try to take some, you realize they are all fake. The thieves who tricked you into their trap now demand payment for falling for their prank. How will you handle the situation?

d100 = 23

  1. D4=1:A thief pretends to be a marketplace vendor, practicing their con.
  2. D4=2:A group of thieves offer to pay the players to retrieve a particular item from their rival den. But when they arrive, they realize that the item is actually a person - can they complete the job or find a way to save the captive?
  3. D4=3:One of the thieves challenges you to a game of cards, betting valuable items. As the game progresses, you realize that they are using magic to cheat. Do you call them out or use your own tricks to win?
  4. D4=4:A pair of rival thieves, known for their deadly rivalry, challenge the players to a race. The players could earn a substantial reward if they win, but if they lose, they may be indebted to the thieves.

d100 = 24

  1. D4=1:A hidden periscope allows players to spy on a massive, secret gambling ring. Joining the high-stakes game could win them riches or drag them into a world of underground crime and intrigue.
  2. D4=2:While exploring the den, the players come across a secret entrance that leads to an underground vault filled with rare and valuable treasures. However, the vault is guarded by a powerful magical force that can only be overcome by solving a riddle.
  3. D4=3:A thief constructing a small trap for practice.
  4. D4=4:The players stumble upon a secret meeting held by the thieves' guild's ruling council. They must decide whether to reveal this information to authorities or use it to their advantage to gain favor with the guild.

d100 = 25

  1. D4=1:A thief fiddling with a ring of skeleton keys.
  2. D4=2:A thief polishing stolen jewelry to increase its value.
  3. D4=3:A rotting stink fills a chamber where carrion crawlers nest amongst the remains of failed heists. The crawlers have developed a taste for living flesh and launch their attack even while dismembered limbs provide macabre obstacles.
  4. D4=4:A thief practicing their climbing skills on a makeshift obstacle.

d100 = 26

  1. D4=1:Two thieves are arm wrestling in the middle of the den, their audience shouting and cheering them on. The loser has to do a daring theft for the winner.
  2. D4=2:A thief shuffles through a deck of tarot cards, looking for meaning.
  3. D4=3:An experienced thief is knitting a sweater for the winter.
  4. D4=4:The players encounter a rogue who claims to be an informant for the thieves' guild, offering them valuable information in exchange for their help with a dangerous job. But can they trust the informant or is it a trap set by the guild's enemies?

d100 = 27

  1. D4=1:A thief dozing off while on lookout duty.
  2. D4=2:The den's boss announces a sudden treasure hunt within the den. He stashes a rare artifact somewhere and invites all, including the players, to participate in the chaotic race to find it first.
  3. D4=3:A former thief-turned-blacksmith is dedicated to creating the finest armor for those protecting the realm. She seeks rare metals and offers to forge unique armor pieces for the players.
  4. D4=4:A thief showing off a new piece of stolen art.

d100 = 28

  1. D4=1:A thief pouring over stolen blueprints.
  2. D4=2:As the players are chasing a notorious thief through the den, they accidentally stumble upon a secret entrance to the den's inner chambers. Will they risk entering and facing the unknown dangers within?
  3. D4=3:Someone handles a velvet-lined box suspiciously, not revealing its contents.
  4. D4=4:A thief washing bloodstains out of their clothes.

d100 = 29

  1. D4=1:The thieves' guild is holding a contest to see who can pull off the ultimate heist and become the new leader of the guild. The players must compete against other thieves in a series of challenges to claim the title.
  2. D4=2:A thief practicing a different accent in front of a mirror.
  3. D4=3:The players witness a heated argument between two prominent thieves that could potentially lead to a gang war. They must find a way to settle the dispute and prevent a disastrous outcome.
  4. D4=4:In a gambling hall within the den, the players are invited to a game of chance by a friendly thief. But as the stakes get higher, the thief's true intentions are revealed, and it becomes a fight for survival.

d100 = 30

  1. D4=1:A thief designs a flag emblem for their secret hideout.
  2. D4=2:The players encounter a group of thieves who have stumbled upon a cursed treasure that brings misfortune to anyone who tries to take it. The players must find a way to break the curse and claim the treasure without falling victim to its effects.
  3. D4=3:In a hidden room, you find a group of thieves practicing their sword fighting skills. They invite you to join in on their training or challenge you to a friendly duel.
  4. D4=4:A group of thieves are in the middle of a heated argument over how to spend the stolen treasure. The players can either help them come to a compromise or use the distraction to steal the treasure for themselves.

d100 = 31

  1. D4=1:A bard in the den is singing a song that tells the story of a great heist that took place years ago. The players can choose to listen and learn valuable information about the den's history, or they can ignore it and potentially miss out on hidden secrets.
  2. D4=2:A thief tracing a wanted poster of themselves on parchment.
  3. D4=3:The players are approached by a distraught thief who has lost their beloved pet exotic creature. They ask for the players' help in finding and rescuing their pet from a rival thieves gang.
  4. D4=4:Players stumble upon a secret meeting between rival gangs who are negotiating a truce. Do they intervene and potentially gain favor with one group, or do they stay neutral and risk being seen as a threat by both sides?

d100 = 32

  1. D4=1:A thief teaching another to hold their breath for longer durations.
  2. D4=2:A thief practicing their sleight-of-hand with stolen trinkets.
  3. D4=3:A thief teaching a young pickpocket how to detect traps.
  4. D4=4:The den is having a grand feast to celebrate their latest successful heists. The players are invited to join in the revelry, but will they let their guard down and forget about their missions in the midst of the festivities?

d100 = 33

  1. D4=1:A rival group of thieves challenges the players to a game of wits and deception. The goal? To find and steal a valuable painting from a wealthy merchant without getting caught or causing harm.
  2. D4=2:In the thieves' tavern, a bard sings a song about a lost treasure hidden somewhere in the den. Will the players take on the challenge to find it or leave it to the other thieves?
  3. D4=3:A group of thieves are gathered around a table, playing a game of deception and bluffing. They invite you to play, but beware - they are experts at reading body language and facial expressions.
  4. D4=4:A rotting stink fills a chamber where carrion crawlers nest amongst the remains of failed heists. The crawlers have developed a taste for living flesh and launch their attack even while dismembered limbs provide macabre obstacles.

