Expanded Vision
Available as a general feat, Expanded Vision can replace an ability-score improvement; prerequisite: you must already have the <link /f/long-eye>long eye</link> feat.. Your otherworldly eye grows in power (requires the Long Eye feat). Mechanic: The power of your Long Eye grows, expanding your mind and amplifying your sight.
Prerequisites
You must already have the <link /f/long-eye>Long Eye</link> feat.
Description
The power of your Long Eye grows, expanding your mind and amplifying your sight. Starting when you take this feat, any damage dealt directly by the Long Eye feat is doubled.
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
You learn the cantrip and gain Darkvision with a range of 60 feet, if you didn't have it already.
Each morning your eye grants you one additional ability, chosen at random. When you finish a Long Rest, roll 1d20 and consult the table below to determine a spell. When the Long Eye feat would allow you to cast a spell, you can cast this spell instead, without any material components. Once you do, you cannot do so again until you complete a Long Rest and roll on the table again.
Use the ability increased by this feat as the spellcasting ability for these spells.