A complete D&D 5e random encounter table for elemental plane of fire scenes. Roll a d100 to pick a set, then roll a D6 to pick a scenario within that set — 600 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.
How to roll this table
When the party enters a elemental plane of fire, roll a d100.
The d100 result picks one of 100 scenario sets below.
Then roll a D6 to pick one of 6 scenarios inside that set.
Read the scenario to your players and run the scene. Add a monster stat block if combat starts.
The D6 Elemental Plane of Fire encounter table
d100 = 1
D6=1:The party stumbles into a burrow of Molten Mice, all aflame yet surprisingly docile.
D6=2:A strange, sentient fire tornado appears before you, demanding a sacrifice to be calmed. If you offer a magical item as a sacrifice, the tornado will show you a hidden path to a powerful fire elemental who can grant you a wish.
D6=3:You come across a series of intricate, fire-scorched carvings on a rock face.
D6=4:A group of dwarves is trying to kill a fire elemental. The dwarves are trying to protect a room full of treasure. The dwarves are not friendly.
D6=5:A group of hill giants is marching across a lava flow, straight into a group of 2d6 efreet. The efreet want the hill giants to help them destroy a nearby fire elemental that is attacking the red dragon. The hill giants are not interested in helping the efreet.
D6=6:A portal to a distant realm, guarded by a giant flaming golem.
d100 = 2
D6=1:A group of Fire Elementals and a group of Ice Elementals fighting over territory.
D6=2:Small, insidious geysers emit bursts of sulphurous steam, creating a toxic haze that stings the eyes.
D6=3:Shades of what look like dancing flames captivate the eye, revealing phantom images and giving rise to further caution.
D6=4:A group of 2d6 giant worms are burrowing through the earth. They are leaving deep tracks in the dirt and the ground is giving way. The track is about 30 ft wide and the players will have to find a way to stop them or else risk losing the game to this new threat.
D6=5:An old couple approaches the party and asks if they have seen their son who went out looking for work as a warrior but never returned home again. The old couple is actually two old human bandits in disguise looking for an easy score against unsuspecting travelers.
D6=6:Haphazardly strewn pieces of blackened shale create pathways, like stepping stones through the fiery landscape.
d100 = 3
D6=1:The players stumble upon a caravan of fire genasi, who are trading rare gems and spices from the Elemental Plane of Fire.
D6=2:Pools of molten rock cast an eerie glow on the surrounding area.
D6=3:Hot springs bubble with molten sulfur.
D6=4:Hordes of dragons are flying in the air, getting ready to set the area on fire.
D6=5:A party of 1d4+4 gnomes are here to steal some gold from a nearby dragon. They can be convinced to let the players help.
D6=6:The group comes across a village of fire dwarves who are being terrorized by a group of fire drakes. The dwarves offer a reward for anyone who can defeat the drakes.
d100 = 4
D6=1:A group of fire beetles scurries past, their bodies emitting a low, pulsating light.
D6=2:An enormous dragonborn riding an enormous war-lizard challenges players to fight him in single combat...
D6=3:A pack of blink dogs are fleeing from a group of fire-breathing blink sneaks. The players must navigate through the chaos and save the innocent dogs.
D6=4:Bubbling pools of lava pepper the ground, radiating intense, palpable heat.
D6=5:You discover a smear of glowing, red-hot liquid that seems to pulse rhythmically.
D6=6:A group of fire elementals are fighting against 8d6+8 ogres and 3d6 ogre mages. The ogres want to claim the area as their own and push the elementals out. The fire elementals want to keep the ogres out because they're worried about their territory being encroached upon by the ogres.
d100 = 5
D6=1:A fire giant is running a betting ring, where players can bet on different fire elemental creatures fighting in an arena. The giant is also willing to bet against the players and their own abilities.
D6=2:Here and there, patches of flame-eating fungi dot the landscape, absorbing fire and releasing bursts of harmless, colorful smoke.