d100 = 34

  1. D4=1:A thief shuffles through a deck of tarot cards, looking for meaning.
  2. D4=2:You see two groups of thieves in a tense standoff, both with their weapons drawn. As you approach, you realize they are arguing over a valuable treasure and you must decide which side to take.
  3. D4=3:A thief cleaning their lockpicking tools meticulously.
  4. D4=4:A thief sneaks a sip from a stolen bottle of fine wine.

d100 = 35

  1. D4=1:You are approached by a desperate thief who accidentally stole a cursed item. They offer to give it to you in exchange for lifting the curse, but be warned - it may have unforeseen consequences.
  2. D4=2:You are invited to a grand banquet held by the leader of the Thieves Den. Will you attend and try to win his favor or use the opportunity to gather information about his operations?
  3. D4=3:Players find a den that doubles as a sanctuary for runaway slaves. The den’s leader asks them to lead the next group of escapees to a safe house in a neighboring city.
  4. D4=4:As you make your way through the den, you come across a secret door that leads to a hidden training room. Inside, thieves are practicing their combat skills and offer to spar with you. Be prepared for a challenging fight.

d100 = 36

  1. D4=1:The players are approached by a group of thieves who are in need of a distraction in order to pull off a heist. They offer to split the profits with the players if they can successfully execute the distraction.
  2. D4=2:A group of thieves approaches the players, offering them a map to a secret underground hideout filled with treasures. However, they must first pass a test of strength and wits to prove themselves worthy of the map.
  3. D4=3:A thief has been cursed by a powerful mage, causing them to age rapidly. They offer to share their valuable knowledge and skills with the players if they can find a way to break the curse.
  4. D4=4:A cat that seems to belong to no one but roams freely in the den.

d100 = 37

  1. D4=1:You stumble upon a secret chamber where a group of thieves are performing surgery on a fellow thief, who has been grievously wounded in a heist gone wrong. Will you assist them and earn their trust, or will you take the opportunity to steal their valuable medical supplies?
  2. D4=2:The players come across a room filled with advanced and intricate traps, left by a previous thief who wanted to keep their treasures safe. Can they figure out how to disable the traps and claim the loot for themselves?
  3. D4=3:In a secret back room, a group of thieves gather to plan their next heist. They are discussing different strategies and potential targets, and may need the players' help in executing their plan.
  4. D4=4:A thief carefully storing an intricate piece of jewelry.

d100 = 38

  1. D4=1:An elite guard challenges the players to a series of stealth-based trials. Winning earns them valuable favor within the den, but failure may lead to a series of traps or humiliating consequences.
  2. D4=2:A thief carefully stitching a wound on their hand.
  3. D4=3:A group of thieves has hoarded a collection of rare magical artifacts, and they are willing to trade with the players for a specific item they desire. But they may try to scam or deceive the players during the trade.
  4. D4=4:Someone is sewing up a tear in their cloak.

d100 = 39

  1. D4=1:A group of thieves is planning to steal a powerful artifact from a nearby temple. The players must choose whether to assist them in the heist or stop them before they unleash chaos.
  2. D4=2:You stumble upon a secret casino within the den where thieves gamble their stolen goods. Will you join in on the games or try to cheat your way to victory?
  3. D4=3:A thief experimenting with different types of smoke bombs.
  4. D4=4:A group of former thieves is now dedicated to restoring old, abandoned buildings for the homeless. They seek the players' help in securing one of their latest projects from criminal elements.

d100 = 40

  1. D4=1:A thief carefully inscribing a forged document.
  2. D4=2:A powerful and corrupt politician has been using the thieves den to hide their stolen treasures. The players must uncover and expose this information, while dealing with the consequences of crossing this influential figure.
  3. D4=3:A thief inspecting a stolen potion skeptically.
  4. D4=4:A member of the thieves' guild offers to teach the players a new language used by the thieves to communicate secretly. Will they take up the offer, and if so, will they use this knowledge for their own gain or against the guild?

d100 = 41

  1. D4=1:While exploring the den, the players stumble upon a group of thieves mourning the death of a comrade who died during a failed heist. Will the players offer their condolences or use this as an opportunity to gain information or loot from the grieving thieves?
  2. D4=2:A thief attempting to mend torn leather armor.
  3. D4=3:A thief reshuffles cards in preparation for a game of chance.
  4. D4=4:A thief inspecting the condition of a stolen book.

d100 = 42

  1. D4=1:A powerful and feared thief has been captured and imprisoned in the den. The players must decide whether to help them escape or use the opportunity to gain valuable information.
  2. D4=2:Someone tries to read a stolen love letter from a noble's beau.
  3. D4=3:The players find a choking, acrid mist filling the den, originating from a laboratory where a deranged alchemist conjures noxious brews and deadly exploding concoctions. The alchemist and his creations provide a formidable challenge.
  4. D4=4:Players witness a grisly initiation ritual where a recruit must murder an innocent to prove their loyalty to the guild. The recruit is struggling, presenting the players with a moral dilemma that could spark a chaotic melee if they intervene.

d100 = 43

  1. D4=1:A skilled thief offers to teach you how to climb and scale buildings in exchange for your help in retrieving a valuable item from a towering castle.
  2. D4=2:Players stumble upon a thief plotting to betray the entire guild. Confronting them could either lead to a potential alliance or a backstab that triggers alarms throughout the haven.
  3. D4=3:You stumble upon a group of thieves who have been tasked with stealing a precious artifact from a nearby noble's mansion. They ask for your assistance in infiltrating the mansion and retrieving the artifact.
  4. D4=4:Someone tests the balance of a newly acquired dagger.

