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D6 Thieves Den Random Encounters

D&D 5e · 600 scenarios · Roll d100 → roll D6

A complete D&D 5e random encounter table for thieves den scenes. Roll a d100 to pick a set, then roll a D6 to pick a scenario within that set — 600 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.

How to roll this table

  1. When the party enters a thieves den, roll a d100.
  2. The d100 result picks one of 100 scenario sets below.
  3. Then roll a D6 to pick one of 6 scenarios inside that set.
  4. Read the scenario to your players and run the scene. Add a monster stat block if combat starts.

The D6 Thieves Den encounter table

d100 = 1

  1. D6=1:A thief makes hand signals from across the den, practicing silent communication.
  2. D6=2:A thief trying to decipher a complex riddle.
  3. D6=3:A thief just back from a heist unwraps a stolen painting.
  4. D6=4:A powerful mage is being held captive by the thieves for their own gain. The players must decide whether to save the mage or use their powers to aid the thieves.
  5. D6=5:The players come across a hidden garden cultivated by the thieves, providing fresh food for the entire community. They are invited to share in a meal and learn from the resident herbalist who offers to craft potions for them.
  6. D6=6:The players come across a locked room guarding a horde of treasure, but as they unlock it, they realize the piles of gold are actually 1d10 mimics ready to feast. The ensuing battle takes place in a treasure-filled room that might become a death trap.

d100 = 2

  1. D6=1:Players find a riddle-carved door that leads to a secret room filled with gold—but the answer to the riddle changes every hour based on some unknown logic.
  2. D6=2:A thief pulling out a secret stash of sweet treats.
  3. D6=3:While exploring the den, the players stumble upon a room filled with masks of different animal faces. However, when they put on a mask, they are transformed into an animal for a limited time and must navigate through the den in this new form.
  4. D6=4:The players are invited to a high-stakes game of Three-Dragon Ante by a group of thieves. Unbeknownst to them, the deck is rigged and the thieves intend to cheat their way to victory. Will the players catch on and turn the tables.
  5. D6=5:As the players are wandering through the den, they come across a group of thieves being punished for their failures by the den's leader. The players must decide whether to save them or use them as a distraction for their own heist.
  6. D6=6:The den is hosting a grand feast in honor of a successful heist. But not everyone is pleased with the thieves' success, and tensions rise as rival gangs crash the party.

d100 = 3

  1. D6=1:As you explore the den, you come across a group of thieves who are debating the best way to steal a valuable artifact from a nearby castle. They ask for your opinion, and your decision could change the outcome of their heist.
  2. D6=2:The players find a den bustling with activity as thieves work to create a safehouse network for those in need. They ask for help in fortifying the latest safehouse, offering safe passage in return.
  3. D6=3:A hidden periscope allows players to spy on a massive, secret gambling ring. Joining the high-stakes game could win them riches or drag them into a world of underground crime and intrigue.
  4. D6=4:A thief staring intently at a magical artifact, trying to understand it.
  5. D6=5:A powerful mage is being held captive by the thieves for their own gain. The players must decide whether to save the mage or use their powers to aid the thieves.
  6. D6=6:As you enter a room, you see a group of thieves interrogating a captive from a rival gang. They ask for your assistance in extracting valuable information, but how far are you willing to go to obtain it?

d100 = 4

  1. D6=1:A notorious thief is about to be executed, and his loyal followers are planning to stage a daring rescue. The players must decide whether to help in the rescue attempt or turn in the thief for the reward.
  2. D6=2:The players encounter a group of thieves who have been cursed by a powerful wizard, causing them to age rapidly. They must find a way to lift the curse and save the thieves before it's too late.
  3. D6=3:A thief showing off a newly acquired magical ring.
  4. D6=4:As the players are traveling through a dense forest, they are ambushed by a group of thieves who use their knowledge of the terrain to their advantage. The players must navigate through the unfamiliar landscape while also defending themselves.
  5. D6=5:Players encounter a former thief using his stealth skills to smuggle medicine to impoverished neighborhoods. He asks the players to help him on his rounds and rewards them with healing supplies.
  6. D6=6:A dispute between two seasoned thieves erupts into a full-blown brawl. Players must either calm the adversaries or pick a side and engage in a chaotic melee.

d100 = 5

  1. D6=1:A thief challenges you to a game of memory, where you have to correctly identify items they have stolen from other members of the den. If you win, you get to keep the most valuable item from the pile.
  2. D6=2:The players find a community garden where ex-thieves grow food for the needy. They ask for assistance in expanding the garden, offering a share of the produce in return.
  3. D6=3:A thief repairs a broken buckle on their belt.
  4. D6=4:A fiercely loyal guard dog protects the treasury of the den, and the players must find a way to distract or subdue it in order to gain access to the treasure.
  5. D6=5:A group of thieves has been hired to steal a rare and valuable animal from a nearby zoo. The players must decide whether to stop the thieves or attempt to steal the animal for themselves.
  6. D6=6:A medusa thief stationed in the den can turn intruders to stone but offers knowledge and safe passage for rare ingredients she needs for an antidote she's brewing.

d100 = 6

  1. D6=1:The players stumble upon a musicians' guild within the thieves' den. They are planning a concert to uplift the community, inviting the players to join in or help advertise the event.
  2. D6=2:As the players enter a tavern, they are approached by a thief who challenges them to a drinking game. Little do they know, the thief has been spiking their drinks to rob them while they are passed out.
  3. D6=3:While exploring the den, the players come across a trapdoor leading to a secret underground tunnel network. They can either use it to their advantage or try to map out the tunnels and potentially discover hidden chambers and treasures.
  4. D6=4:A thief draws on a wanted poster, changing their features to match.
  5. D6=5:A mysterious map drops from the ceiling, leading to a supposed treasure trove. The catch? The map is enchanted to lead its followers in circles unless they decipher its hidden clues.
  6. D6=6:A thief carving a set of runes into a piece of wood.

d100 = 7

  1. D6=1:The players encounter a group of thieves who have been framed for a crime they did not commit. The players must find evidence to clear their names and help them find the true culprit.
  2. D6=2:A thief carefully balancing a set of throwing knives.
  3. D6=3:The players are approached by a spy disguised as a fellow thief who offers to share information about upcoming heists in exchange for their help in a dangerous infiltration mission.
  4. D6=4:In a secret back room, a group of thieves gather to plan their next heist. They are discussing different strategies and potential targets, and may need the players' help in executing their plan.
  5. D6=5:A thief is creating an intricate mosaic using smashed pieces of colored glass.
  6. D6=6:A thief practicing quick calculations for estimating loot value.

d100 = 8

  1. D6=1:While exploring the den, the players come across a group of thieves who have been cursed and transformed into mindless zombies. The players must find a way to lift the curse and return the thieves to their former selves.
  2. D6=2:As the players enter the den, they are unknowingly pickpocketed by a group of skilled thieves. They must track down the thieves and retrieve their stolen items before they are sold off.
  3. D6=3:A thief listening at a door, trying to eavesdrop on a meeting.
  4. D6=4:The players come across a room filled with valuable treasures, but there is a catch. The thieves have set it up as a trap, and the players must solve a series of puzzles to escape alive.
  5. D6=5:A group of thieves are in a heated argument over how to split their latest haul. They ask you to be the judge and decide how the loot should be distributed, only increasing the tension between them.
  6. D6=6:As they make their way through the den, the players come across a powerful magical artifact that is being coveted by both thieves and mages alike. Can they find a way to claim it for themselves or will they get caught in the crossfire between these powerful factions?

d100 = 9

  1. D6=1:Players stumble upon a secret meeting between rival gangs who are negotiating a truce. Do they intervene and potentially gain favor with one group, or do they stay neutral and risk being seen as a threat by both sides?
  2. D6=2:The players find a den bustling with activity as thieves work to create a safehouse network for those in need. They ask for help in fortifying the latest safehouse, offering safe passage in return.
  3. D6=3:A group of thieves challenge the players to a high-stakes game of chance. Will they risk their own wealth and possessions to try and win bigger rewards?
  4. D6=4:A thief showing off a new tattoo signifying their rank in the guild.
  5. D6=5:A thief trying to decipher a complex riddle.
  6. D6=6:A thief inspecting the condition of a stolen book.

d100 = 10

  1. D6=1:In a hidden chamber, you find a group of thieves planning their next big heist. They offer you a spot in their team, but only if you can successfully complete a series of challenging heists as a probationary member. Will you take the risk and join their ranks, or stick to your own solo adventures?
  2. D6=2:The players stumble upon a group of thieves who have been cursed to constantly tell the truth. They may provide valuable information, but their blunt honesty may also get them into trouble.
  3. D6=3:A thief making sketches of different city layouts.
  4. D6=4:A thief teaching another how to mix poisons.
  5. D6=5:A thief flipping through a stolen, dusty spellbook.
  6. D6=6:A thief draws on a wanted poster, changing their features to match.

d100 = 11

  1. D6=1:You find a thief being held captive by a rival thieves guild. Will you attempt to rescue them or use this as an opportunity to gain leverage over the guild?
  2. D6=2:Theft guildmaster inspecting the day's hauls.
  3. D6=3:A thief sniffs an assortment of stolen spices with a pleased expression.
  4. D6=4:A mentor teaches a new recruit how to speak Thieves' Cant.
  5. D6=5:A group of thieves approach you, claiming to be in desperate need of a distraction so they can complete their heist. They ask you to cause chaos and confusion in a nearby marketplace or noble's manor. Will you take on this risky task?
  6. D6=6:The players are enlisted to help a group of thieves who are trapped in a cursed castle while attempting a heist. Can they navigate through the deadly traps and break the curse to free their fellow thieves?

d100 = 12

  1. D6=1:A wealthy noble approaches the players, offering a large sum of gold if they can retrieve a stolen family heirloom currently held within the thieves' den. But will the noble hold up their end of the deal?
  2. D6=2:A group of thieves challenges you to a game of chance, but they use loaded dice and try to cheat their way to victory. Will you catch their trickery and confront them or let them win and avoid conflict?
  3. D6=3:A band of thieves has been recruiting from the nearby town, offering power and wealth. The players must stop them before their numbers grow too large and they become a real threat.
  4. D6=4:A thief trying to memorize an encrypted message.
  5. D6=5:A thief sketching a plan for a heist on a tavern napkin.
  6. D6=6:Thieves whispering about a rumored treasure beneath the city.