D6=3:The ghostly outline of a Fire Drake Guardian appears momentarily in a pool of molten gold, warning intruders to stay away.
D6=4:The air is hot and dry. Any player who breathes it must make a CON check every round or take 1d4 points of damage.
D6=5:A group of wood trolls are attacking a group of humans.
D6=6:The sky glows with the light of distant lava.
d100 = 6
D6=1:Columns of fire shoot up sporadically from cracks in the earth, creating a dangerous dance.
D6=2:A wave of heat and cinders rolls past as a geyser of flame erupts from a nearby fissure.
D6=3:A Fire Sprite twinkles merrily, darting from place to place, its spirit cheerful and mischievous.
D6=4:Your party is surrounded by a wall of flames. If they stay in the fire too long they will take 1d6 damage per round.
D6=5:You come across an ancient, melted weapon, partially encased in solidified magma.
D6=6:Streams of lava snake through the landscape.
d100 = 7
D6=1:Players stumble upon a temple dedicated to the fire goddess, who offers them a challenge to prove their worthiness. If they pass the trial, they will be granted a powerful blessing.
D6=2:In the distance, you can see a large glowing fireball. It is a balor who is casting a spell on the area.
D6=3:A fire elemental is traveling along the side of a road. It is carrying a large number of hot coals in its hands.
D6=4:Fiery salamanders dart between cracks in the rocks, eyes glowing like embers.
D6=5:The players stumble upon a group of fire-breathing dragons who are engaged in a heated argument. It turns out they are trying to decide who is the best dragon in the Elemental Plane of Fire. The party must settle the dispute by competing in a series of challenges.
D6=6:A fire elemental lurks in a hidden cave, guarding a mysterious chest filled with unknown treasures. The players must either defeat the elemental or find a way to outsmart it and claim the loot.
d100 = 8
D6=1:The sky darkens as a Solar Eclipse creates a spectacle of fiery auroras. During this celestial event, a cult of fire worshipers performs a sacrificial ritual to summon a greater Fire Elemental.
D6=2:Smoke clouds your vision.
D6=3:A sudden burst of flame almost catches you off guard as a small vent releases pressure.
D6=4:Shimmering pools of igneous rock grant momentary glimpses of hidden underworld realms through their reflective surfaces.
D6=5:Two men are fighting in the street. One of them is drunk and the other is sober. The sober man is trying to get his friend home safely before he gets into any more trouble.
D6=6:The party stumbles upon a camp of a traveling bard. The bard is encouraging a group of people to leave to their doom. The leader of this group of people is a fire giant. The people are leaving their villages, knowing that the fire giants have taken over the villages and that it is not safe for them to live around the fire giants anymore. The humanoids are traveling to a new village in an attempt to start a new life, one without fire giants. But all along, the bard is secretly a servant of the fire giant king. The bard has been giving these people false information and misleading them. The leader is the fire giant king in disguise. He has large muscles, long black hair, and a big beard. He has a chainmail shirt with greatsword.
d100 = 9
D6=1:The air grows suddenly still, heavy with an impending sense of danger.
D6=2:A mysterious figure offers the party a map that leads to a powerful artifact hidden deep within the plane of fire. However, the map is cursed and leads the party into dangerous encounters.
D6=3:The players come across a portal that leads to the Elemental Plane of Water. They must find a way to cool down the portal before it melts and closes forever.
D6=4:A group of fire dragons are in the middle of a heated debate over who is the most powerful dragon. They may ask the party to help them prove their point by retrieving a powerful magical item.
D6=5:A group of Infernal Centaur Knights races through the flaming planes, practicing their combat skills.
D6=6:A broken, molten sword lies abandoned, its hilt still too hot to touch.
d100 = 10
D6=1:The players come across a dragon, deep in the heart of the Elemental Plane of Fire. But this is not your typical dragon – this one has the ability to breathe fire ice, making it a formidable opponent.
