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Delayed Blast Fireball vs Meteor Swarm

A timed bomb vs. the level-9 nuke.

Delayed Blast Fireball

Level
7
School
Evocation
Casting Time
Action
Range
150 feet
Components
V, S, M
Duration
up to 1 Minute
Concentration
Yes
Ritual
No
Classes
Sorcerer, Wizard

A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20- foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a succ

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Meteor Swarm

Level
9
School
Evocation
Casting Time
Action
Range
1 mile
Components
V, S
Duration
Instantaneous
Concentration
No
Ritual
No
Classes
Sorcerer, Wizard

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on a failed save or half as much damage on a successful one. A creature in the area of more than one fiery Sphere is a

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Which one should you pick?

  • Pick Delayed Blast Fireball: Pick Delayed Blast Fireball when you can pre-position and have a save-DC trigger window.
  • Pick Meteor Swarm: Pick Meteor Swarm when you need to delete an encounter — 40d6 across four 40-ft radius spheres.
  • Tiebreaker: Wish + Simulacrum + Meteor Swarm is the classic chain; the math gets hilarious past level 17.

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