d100 = 13

  1. D6=1:A thief learning about different types of locks.
  2. D6=2:The players are approached by a group of thieves who want to make a deal – they will help the players with a heist in exchange for their help with a future job.
  3. D6=3:A group of thieves offers the players a chance to earn a large sum of gold by aiding them in a heist. However, the target is a powerful noble who may have connections to the players' own allies and patrons.
  4. D6=4:A thief practicing blending into the shadows.
  5. D6=5:A young pickpocket nervously counting stolen coins.
  6. D6=6:As the players enter the den, they spot a group of thieves in the corner huddled around a table with a deck of cards. They invite the players to join in on a friendly game of gambling, but little do they know, the stakes may be higher than they think.

d100 = 14

  1. D6=1:A thief is frustrated, trying to decode a diary taken from a noble's mansion.
  2. D6=2:The players are hired by a wealthy nobleman to infiltrate the den and retrieve a stolen family heirloom. But once they are inside, they realize the thief is someone they know. Will they turn them in or keep the secret to themselves?
  3. D6=3:A thief tracing a wanted poster of themselves on parchment.
  4. D6=4:A dog sniffs around the den, looking for scraps.
  5. D6=5:The players encounter a group of thieves who are using a magical mirror to teleport in and out of locked buildings, making their heists almost impossible to track. Can the players find a way to counter this tactic?
  6. D6=6:A thief practices disappearing into shadows though failing hilariously.

d100 = 15

  1. D6=1:Someone repairs a broken lockpick.
  2. D6=2:A desperate plea for help reveals itself as a cruel trap set by a group of dopplegangers who can mimic the appearance and abilities of anyone they touch. The resulting chaos leads to combat against uncanny duplicates of the players.
  3. D6=3:A dispute between two seasoned thieves erupts into a full-blown brawl. Players must either calm the adversaries or pick a side and engage in a chaotic melee.
  4. D6=4:The players come across a mysterious shop that appears to sell ordinary items, but upon closer inspection, they realize that the items are actually cursed. They must resist the temptation to purchase anything or risk facing the consequences.
  5. D6=5:While exploring the den, the players come across a trapdoor leading to a secret underground tunnel network. They can either use it to their advantage or try to map out the tunnels and potentially discover hidden chambers and treasures.
  6. D6=6:You encounter a group of thieves who are being blackmailed by a powerful and dangerous individual. Will you help them out of their predicament or turn a blind eye?

d100 = 16

  1. D6=1:The players are approached by a spy disguised as a fellow thief who offers to share information about upcoming heists in exchange for their help in a dangerous infiltration mission.
  2. D6=2:The players come across a group of thieves in a heated debate over whether to pull off a risky heist or lay low for a while. The players' input may sway the decision one way or the other.
  3. D6=3:Players encounter a former thief using his stealth skills to smuggle medicine to impoverished neighborhoods. He asks the players to help him on his rounds and rewards them with healing supplies.
  4. D6=4:A thief stashing a small vial of liquid in a hidden compartment.
  5. D6=5:Players find a riddle-carved door that leads to a secret room filled with gold—but the answer to the riddle changes every hour based on some unknown logic.
  6. D6=6:A thief practicing sign language with another thief.

d100 = 17

  1. D6=1:A powerful and respected member of the thieves' guild offers the players a favor in exchange for their assistance in a dangerous mission. Will they accept the mysterious figure's offer, and if so, what will the favor entail?
  2. D6=2:A thief nervously practices a noble's accent.
  3. D6=3:The players stumble upon a hidden underground prison, where the thieves keep their captured hostages. Will the players free the prisoners or use them as bargaining chips for their own gain?
  4. D6=4:A sudden gust of wind blows through the den, scattering the thief’s hoard everywhere. Players must chase down rolling coins, flying banknotes, and other precious items before other thieves do.
  5. D6=5:The players find a den bustling with activity as thieves work to create a safehouse network for those in need. They ask for help in fortifying the latest safehouse, offering safe passage in return.
  6. D6=6:The players uncover a secret orchard tended by thieves. They are creating a seed bank to preserve rare and endangered plants. They ask for help in gathering seeds, offering rare herbs in return.

d100 = 18

  1. D6=1:The players encounter a group of thieves who have sworn themselves to serve a powerful and secretive entity. They must decide whether to join forces with the mysterious figure or try to stop them before their plans come to fruition.
  2. D6=2:The players stumble upon a secret underground fighting ring where thieves battle each other for the ultimate prize. Will they join in on the action or try to shut down the illegal operation?
  3. D6=3:A group of thieves offer to teach you the art of disguise. They provide you with costumes and props and take you on a mission where you have to blend in and steal a valuable item.
  4. D6=4:A group of thieves has been cursed by a rival guild, causing them to constantly switch bodies with each other. The players must help them retrieve a powerful artifact that can reverse the curse before it becomes permanent.
  5. D6=5:A thief trying to decipher a complex riddle.
  6. D6=6:A group of thieves challenges the players to a daring heist, where they must navigate through a complicated maze of traps and guards to retrieve a valuable item from a heavily guarded vault.

d100 = 19

  1. D6=1:A thief arranging a display of stolen goods.
  2. D6=2:A thief lighting a candle and muttering a prayer to the god of thieves.
  3. D6=3:The players are approached by a group of thieves who are in need of a distraction in order to pull off a heist. They offer to split the profits with the players if they can successfully execute the distraction.
  4. D6=4:As you enter the den, a group of thieves are in the middle of a heated discussion about how to divide their loot. They ask for your opinion and give you a portion of their loot as thanks.
  5. D6=5:A thief challenges you to a game of memory, where you have to correctly identify items they have stolen from other members of the den. If you win, you get to keep the most valuable item from the pile.
  6. D6=6:In a secluded corner, a group of thieves are sharing stories of their past heists, each trying to one-up the other. They invite you to join in and share your own tale, promising to reward the most impressive one with valuable information.

d100 = 20

  1. D6=1:The players are hired to protect a group of merchants traveling through the den. But the merchants may not be as innocent as they seem, and the players must decide whether to fulfill their task or turn against their employers.
  2. D6=2:A thief lights a candle and tells the history of a stolen relic.
  3. D6=3:Someone mixes colorful liquids from various stolen vials.
  4. D6=4:A thief testing the balance of a set of throwing knives.
  5. D6=5:As they make their way through the den, the players come across a powerful magical artifact that is being coveted by both thieves and mages alike. Can they find a way to claim it for themselves or will they get caught in the crossfire between these powerful factions?
  6. D6=6:A thief reading an old scroll about ancient treasures.

d100 = 21

  1. D6=1:A skilled locksmith within the den offers tutoring sessions to the players, teaching them advanced techniques if they assist in opening a particularly challenging lock.
  2. D6=2:During a chaotic night in the den, the players come across a group of thieves who have been cursed to turn into monstrous creatures. They must find a way to lift the curse and control their transformations before they become a danger to themselves and those around them.
  3. D6=3:Inside a luxurious room, the players meet a wealthy patron of the thieves' den who hires them for a dangerous heist. But the patron may have ulterior motives and use the players as scapegoats for their own crimes.
  4. D6=4:A thief secretly feeding a stray dog outside the den.
  5. D6=5:The thieves' guild receives a letter from a former member turned informant. The players must go undercover and gather information to find out who the informant is and take them out before they can cause any harm.
  6. D6=6:A group of thieves are part of an underground network, providing information and assistance to other thieves in the city. They ask for your help in gathering intel for their next heist, promising a cut of the profits if successful.

d100 = 22

  1. D6=1:A group of thieves are holding a trial for a supposed traitor within their ranks. The players are asked to serve as judges and must listen to both sides and make a decision on the thief's fate.
  2. D6=2:A tavern brawl erupts in the den, causing chaos and confusion. The players must navigate through the chaos while trying to complete their mission, or perhaps even join in on the fun.
  3. D6=3:The players are hired to protect a group of merchants traveling through the den. But the merchants may not be as innocent as they seem, and the players must decide whether to fulfill their task or turn against their employers.
  4. D6=4:A thief polishing a pair of stolen boots to a shine.
  5. D6=5:Two thieves disputing over who gets a larger share of the spoils.
  6. D6=6:A thief fashions a makeshift mask from cloth scraps.

d100 = 23

  1. D6=1:As the players are wandering through the den, they come across a group of thieves being punished for their failures by the den's leader. The players must decide whether to save them or use them as a distraction for their own heist.
  2. D6=2:A group of thieves challenges the players to a game of charades, where the players must use their gestures and acting skills to communicate the location of a hidden treasure. However, not all of the thieves may be playing fair.
  3. D6=3:Two thieves practicing their sleight-of-hand techniques.
  4. D6=4:As you explore the den, you come across a group of thieves who are trying to figure out a way to break their leader out of prison. They ask for your help in devising a plan and executing it.
  5. D6=5:A thief practicing their pickpocketing skills on a dummy.
  6. D6=6:In the middle of a card game, a thief suddenly pulls out a loaded crossbow and demands all of the players' gold. The rest of the players turn out to be his accomplices and the players must fight their way out of the ambush.

d100 = 24

  1. D6=1:A thief drawing caricatures of other thieves.
  2. D6=2:A thief sneaks a sip from a stolen bottle of fine wine.
  3. D6=3:A fully-stocked armory awaits the players, guarded by a formidable group of thieves. Can they sneak in and steal some valuable weapons and armor without getting caught?
  4. D6=4:The den's leader tasks the players with infiltrating a high-security prison to rescue a valuable member of the guild who has been captured. Will they be able to break into the heavily guarded prison and rescue their comrade?
  5. D6=5:A group of thieves have been hired to retrieve a valuable item from a heavily guarded noble's mansion. The players can either stop them or help them successfully infiltrate and steal the item.
  6. D6=6:A group of thieves passing around a flask of questionable liquid.

d100 = 25

  1. D6=1:The thieves' guild receives a mysterious package, addressed to no one in particular. Inside is a map leading to a hidden treasure, and the players must race against other thieves to find it first.
  2. D6=2:In a room filled with treasure and riches, a group of thieves are having a heated argument about who gets to keep the most valuable items. They ask for your help in mediating the dispute and promise to reward you with one item of your choice.
  3. D6=3:A thief practicing flipping a coin over their knuckles.
  4. D6=4:A powerful and elusive thief known only as "The Shadow" has been stealing from the noble houses in the city. The players must track them down and catch them in the act or risk being framed themselves.
  5. D6=5:A thief draws on a wanted poster, changing their features to match.
  6. D6=6:A group of acrobatic thieves-turned-performers plans a spectacular show to raise funds for a local charity. They invite the players to participate or provide security for the event.