D6=2:The players come across a group of fire dwarves, who are renowned for their skill in creating fire-resistant armor and weapons. The dwarves are in need of a rare ingredient for their latest creation, and offer a hefty reward to anyone who can retrieve it for them.
D6=3:Four giant fire golems are marching in a square shaped pattern. They are moving at a steady pace, and they are looking straight ahead.
D6=4:Magma Swarms hover in the air, creating bizarre, mesmerizing patterns.
D6=5:A nearby volcano explodes. The explosion sends out a wave of magma and fire. A large portion of the ground is covered in lava for the next 24 hours. If players do not get off the ground, they will die from the heat.
D6=6:A fiery meteor falls from the sky, landing right in front of the party. Upon closer inspection, they realize that it is actually a giant egg. A fire elemental hatches from it and claims the party as its new masters.
d100 = 11
D6=1:A Flaming Seraph watches from above, its brilliant light visible even amid the ambient glow.
D6=2:The party meets up with a charlatan who sells them a map to the lost city of Coldingham, which was destroyed in a volcanic eruption thousands of years ago. He's selling the map at a 100 gold piece price.
D6=3:A group of 4d6 bandits are resting on the side of the road after a long day of robbing people. They are surprised to see players and attack them with their swords and axes and whatnot.
D6=4:As characters are walking along, a woman runs up to them, breathless and in a state of near panic. Her husband has been scrying and something is trying to get in.
D6=5:A group of Fire Giants marching across the land, destroying anything in their path.
D6=6:A group of 1d4+2 elves are mining a gold vein. They are working on a cart filled with gold.
d100 = 12
D6=1:A party of elves is going through a river of lava. The elves are fishing and have set up a smudge pot to cook their fish. If the players help them, they will share dinner with them and offer them their spare fishing gear if they need it.
D6=2:The players stumble upon an alchemical lab that is conducting cruel experiments on fire creatures. Destroying it would save many lives, but releases a cloud of toxic fumes threatening an entire region.
D6=3:The party stumbles upon a group of demons who are celebrating the anniversary of their first year as demons. They are drinking and dancing and singing.
D6=4:A basin filled with molten diamonds radiates unnatural heat. Guarded by 1d8 lava titans, the basin’s riches attract both greed and caution.
D6=5:An enormous lizard with bright red scales on its back is resting in a crater, after having been released from its cage.
D6=6:A party of 3d8 orcs are hunting for game in this area. They are protected by a fire elemental sentry.
d100 = 13
D6=1:The air vibrates with the heat, distorting your vision of distant objects.
D6=2:A giant Fire Elemental is humping a tree.
D6=3:Molten magma bubbles rhythmically in a vast open pit, its surface occasionally disrupted by minor explosions of lava.
D6=4:An outburst of flaming hailstones turns the sky red and black, heralding the arrival of a Pyroclastic Knight riding a flame-breathing Caldera Drake, challenging any who cross their path.
D6=5:A group of 1d8 giant fire beetles move down a nearby lava river. They are carrying large amounts of gold.
D6=6:You hear distant, rhythmic drumming sounds that seem to come from underground.
d100 = 14
D6=1:The ground heats unbearably in a location covered in flames of various hues—the site of a long-forgotten battle of epic elemental forces. Shattered, powerful relics lie strewn about, guarded by a host of restless blaze spirits.
D6=2:The players come across a group of Azer miners, frantically trying to put out a raging fire in their mine. If they can help save the mine, they will be rewarded with precious gems.
D6=3:Smoke wafts from an open window. When the players approach, a lizardfolk offers them a 'magic gem' for 20 silver pieces. The gem is worth 10 silver pieces.
D6=4:A hot wind gust suddenly sweeps through, scattering sparks and ash across the barren, flame-ridden ground.
D6=5:A Phoenix Feather floats gently through the air, guiding the players to a hidden location.
D6=6:Sporadic bursts of flame from mineral deposits suggest the hidden presence of valuable resources like brimstone or magma crystals.
d100 = 15
D6=1:A group of mercenaries approach the party and offer to join them on their adventure for a price of 10 gold pieces per day per mercenary plus provisions.
