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Silence

Level 2 · Illusion

  • Concentration
  • Ritual
  • AOE

Listed under illusion, Silence costs a 2nd-level slot for bard, cleric, and ranger casters. Cast time: Action. Range 120 feet, components V/S, duration up to 10 minutes. Marked concentration and ritual. Effect: For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range.

Stat Block

Level
2
School
Illusion
Casting Time
Action
Range / Area
120 feet (20-foot radius sphere)
Components
V, S
Duration
up to 10 minutes
Ritual
Yes
Concentration
Yes
Classes
Bard, Cleric, Ranger
Material

Description

For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The school of Illusion is the school of plausibility. A successful illusion is one the target's brain accepts; the spell does not pay the cost of disbelief. Silence reads as Illusion the moment you see the effect — the spell creates a perceptual fiction the target's senses report as real. At level 2, Silence sits in the mid-tier slot competition.

Class Fit

  • Bard: Lore Bards reach Magical Secrets at level 6 and 10, which changes the calculus on Silence: if a non-Bard list has it cheaper, Magical Secrets is the way in. The 120-foot range on Silence leaves room for the caster to stay in the back line.
  • Cleric: Domain-bonus spells fill some of the Cleric's prep automatically; check whether the chosen Domain already grants Silence before manual prepping. Note that Silence requires concentration; switching to a second concentration spell ends it.
  • Ranger: Rangers tend to pick Silence when the campaign terrain matches the spell's strengths. Forest-heavy campaigns favor different spells than desert ones. Damage taken while concentrating on Silence forces a Con save at DC 10 or half damage, whichever is higher.
Bard spellsCleric spellsRanger spellsIllusion schoolLevel 2

Related Spells

Frequently Asked Questions about Silence

What level spell is Silence?
In D&D 5e, Silence is classified as a level 2 spell of the Illusion school. Available classes: Bard, Cleric, Ranger.
What is the range of Silence?
Silence can target a point or creature within 120 feet of the caster.
Is Silence a concentration spell?
Yes — Silence requires concentration, lasting up to 10 minutes. Casting another concentration spell ends this one; damage taken triggers a Constitution save (DC 10 or half the damage, whichever is higher) to maintain it.
What components and casting time does Silence need?
To cast: the components are V, S. Additionally, Silence can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed.
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QR code linking to Silence — https://www.doungim.com/dnd/spells/silence Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/silence. Point a phone camera at this code to open the Silence page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/silence. Point a phone camera at this code to open the Silence page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.