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Silence vs Zone of Truth

Both lock down communication, but at different costs.

Silence

Level
2
School
Illusion
Casting Time
Action
Range
120 feet
Components
V, S
Duration
up to 10 minutes
Concentration
Yes
Ritual
Yes
Classes
Bard, Cleric, Ranger

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.

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Zone of Truth

Level
2
School
Enchantment
Casting Time
Action
Range
60 feet
Components
V, S
Duration
10 Minutes
Concentration
No
Ritual
No
Classes
Bard, Cleric, Paladin

You create a magical zone that guards against deception in a 15- foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds

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Which one should you pick?

  • Pick Silence: Pick Silence to cut off enemy spellcasters with Verbal components in a 20-ft sphere.
  • Pick Zone of Truth: Pick Zone of Truth on a suspect — they either tell the truth or hold their tongue, but cannot lie.
  • Tiebreaker: Silence also blocks shouted commands and Bardic Inspiration; deploy it on the squad caster.

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