D6=2:A group of fire mephits challenge the players to a dance-off competition.
D6=3:The ruins of an ancient, charred structure loom out of the haze.
D6=4:The outline of an old lava flow forms a twisting, winding trail, hardened yet still emitting residual warmth.
D6=5:Ash dunes stretch for miles.
D6=6:Fire gnomes are mining coal.
d100 = 16
D6=1:A group of red dragons are fighting over a hoard of treasure. If the players get too close, they will be attacked by the dragons.
D6=2:A nearby volcano explodes. The explosion sends out a wave of magma and fire. A large portion of the ground is covered in lava for the next 24 hours. If players do not get off the ground, they will die from the heat.
D6=3:A Magma Siren calls out hauntingly, seeking souls to drag into her fiery lair.
D6=4:Players come across a group of humans, who are arguing about whether or not there is an Elemental Lord of Fire on this level of the Elemental Chaos. One of them will tell the players that he has seen it and that it looks like a huge red dragon with enormous bat-like wings and burning yellow eyes. If players investigate, they will find an enormous red dragon that has been twisted by the chaotic magical energies of the Elemental Chaos into something that is more than dragon, less than elemental.
D6=5:A Cerberus Obsidian emerges from a volcanic cave, each head cautiously sniffing the air.
D6=6:A powerful wizard is conducting experiments with controlling elemental fire. If the party assists him, he may reward them with a powerful fire-based spell.
d100 = 17
D6=1:Jagged cracks run through the ground, occasionally spewing small gouts of flame.
D6=2:A group of 2d4 fire elementals are near the area. They are on a mission from their fire elemental kin to do what they want. They attack creatures that will attack them or creatures that are evil. Each fire elemental attacks with its claw and its bite. The claws of each fire elemental are made of flame. Their bite attacks cause an additional 1d8 points of fire damage.
D6=3:Several +2 mithril swords are lying on the ground.
D6=4:The distant, chilling howl of a Fire Werewolf reverberates from a smoldering forest.
D6=5:A group of fire priests are performing a ritual to summon a powerful fiery being to aid their people. However, the ritual has attracted the attention of a group of fire-hating cultists who will stop at nothing to disrupt it. The players must choose a side in this heated conflict.
D6=6:Jagged obsidian rock formations jut from the ground, sharp and daunting.
d100 = 18
D6=1:A group of salamanders and efreeti are fighting over a magical gem. If the players can get their hands on the gem, they can use it to gain control over the Elemental Plane of Fire.
D6=2:The players see a giant red dragon flying overhead, with a seemingly endless trail of fire and smoke in its wake.
D6=3:A group of 2d4 fire elementals are near the area. They are hostile to all creatures. Each fire elemental attacks with its claw and its bite. The claws of each fire elemental are made of flame. Their bite attacks cause an additional 1d10 points of fire damage.
D6=4:Fire Giants in Prison : A group of fire giants is standing guard at a local inn. If the characters are not willing to pay the cover charge to get in, they will not be let in.
D6=5:A Flaming Seraph watches from above, its brilliant light visible even amid the ambient glow.
D6=6:Small, glowing embers drift down from the sky, resembling fiery snowflakes.
d100 = 19
D6=1:3d6 fire serpents glide through the air, weaving intricate patterns of flame. Their airborne dance is said to contain secrets of elemental flight.
D6=2:A legendary fire demon, known as the Flame Titan, appears before you and challenges you to a trial of strength and endurance. If you succeed, the Flame Titan will reward you with a powerful weapon made of pure flame.
D6=3:Searing winds gust through a canyon, and within the turbulent air you find a group of Fire Genasi nomads who invite you to share in their feast and teach you the secrets of fire-wielding.
D6=4:Faint trails of steam rise from the ground where droplets of magma fall.
D6=5:A mysterious creature made of smoke and flame that appears and disappears at random, just out of reach.