d100 = 26

  1. D6=1:A group of thieves offer to teach you the art of disguise. They provide you with costumes and props and take you on a mission where you have to blend in and steal a valuable item.
  2. D6=2:While exploring, you stumble upon a room filled with different disguises and costumes. A group of thieves rush in, looking for the perfect disguise for their next heist. Will you help them or try to steal a disguise for yourself?
  3. D6=3:A group shares stories of cunning cons pulled off in other cities.
  4. D6=4:A young thief has just discovered a letter from a family member thought lost. She shares her joy with the players and asks for their help in finding her long-lost sibling.
  5. D6=5:A group of thieves are practicing their sleight of hand techniques with coins, cards, and other small objects. They invite the players to join in and show off their own skills.
  6. D6=6:The players encounter a rogue who has become a dedicated animal trainer, using his skills to tame wild beasts into companions for the lonely and elderly. He asks for help in rescuing a rare creature.

d100 = 27

  1. D6=1:As you make your way through the den, you come across a group of thieves who specialize in stealing from other thieves and double-crossing their own partners. They ask for your help in a scheme, but can they be trusted?
  2. D6=2:A thief arranging a stack of counterfeit coins.
  3. D6=3:A group of thieves approach you, claiming to be in desperate need of a distraction so they can complete their heist. They ask you to cause chaos and confusion in a nearby marketplace or noble's manor. Will you take on this risky task?
  4. D6=4:A group of thieves is gathered around a table, playing a game of cards. The ante keeps getting higher and higher, and one of the thieves challenges a player to join in on the game with a valuable item as their bet. Do they risk it all to potentially win or play it safe?
  5. D6=5:A thief laying out a set of tools for a heist.
  6. D6=6:A group of thieves approaches the players, offering them a chance to go on a treasure hunt in a neighboring kingdom. However, the catch is that they must first help the thieves steal a powerful, magical relic from a heavily guarded temple.

d100 = 28

  1. D6=1:Inside a hidden room, the players come across a powerful necromancer who has struck a deal with the thieves' guild. The necromancer offers to help the players with a difficult task if they can retrieve a valuable artifact for them.
  2. D6=2:A small group of thieves approaches the players, promising to share their hidden stash of treasure if the players help them pull off a heist from a nearby wealthy estate. This could be a lucrative opportunity for the players, but can they trust the thieves?
  3. D6=3:Someone rewires a stolen mechanical trinket in an attempt to understand it.
  4. D6=4:You sense that someone is following you. As you turn around, you come face to face with a mysterious figure in a dark cloak. He offers you a chance to join the secretive "Thieves in the Shadows" organization, but requires a steep price for membership.
  5. D6=5:A nervous new recruit getting hazed by veteran thieves.
  6. D6=6:Thieves betting on a rat race organized in a corner.

d100 = 29

  1. D6=1:A group of thieves offers to help the players in a heist to steal a valuable magical artifact from a powerful mage's tower. Will the risk be worth the reward, or is this just a trap set up by the thieves to get rid of any potential competition?
  2. D6=2:A group of thieves challenges the players to a game of wit and intelligence. The prize? A valuable map to a hidden treasure guarded by a powerful dragon.
  3. D6=3:You see a single thief sitting in a corner, surrounded by piles of gold and jewels. He seems to be completely oblivious to his surroundings, deeply immersed in counting his treasure. Will you take advantage of this opportunity to swipe some of his loot, or try to strike up a bargain with him?
  4. D6=4:In a secret back room, a group of thieves gather to plan their next heist. They are discussing different strategies and potential targets, and may need the players' help in executing their plan.
  5. D6=5:A thief outlining a plan for a heist.
  6. D6=6:A thief checking the durability of a rope ladder.

d100 = 30

  1. D6=1:You encounter a group of thieves who are being blackmailed by a powerful and dangerous individual. Will you help them out of their predicament or turn a blind eye?
  2. D6=2:A group of thieves captured a powerful and rare creature and are keeping it hidden in a secret room. They offer to let the players take a look, but the creature may have other ideas and could break free at any moment.
  3. D6=3:Players discover a secret kitchen where a chef teaches former thieves culinary skills. They seek rare ingredients and offer cooking lessons in return for the players' assistance.
  4. D6=4:A group of former thieves is now dedicated to restoring old, abandoned buildings for the homeless. They seek the players' help in securing one of their latest projects from criminal elements.
  5. D6=5:In a dark corner, the players overhear a conversation between two thieves discussing a secret entrance to a treasure-filled cathedral. The players could steal the information and reap the rewards for themselves or inform the authorities and receive a reward.
  6. D6=6:Inside the thieves' den, the players come across an underground fighting ring where they can bet on matches or even participate themselves. The reigning champion has never been beaten, and rumors say they have ties to the thieves' guild.

d100 = 31

  1. D6=1:A master thief challenges the players to a game of cat and mouse, where the goal is to steal and keep a valuable item from each other. The first one to successfully steal and keep both items wins.
  2. D6=2:The players are offered a chance to participate in a high-stakes gambling game where thieves bet with their stolen loot. However, the game is rigged, and the players must use their skills to come out on top.
  3. D6=3:A group of thieves approaches you, claiming they have information on a rival gang's hideout. They offer to show you the way if you help them deal with their enemies. Will you trust them or try to find the hideout on your own?
  4. D6=4:Players find a coterie of death-priests performing a dark sacrificial rite to invoke a blood demon. Interrupted, the ritual distorts, summoning an enraged demonic entity that threatens to tear through everything in sight.
  5. D6=5:A group of beggars and orphaned children have formed their own small den within the larger thieves den. Will the players help them survive in this dangerous world, or see them as nothing more than a potential distraction?
  6. D6=6:In a dark corner, players discover a greenhouse maintained by thieves. The gardeners ask for help in tending to their unique and magical plants, offering potions in return.

d100 = 32

  1. D6=1:A treasure chest seems abandoned in the open. Upon closer inspection, it’s a mimic that's more mischievous than dangerous, playing tricks on everyone who gets near.
  2. D6=2:The players are tasked with retrieving a stolen item from a rival thieves' den. However, they must do so without causing a full-blown war between the two guilds. Can they use their cunning to complete the mission and maintain peace?
  3. D6=3:A thief reading an old scroll about ancient treasures.
  4. D6=4:Someone teaches a dog to retrieve small objects for them.
  5. D6=5:The players stumble upon a game of chance, where thieves are betting their most prized possessions on a high stakes game of cards. The players can either join in the game or try to cheat their way to victory.
  6. D6=6:A group of thieves is trying to kidnap a powerful and influential figure for ransom. Will you try to stop them or potentially help them for a share of the reward?

d100 = 33

  1. D6=1:In a hidden nook, you find a group of thieves training their lock-picking and trap-disarming skills. They offer to teach you some techniques if you can beat them in a friendly competition.
  2. D6=2:A powerful wizard visits the den, looking for someone to steal a rare and valuable magical artifact for them. The catch? The artifact is guarded by powerful magical beings and strict security measures.
  3. D6=3:A halfling thief sits on a high stool, surrounded by books and maps. He introduces himself as the den's historian and offers to sell you valuable information about the den's past and potential jobs.
  4. D6=4:A wealthy nobleman pays a visit to the den, offering a large sum of gold to anyone who can steal back a family heirloom that was stolen from him. However, he also warns the players that the item is cursed and should not be touched.
  5. D6=5:A mysterious map drops from the ceiling, leading to a supposed treasure trove. The catch? The map is enchanted to lead its followers in circles unless they decipher its hidden clues.
  6. D6=6:You stumble upon a secret meeting between high-ranking members of the Thieves Den. Will you eavesdrop and gather valuable information or risk being caught and facing the consequences?

d100 = 34

  1. D6=1:The players are challenged to a game of "find the coin" by a group of skilled pickpockets. But the game may not be as innocent as it seems.
  2. D6=2:A thief practicing their knife-throwing skills on a target.
  3. D6=3:A thief doodling on a piece of parchment.
  4. D6=4:A wealthy noble hires the players to retrieve a stolen item from the Thieves Den. Will you try to sneak in and retrieve it or negotiate with the thieves to return it peacefully?
  5. D6=5:A thief laying out a set of tools for a heist.
  6. D6=6:A young thief has just discovered a letter from a family member thought lost. She shares her joy with the players and asks for their help in finding her long-lost sibling.

d100 = 35

  1. D6=1:An overconfident bard has decided to serenade the thieves with terribly composed songs, triggering tension. Stopping his wailing without causing a scene is critical.
  2. D6=2:Upon entering the Thieves' Den, the players encounter a group of 2d6 elite assassins playing a deadly game of "knife roulette" with a bound and gagged captive. They momentarily halt their game to gauge the players' threat level before deciding whether to welcome them into their blood sport or slit their throats on the spot.
  3. D6=3:The players stumble upon a potion brewing competition in the den, where thieves are attempting to create a potion that will allow them to turn invisible and sneak past security. The players can either compete or judge the competition.
  4. D6=4:A thief baking bread for the others, using a stolen recipe.
  5. D6=5:As you walk through the den, you find a room filled with stolen goods from all over the kingdom. Will you try to reclaim any of your personal belongings or simply admire the thieves' collection?
  6. D6=6:A master illusionist thief has set up a fake treasure room filled with illusory riches. Within the room, 2d8 shadowy creatures take advantage of the players' distractions to strike from the darkness, fueled by the illusionist's grim delight.

d100 = 36

  1. D6=1:The thieves' den is suddenly raided by a band of rival thieves who are looking to steal their lucrative treasure. The players must quickly decide who to side with or risk getting caught in the crossfire.
  2. D6=2:A group of thieves has been imprisoned by a corrupt ruler, and the players must find a way to break them out and help them escape the city.
  3. D6=3:In a back room of the den, a secret society of thieves meets to discuss their plans for taking over the city. Will the players join in and potentially gain power or report them to the authorities and risk retaliation?
  4. D6=4:A group of thieves offer to teach you how to blend in with different social classes in exchange for your help in a heist. Will you take the opportunity to learn or use the chance to gather intel for yourself?
  5. D6=5:A thief doodles fake noble crests in the margins of a stolen ledger.
  6. D6=6:A powerful entity offers to give you the location of a hidden treasure in exchange for performing a dangerous task for them. Will you accept and potentially gain a fortune or reject and face consequences?