d100 = 44

  1. D4=1:In a hidden room, the players find a group of thieves planning a daring escape from the city. Will they join in on the escape or turn in the thieves for a hefty sum of gold?
  2. D4=2:The den is buzzing with rumors of a spy within their midst. The players must sift through the chaos and figure out who the traitor is before it's too late.
  3. D4=3:A thief reading an old scroll about ancient treasures.
  4. D4=4:In the corner of the den, a mysterious figure in a dark cloak offers the players a chance to join their elite group of thieves. But first, they must complete a dangerous heist to prove their worth.

d100 = 45

  1. D4=1:The den is built on an ancient burial ground, and the ghosts of the past are not pleased with the thieves' presence. The players must find a way to appease the restless spirits before they are driven out or worse.
  2. D4=2:In a shady alley, the players encounter a lone thief who offers them a mysterious potion that promises to enhance their thieving skills. Will they risk it or turn down the offer?
  3. D4=3:An older thief, crippled from past injuries, sits by the entrance of the den. He offers to trade rare and exotic items he has accumulated over the years in exchange for valuable information or favors.
  4. D4=4:A nervous-looking novice thief is practicing picking a lock in the corner.

d100 = 46

  1. D4=1:The players are approached by a young thief who claims to be the newest recruit in the den. He begs the players to show him the ropes and teach him their ways, but his true intentions may not be what they seem.
  2. D4=2:A treasure hunter has come to the den in search of a rare and valuable artifact. They offer to pay the players to help them navigate the dangerous den and retrieve the treasure.
  3. D4=3:A thief crafting a makeshift explosive.
  4. D4=4:A group of thieves offer to pay the players to retrieve a particular item from their rival den. But when they arrive, they realize that the item is actually a person - can they complete the job or find a way to save the captive?

d100 = 47

  1. D4=1:A pair of thieves offer to create false documents for you in return for a favor. But what exactly do they want you to do for them?
  2. D4=2:A group of thieves offers to help the players in a heist to steal a valuable magical artifact from a powerful mage's tower. Will the risk be worth the reward, or is this just a trap set up by the thieves to get rid of any potential competition?
  3. D4=3:A loud explosion rocks the den and chaos ensues as the players realize someone has set off a magical trap. They must use their quick reflexes and skills to avoid being caught in the blast.
  4. D4=4:While exploring the den, the players come across a room filled with valuable information about the inner workings of the thieves' guild. Will they use this knowledge to their advantage or risk getting caught and facing the wrath of the guild?

d100 = 48

  1. D4=1:You stumble upon a group of thieves who have been cursed to always speak in riddles. Will you try to solve their puzzles and potentially gain valuable information or ignore their cryptic messages?
  2. D4=2:A thief is teaching another how to move silently.
  3. D4=3:A group of thieves approach you, mistaking you for a fellow thief. They offer you a chance to join their guild, promising access to the best jobs and the protection of their powerful leader.
  4. D4=4:A group of thieves from a foreign land enters the den, seeking to steal valuable artifacts and take them back to their homeland. The players must decide whether to compete or ally with them.

d100 = 49

  1. D4=1:The players are approached by a mysterious figure who offers to pay them handsomely if they can retrieve a rare and valuable artifact from a highly guarded location. However, they must also deal with the thieves who currently possess the item.
  2. D4=2:A rival thieves' den attempts to take over the territory of the den the players are currently in. The players must defend their newfound allies and help drive out the invaders.
  3. D4=3:A thief carefully folding a piece of cloth to hide a stolen item.
  4. D4=4:In a hidden chamber, you find a group of thieves planning their next big heist. They offer you a spot in their team, but only if you can successfully complete a series of challenging heists as a probationary member. Will you take the risk and join their ranks, or stick to your own solo adventures?

d100 = 50

  1. D4=1:A group of thieves are holding a trial for a supposed traitor within their ranks. The players are asked to serve as judges and must listen to both sides and make a decision on the thief's fate.
  2. D4=2:One of the thieves in the den has been cursed with a powerful magic spell, and they need the players' help to find the ingredients for a cure before the curse consumes them.
  3. D4=3:While exploring the den, the players come across a secret chamber filled with stolen goods and treasure. However, it is guarded by a powerful magical force that only a pure-hearted individual can pass through unharmed. Will the players risk their lives for the spoils within?
  4. D4=4:A group of thieves offers to teach the players useful skills and techniques, such as lock-picking and stealth, in exchange for payment or a favor. However, they also secretly plan to use the players as pawns in their own heists.

d100 = 51

  1. D4=1:Thieves trading rumors about a so-called "cursed" treasure.
  2. D4=2:As the players enter the den, they spot a group of thieves in the corner huddled around a table with a deck of cards. They invite the players to join in on a friendly game of gambling, but little do they know, the stakes may be higher than they think.
  3. D4=3:A notorious thief lord offers to hire the players to steal a powerful and rare magical artifact from a heavily guarded castle. Can they pull off the heist of a lifetime and reap the rewards, or will they become another failed attempt in the thief lord's eyes?
  4. D4=4:Strangely, an entire corridor seems to be coated in a thick layer of grease. As you try to make your way through, you notice a group of thieves using the slick surface to their advantage, sliding and dodging with ease.

d100 = 52

  1. D4=1:The players stumble upon a group of thieves disguised as guards, trying to infiltrate a palace. The players must either stop them or help them successfully sneak inside.
  2. D4=2:As you walk through the den, you come across a group of thieves playing a game of dice, with precious gems as their betting chips. They invite you to join in, promising a cut of the winnings if you play well.
  3. D4=3:Players find blueprints detailing the construction of an elaborate heist vault. Completing the plans could give them access to legendary treasures but at significant physical and ethical costs.
  4. D4=4:The players meet a friendly thief who offers to lead them to a hidden treasure. However, the treasure turns out to be cursed and the thief is actually using the players as a means to escape its grasp.

