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Blur

Level 2 · Illusion

  • Concentration
  • Buff
  • Debuff

Blur occupies the illusion school at level 2, available to sorcerer and wizard. Cast time: Action. Range Self, components V, duration up to 1 minute. Marked concentration. Effect: Your body becomes blurred.

Stat Block

Level
2
School
Illusion
Casting Time
Action
Range / Area
Self
Components
V
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Sorcerer, Wizard
Material

Description

Your body becomes blurred. For the duration, any creature has Disadvantage on attack rolls against you. An attacker is immune to this effect if it perceives you with Blindsight or Truesight.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Illusion is the spell-school of theatre. Its outputs are images, sounds, smells, and false bodies — props for the rest of the spell list. Blur reads as Illusion the moment you see the effect — the spell creates a perceptual fiction the target's senses report as real. 2nd-level slots become common enough that Blur can be cast in two or three encounters per long rest.

Class Fit

  • Sorcerer: Subtle Spell removes the verbal and somatic components; if Blur normally has both, Subtle lets the Sorcerer cast in chains or in a noble's parlor. The concentration tag on Blur means a single failed Constitution save can end the effect mid-encounter.
  • Wizard: Once Blur is in the spellbook the cost is gold-and-ritual-time at acquisition; from then on the daily prep decision is free. Note that Blur requires concentration; switching to a second concentration spell ends it.
Sorcerer spellsWizard spellsIllusion schoolLevel 2

Related Spells

Frequently Asked Questions about Blur

What level spell is Blur?
Blur sits at level 2 in the Illusion school of magic, prepared by Sorcerer, Wizard.
What is the range of Blur?
The range on Blur is Self; no other creature can be the target.
Is Blur a concentration spell?
Blur is a concentration spell. Maximum duration is up to 1 minute. The caster can only maintain one concentration spell at a time, and damage forces a Con save to keep it active.
What components and casting time does Blur need?
the spell uses V components; casting time is the standard Action.
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QR code linking to Blur — https://www.doungim.com/dnd/spells/blur Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/blur. Point a phone camera at this code to open the Blur page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/blur. Point a phone camera at this code to open the Blur page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.