d100 = 37

  1. D6=1:A thief just back from a job counts a handful of stolen rings.
  2. D6=2:The den is hosting a fight club, and the players are invited to participate. But the fights are not just for entertainment, and the stakes may be higher than they realize.
  3. D6=3:A thief humming an old thief song softly under their breath.
  4. D6=4:A group of thieves has set up a game of hide and seek, using the entire den as their playing field. They invite you to participate and promise a valuable prize to the winner.
  5. D6=5:The players find themselves ambushed by a street gang of cutthroats and brigands armed with enchanted weapons and vials of acid. The fight is brutal, with gang leaders showcasing their merciless street-fighting skills.
  6. D6=6:A thief tracing a wanted poster of themselves on parchment.

d100 = 38

  1. D6=1:You hear a commotion and find a group of thieves trying to break one of their members out of jail. Will you help them escape or alert the guards?
  2. D6=2:A mysterious figure challenges you to a game of wit and strategy. Will you accept the challenge and potentially gain a powerful ally or will you reject and risk facing their wrath?
  3. D6=3:In the middle of a card game, a thief suddenly pulls out a loaded crossbow and demands all of the players' gold. The rest of the players turn out to be his accomplices and the players must fight their way out of the ambush.
  4. D6=4:A high-ranking thief lord, flanked by 3d6 henchmen, sits upon a throne fashioned from bones. The lord's eyes gleam with malice as he orders his guards to test the players' mettle in a brutal combat encounter.
  5. D6=5:A thief loosely binding up their hair to stay out of sight.
  6. D6=6:In a back room of the den, a secret society of thieves meets to discuss their plans for taking over the city. Will the players join in and potentially gain power or report them to the authorities and risk retaliation?

d100 = 39

  1. D6=1:A group of thieves challenges the players to a game of wit and intelligence. The prize? A valuable map to a hidden treasure guarded by a powerful dragon.
  2. D6=2:A group of thieves offers the players a chance to join their organization, claiming that their heists are always successful due to their use of magical spells. However, the players soon discover the spellcasters may not have the best intentions.
  3. D6=3:A thief crafting a garrote from a length of wire.
  4. D6=4:In a hidden alcove, players find a carpenter crafting fine furniture. He offers to create a unique piece for the players in return for assistance gathering rare woods.
  5. D6=5:A grizzled veteran teaching a novice how to detect traps.
  6. D6=6:A group of thieves is attempting to steal a powerful artifact from the den, and the players can either help them or stop them from succeeding. But the artifact's true purpose may be more than what either side bargained for.

d100 = 40

  1. D6=1:A thief studying a stolen signet ring.
  2. D6=2:A thief practicing their sleight-of-hand with a set of trinkets.
  3. D6=3:A wealthy noble tasks the players with retrieving a stolen painting from a group of thieves. However, upon closer inspection, the painting seems to be cursed and the players must deal with the consequences.
  4. D6=4:A thief testing the balance of a set of throwing knives.
  5. D6=5:A thief feeding scraps of meat to a rat.
  6. D6=6:Someone handles a velvet-lined box suspiciously, not revealing its contents.

d100 = 41

  1. D6=1:A halfling sitting at a table is surrounded by a group of enthralled adventurers, regaling them with stories of epic heists and daring escapes. She notices you and invites you to join the group, offering to let you join her next adventure.
  2. D6=2:You come across a group of thieves who are planning a heist on a wealthy noble's castle. They offer to let you join in on the operation and even tell you about a secret entrance that only they know of.
  3. D6=3:An injured thief nursing a wound from a botched heist.
  4. D6=4:The players come across a room with multiple entrances and exits, each one guarded by a different trap. Can they navigate their way through and reach the treasure within?
  5. D6=5:A group of thieves approach the players, asking for their help in smuggling a valuable artifact out of the city. But the job is risky and may result in the players being branded as criminals.
  6. D6=6:A notorious thief challenges the players to a game of wits, promising to return all of their stolen goods if they can beat him in a battle of intellect. The catch? The thief's mind has been corrupted by a powerful artifact, making him nearly unbeatable.

d100 = 42

  1. D6=1:The players are approached by a group of orphaned children who have been forced into a life of thievery by a cruel gang leader. The players must decide whether to turn them in or help them find a better life.
  2. D6=2:A group of thieves challenge you to a race through the complex maze-like den. Will you use your fast feet or clever mind to navigate through the twists and turns?
  3. D6=3:A group of thieves challenges the players to a daring race through the city, with the winner gaining a valuable prize. However, the race is filled with obstacles and traps set up by the competing thieves. Can the players come out on top?
  4. D6=4:A thief studying an old, brittle wanted poster.
  5. D6=5:The players come across a group of thieves attempting to smuggle rare and illegal magical items out of the den. They must decide whether to report the thieves to the authorities or turn a blind eye in exchange for a share of the profits.
  6. D6=6:A thief warming their hands by a small fire.

d100 = 43

  1. D6=1:A thief scrawling a map on parchment, plotting the next job.
  2. D6=2:A dark corner of the den is filled with thieves practicing their lockpicking and pickpocketing skills on unsuspecting mannequins. They challenge you to a competition to see who can pick a lock the fastest.
  3. D6=3:Someone teaches a dog to retrieve small objects for them.
  4. D6=4:Someone hums a lullaby, slowly nodding off into a nap.
  5. D6=5:A group of thieves is holding a secret underground auction for valuable stolen goods. The players can try to attend and possibly bid on some of the items, but they must also watch out for rival thieves and potential double-crossing buyers.
  6. D6=6:A group of thieves is rumoured to have a magical item that can make the user invisible. Will you try to steal it for yourself or use your persuasion skills to have them join your group?

d100 = 44

  1. D6=1:A group of thieves are holding an underground auction, selling off valuable treasures and artifacts. They invite you to bid on some items, but the prices quickly skyrocket as other interested parties join in.
  2. D6=2:The players stumble upon a hidden underground gambling den where the thieves have gathered to bet on illegal activities such as dog fights and gladiator matches. Will they join in on the action or try to stop it?
  3. D6=3:A talented rogue has turned her skills to creating stunning jewelry. She asks the players to help her obtain a rare gem, promising a custom piece in return.
  4. D6=4:A group of thieves has taken it upon themselves to clean up the local waterways, free from pollution. They ask the players to help them gather resources for this noble cause.
  5. D6=5:A powerful and cunning thief has challenged the players to a game of wits. They must navigate through tricky riddles and puzzles to win, but failing means not only losing the game but also potentially losing their lives.
  6. D6=6:Two thieves practice combat with blunt weapons.

d100 = 45

  1. D6=1:A former lockpicker teaches children and adults how to solve puzzles to promote critical thinking. He seeks the player’s help in creating new puzzles, offering lockpicking lessons in return.
  2. D6=2:A thief grumbles after a difficult job, nursing a sore knee.
  3. D6=3:A group of thieves has stolen a powerful magical weapon and is looking to sell it to the highest bidder. The players must race against other interested parties to retrieve the weapon first.
  4. D6=4:Someone has a small journal where they draw sketches of the city layout.
  5. D6=5:The players come across a secret underground base where a group of thieves are plotting a major heist. They can either join forces with them or try to sabotage their plans. But beware, the thieves are skilled at backstabbing.
  6. D6=6:A thief practicing their lockpicking skills on a training chest.

d100 = 46

  1. D6=1:Inside a hidden room, the players come across a powerful necromancer who has struck a deal with the thieves' guild. The necromancer offers to help the players with a difficult task if they can retrieve a valuable artifact for them.
  2. D6=2:As you wander through the den, you overhear a group of thieves planning to overthrow their leader and take control of the den. They ask for your assistance in carrying out their plan.
  3. D6=3:You come across a room filled with exotic and dangerous animals, all kept by the thieves for security purposes. But one animal seems to have broken free from its cage and is now rampaging through the den. Can you tame the beast or defeat it?
  4. D6=4:A group of acrobatic thieves put on a show for the den, demonstrating their impressive skills and agility. The players can either watch and enjoy the performance or challenge the thieves to a friendly competition.
  5. D6=5:In a room full of disguised thieves, the players must figure out who is the true leader of the den. But the thieves are skilled at deception and may try to trick the players.
  6. D6=6:A master thief challenges the players to a game of cat and mouse, where the goal is to steal and keep a valuable item from each other. The first one to successfully steal and keep both items wins.

d100 = 47

  1. D6=1:You enter a room and find a group of thieves testing out various poisons and antidotes. They ask for your help in identifying an unknown poison, and if you can figure it out, they offer to give you some of their most effective poisons.
  2. D6=2:The den's leader tasks the players with infiltrating a high-security prison to rescue a valuable member of the guild who has been captured. Will they be able to break into the heavily guarded prison and rescue their comrade?
  3. D6=3:An elegantly dressed merchant offers a bargain too good to be true. Accepting the deal embroils players in a complex web of deceit, false identities, and magical trickery.
  4. D6=4:A thief struggling to untangle a complex knot of rope.
  5. D6=5:Someone patches up a cloak that nearly got ruined by a chase.
  6. D6=6:A thief practicing to walk silently on different surfaces.

d100 = 48

  1. D6=1:A thief designs a flag emblem for their secret hideout.
  2. D6=2:Inside a hidden room, the players come across a powerful necromancer who has struck a deal with the thieves' guild. The necromancer offers to help the players with a difficult task if they can retrieve a valuable artifact for them.
  3. D6=3:A thief hiding a small stash of gold inside a hollowed-out candle.
  4. D6=4:Two thieves arguing over the division of loot.
  5. D6=5:While exploring the den, the players come across a group of thieves who have been cursed and transformed into mindless zombies. The players must find a way to lift the curse and return the thieves to their former selves.
  6. D6=6:As you explore the Thieves Den, you come across a room filled with intricate traps and puzzles. Will you risk navigating them to discover a hidden treasure or play it safe and move on?

d100 = 49

  1. D6=1:Someone practices juggling daggers, narrowly avoiding cuts.
  2. D6=2:A stray cat prowls around, occasionally pouncing at imaginary mice.
  3. D6=3:An underground tunnel system within the den collapses, trapping various guild members. Players must organize a rescue while avoiding triggering further cave-ins.
  4. D6=4:A group of thieves is planning on betraying their leader and taking control of the den. Will the players help them in their coup or stand against them and protect the current leader?
  5. D6=5:In a hidden underground chamber, the players discover a powerful and ancient weapon that has been hidden away by a legendary thief. But retrieving the weapon may come at a steep price.
  6. D6=6:Players see a blackout thief riding a giant lizard through the den, causing chaos and destruction in his wake. The players must either stop the thief or find a way to avoid being trampled by the rampaging lizard.

