d100 = 1
The air is dry and thin, every gulp a stinging desperation.
D&D 5e · 100 scenarios · Roll d100 → roll D1
A complete D&D 5e random encounter table for elemental plane of fire scenes. Roll a d100 to pick a set, then roll a D1 to pick a scenario within that set — 100 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.
The air is dry and thin, every gulp a stinging desperation.
You spot a distant volcano erupting, sending plumes of ash and sparks into the swirling air.
A phoenix is perched atop a mountain of gold and jewels. It challenges the party to a game of riddles and offers treasure to those who succeed.
Tetsuo the Samurai is meditating with his friends in a small grove of trees when the party stumbles upon his camp. If the players approach, he asks them to remove some nearby fire beetles from his camp. If the players leave, he will immediately rush over to them and ask them to protect his friends for him.
Shades of what look like dancing flames captivate the eye, revealing phantom images and giving rise to further caution.
A molten river meanders through the landscape, leading to a distant, unseen destination.
Murmurs of ancient battles echo through the air, barely audible amidst the fiery roar of the elemental plane.
Your party is approached by a red-faced man wearing a crown of flames. He is looking for adventurers to help him find a powerful artifact hidden in the Plane of Fire.
Above a flow of quicksilver like lava, a fire bird of massive proportions flies. Its feathers drop trailing embers, any one of them enchantable if caught.
The players discover a tribe of fire drakes who are in danger of being wiped out by a powerful dragon. They must decide whether to help the drakes or let the dragon run rampant.
A magical relic guarded by lava beasts can render any weapon indestructible. Obtaining it would require the players to betray the trust of their temporary lava beast allies.
Lava falls cascade down a cliff.
Two Words: JUGGLING FIREBALLS
Climbing a mountain made of obsidian and lava flows uncovers a hidden tribe of Fire Giants performing a mystical dance to call upon ancient volcano spirits.
Torrential rain of burning coals falls from the sky, limiting visibility and setting the ground aflame. In this chaos, a Phoenix egg hatches, and the newborn flamestrike bird imprints on the nearest PC, considering them its protector.
You spot a fire-resistant insect.
A massive firestorm disrupts the landscape, amidst which 2d6 mephits are caught in a chaotic whorl. The players can assist them or avoid the tempest.
The party sees a group of 4 halflings in chains being carried by a group of fire giants.
A group of 1d6+6 adventurers are running at the players. They are carrying 1d2 loot and yell at the players to get out of the way.
Occasionally, a hot breeze carries with it the odd, hollow sound of far-off wailing.
A plume of ash rises in the distance, indicating an active volcanic event.
You sense a shift in the air as you come across a group of Efreeti who are in the midst of a heated argument. One of them is holding a powerful artifact that the other wants.
A group of 2d8 dwarves are traveling along a road. The group does not look like a group of dwarves.
The players encounter a fire cultist who seeks an artifact that grants control over pure flames. Helping him could prevent an imminent disaster on the Plane of Fire, but might also give him the power to wreak havoc on the Material Plane.
A group of 2d6 fire elementals is playing with a wizard. The wizard has been pinned to the ground by one of the fire elementals for 2d4 hours. The fire elementals are enjoying the game. When the game is finished, they will let the wizard "win." The fire elementals will then tear the wizard apart.
Sporadic bursts of flame from mineral deposits suggest the hidden presence of valuable resources like brimstone or magma crystals.
A trail of blood leads to a small cave. Inside the cave there is a gnome fighter surrounded by 8 kobolds. The kobolds attempt to attack the party in stealth. If they are seen, they will attack as a group.
A group of fire elementals are attacking a group of lava dragons that have risen from the ground.
Jagged cracks run through the ground, occasionally spewing small gouts of flame.
You come across a series of intricate, fire-scorched carvings on a rock face.
A group of mephits are having a dance party in a pool of lava. They invite the party to join in, but the party must make a Dexterity check to see if they can keep up with the fast-paced dancing.
The players come across a group of fire dwarves, who are renowned for their skill in creating fire-resistant armor and weapons. The dwarves are in need of a rare ingredient for their latest creation, and offer a hefty reward to anyone who can retrieve it for them.
A group of bandits are standing around a small pit.
A group of 3d6 orcs are fighting a group of 4d6 dwarves. If the players intervene, the orcs will attack them.