d100 = 53

  1. D4=1:A powerful entity offers to give you the location of a hidden treasure in exchange for performing a dangerous task for them. Will you accept and potentially gain a fortune or reject and face consequences?
  2. D4=2:The players find a den converted into a shelter for battered spouses and their children. The former thieves there ask for help in ensuring the safety of those under their care, promising valuable information and alliances in return.
  3. D4=3:In a separate section of the den, a group of thieves are practicing their sword fighting skills. They invite you to spar with them, promising to share their best tactics and techniques with you.
  4. D4=4:A thief practicing their sleight-of-hand with a set of trinkets.

d100 = 54

  1. D4=1:A group of thieves are part of an underground network, providing information and assistance to other thieves in the city. They ask for your help in gathering intel for their next heist, promising a cut of the profits if successful.
  2. D4=2:A thief teaches another how to read lips for covert information gathering.
  3. D4=3:While exploring the den, the players come across a room where a group of thieves is planning their next big heist. Will they try to stop the thieves or use the information to their advantage and take the spoils for themselves?
  4. D4=4:A group of thieves captured a powerful and rare creature and are keeping it hidden in a secret room. They offer to let the players take a look, but the creature may have other ideas and could break free at any moment.

d100 = 55

  1. D4=1:The players come across a group of thieves who have turned to necromancy to create an undead army. The players must find a way to stop them before they unleash the army on the unsuspecting town nearby.
  2. D4=2:In the center of the den, there is a large pit filled with various dangerous creatures that the thieves have captured to use against their foes. The players must navigate their way through the pit to reach the other side.
  3. D4=3:A thief practicing their knife-throwing skills on a target.
  4. D4=4:The players come across a group of thieves who specialize in stealing magical artifacts. They offer to teach the players their methods in exchange for their assistance on their next heist.

d100 = 56

  1. D4=1:A thief carefully storing a piece of stolen jewelry.
  2. D4=2:In a dimly lit room, a group of thieves are testing out new gadgets and gizmos that they have created to aid in their thievery. They offer to sell you their latest inventions at a discounted price.
  3. D4=3:A thief makes hand signals from across the den, practicing silent communication.
  4. D4=4:A group of thieves are holding a trial for a supposed traitor within their ranks. The players are asked to serve as judges and must listen to both sides and make a decision on the thief's fate.

d100 = 57

  1. D4=1:You stumble upon a secret underground fighting ring, where thieves battle it out for bragging rights and valuable prizes. The reigning champion notices you and challenges you to a match.
  2. D4=2:A thief adjusts a pin bunch behind an ear and leans back lazily.
  3. D4=3:A group of thieves challenges the players to a daring race through the city, with the winner gaining a valuable prize. However, the race is filled with obstacles and traps set up by the competing thieves. Can the players come out on top?
  4. D4=4:A restless thief sharpening his dagger in a corner.

d100 = 58

  1. D4=1:You find a room filled with valuable jewels and treasure, guarded by a ferocious guard dog. Will you try to sneak past it or find a way to tame the beast?
  2. D4=2:You are approached by a desperate thief who accidentally stole a cursed item. They offer to give it to you in exchange for lifting the curse, but be warned - it may have unforeseen consequences.
  3. D4=3:A thief practicing throwing knives at a dartboard.
  4. D4=4:The thieves' den is hosting a grand masquerade ball, but not all the attendees are who they seem. Can the players figure out who the real thieves are before they pull off their biggest heist?

d100 = 59

  1. D4=1:A thief reading an old scroll about ancient treasures.
  2. D4=2:A group of thieves is attempting to steal a powerful artifact from the den, and the players can either help them or stop them from succeeding. But the artifact's true purpose may be more than what either side bargained for.
  3. D4=3:The players find themselves in the middle of a heist gone wrong. They must choose whether to help the thieves escape or turn on them and claim the stolen goods for themselves.
  4. D4=4:A rival thieves' den has set up a trap for unwary thieves. The players must navigate their way through a series of dangerous puzzles and traps to retrieve a valuable treasure hidden within.

d100 = 60

  1. D4=1:A group of thieves are practicing their lockpicking skills on a variety of locks, from the simple to the complex. They challenge the players to a friendly competition to see who can pick the most locks the quickest.
  2. D4=2:A thief mapping out the locations of guard patrols.
  3. D4=3:The players come across a group of thieves fighting over a valuable item. They must choose whether to intervene and potentially earn the favor of one of the thieves or let them settle it themselves and face the consequences.
  4. D4=4:The players stumble upon a secret vault filled with stolen treasures from all over the world. But the den's leader is willing to part with the treasures for one small favor...

d100 = 61

  1. D4=1:As the players are traveling through a dense forest, they are ambushed by a group of thieves who use their knowledge of the terrain to their advantage. The players must navigate through the unfamiliar landscape while also defending themselves.
  2. D4=2:A thief drifting off to sleep in an uncomfortable chair.
  3. D4=3:A thief arranging a display of stolen trinkets.
  4. D4=4:In a back room of the den, a secret society of thieves meets to discuss their plans for taking over the city. Will the players join in and potentially gain power or report them to the authorities and risk retaliation?

d100 = 62

  1. D4=1:A treasure hunter has come to the den in search of a rare and valuable artifact. They offer to pay the players to help them navigate the dangerous den and retrieve the treasure.
  2. D4=2:While resting at a inn, the players discover that their belongings have been stolen while they were sleeping. They find out that the thief is staying at the same inn and must devise a plan to retrieve their goods.
  3. D4=3:A thief has been cursed by a powerful mage, causing them to age rapidly. They offer to share their valuable knowledge and skills with the players if they can find a way to break the curse.
  4. D4=4:The players come across a secret room filled with stolen goods and treasures from various towns and cities. Upon closer inspection, they realize some of the items belong to the players' allies and friends. Will they return the items or keep them for themselves?

