Skip to main content

Arcanist's Magic Aura

Level 2 · Illusion

  • Utility

A 2nd-level spell in the illusion school, Arcanist's Magic Aura appears on the wizard list. Cast time: Action. Range Touch, components V/S/M, duration 24 hours. Material: a small square of silk. Effect: With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried.

Stat Block

Level
2
School
Illusion
Casting Time
Action
Range / Area
Touch
Components
V, S, M
Duration
24 Hours
Ritual
No
Concentration
No
Classes
Wizard
Material
a small square of silk

Description

With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below. The effect lasts for the duration. If you cast the spell on the same target every day for 30 days, the illusion lasts until dispelled.

Choose a creature type other than the target's actual type. Spells and other magical effects treat the target as if it were a creature of the chosen type.

You change the way the target appears to spells and magical effects that detect magical auras, such as Detect Magic. You can make a nonmagical object appear magical, make a magic item appear nonmagical, or change the object's aura so that it appears to belong to a school of magic you choose.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Illusion spells are the most player-dependent in the game. The school works when the table commits to playing the deception, and it falls flat when the table reaches for Investigation immediately. The school fit for Arcanist's Magic Aura comes from the spell creates a perceptual fiction the target's senses report as real. The 2nd-level slot is one of the most-used by mid-tier 2.

Class Fit

  • Wizard: Wizards add Arcanist's Magic Aura to the spellbook once and prepare it on the days that warrant it — a different decision from the class's known-spell competitors.
Wizard spellsIllusion schoolLevel 2

Related Spells

Frequently Asked Questions about Arcanist's Magic Aura

What level spell is Arcanist's Magic Aura?
Arcanist's Magic Aura is a level 2 spell from the Illusion school. The classes that can prepare it: Wizard.
What is the range of Arcanist's Magic Aura?
Arcanist's Magic Aura is cast via touch. The caster has to reach the target with a successful melee touch (if the target is unwilling).
How long does Arcanist's Magic Aura last?
Arcanist's Magic Aura sticks for 24 hours. Concentration is not required, so the caster's concentration slot stays free.
What components and casting time does Arcanist's Magic Aura need?
For Arcanist's Magic Aura: the cast needs V, S, M; on top of that, Material component: a small square of silk.
Share
Scan to open Arcanist's Magic Aura on your phone
QR code linking to Arcanist's Magic Aura — https://www.doungim.com/dnd/spells/arcanists-magic-aura Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/arcanists-magic-aura. Point a phone camera at this code to open the Arcanist's Magic Aura page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/arcanists-magic-aura. Point a phone camera at this code to open the Arcanist's Magic Aura page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.