Flammable gases catch fire and explode.
A group of Fire Elementals and Earth Elementals fighting over territory.
You see a lone wanderer walking along the road ahead of you. As you get closer, you realize that he has no feet and his lower legs have been replaced by flame that sways hypnotically with each step he takes. He does not acknowledge your presence and keeps walking, leaving a trail of smoke behind him as he goes...
A magical forge has gained sentience and seeks to craft the ultimate elemental weapon, but requires rare ores found in the last protective sanctuary of a reclusive fire-spirit monastery.
Strange messages are scrawled in ash across a nearby rock face, their meaning unclear.
Lava tubes sporadically wind through the surface, creating natural conduits of heat and magma.
A group of 1d4+2 dwarves are mining gold and gems. They have an entire cart filled with gold gems.
A salamander blacksmith offers to forge weapons for the players in exchange for rare ingredients found only in the Elemental Plane of Fire. However, the ingredients are guarded by dangerous fire creatures.
The party notices a swarm of Fire Beetles scuttling around on a river of molten rock.
You spot a distant volcano erupting, sending plumes of ash and sparks into the swirling air.
A group of fire elementals is holding a talent show, and the players are invited to participate. The catch? All talents must involve fire in some way.
A Phoenix chick attempts to take its first fiery flight from a nest perched precariously on the edge of a lava waterfall.
A geyser of lava shoots into the air.
Red crystals line the walls of a cave.
Three efreeti warriors challenge the players to a battle. They will retreat if they are losing or if they feel they are in grave danger of being killed.
The sound of chanting can be heard in the distance.
The players come across an ancient temple filled with lava. Inside they find a group of fire mephits who are performing a ritual to summon a powerful fire elemental.
Small, erratic fires dot the ground, seemingly igniting without any cause.
Forest Fire : A goblin sits calmly in a tree and looks down at the characters. He is holding a bucket of water and a bucket of oil. If the characters ask him what he is doing, he will tell them that one is for his fire and one is for the forest fire.
The players find a group of fire sprites trapped inside a crystal of ice. They must figure out a way to melt the ice and free the sprites before they suffocate.
The party stumbles upon a camp of a traveling bard. The bard is encouraging a group of people to leave to their doom. The leader of this group of people is a fire giant. The people are leaving their villages, knowing that the fire giants have taken over the villages and that it is not safe for them to live around the fire giants anymore. The humanoids are traveling to a new village in an attempt to start a new life, one without fire giants. But all along, the bard is secretly a servant of the fire giant king. The bard has been giving these people false information and misleading them. The leader is the fire giant king in disguise. He has large muscles, long black hair, and a big beard. He has a chainmail shirt with greatsword.
3d8 glow-worms made of smoldering coals form surreal patterns in the sky. They carry minute yet potent quantities of magical essence, useful for adept crafters.
The ever-pervasive heat distorts your vision, creating strange visual effects.
A tribe of fire giants are constructing a massive furnace to melt down a mountain of gold. They are looking for workers to help them with the task.
A group of 2d6+3 fire snakes are fighting a party of 2d4+4 dwarves and 2d4+4 humans.
A group of about 10 red dragons are attacking a village which has been built on the side of a mountain face. These red dragons can fly up and around the mountain face to attack from all sides. As the players approach, two guards run out to greet them. They are wet and muddy, and they are thankful for any help the players can provide. The players can help by distracting the red dragons during their fire breath attacks, or they can help by creating fresh water sources to help put out fires when the red dragon attacks are over and done with for that day.
A magical forge has gained sentience and seeks to craft the ultimate elemental weapon, but requires rare ores found in the last protective sanctuary of a reclusive fire-spirit monastery.
A group of trapped fire elementals being used to power a powerful magical weapon. The party must decide whether to free them or use them to their advantage.
Ents: Ents are walking across the plain but are very slow. They are being harassed by fire elementals.
The party is surrounded by a mob of people (obviously inspired by the works of H.P. Lovecraft).
The rocks are warm to the touch, heated from within by unseen forces.
The players stumble upon a massive forge, where a group of fire elementals are crafting powerful weapons for their fire giant masters. Will the players try to steal some of these weapons for themselves?
Players come across a group of humans, who are arguing about whether or not there is an Elemental Lord of Fire on this level of the Elemental Chaos. One of them will tell the players that he has heard a story about an enormous efreet with two heads and burning red eyes...