d100 = 63

  1. D4=1:While exploring the den, the players come across a group of thieves who can communicate with animals. They offer to help the players in their quest, but at what cost?
  2. D4=2:A thief carefully balancing a set of throwing knives.
  3. D4=3:Inside the den, the players come across a secret room filled with deadly traps, guarding a treasure. But the thieves have a map that leads to the treasure without triggering the traps. Will the players risk going in blindly or try to strike a deal with the thieves for the map?
  4. D4=4:You come across a room filled with gold coins, but as you try to take some, you realize they are all fake. The thieves who tricked you into their trap now demand payment for falling for their prank. How will you handle the situation?

d100 = 64

  1. D4=1:You stumble upon a group of thieves pretending to be guards, trying to fool unsuspecting visitors. Will you expose their ruse or use it to your advantage?
  2. D4=2:You are confronted by a group of thieves who challenge you to a drinking contest. Will you accept and try to outdrink them or decline and potentially face their wrath?
  3. D4=3:As you explore, you find a group of thieves practicing their disguising and impersonation skills. They offer to teach you some tricks if you can do a convincing enough impression.
  4. D4=4:The players stumble upon a secret room hidden behind a bookshelf, filled with stolen magical relics. However, the room is also protected by powerful spells and traps. Will they risk it all to claim the treasures inside?

d100 = 65

  1. D4=1:A treasure chest seems abandoned in the open. Upon closer inspection, it’s a mimic that's more mischievous than dangerous, playing tricks on everyone who gets near.
  2. D4=2:A thief uses a pet bird for scouting rooftops, giving it gentle instructions.
  3. D4=3:The players find themselves ambushed by a street gang of cutthroats and brigands armed with enchanted weapons and vials of acid. The fight is brutal, with gang leaders showcasing their merciless street-fighting skills.
  4. D4=4:Seated around a fire, a group of thieves discuss their plans to rebuild their community by repurposing their ill-gotten gains into funding for a new school. They seek the players' advice and assistance in ensuring the project’s security.

d100 = 66

  1. D4=1:The players find a secret meeting room where former thieves plan community service projects. They seek the players' assistance in one of their upcoming initiatives to clean up the local park.
  2. D4=2:A mysterious map drops from the ceiling, leading to a supposed treasure trove. The catch? The map is enchanted to lead its followers in circles unless they decipher its hidden clues.
  3. D4=3:A well-known and feared thief lord has called a meeting in the den, inviting the players to join. The players could gain valuable connections and information but must win a dangerous game of wits and deceit first.
  4. D4=4:The players are approached by a mysterious figure who offers to pay them handsomely if they can retrieve a rare and valuable artifact from a highly guarded location. However, they must also deal with the thieves who currently possess the item.

d100 = 67

  1. D4=1:You sense a presence following you and notice a small goblin trailing behind. He claims to be a pickpocket and offers to teach you some of his tricks in exchange for some of your gold. But be careful, he may not be as friendly as he seems.
  2. D4=2:A mysterious figure disguised as a wealthy merchant is making surreptitious deals with various thieves in the den. The players must find out who this person is and what their true intentions are.
  3. D4=3:The den is being plagued by a strange and powerful curse that causes anyone who enters to relive their worst memories. The players must uncover the source of the curse and find a way to break it before it consumes them.
  4. D4=4:You come across a room filled with gold coins, but as you try to take some, you realize they are all fake. The thieves who tricked you into their trap now demand payment for falling for their prank. How will you handle the situation?

d100 = 68

  1. D4=1:The players find a den bustling with activity as thieves work to create a safehouse network for those in need. They ask for help in fortifying the latest safehouse, offering safe passage in return.
  2. D4=2:A group of thieves, disguised as merchants, are trying to sell counterfeit goods to unsuspecting buyers. Can the players see through their scam and take down the fake merchants, or will they be fooled and potentially hurt their own reputations as merchants?
  3. D4=3:The players come across a group of thieves attempting to steal a rare and valuable magical item. They must decide whether to help the thieves or stop them and claim the item for themselves.
  4. D4=4:Thieves whispering about a rumored treasure beneath the city.

d100 = 69

  1. D4=1:The players are ambushed by a group of thieves disguised as merchants, attempting to steal their valuables. The players must use their wits to outsmart the thieves and keep their belongings safe.
  2. D4=2:The players stumble upon a group of thieves who are having a competition to see who can sneakily steal the most items from the den. They ask the players to judge and award a prize to the winner.
  3. D4=3:A thief repairing the straps on a pair of worn-out boots.
  4. D4=4:A thief studying a stolen map of a noble's estate.

d100 = 70

  1. D4=1:A cunning thief has stolen a powerful artifact and holed up in the den, using it to enhance their own skills. The players must find a way to retrieve the artifact and bring the thief to justice.
  2. D4=2:A wealthy nobleman visits the den, offering a large sum of gold to anyone who can successfully steal a prized family heirloom from their rival family's mansion. The players must navigate through the mansion's elaborate security and avoid triggering any alarms.
  3. D4=3:A group of dwarves arrive at the den, offering to sell the players powerful, enchanted weapons and armor. But are they truly what they claim to be, or merely con artists looking to take advantage of unsuspecting thieves?
  4. D4=4:Two thieves engage in an arm-wrestling contest to prove strength.

d100 = 71

  1. D4=1:A thief practices disappearing into shadows though failing hilariously.
  2. D4=2:A group of traveling performers enters the den, offering a distraction from the thieves' daily activities. But not everyone is entertained, and a fight may break out if the players aren't careful.
  3. D4=3:A mysterious map drops from the ceiling, leading to a supposed treasure trove. The catch? The map is enchanted to lead its followers in circles unless they decipher its hidden clues.
  4. D4=4:A group of thieves has been using a powerful illusionist to create fake versions of currency and valuables. The players must find a way to detect the illusions and put an end to the thieves' scam.

