Entangle vs Spike Growth
Both reshape the battlefield; concentration choices.
Entangle
- Level
- 1
- School
- Conjuration
- Casting Time
- Action
- Range
- 90 feet
- Components
- V, S
- Duration
- up to 1 Minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Druid, Ranger
Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends. Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the Restrained condition until the spell ends. A Restrained creature can
Full entry →Spike Growth
- Level
- 2
- School
- Transmutation
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- up to 10 minutes
- Concentration
- Yes
- Ritual
- No
- Classes
- Druid, Ranger
The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell
Full entry →Which one should you pick?
- Pick Entangle: Pick Entangle for fast 20-ft restraint with one Strength save (per round).
- Pick Spike Growth: Pick Spike Growth for an invisible 20-ft radius of difficult terrain that hurts on every five feet of movement.
- Tiebreaker: Spike Growth obscured + a melee party = the most-broken kiting loop in tier 2.