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Haste vs Slow

A buff for one ally vs. a debuff for six enemies — opposite-direction concentration spells of the same level.

Haste

Level
3
School
Transmutation
Casting Time
Action
Range
30 feet
Components
V, S, M
Duration
up to 1 Minute
Concentration
Yes
Ritual
No
Classes
Sorcerer, Wizard

Choose a willing creature that you can see within range. Until the spell ends, the target's Speed is doubled, it gains a +2 bonus to Armor Class, it has Advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used to take only the Attack (one attack only), Dash, Disengage, Hide, or Utilize action. When the spell ends, t

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Slow

Level
3
School
Transmutation
Casting Time
Action
Range
120 feet
Components
V, S, M
Duration
up to 1 Minute
Concentration
Yes
Ritual
No
Classes
Bard, Sorcerer, Wizard

You alter time around up to six creatures of your choice in a 40- foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target's Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't take Reactions. On its turns, it can take either an action or a Bonus Action, not b

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Which one should you pick?

  • Pick Haste: Pick Haste on the fighter or barbarian to double their attacks-per-turn ceiling.
  • Pick Slow: Pick Slow when six clustered enemies are in a 40-ft cube — halve speeds, drop AC, drop DEX saves.
  • Tiebreaker: If Haste drops, the target loses a turn — pick a teammate you trust to keep concentration.

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