d100 = 72

  1. D4=1:The players encounter a group of thieves who have gone rogue and are now attempting to overthrow the leader of the den. The players must choose whether to side with the rebels or protect the current leader.
  2. D4=2:A thief reminiscing about past exploits to anyone who will listen.
  3. D4=3:The players find themselves in a luxurious gambling den, where they have the chance to win or lose their hard-earned gold. But beware, some of the games may be rigged by the thieves.
  4. D4=4:A group of thieves offer to teach the players their ways of illusion and deception, hoping to recruit them into their ranks. But can the players truly align themselves with such manipulative and untrustworthy individuals?

d100 = 73

  1. D4=1:The players stumble upon a secret room hidden behind a bookshelf, filled with stolen magical relics. However, the room is also protected by powerful spells and traps. Will they risk it all to claim the treasures inside?
  2. D4=2:A thief crafts fake documents to use in the next con.
  3. D4=3:The players come across a group of thieves who have accidentally unleashed a powerful demon. They must work together to banish the demon before it wreaks havoc on the den and the city.
  4. D4=4:A pack of playing cards scattered on the floor.

d100 = 74

  1. D4=1:A thief hiding a small stash of coins in their boot.
  2. D4=2:A group of young thieves is having a dispute over a valuable stolen item. They ask the players to act as a mediator and decide who should claim the item. But be careful - the wrong decision could turn the thieves against you.
  3. D4=3:As you explore the den, you find a group of thieves practicing their escape and evasion techniques. Will you join in or try to outsmart them?
  4. D4=4:A rotting stink fills a chamber where carrion crawlers nest amongst the remains of failed heists. The crawlers have developed a taste for living flesh and launch their attack even while dismembered limbs provide macabre obstacles.

d100 = 75

  1. D4=1:A master thief challenges the players to a game of cat and mouse, where the goal is to steal and keep a valuable item from each other. The first one to successfully steal and keep both items wins.
  2. D4=2:As you wander through the den, you come across a group of thieves practicing their archery skills, shooting arrows at targets and inanimate objects. They invite you to join in on the competition and even offer to teach you how to shoot with deadly accuracy.
  3. D4=3:A strange creature has taken up residence in the den, casting spells and causing chaos. The players must find a way to either defeat the creature or convince it to leave peacefully.
  4. D4=4:The players come across a group of thieves holding a trial for one of their own. The accused claims to be innocent, but the evidence against them is strong. Will the players intervene and potentially help the truly innocent or let the den's justice system take its course?

d100 = 76

  1. D4=1:As you wander through the den, you come across a group of thieves huddled around a table, intently studying a map. They explain that they are planning a major heist and need your help in pulling it off.
  2. D4=2:As the players explore the den, they come across a group of thieves performing a ritual to gain the favor of a powerful deity. They must choose whether to aid the thieves in their quest for divine assistance or stop them before they unleash chaos.
  3. D4=3:A group of thieves have been hired to retrieve a valuable item from a heavily guarded noble's mansion. The players can either stop them or help them successfully infiltrate and steal the item.
  4. D4=4:A restless thief sharpening his dagger in a corner.

d100 = 77

  1. D4=1:The players find a choking, acrid mist filling the den, originating from a laboratory where a deranged alchemist conjures noxious brews and deadly exploding concoctions. The alchemist and his creations provide a formidable challenge.
  2. D4=2:A wandering minstrel wanders into the den, attempting to sell his talents to the thieves for a price. But his songs are more than they seem, and the players must decipher their hidden meanings before it's too late.
  3. D4=3:Inside the den, the players meet a former adventurer who has turned to a life of crime. They offer to sell the players their old, powerful weapons and equipment at a discounted price. But will the players give in to temptation and buy these stolen goods?
  4. D4=4:A group of thieves has been cursed by a vengeful witch. Will you try to help them break the curse or take advantage of their misfortune to gain their trust?

d100 = 78

  1. D4=1:An injured thief nursing a wound from a botched heist.
  2. D4=2:A powerful lich has taken over the thieves den, using the thieves as pawns in their evil schemes. The players must team up with the thieves to defeat the lich and free the den from its grasp.
  3. D4=3:The players stumble upon a secret underground fighting ring, where thieves are pitted against each other for the entertainment of wealthy patrons. They have the option to either enter the ring and compete, or try to expose the illegal activity.
  4. D4=4:In a hidden alcove, the players confront an ancient lich who once ruled the thieves' guild with an iron fist. The lich's lair is replete with deadly enchantments and traps, and the undead spellcasters challenge all who dare trespass.

d100 = 79

  1. D4=1:In a room full of gold and jewels, the players encounter a group of thieves who are dividing up the spoils from their latest heist. They offer to share a portion of the loot with the players if they help them transport it out of the den.
  2. D4=2:The players hear rumors of a secret treasure room hidden within the den, filled with unimaginable wealth. However, to access the room, they must navigate through a maze of traps and solve riddles left by the den's founders, all while being pursued by rival gangs who also want the treasure.
  3. D4=3:A thief casually flicking a stolen coin into the air and catching it.
  4. D4=4:As you explore the Thieves Den, you come across a room filled with intricate traps and puzzles. Will you risk navigating them to discover a hidden treasure or play it safe and move on?

d100 = 80

  1. D4=1:A thief carefully stitching a wound on their hand.
  2. D4=2:One of the thieves has been bitten by a venomous creature and needs an antidote immediately. The players must race against time to find the ingredients and create the antidote before it's too late.
  3. D4=3:A group of thieves has been cursed by a powerful artifact, causing them to age rapidly. They offer a handsome reward to anyone who can retrieve the artifact and break the curse.
  4. D4=4:A wealthy noble hires the players to retrieve a stolen item from the Thieves Den. Will you try to sneak in and retrieve it or negotiate with the thieves to return it peacefully?