d100 = 50

  1. D6=1:Inside the den, the players meet a retired thief who offers to train them in the skills of thievery and dexterity. But the training may involve risky and illegal activities. Will the players take the chance to improve their skills?
  2. D6=2:A rival thieves' guild infiltrates the den and chaos breaks out as they try to take over. The players must navigate through the chaos and find a way to either defeat the rival guild or broker a peace between the two groups.
  3. D6=3:A mysterious figure disguised as a wealthy merchant is making surreptitious deals with various thieves in the den. The players must find out who this person is and what their true intentions are.
  4. D6=4:A thief teaching another how to silently traverse obstacles.
  5. D6=5:A charismatic and charming thief tries to recruit one of the players to join their gang. However, the rest of the group suspects ulterior motives and must decide whether to support their comrade or confront the would-be recruiter.
  6. D6=6:A thief mimicking voices for impersonation.

d100 = 51

  1. D6=1:A thief with the ability to turn invisible sneaks into the den, causing mischief and stealing from other thieves. The players must find and stop the invisible thief before they wreak too much havoc.
  2. D6=2:A powerful and respected member of the thieves' guild offers the players a favor in exchange for their assistance in a dangerous mission. Will they accept the mysterious figure's offer, and if so, what will the favor entail?
  3. D6=3:A thief practicing pickpocketing on a mannequin.
  4. D6=4:A group of thieves are training in hand-to-hand combat, using any object they can find as a weapon. They invite you to join in and teach you some unconventional fighting techniques.
  5. D6=5:A group of thieves passing around a flask of questionable liquid.
  6. D6=6:You encounter a group of thieves who are being blackmailed by a powerful and dangerous individual. Will you help them out of their predicament or turn a blind eye?

d100 = 52

  1. D6=1:Players come across a room filled with treasures and riches, guarded by a group of thieves. However, upon closer inspection, they realize that the thieves are actually animated statues, and they must outsmart their cunning traps to claim the treasure.
  2. D6=2:A group of thieves, disguised as traveling performers, are putting on a show in the den. The players must determine if they are legitimate performers or if they are using the performance as a cover for their thieving activities.
  3. D6=3:The players are approached by a charming thief who offers to teach them new skills and techniques in exchange for their help in pulling off a heist.
  4. D6=4:The players come across a room with multiple entrances and exits, each one guarded by a different trap. Can they navigate their way through and reach the treasure within?
  5. D6=5:A thief who now works as a librarian maintains a secret collection of banned books. He asks the players to help recover a special tome from a dangerous locale and offers access to his library in return.
  6. D6=6:As you enter a room, you see a group of thieves practicing their lockpicking skills on a series of challenging locks. They offer a reward to anyone who can pick the trickiest one. Are you up for the challenge?

d100 = 53

  1. D6=1:The den is hosting a grand feast with all the thieves in attendance. But when the food is revealed to be poisoned, the players must use their skills to find the antidote and expose the culprit.
  2. D6=2:The players come across a room filled with strange and exotic plants. However, one of them is a dangerous hallucinogen that can cause the players to see illusions or lose their grip on reality.
  3. D6=3:The sound of clinking coins draws the players into a hidden gambling den within the thieves' den. They can try their luck at various games of chance, but must be careful not to lose all of their gold to the skilled swindlers.
  4. D6=4:The players are ambushed by a group of thieves who seem to be under a spell that forces them to steal from innocent people. The players must find the source of the spell and put an end to it.
  5. D6=5:In a seedy corner of the den, a group of thieves are conducting shady business deals and selling illegal items. They offer to teach you their trade, but be careful - this kind of work comes with severe consequences.
  6. D6=6:A thief studying an old, brittle wanted poster.

d100 = 54

  1. D6=1:A group of thieves from a foreign land come to the den, seeking assistance with a daring heist in their homeland. The players can choose to join in and potentially earn a fortune, or back out and avoid the potential dangers.
  2. D6=2:A thief secretly feeding a stray dog outside the den.
  3. D6=3:As the players enter a room, they trigger a trap that locks them inside with a group of thieves who accuse them of stealing from the den. Can the players prove their innocence and escape, or will they face the thieves' justice?
  4. D6=4:A group of thieves are arguing over the best way to bypass a magical barrier protecting a highly coveted treasure. They invite you to join the debate, promising to share their theories and strategies with you.
  5. D6=5:A thief tweaking a stolen timepiece.
  6. D6=6:The players encounter a group of thieves who have stumbled upon a cursed treasure that brings misfortune to anyone who tries to take it. The players must find a way to break the curse and claim the treasure without falling victim to its effects.

d100 = 55

  1. D6=1:In the middle of a busy street, the players witness a group of thieves performing a well-coordinated distraction while their comrades rob a wealthy merchant. Will the players intervene or let the thieves get away with the loot?
  2. D6=2:A thief teaching another to hold their breath for longer durations.
  3. D6=3:A mysterious curse has befallen the den, causing all their stolen treasures to turn to dust. The players must find the source of the curse and stop it before they lose all their ill-gotten gains.
  4. D6=4:A group of thieves dressed in rags and carrying empty sacks wander the streets. They are part of a secret underground organization that helps the poor and are looking for recruits to join their cause.
  5. D6=5:A thief brags about their acrobatic skills and demonstrates with backflips.
  6. D6=6:A group of thieves is rumoured to have a magical item that can make the user invisible. Will you try to steal it for yourself or use your persuasion skills to have them join your group?

d100 = 56

  1. D6=1:A small group of thieves approaches the players, promising to share their hidden stash of treasure if the players help them pull off a heist from a nearby wealthy estate. This could be a lucrative opportunity for the players, but can they trust the thieves?
  2. D6=2:A thief gnaws on their nails while considering accepting a dangerous job.
  3. D6=3:A group of thieves has been using a powerful artifact to control the minds of unsuspecting victims. The players must find a way to destroy the artifact and break the hold it has over the people.
  4. D6=4:In a hidden room, you find a group of thieves practicing their stealth and silent movements. Will you join in on the training or try to sneak up on them?
  5. D6=5:A thief grumbles after a difficult job, nursing a sore knee.
  6. D6=6:A thief carefully balancing a set of throwing knives.

d100 = 57

  1. D6=1:Someone sharpens an already sharp dagger.
  2. D6=2:A thief arranging a display of stolen goods.
  3. D6=3:A thief practicing knot-tying with a piece of rope.
  4. D6=4:Someone patches up a cloak that nearly got ruined by a chase.
  5. D6=5:A thief brags about having the fastest fingers in the realm.
  6. D6=6:The players come across a mysterious shop that appears to sell ordinary items, but upon closer inspection, they realize that the items are actually cursed. They must resist the temptation to purchase anything or risk facing the consequences.

d100 = 58

  1. D6=1:The players are hired by a wealthy noble to retrieve a family heirloom that was stolen by a group of thieves. Little do they know, the noble is actually the leader of the thieves' guild and they have walked right into a trap.
  2. D6=2:A wandering minstrel wanders into the den, attempting to sell his talents to the thieves for a price. But his songs are more than they seem, and the players must decipher their hidden meanings before it's too late.
  3. D6=3:You stumble upon a group of thieves planning a heist on a wealthy noble's estate. Will you join in on the scheme or try to foil their plans?
  4. D6=4:You see two thieves in a heated argument over a stolen treasure. Each one claims it is rightfully theirs and begs for your help in settling the dispute. But be careful - things may not be as they seem.
  5. D6=5:The players come across a group of thieves fighting over a valuable item. They must choose whether to intervene and potentially earn the favor of one of the thieves or let them settle it themselves and face the consequences.
  6. D6=6:The den is buzzing with rumors of a spy within their midst. The players must sift through the chaos and figure out who the traitor is before it's too late.

d100 = 59

  1. D6=1:A group of thieves has been hired to steal a rare and valuable painting from a wealthy nobleman. The players must decide whether to stop them or steal the painting for themselves.
  2. D6=2:A dark corner of the den is filled with thieves practicing their lockpicking and pickpocketing skills on unsuspecting mannequins. They challenge you to a competition to see who can pick a lock the fastest.
  3. D6=3:You enter a room where a group of thieves are practicing their pickpocketing skills on a selection of live chickens. They offer to teach you their techniques if you can successfully steal a chicken without being caught.
  4. D6=4:You enter a room filled with strange and exotic plants, and a group of thieves tending to them. They offer to sell you potions and herbs with magical properties, but can you trust their authenticity?
  5. D6=5:A thief mimicking voices for impersonation.
  6. D6=6:A thief arranging a display of stolen trinkets.

d100 = 60

  1. D6=1:During a confrontation with the thieves, it is revealed that one of the players' allies is actually a double agent working for the thieves. Can the players trust anyone in this den?
  2. D6=2:A young thief struggles to string a bow properly.
  3. D6=3:A thief teaching a young pickpocket how to blend into a crowd.
  4. D6=4:Two thieves comparing notes on wealthy targets.
  5. D6=5:A thief practicing to walk silently on different surfaces.
  6. D6=6:A secret faction within the thieves' guild approaches the players, seeking their aid in overthrowing the current leader and taking control of the den. Will the players join in on the power grab or try to maintain the status quo?

d100 = 61

  1. D6=1:The players discover a secret entrance to the den, hidden behind a painting on the wall. Inside, they find a trove of stolen treasures and must decide what to do with this newfound wealth.
  2. D6=2:As the players are sneaking through the den, they overhear a group of thieves planning to double-cross another group of thieves. The players must decide whether to intervene or let the thieves face the consequences of their own actions.
  3. D6=3:The players encounter a room filled with mirrors that reflect their worst fears and insecurities back at them. Can they break through the illusions and retrieve the valuables hidden within?
  4. D6=4:A secret faction within the thieves' guild approaches the players, seeking their aid in overthrowing the current leader and taking control of the den. Will the players join in on the power grab or try to maintain the status quo?
  5. D6=5:Two thieves laughing about a recent successful heist.
  6. D6=6:The players come across a room filled with valuable treasures, but there is a catch. The thieves have set it up as a trap, and the players must solve a series of puzzles to escape alive.

