Aid vs Prayer of Healing
Steady-state HP buff vs. between-fights burst heal.
Aid
- Level
- 2
- School
- Abjuration
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- 8 Hours
- Concentration
- No
- Ritual
- No
- Classes
- Bard, Cleric, Druid, Paladin, Ranger
Choose up to three creatures within range. Each target's Hit Point maximum and current Hit Points increase by 5 for the duration.
Full entry →Prayer of Healing
- Level
- 2
- School
- Abjuration
- Casting Time
- 10 Minutes
- Range
- 30 feet
- Components
- V
- Duration
- Instantaneous
- Concentration
- No
- Ritual
- No
- Classes
- Cleric, Paladin
Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a Short Rest and also regain 2d8 Hit Points. A creature can't be affected by this spell again until that creature finishes a Long Rest.
Full entry →Which one should you pick?
- Pick Aid: Pick Aid for +5 max HP to three allies for 8 hours.
- Pick Prayer of Healing: Pick Prayer of Healing (10-minute cast) for 2d8 + cleric Wis mod to up to six allies.
- Tiebreaker: Prayer of Healing is faster than a short rest only when you have spare slots and time pressure; otherwise short rest.