Clockwork Exo Suit
Wondrous Item · Rare · Requires attunement
- Wondrous Item
- Rare
- Attunement
- Tier 2-3
Clockwork Exo Suit requires attunement; classed as a rare wondrous item (weight 20 lb). A device created by a master artificer that grants its wearer incredible speed and agility. Rules: Crafted by a master artificer, this lightweight contraption is strapped to your arms and legs.
Item Details
- Type
- Wondrous Item
- Rarity
- Rare
- Weight
- 20 lb
- Consumable
- No
- Attunement
- Required
Description
Crafted by a master artificer, this lightweight contraption is strapped to your arms and legs. When you use your Action to activate it, it grants you incredible speed and agility for up to one hour. It then needs to recharge, and cannot be used again until you complete a Long Rest.
While the suit is activated, its wearer gains the following benefits:
- Assisted Climbing: The suit grants you the ability to scale surfaces that would otherwise have been incredibly difficult to climb. While you are wearing the suit you have a climbing speed equal to your movement speed.
- Increased Speed: Your movement speed is increased by 10 feet.
- Improved Reflexes: You react with unnatural speed. If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage on a successful save and only half damage if you fail.
The exo suit was built to be as small as possible, preventing it from hindering its wearer and being concealable beneath a cloak. Unfortunately, this has made the suit very fragile. When you are reduced to 0 hit points <i>or when the suit regains a charge</i>, roll a d6. On a 2-5, the suit is damaged such that a skilled artificer would could repair it in a number of days equal to 7 minus the number rolled. On a 1, it is irreparably destroyed.
You may use your bonus action to temporarily increase the suit's power to grant yourself a more extreme increase in speed. When you use this ability, and then as a bonus action on each of your turns for the next minute, you can take the Dash action.
After the minute ends, your suit runs out of power and is useless until it recharges. Overloading the suit increases the risk of it becoming damaged—when you next roll a d6 as part of the suit's Fragile trait, roll 2d6 and use the lower result.
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Frequently Asked Questions about Clockwork Exo Suit
- What rarity is Clockwork Exo Suit?
- Clockwork Exo Suit is a rare wondrous item. It fits tier 2 to tier 3 (levels 5-16).
- Does Clockwork Exo Suit require attunement?
- Clockwork Exo Suit needs attunement. The character must spend a short rest with the item and dedicate one of their three attunement slots to it.
- How much does Clockwork Exo Suit weigh?
- In the inventory, Clockwork Exo Suit occupies 20 lbs of carrying capacity.
- What kind of magic item is Clockwork Exo Suit?
- Clockwork Exo Suit is categorised as a Wondrous Item — its own dedicated slot type.
- What does Clockwork Exo Suit do?
- At a glance, Clockwork Exo Suit works like this — A device created by a master artificer that grants its wearer incredible speed and agility.