d100 = 62

  1. D6=1:Two thieves compare the weight of stolen gems from recent jobs.
  2. D6=2:A notorious thief is set to be executed by the authorities the next day. The players must decide whether to help him escape or turn him in for a hefty reward.
  3. D6=3:The players discover a hidden vault, protected by a powerful spell. They must find a way to break the spell and steal the priceless treasures within.
  4. D6=4:The players stumble upon a hidden room in the den filled with valuable riches. However, the room is also filled with traps and is constantly shifting, making it difficult to navigate.
  5. D6=5:A thief feeding scraps of meat to a rat.
  6. D6=6:A thief is evaluating stolen rings on their fingers, deciding which fits best.

d100 = 63

  1. D6=1:A pair of thieves concoct an improbable but amusing heist story.
  2. D6=2:Inside the thieves' den, the players come across an underground fighting ring where they can bet on matches or even participate themselves. The reigning champion has never been beaten, and rumors say they have ties to the thieves' guild.
  3. D6=3:A thief listening to rumors about the next big heist opportunity.
  4. D6=4:A powerful and vengeful spirit has taken up residence in the den, seeking revenge on the thieves who stole its prized possessions. The players must find a way to appease the spirit or defeat it before it destroys the den.
  5. D6=5:A thief just back from a job counts a handful of stolen rings.
  6. D6=6:You sense that someone is following you. As you turn around, you come face to face with a mysterious figure in a dark cloak. He offers you a chance to join the secretive "Thieves in the Shadows" organization, but requires a steep price for membership.

d100 = 64

  1. D6=1:The players are hired to protect a group of merchants traveling through the den. But the merchants may not be as innocent as they seem, and the players must decide whether to fulfill their task or turn against their employers.
  2. D6=2:As the players are wandering through the den, they come across a secret underground gambling den run by the thieves. The players can test their luck and skill in various card and dice games.
  3. D6=3:In a room filled with treasure and riches, a group of thieves are having a heated argument about who gets to keep the most valuable items. They ask for your help in mediating the dispute and promise to reward you with one item of your choice.
  4. D6=4:A powerful wizard hires the players to retrieve a stolen magical artifact from a group of thieves. However, the thieves have already sold the artifact to another powerful wizard who is willing to fight to keep it.
  5. D6=5:The players meet a friendly thief who offers to lead them to a hidden treasure. However, the treasure turns out to be cursed and the thief is actually using the players as a means to escape its grasp.
  6. D6=6:A group of thieves challenge the players to a high-stakes game of chance. Will they risk their own wealth and possessions to try and win bigger rewards?

d100 = 65

  1. D6=1:The players encounter a group of thieves who have been cursed to forever be stuck in their current form - as animals. Can the players help break the curse or will they have to deal with some very clever animal thieves?
  2. D6=2:A thief tracing a wanted poster of themselves on parchment.
  3. D6=3:The players come across a group of thieves who have been cursed to forever take on the appearance of their most recent victim. Can they break the curse before it becomes permanent?
  4. D6=4:A thief reading an old scroll about ancient treasures.
  5. D6=5:The players stumble upon a group of thieves who have been cursed to constantly tell the truth. They may provide valuable information, but their blunt honesty may also get them into trouble.
  6. D6=6:You find a thief being held captive by a rival thieves guild. Will you attempt to rescue them or use this as an opportunity to gain leverage over the guild?

d100 = 66

  1. D6=1:A group of thieves challenges the players to a game of charades, where the players must use their gestures and acting skills to communicate the location of a hidden treasure. However, not all of the thieves may be playing fair.
  2. D6=2:A heated argument breaks out between two thieves over the division of loot from a recent job. The players must decide whether to intervene or use the distraction to their advantage.
  3. D6=3:A group of thieves is planning to steal a powerful artifact from a nearby temple. The players must choose whether to assist them in the heist or stop them before they unleash chaos.
  4. D6=4:A thief closing a deal with a shady merchant.
  5. D6=5:A notorious thief has been imprisoned and sentenced to hang for his crimes. The players are offered a large sum of gold to break him out of prison before his execution.
  6. D6=6:A group of rival thieves has infiltrated the den, looking to steal from the thieves themselves. The players must work together with the thieves to catch the infiltrators before it's too late.

d100 = 67

  1. D6=1:Players stumble upon a thief plotting to betray the entire guild. Confronting them could either lead to a potential alliance or a backstab that triggers alarms throughout the haven.
  2. D6=2:The players come across a caravan of traveling merchants who have been robbed by a group of thieves. The merchants offer a reward for the return of their stolen goods and the players must track down the thieves and retrieve the stolen items.
  3. D6=3:A group of thieves from a foreign land come to the den, seeking assistance with a daring heist in their homeland. The players can choose to join in and potentially earn a fortune, or back out and avoid the potential dangers.
  4. D6=4:A thief hiding a stolen document in a secret compartment of a table.
  5. D6=5:As the players are working on a heist, they come across a group of adventurers also attempting to steal the same treasure. Will they team up or turn against each other in the race for the loot?
  6. D6=6:A rare magical pet, a mischievous imp, has escaped and is causing mayhem, setting off traps and playing pranks on everyone, including the players. Catching it could reward them with valuable items but will require quick thinking.

d100 = 68

  1. D6=1:A thief challenges the players to a game of hide and seek within the den. The players must navigate through secret passages and hidden traps to find the thief and claim the prize – a rare magical object.
  2. D6=2:The players come across a room filled with strange and exotic plants. However, one of them is a dangerous hallucinogen that can cause the players to see illusions or lose their grip on reality.
  3. D6=3:A halfling sitting at a table is surrounded by a group of enthralled adventurers, regaling them with stories of epic heists and daring escapes. She notices you and invites you to join the group, offering to let you join her next adventure.
  4. D6=4:The players come across a trio of thieves who have been cursed by a powerful witch to transform into animals every night. They need the players' help to break the curse before it's too late.
  5. D6=5:The players encounter a group dedicated to freeing enslaved or imprisoned individuals. They seek help for their most daring mission yet—rescuing children from a highly guarded labor camp.
  6. D6=6:An important lesson in thievery is taught as the players are tasked with stealing a precious item from right under the nose of a wealthy, powerful noble. Can they outsmart the guards and make off with the prize?

d100 = 69

  1. D6=1:A thief brags about having the fastest fingers in the realm.
  2. D6=2:A thief showing off a new piece of stolen art.
  3. D6=3:A group is laughing at foolish nobles they've recently conned.
  4. D6=4:An overconfident bard has decided to serenade the thieves with terribly composed songs, triggering tension. Stopping his wailing without causing a scene is critical.
  5. D6=5:You see two thieves arguing over a stolen artifact, each claiming the other is lying about its true value. You must decide who to believe and potentially help one thief make off with a valuable item.
  6. D6=6:As you make your way through the den, you come across a group of thieves who specialize in stealing from other thieves and double-crossing their own partners. They ask for your help in a scheme, but can they be trusted?

d100 = 70

  1. D6=1:Players come across a room filled with treasures and riches, guarded by a group of thieves. However, upon closer inspection, they realize that the thieves are actually animated statues, and they must outsmart their cunning traps to claim the treasure.
  2. D6=2:An important lesson in thievery is taught as the players are tasked with stealing a precious item from right under the nose of a wealthy, powerful noble. Can they outsmart the guards and make off with the prize?
  3. D6=3:An old friend—or enemy—of the players shows up, seeking help to retrieve their stolen goods. Their presence can turn friends into foes and stretch alliances to the breaking point.
  4. D6=4:The players stumble upon a hidden chamber where a group of thieves are holding a wild party, reveling in their recent successes. They invite the players to join in, but beware of their mischievous party games.
  5. D6=5:The players stumble upon a musicians' guild within the thieves' den. They are planning a concert to uplift the community, inviting the players to join in or help advertise the event.
  6. D6=6:While exploring the den, the players stumble upon a group of thieves mourning the death of a comrade who died during a failed heist. Will the players offer their condolences or use this as an opportunity to gain information or loot from the grieving thieves?

d100 = 71

  1. D6=1:The players stumble upon a secret society within the den that is plotting a coup against the current thief lord. Will the players join in the rebellion, or will they betray their newfound allies for a hefty reward?
  2. D6=2:As you enter a room, you see a group of thieves practicing their lockpicking skills on a series of challenging locks. They offer a reward to anyone who can pick the trickiest one. Are you up for the challenge?
  3. D6=3:You come across a group of thieves arguing over a map to a hidden treasure. Will you try to steal the map for yourself or help them settle their dispute?
  4. D6=4:The players stumble upon a room filled with exotic and valuable pets that have been stolen from nobles. They must choose whether to leave them there or try to return them to their rightful owners.
  5. D6=5:You come across a room filled with exotic and dangerous animals, all kept by the thieves for security purposes. But one animal seems to have broken free from its cage and is now rampaging through the den. Can you tame the beast or defeat it?
  6. D6=6:A thief eating a meal with meticulous manners, oddly out of place.

d100 = 72

  1. D6=1:You stumble upon a secret hideout and find out it belongs to a rival thieves guild. Will you try to gather information or start a turf war?
  2. D6=2:A thief debates the merits of different types of rope for climbing.
  3. D6=3:A grotesque surgeon thief uses necromancy to graft monster parts onto his body. The ghoul-like minions he has created assist him in combat, their bodies nightmarish combinations of various creatures and undead.
  4. D6=4:Two thieves discussing the best way to bypass a guard patrol.
  5. D6=5:The players come across a group of thieves who specialize in stealing magical artifacts. They offer to teach the players their methods in exchange for their assistance on their next heist.
  6. D6=6:The players find a community garden where ex-thieves grow food for the needy. They ask for assistance in expanding the garden, offering a share of the produce in return.

d100 = 73

  1. D6=1:The players stumble upon a dimly lit room where 1d4 thieves are torturing an informer to extract information about a rival guild. The torturers might attempt to recruit the players for their skills or leave no witnesses by attacking them outright.
  2. D6=2:A notorious thief is about to be executed, and his loyal followers are planning to stage a daring rescue. The players must decide whether to help in the rescue attempt or turn in the thief for the reward.
  3. D6=3:Someone pretends to practice noble courtesies.
  4. D6=4:The players find a chapel within the thieves' den, maintained by a former holy assassin. He asks for help in recovering a stolen relic, offering his blessings in return.
  5. D6=5:A group of thieves are in the middle of a heated argument over how to spend the stolen treasure. The players can either help them come to a compromise or use the distraction to steal the treasure for themselves.
  6. D6=6:A rival thieves' den attempts to take over the territory of the den the players are currently in. The players must defend their newfound allies and help drive out the invaders.

