Blink vs Mirror Image
Both work on the "miss me" axis; one is randomised teleport, one is decoys.
Blink
- Level
- 3
- School
- Transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- 1 Minute
- Concentration
- No
- Ritual
- No
- Classes
- Sorcerer, Wizard
Roll 1d6 at the end of each of your turns for the duration. On a roll of 4–6, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell ends instantly if you are already on that plane). While on the Ethereal Plane, you can perceive the plane you left, which is cast in shades of gray, but you can't see anything there more than 60 feet away. You
Full entry →Mirror Image
- Level
- 2
- School
- Illusion
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- 1 Minute
- Concentration
- No
- Ritual
- No
- Classes
- Bard, Sorcerer, Warlock, Wizard
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. Each time a creature hits you with an attack roll during the spell's duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of th
Full entry →Which one should you pick?
- Pick Blink: Pick Mirror Image for three duplicates that soak attacks — no concentration.
- Pick Mirror Image: Pick Blink for a 50% chance you're on the Ethereal Plane at the end of each turn.
- Tiebreaker: Mirror Image stacks with Shield; Blink does not stack with Sanctuary (you're not there to be protected).