A group of goblins are having a party. One of the goblins is wearing an expensive looking hat that was obviously stolen from a local merchant. The other goblins are wearing regular hats made out of fur. The party is being held in a cave that has been decorated with old rags and straw. The goblins are drinking wine and celebrating the birthday of one of their friends.
The ground periodically fractures, releasing plumes of noxious gas.
The rocks are warm to the touch, heated from within by unseen forces.
A group of salamanders are performing a ritual to summon a powerful fire demon. Will the players interfere or join in on the ritual?
Three efreeti warriors challenge the players to a battle. They will retreat if they are losing or if they feel they are in grave danger of being killed.
Murmurs of ancient battles echo through the air, barely audible amidst the fiery roar of the elemental plane.
The party is thirsty and tired. Happen by a nice little pool and have a quick swim.
Fireflies made of light frequent the area.
A giant, four-headed dragon sleeping in the middle of a lake of fire.
Passing a series of magma pools, you meet a wandering Fire Genie who offers to enchant your weapon with fiery properties in return for a dangerous task.
Sulfur vents hiss nearby.
The players come across a group of salamanders holding a ritual to summon a powerful fire elemental for guidance and protection.
Motes of light drift lazily through the air, flickering like miniature stars.
A group of remorhazes, large worm-like creatures that can generate intense heat, attack the players while they are crossing a vast desert.
The ground shifts underfoot.
A Wheel of Fire—an ancient, sentient construct—rolls endlessly around a magma pit, its purpose long lost to time.
A group of 2d4+4 dwarves are celebrating their latest dig by drinking and partying all night long. If the players join in, they will be paid 2d20 gold pieces each.
A firestorm disrupts the area, home to 2d10 fire beetles that scatter in search of safety. Players can capture these beetles, known for their valuable luminous glands.
A group of Fire Giants are building a massive statue out of molten lava. They claim it is a tribute to their fire god, but as you get closer, you realize it is actually a powerful golem that they plan to unleash upon the plane.
Strange metallic objects litter the ground, partially melted and unrecognizable.
The ruins of an ancient, fire-destroyed citadel, now home to an angry Sunfire Elemental, presents a cautionary scene.
A group of fire genasi are having a heated debate about the merits of lava versus molten rock. They invite the players to join in on the discussion.
A gust of hot wind carries with it the scent of sulfur.
A group of Water Elementals battling a group of Fire Elementals.
A group of 2d4 fire elementals are near the area. They are hostile to all creatures. Each fire elemental attacks with its claw and its bite. The claws of each fire elemental are made of flame. Their bite attacks cause an additional 1d10 points of fire damage.
A group of fire sprites playing a game of hide and seek among the blazing hot rocks and lava pools. The party may be asked to join in the game or be mistaken for the fire sprites' sworn enemies and attacked.
An outpost of 1d8 elemental air beings is on the brink of falling into a fiery abyss. To stabilize it, they seek the players’ help, promising ethereal and fiery rewards.
A powerful djinn appears before you, offering to grant one wish if you can defeat its fiery minions in battle. However, the djinn is known for twisting wishes and creating unexpected consequences. Choose your wish carefully.
A blazing phoenix offers to guide the players to a hidden treasure if they perform a ritual to melt a glacier on the Material Plane. However, melting the glacier will result in a great flood that could destroy a human settlement downstream.
You find a patch of cooled lava with ancient footprints fossilized within it.
A stranded Ember Kin attempts to communicate distress, looking for help to reunite with its fiery family.
You come across a great palace made of fire and brimstone. It is the home of a powerful red wyrm.
A phoenix is perched atop a mountain of gold and jewels. It challenges the party to a game of riddles and offers treasure to those who succeed.
A random encounter scenario is just the start of a scene. Pair it with a creature from our D&D 5e monsters catalogue (3,000+ monsters with full stat blocks), an NPC from our pre-built D&D NPC roster, a spell from the D&D 5e spell list, and a reward from the D&D magic items catalogue — and you have a full one-page session ready to drop on your D&D 5e or 2024 party.
Other dice tiers for the elemental plane of fire: D4, D6, D8, D10.
Want a different setting? Browse all 41 D&D encounter locations — from arctic plains to elemental planes, every D&D 5e location has its own table on Doungim.