d100 = 74

  1. D6=1:The players come across a group of thieves who are planning to betray the guild and start their own organization. Will they inform the den's leader and potentially earn a reward or join in on the mutiny and carve out their own path?
  2. D6=2:A thief inspecting a stolen potion skeptically.
  3. D6=3:A young thief with a heart of gold is being forced to commit crimes by the thieves' leader. The players have the option to help the thief break free from their control.
  4. D6=4:A thief balancing on a beam, training for agility.
  5. D6=5:The den is under attack by a group of powerful, magical creatures. The players must work with the thieves to defend their home and protect their treasures.
  6. D6=6:A thief has been cursed by a powerful mage, causing them to age rapidly. They offer to share their valuable knowledge and skills with the players if they can find a way to break the curse.

d100 = 75

  1. D6=1:Someone offers to read the future using stolen trinkets.
  2. D6=2:While exploring the den, the players come across a group of thieves trying to steal a powerful magical artifact. The players can either stop them or join forces with them to retrieve the artifact together.
  3. D6=3:The players find a community garden where ex-thieves grow food for the needy. They ask for assistance in expanding the garden, offering a share of the produce in return.
  4. D6=4:The players come across a group of thieves attempting to smuggle rare and illegal magical items out of the den. They must decide whether to report the thieves to the authorities or turn a blind eye in exchange for a share of the profits.
  5. D6=5:A young thief approaches the players, seeking help to break away from the thieves' guild and start a new life. The players must decide whether to help the young one or turn them in for a reward.
  6. D6=6:A small gathering of thieves playing a dice game.

d100 = 76

  1. D6=1:As you walk through the den, you find a room filled with stolen goods from all over the kingdom. Will you try to reclaim any of your personal belongings or simply admire the thieves' collection?
  2. D6=2:As you explore the den, you find a group of thieves practicing their escape and evasion techniques. Will you join in or try to outsmart them?
  3. D6=3:The players come across a group of thieves who specialize in stealing magical artifacts. They offer to teach the players their methods in exchange for their assistance on their next heist.
  4. D6=4:You see a group of thieves expertly pickpocketing unsuspecting victims in a crowded market. One of them notices the players and offers them a share of the loot if they can prove their skills by stealing a valuable object from a nearby merchant.
  5. D6=5:A mysterious figure wearing a hooded cloak sits in a dark corner, offering enchantments and magical items for a high price. But beware - rumors say their magic comes with a dangerous price.
  6. D6=6:A powerful and respected member of the thieves' guild offers the players a favor in exchange for their assistance in a dangerous mission. Will they accept the mysterious figure's offer, and if so, what will the favor entail?

d100 = 77

  1. D6=1:A powerful wizard hires the players to retrieve a stolen magical artifact from a group of thieves. However, the thieves have already sold the artifact to another powerful wizard who is willing to fight to keep it.
  2. D6=2:As the players are wandering through the den, they come across a secret underground gambling den run by the thieves. The players can test their luck and skill in various card and dice games.
  3. D6=3:A mysterious stranger offers to sell the players a powerful magical item, but it comes with a hefty price tag. However, rumors say the item may be cursed and bring bad luck to its owner.
  4. D6=4:In a locked room, a group of thieves are trying to crack a safe. They have tried every trick in the book, but it still won't budge. They offer a handsome reward to anyone who can help them open it.
  5. D6=5:A thief dozing off while on lookout duty.
  6. D6=6:A thief practicing their lockpicking skills on a training chest.

d100 = 78

  1. D6=1:The players encounter a cursed object that brings out the worst qualities in them, making them more prone to selfish and immoral actions. Can they resist the allure of the curse and return the object to its rightful owner?
  2. D6=2:You stumble upon a group of thieves who have been cursed by a powerful wizard. They offer a reward for anyone who can lift the curse, but it won't be easy. The wizard will surely not give up their revenge so easily.
  3. D6=3:A group of thieves are arguing over the split from a recent heist.
  4. D6=4:In a hidden room, you find a group of thieves who have been captured and tortured by a rival gang. Will you risk your safety to help them escape, or leave them to their fate as they may be secretly working for the enemy?
  5. D6=5:A powerful and dangerous beast guards the thieves' treasure stash. Will the players find a way to defeat the beast and claim the riches for themselves?
  6. D6=6:Two thieves discussing the best way to bypass a guard patrol.

d100 = 79

  1. D6=1:A thief tries on stolen boots that are a little too big but comfortable.
  2. D6=2:A young thief learns that her family’s been wrongfully imprisoned. She tasks the players with proving their innocence, promising valuable assistance in their future endeavors.
  3. D6=3:A thief arranging a stack of counterfeit coins.
  4. D6=4:In a room full of disguised thieves, the players must figure out who is the true leader of the den. But the thieves are skilled at deception and may try to trick the players.
  5. D6=5:A thief plotting the best route for a heist on a noble's mansion.
  6. D6=6:A thief flipping through a stolen, dusty spellbook.

d100 = 80

  1. D6=1:Within the den, players find a small temple dedicated to deities of redemption and hope. The priest seeks assistance in gathering relics to expand the temple's influence.
  2. D6=2:A powerful and deadly trap has been set up in the thieves den, trying to catch any unsuspecting thieves who may attempt to steal the treasure. The players must navigate through the traps and make it to the treasure without being caught.
  3. D6=3:Thieves discussing who in the city is the most gullible mark.
  4. D6=4:A thief flipping through a stolen, dusty spellbook.
  5. D6=5:A couple argue over a faded treasure map's authenticity.
  6. D6=6:Someone practices signing a noble’s signature for future forgery.

d100 = 81

  1. D6=1:Someone hides a backup weapon within easy reach.
  2. D6=2:In the den's prison, the players find a familiar face - a former teammate who betrayed them. Now, they have the chance to confront them and seek revenge.
  3. D6=3:The players encounter a group of thieves who have been cursed by a powerful wizard, causing them to age rapidly. They must find a way to lift the curse and save the thieves before it's too late.
  4. D6=4:A group of thieves offer to teach you the art of disguise. They provide you with costumes and props and take you on a mission where you have to blend in and steal a valuable item.
  5. D6=5:A thief organizes their coins by size, making them easier to carry.
  6. D6=6:One of the thieves takes a special interest in you and challenges you to a game of wits, asking you riddles and puzzles. If you can solve them all, they offer to teach you a valuable thieving technique.

d100 = 82

  1. D6=1:Players find blueprints detailing the construction of an elaborate heist vault. Completing the plans could give them access to legendary treasures but at significant physical and ethical costs.
  2. D6=2:As the players enter a new room, they find themselves trapped inside a game of chance and must outwit a cunning genie who challenges them to a series of games. If they win, they may receive valuable rewards, but if they lose, they could be trapped in the game forever.
  3. D6=3:A thief practicing to be a better storyteller for undercover work.
  4. D6=4:A thief repairs a broken buckle on their belt.
  5. D6=5:A thief carefully folding a stolen map.
  6. D6=6:A thief listening to rumors about the next big heist opportunity.

d100 = 83

  1. D6=1:A thief polishing a stolen silver goblet.
  2. D6=2:A powerful and feared thief has been captured and imprisoned in the den. The players must decide whether to help them escape or use the opportunity to gain valuable information.
  3. D6=3:As you explore the den, you come across a group of thieves who are trying to figure out a way to break their leader out of prison. They ask for your help in devising a plan and executing it.
  4. D6=4:You walk into a room and find a group of thieves having a friendly arm-wrestling competition. They invite you to join in, but beware - they have been known to cheat by using their thieving skills to gain the upper hand.
  5. D6=5:One of the thieves invites you to join them on a scouting mission. They take you to a wealthy merchant's mansion and challenge you to break in and steal a valuable painting without getting caught.
  6. D6=6:A heated game of dice is underway in the center of the den.

d100 = 84

  1. D6=1:In a room filled with various weapons, the players encounter a group of thieves who challenge them to a friendly competition to see who is the superior fighter. However, the stakes may be higher than they initially thought.
  2. D6=2:A thief inspecting a stolen potion skeptically.
  3. D6=3:A thief tending to a small herb garden used for poisons and potions.
  4. D6=4:A powerful wizard visits the den and offers to teach the players rare and powerful spells in exchange for a favor. The favor turns out to be a daring heist that involves breaking into the wizard's own tower.
  5. D6=5:A thief designs a flag emblem for their secret hideout.
  6. D6=6:A cook prepares a small pot of stew with whatever ingredients they could find.

d100 = 85

  1. D6=1:A lone thief sharpening their dagger in a dimly lit corner.
  2. D6=2:A group of thieves challenges the players to a game of wits and agility, including obstacles and puzzles, for a valuable prize. But they may have some dirty tricks up their sleeves to ensure they win.
  3. D6=3:The players encounter a cursed object that brings out the worst qualities in them, making them more prone to selfish and immoral actions. Can they resist the allure of the curse and return the object to its rightful owner?
  4. D6=4:As you enter a room, you are hit with a barrage of illusions and traps. The thieves den is known for its advanced security, and you must use your wits to navigate through the tricky obstacles.
  5. D6=5:While exploring the den, the players discover a hidden room dedicated to a mysterious deity. Will they investigate further, or leave well enough alone?
  6. D6=6:A fellow thief, caught in the throes of lycanthropy, transforms into a hulking weretiger right before the players' eyes. The transformation is agonizing and grotesque, leaving an even more ferocious beast to combat.

d100 = 86

  1. D6=1:You stumble into a room where a group of thieves are taking turns telling stories of their most daring heists. They invite you to share your own tales of thievery, but be prepared to impress them with your skills.
  2. D6=2:A thief wrapping a newly stolen sword in cloth to hide it.
  3. D6=3:A sudden gust of wind blows through the den, scattering the thief’s hoard everywhere. Players must chase down rolling coins, flying banknotes, and other precious items before other thieves do.
  4. D6=4:A thief plotting the escape route from a noble's mansion.
  5. D6=5:A thief gently oiling a leather outfit.
  6. D6=6:As you explore the den, you come across a room filled with valuable artwork. The thieves ask for your opinion on which pieces to steal, as they can only take a limited amount with them. Will you help them or try to steal a piece for yourself?

d100 = 87

  1. D6=1:A group of thieves playing a high-stakes card game.
  2. D6=2:One of the thieves takes a special interest in you and challenges you to a game of wits, asking you riddles and puzzles. If you can solve them all, they offer to teach you a valuable thieving technique.
  3. D6=3:A thief inspects their boots for wear and repairs them accordingly.
  4. D6=4:A friendly group of thieves invite the players to join them for a drink at the local tavern. They share their favorite heist stories and offer tips and tricks for successful thievery.
  5. D6=5:A fiercely loyal guard dog protects the treasury of the den, and the players must find a way to distract or subdue it in order to gain access to the treasure.
  6. D6=6:A thief carefully storing a piece of stolen jewelry.