d100 = 81

  1. D4=1:The players are hired by a wealthy nobleman to infiltrate the den and retrieve a stolen family heirloom. But once they are inside, they realize the thief is someone they know. Will they turn them in or keep the secret to themselves?
  2. D4=2:A rival thieves guild has infiltrated the den and is trying to take over. The players must choose whether to side with their fellow thieves or betray them and side with the rival guild.
  3. D4=3:In a hidden room deep within the den, the players meet a legendary thief who has amassed a fortune but has retired due to old age. They ask the players to complete one final heist for them, promising a share of the treasure but also a dangerous task that could put them at odds with the law.
  4. D4=4:As they make their way through the den, the players come across a powerful magical artifact that is being coveted by both thieves and mages alike. Can they find a way to claim it for themselves or will they get caught in the crossfire between these powerful factions?

d100 = 82

  1. D4=1:A thief carefully emptying the pockets of a recently acquired coat.
  2. D4=2:A group of dwarves arrive at the den, offering to sell the players powerful, enchanted weapons and armor. But are they truly what they claim to be, or merely con artists looking to take advantage of unsuspecting thieves?
  3. D4=3:Someone tests the balance of a newly acquired dagger.
  4. D4=4:A group of thieves are constructing an elaborate heist plan on a large board, complete with miniature models of the den and surrounding buildings. They invite the players to help them strategize and carry out the heist.

d100 = 83

  1. D4=1:As the players are sneaking through the den, they overhear a group of thieves planning to double-cross another group of thieves. The players must decide whether to intervene or let the thieves face the consequences of their own actions.
  2. D4=2:The players come across a group of thieves who possess rare and valuable information about a powerful artifact. But the thieves will not part with their knowledge easily, and the players must find a way to outsmart them.
  3. D4=3:A famous thief and his followers challenge you to a game of chance and skill. Are you up for the challenge or will you try to cheat your way to victory?
  4. D4=4:As you explore the den, you come across a group of thieves who are trying to figure out a way to break their leader out of prison. They ask for your help in devising a plan and executing it.

d100 = 84

  1. D4=1:The players come across a group of thieves who are being ambushed by a rival group. They are offered the chance to join the fight in exchange for a share of the spoils and information on valuable targets.
  2. D4=2:As you walk down a hallway, a group of thieves appear out of nowhere and try to pick your pockets. They are startled when you catch them in the act and beg for mercy, claiming they were only playing a prank.
  3. D4=3:The players find themselves in the middle of a heist gone wrong. They must choose whether to help the thieves escape or turn on them and claim the stolen goods for themselves.
  4. D4=4:In a shady alley, the players encounter a lone thief who offers them a mysterious potion that promises to enhance their thieving skills. Will they risk it or turn down the offer?

d100 = 85

  1. D4=1:A group of thieves challenges the players to a daring race through the city, with the winner gaining a valuable prize. However, the race is filled with obstacles and traps set up by the competing thieves. Can the players come out on top?
  2. D4=2:A group of thieves offer to smuggle you into a nearby city if you can help them retrieve a valuable shipment of goods. Will you risk getting caught or find another way into the city?
  3. D4=3:A thief shows off a new tattoo commemorating their latest heist.
  4. D4=4:A thief feeding scraps of meat to a rat.

d100 = 86

  1. D4=1:A thief practicing their climbing skills on a makeshift obstacle.
  2. D4=2:A thief marvels at their newly acquired cloak pin back.
  3. D4=3:As you make your way through the den, a group of thieves are practicing their lockpicking skills on a variety of locks. They offer to teach you the art of lockpicking, but it will take some time and patience.
  4. D4=4:A thief tries on stolen boots that are a little too big but comfortable.

d100 = 87

  1. D4=1:The players encounter a group of thieves who have stolen a shipment of valuable goods from a merchant caravan. The players can either help the thieves sell the goods or return them to their rightful owners.
  2. D4=2:In the middle of the den's bustling market, the players come across a strange and powerful fortune teller who offers to read their fates. But the players soon realize that the fortune teller may have ulterior motives and their prophecies may not be what they seem.
  3. D4=3:The players are hired by a wealthy nobleman to infiltrate the den and retrieve a stolen family heirloom. But once they are inside, they realize the thief is someone they know. Will they turn them in or keep the secret to themselves?
  4. D4=4:A thief laying out tools in preparation for a heist.

d100 = 88

  1. D4=1:While exploring the den, the players unexpectedly come across a group of paladins who have infiltrated the organization in disguise. They are on a mission to bring down the thieves and will do whatever it takes to complete their task, even if it means harming innocent bystanders.
  2. D4=2:A group of thieves is planning on betraying their leader and taking control of the den. Will the players help them in their coup or stand against them and protect the current leader?
  3. D4=3:The players encounter a group of thieves who have been cursed by a powerful wizard, causing them to age rapidly. They must find a way to lift the curse and save the thieves before it's too late.
  4. D4=4:A group of thieves captured a powerful and rare creature and are keeping it hidden in a secret room. They offer to let the players take a look, but the creature may have other ideas and could break free at any moment.

d100 = 89

  1. D4=1:A thief inspecting the condition of a stolen book.
  2. D4=2:The players enter a den filled with 2d4 former thieves who have turned their lives around and now run an orphanage for children of other criminals. The children are eager to hear stories of the party's adventures and learn about the world outside.
  3. D4=3:A thief repairing a hidden compartment in their belt.
  4. D4=4:Someone tries to pin a wanted poster to the wall, laughing at the crude drawing.

d100 = 90

  1. D4=1:A group of acrobatic thieves-turned-performers plans a spectacular show to raise funds for a local charity. They invite the players to participate or provide security for the event.
  2. D4=2:A thief reading aloud from a stolen book of tales.
  3. D4=3:A group of thieves, known for their love of dark magic, has summoned an ancient demon to aid them in their heists. The players must find a way to stop the demon from wreaking havoc on the world.
  4. D4=4:In a locked room, a group of thieves are trying to crack a safe. They have tried every trick in the book, but it still won't budge. They offer a handsome reward to anyone who can help them open it.

d100 = 91

  1. D4=1:A mysterious figure approaches the players, offering to reveal the whereabouts of a valuable artifact hidden within the thieves' den. But what does this stranger want in return for their information?
  2. D4=2:A group of thieves have set up a betting pool, predicting the outcome of a high-stakes heist happening in the nearby city. They invite you to join in and place your own bets, offering insider information to sway your decision.
  3. D4=3:A thief mapping out the locations of guard patrols.
  4. D4=4:The den is built on an ancient burial ground, and the ghosts of the past are not pleased with the thieves' presence. The players must find a way to appease the restless spirits before they are driven out or worse.

d100 = 92

  1. D4=1:The den is hosting a fight club, and the players are invited to participate. But the fights are not just for entertainment, and the stakes may be higher than they realize.
  2. D4=2:As you enter the den, a group of thieves is having a cooking competition, using only ingredients they have stolen. They invite you to taste their dishes and be the judge of the best chef, with the winner receiving a valuable prize.
  3. D4=3:A thief feigning tears to practice for undercover roles.
  4. D4=4:As the players make their way through a narrow hallway, they trigger a trap that causes the walls to start closing in on them. Can they escape in time?

d100 = 93

  1. D4=1:A thief practicing knot-tying with a piece of rope.
  2. D4=2:The players stumble upon a secret society within the den that is plotting a coup against the current thief lord. Will the players join in the rebellion, or will they betray their newfound allies for a hefty reward?
  3. D4=3:While exploring an abandoned building, the players find themselves in a maze of traps set up by a group of clever thieves to protect their hidden loot. Can they make it out with the treasure?
  4. D4=4:A hooded figure approaches the players and offers to sell them information on a valuable artifact, said to be hidden in a nearby dungeon. But can the players trust the information or is it a trap?

d100 = 94

  1. D4=1:In a hidden corner of the den, a group of thieves are practicing their acrobatic skills, using the furniture and walls as their obstacle course. They invite you to join in on the fun and even teach you a few new tricks.
  2. D4=2:Someone braids colorful thread into a friendship bracelet.
  3. D4=3:A thief testing the balance of a set of throwing knives.
  4. D4=4:The players stumble upon a hidden underground gambling den where the thieves have gathered to bet on illegal activities such as dog fights and gladiator matches. Will they join in on the action or try to stop it?

d100 = 95

  1. D4=1:A rare and valuable magical substance has been stolen from the thieves' guild by an outside party. The players must retrieve it before the guild's reputation is ruined.
  2. D4=2:A loud explosion rocks the den and chaos ensues as the players realize someone has set off a magical trap. They must use their quick reflexes and skills to avoid being caught in the blast.
  3. D4=3:A mysterious figure in a dark cloak offers to sell the players a map to a hidden treasure, buried deep beneath the den. But is it a trap or a genuine opportunity?
  4. D4=4:In a gambling hall within the den, the players are invited to a game of chance by a friendly thief. But as the stakes get higher, the thief's true intentions are revealed, and it becomes a fight for survival.

d100 = 96

  1. D4=1:Someone tests the balance of a newly acquired dagger.
  2. D4=2:A party is being held in the thieves den, with music, dancing, and plenty of drinks flowing. The players can join in on the festivities, but they may be pickpocketed or charmed by one of the thieves.
  3. D4=3:The players stumble upon a secret entrance to the thieves' underground tunnels. Inside, they find a group of thieves training for their next mission. Will they join in and improve their own skills or reveal their presence and face the consequences?
  4. D4=4:A high-ranking member of the thieves' guild offers the players a chance to join their ranks, promising wealth, power, and protection. But the initiation tasks they must complete may be dangerous and morally questionable.

d100 = 97

  1. D4=1:A mysterious map drops from the ceiling, leading to a supposed treasure trove. The catch? The map is enchanted to lead its followers in circles unless they decipher its hidden clues.
  2. D4=2:The players come across a group of thieves attempting to hide and disguise a stolen painting by famous artist. The players must help them sneak the painting past guards and fence it off to a wealthy client.
  3. D4=3:The players come across a thief who has been cursed with a talking parrot that constantly reveals their secrets and criminal activities. The thief offers a reward if the players can help reverse the curse.
  4. D4=4:The players discover a haven for artists within the thieves' den. They are planning an art exhibition in the city above and seek the players' help in transporting their pieces securely.

d100 = 98

  1. D4=1:One of the thieves in the den has been cursed with a powerful magic spell, and they need the players' help to find the ingredients for a cure before the curse consumes them.
  2. D4=2:A notorious thief is about to be executed, and his loyal followers are planning to stage a daring rescue. The players must decide whether to help in the rescue attempt or turn in the thief for the reward.
  3. D4=3:A talented seamstress, once a notorious cat burglar, now makes clothes for the disadvantaged. She offers to make the players protective garments if they assist her in finding rare fabrics.
  4. D4=4:The players are approached by a member of the thieves' den seeking to defect and join their ranks. But can they trust this supposed turncoat, or is it all part of a bigger plan?

d100 = 99

  1. D4=1:A thief practicing knot-tying with a piece of rope.
  2. D4=2:Thieves arguing over a complicated treasure map.
  3. D4=3:A thief shuffles through a deck of tarot cards, looking for meaning.
  4. D4=4:A mysterious cloaked figure approaches the players, offering them a chance to gain entry into the exclusive thieves' guild. But first, they must pass a series of difficult tests, including pickpocketing from a guard and breaking into a high-security building.

d100 = 100

  1. D4=1:A group of thieves has kidnapped a member of the ruling council, and the players are asked to rescue them. But things are not as they seem, and the players may be caught in the middle of a political power struggle.
  2. D4=2:A thief laying traps to catch possible intruders.
  3. D4=3:A notorious thief challenges the players to a game of wits, promising to return all of their stolen goods if they can beat him in a battle of intellect. The catch? The thief's mind has been corrupted by a powerful artifact, making him nearly unbeatable.
  4. D4=4:In a gambling hall within the den, the players are invited to a game of chance by a friendly thief. But as the stakes get higher, the thief's true intentions are revealed, and it becomes a fight for survival.

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Other dice tiers for the thieves den: D1, D6, D8, D10.

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