d100 = 88

  1. D6=1:A bruised and battered thief nursing wounds from a failed heist.
  2. D6=2:The den is suddenly raided by a group of bounty hunters, and the players must help defend it while also trying to figure out who betrayed them.
  3. D6=3:A thief making a secret pact with a city guard.
  4. D6=4:A group of young thieves is having a dispute over a valuable stolen item. They ask the players to act as a mediator and decide who should claim the item. But be careful - the wrong decision could turn the thieves against you.
  5. D6=5:In a back room of the den, a secret society of thieves meets to discuss their plans for taking over the city. Will the players join in and potentially gain power or report them to the authorities and risk retaliation?
  6. D6=6:A thief sneaking up on an unaware peer as a test of stealth.

d100 = 89

  1. D6=1:A thief carefully storing a piece of stolen jewelry.
  2. D6=2:As you enter the den, a group of thieves are in the middle of a heated discussion about how to divide their loot. They ask for your opinion and give you a portion of their loot as thanks.
  3. D6=3:While exploring the den, the players come across a group of thieves who have been cursed and transformed into mindless zombies. The players must find a way to lift the curse and return the thieves to their former selves.
  4. D6=4:In a room full of gold and jewels, the players encounter a group of thieves who are dividing up the spoils from their latest heist. They offer to share a portion of the loot with the players if they help them transport it out of the den.
  5. D6=5:A notorious thief has been imprisoned and sentenced to hang for his crimes. The players are offered a large sum of gold to break him out of prison before his execution.
  6. D6=6:You enter a room where a group of thieves are practicing their pickpocketing skills on a selection of live chickens. They offer to teach you their techniques if you can successfully steal a chicken without being caught.

d100 = 90

  1. D6=1:A thief practicing different types of handshakes for undercover work.
  2. D6=2:As you wander through the den, you come across a group of thieves huddled around a table, intently studying a map. They explain that they are planning a major heist and need your help in pulling it off.
  3. D6=3:The players stumble upon a group of thieves disguised as guards, trying to infiltrate a palace. The players must either stop them or help them successfully sneak inside.
  4. D6=4:The players encounter a group of thieves who have been cursed and turned into various animals. They offer to share their riches if the players can find a way to break the curse and turn them back into humans.
  5. D6=5:A thief sketching rough portraits of important targets.
  6. D6=6:You find a room filled with valuable jewels and treasure, guarded by a ferocious guard dog. Will you try to sneak past it or find a way to tame the beast?

d100 = 91

  1. D6=1:A thief polishing a stolen goblet.
  2. D6=2:While exploring the den, the players come across a group of thieves who can communicate with animals. They offer to help the players in their quest, but at what cost?
  3. D6=3:A rotting stink fills a chamber where carrion crawlers nest amongst the remains of failed heists. The crawlers have developed a taste for living flesh and launch their attack even while dismembered limbs provide macabre obstacles.
  4. D6=4:A pair of thieves offer to create false documents for you in return for a favor. But what exactly do they want you to do for them?
  5. D6=5:A group of thieves has been hired by a rival kingdom to sabotage the players' quest. The players must uncover the thieves' plans and put a stop to their meddling.
  6. D6=6:A thief practicing ventriloquism with a small puppet.

d100 = 92

  1. D6=1:The den is hosting a fight club, and the players are invited to participate. But the fights are not just for entertainment, and the stakes may be higher than they realize.
  2. D6=2:A group of thieves challenges the players to a game of charades, where the players must use their gestures and acting skills to communicate the location of a hidden treasure. However, not all of the thieves may be playing fair.
  3. D6=3:Someone tests the balance of a newly acquired dagger.
  4. D6=4:You find a room filled with valuable jewels and treasure, guarded by a ferocious guard dog. Will you try to sneak past it or find a way to tame the beast?
  5. D6=5:The players discover a hidden vault, protected by a powerful spell. They must find a way to break the spell and steal the priceless treasures within.
  6. D6=6:A thief eating a meal with meticulous manners, oddly out of place.

d100 = 93

  1. D6=1:A strange creature has taken up residence in the den, casting spells and causing chaos. The players must find a way to either defeat the creature or convince it to leave peacefully.
  2. D6=2:In a secluded chamber, artists and poets gather to express their aspirations for a better world. They ask the players to smuggle their works out and distribute them in the city above.
  3. D6=3:A lone thief sharpening their dagger in a dimly lit corner.
  4. D6=4:The players enter a room filled with gold and jewels, but as they move closer, they realize it's all an illusion. They are now trapped in a dangerous maze and must find their way out before the real thieves return.
  5. D6=5:A thief methodically checks every pocket for traps on a fine coat.
  6. D6=6:The players find themselves in a room filled with endless mirrors, each reflecting their greatest desires. But how do they escape this tempting trap without losing themselves?

d100 = 94

  1. D6=1:A thief trying to crack a safe, unknown combination.
  2. D6=2:As you make your way through the den, you come across a secret door that leads to a hidden training room. Inside, thieves are practicing their combat skills and offer to spar with you. Be prepared for a challenging fight.
  3. D6=3:The thieves' guild receives a letter from a former member turned informant. The players must go undercover and gather information to find out who the informant is and take them out before they can cause any harm.
  4. D6=4:You come across a group of thieves arguing over a map to a hidden treasure. Will you try to steal the map for yourself or help them settle their dispute?
  5. D6=5:A thief grumbles after a difficult job, nursing a sore knee.
  6. D6=6:The players hear rumors of a secret treasure room hidden within the den, filled with unimaginable wealth. However, to access the room, they must navigate through a maze of traps and solve riddles left by the den's founders, all while being pursued by rival gangs who also want the treasure.

d100 = 95

  1. D6=1:A thief testing the sharpness of their new set of daggers.
  2. D6=2:A thieves' guild leader reveals their plan to expose a corrupt city official. They employ the players to help gather evidence, promising a share of the reward and the official's downfall.
  3. D6=3:A group of thieves challenges the players to an elaborate game of cat and mouse throughout the city. The goal? Steal a valuable item from each other without getting caught. Can the players outsmart their opponents and come out as the ultimate thieves?
  4. D6=4:The players come across a hidden garden cultivated by the thieves, providing fresh food for the entire community. They are invited to share in a meal and learn from the resident herbalist who offers to craft potions for them.
  5. D6=5:The players are ambushed by a group of thieves who seem to be under a spell that forces them to steal from innocent people. The players must find the source of the spell and put an end to it.
  6. D6=6:One of the thieves in the den has betrayed their comrades, and now the entire hideout is in chaos with suspicion and betrayal. The players must figure out who the traitor is before they are caught in the crossfire.

d100 = 96

  1. D6=1:A thief lighting a candle and muttering a prayer to the god of thieves.
  2. D6=2:A group of thieves has hoarded a collection of rare magical artifacts, and they are willing to trade with the players for a specific item they desire. But they may try to scam or deceive the players during the trade.
  3. D6=3:A wealthy lord hires the players to steal back a priceless family heirloom that was recently stolen by a notorious thief. Can they retrieve the item and outsmart the clever thief?
  4. D6=4:In a hidden room, you find a group of thieves practicing their sword fighting skills. They invite you to join in on their training or challenge you to a friendly duel.
  5. D6=5:A group of thieves are training in hand-to-hand combat, using any object they can find as a weapon. They invite you to join in and teach you some unconventional fighting techniques.
  6. D6=6:A thief laying out tools in preparation for a heist.

d100 = 97

  1. D6=1:A thief practicing ventriloquism with a small puppet.
  2. D6=2:The players come across a puzzle room, where they must find hidden clues and solve riddles to unlock a mysterious treasure hidden within.
  3. D6=3:The players are invited to a lavish feast hosted by a rich and powerful thief who wants to recruit them as allies. However, the feast turns into a fight for survival when the players discover their host plans to poison them and take their belongings.
  4. D6=4:A powerful entity offers to give you the location of a hidden treasure in exchange for performing a dangerous task for them. Will you accept and potentially gain a fortune or reject and face consequences?
  5. D6=5:The players are approached by a member of the thieves' guild pretending to be the victim of a robbery. Will the players fall for the act or see through the ruse and possibly turn the tables on the cunning thief?
  6. D6=6:A thief balancing on a beam, training for agility.

d100 = 98

  1. D6=1:While exploring the den, the players come across a secret entrance that leads to an underground vault filled with rare and valuable treasures. However, the vault is guarded by a powerful magical force that can only be overcome by solving a riddle.
  2. D6=2:A thief testing the sharpness of their new set of daggers.
  3. D6=3:A group of thieves challenge you to a game of wits and deception. They will ask you a series of riddles and puzzles, and if you can outsmart them, you may earn a valuable prize.
  4. D6=4:A thief showing off a new tattoo signifying their rank in the guild.
  5. D6=5:A group of thieves are having a heated argument over who gets to keep the most valuable treasure they just stole. One of them pulls out a deck of cards and challenges the others to a game of chance to determine the winner.
  6. D6=6:A thief doodles fake noble crests in the margins of a stolen ledger.

d100 = 99

  1. D6=1:A thief practicing their lockpicking skills on a training chest.
  2. D6=2:A thief tells a tale of escaping from a tight spot, embellishing for effect.
  3. D6=3:A group of thieves offer to buy information from you about their target's weaknesses and security measures. Will you sell them out or use the opportunity to gather intel for yourself?
  4. D6=4:A thief struggling to untangle a complex knot of rope.
  5. D6=5:A thief gently polishing a family heirloom they stole.
  6. D6=6:A thief baking bread for the others, using a stolen recipe.

d100 = 100

  1. D6=1:As the players are wandering through the den, they come across a secret underground gambling den run by the thieves. The players can test their luck and skill in various card and dice games.
  2. D6=2:A thief testing the sharpness of their new set of daggers.
  3. D6=3:A thief hiding a stolen document in a secret compartment of a table.
  4. D6=4:A thief feigning tears to practice for undercover roles.
  5. D6=5:The players find themselves in a room filled with endless mirrors, each reflecting their greatest desires. But how do they escape this tempting trap without losing themselves?
  6. D6=6:An old thief is teaching a youngster how to palm a coin without being noticed.

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Other dice tiers for the thieves den: D1, D4, D8, D10.

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