D6=6:A strange, metallic boomerang lies half-melted in a depression in the ground.
d100 = 20
D6=1:The players are hired by a wealthy merchant to retrieve a rare and powerful Phoenix Egg, which is said to have the ability to resurrect the dead. However, the egg is guarded by a powerful fire demon who will stop at nothing to protect it.
D6=2:Your party is surrounded by a wall of flames. If they stay in the fire too long they will take 1d6 damage per round.
D6=3:The faint sound of faraway screams can sometimes be carried on the wind.
D6=4:A group of 3d6 soldiers asks the party if they have seen any orcs around. They have been trying to find them for weeks, but have had no luck so far. If players say that they have seen orcs, the soldiers will arrest them and try to force them to lead them to the orcs' camp and then try to negotiate with their orc prisoners for information about where their main camp is located so that they can destroy it once and for all and bring peace back to this part of the kingdom once more.
D6=5:The players are beseeched by an heir to a fire elemental throne who needs their help to ascend. The current lord protects multiple realms from fire calamities, and deposing him could risk removing those protections.
D6=6:Steam vents surround you.
d100 = 21
D6=1:You discover a lava-fall where liquid fire cascades into a bottomless pit. Within its searing depths, a Fire Djinn offers a bargain but demands an artifact of significant power.
D6=2:You spot a few fire-resistant beetles scuttling over the hot ground, their shells glowing faintly.
D6=3:A herd of Blaze Horns passes by, their fiery antlers lighting up the landscape as they graze on flaming flora.
D6=4:A dragon is resting in a cave on the side of the mountain. The dragon is sleeping and does not know that adventurers are nearby.
D6=5:A group of efreet are arguing about whether or not to help a group of humans who are being attacked by fire elementals. One of them will suggest that they help the humans if they pay them a large sum of money.
D6=6:A powerful efreeti appears before the players, demanding that they retrieve a powerful artifact for him from a rival efreeti's fortress. The players must sneak into the fortress and steal the artifact without getting caught.
d100 = 22
D6=1:The party stumbles into a burrow of Molten Mice, all aflame yet surprisingly docile.
D6=2:The players discover a tribe of fire drakes who are in danger of being wiped out by a powerful dragon. They must decide whether to help the drakes or let the dragon run rampant.
D6=3:Entering an obsidian maze, the players encounter 1d10 patrol fire elementals, setting trials and obstacles in their path to hone their skills.
D6=4:An elemental vortex has appeared in the sky. It is the source of a powerful storm that is quickly spreading across the land. It is said that if the players can solve the riddle at the center of the vortex, they will be able to gain control over the storm.
D6=5:A winding trail of cooled lava weaves through the ever perpetual fiery landscape like a dark, snake-like path.
D6=6:Bubbling pools of lava pepper the ground, radiating intense, palpable heat.
d100 = 23
D6=1:A group of red dragons are fighting over a hoard of treasure. If the players get too close, they will be attacked by the dragons.
D6=2:Ash clouds darken the sky.
D6=3:A group of fire elementals are watching a giant make a rack of fire elementals to cook.
D6=4:Slight indentation in the ground. A small pile of bones sit nearby. When disturbed, the pile of bones erupts into a renegade gnome mage and a small band of gnomes. The gnomes attack the party on sight. They will return to their homes once the party leaves.
D6=5:A cluster of heat-resistant mushrooms grow in a cave.
D6=6:A powerful wizard stands atop a flaming tower, surveying the area and throwing fireballs at anything that moves.
d100 = 24
D6=1:You find an old, charred cloak, surprisingly intact despite the surrounding heat.
D6=2:A group of 2d8 dwarves are traveling along a road. The group does not look like a group of dwarves.
D6=3:Glowing tendrils of heat wrap around rocks and structures, creating an eerie ambience.
D6=4:A river of lava blocks the party's path. They must find a way to cross it or find a detour. Perhaps a nearby fire elemental can help them cross or a salamander can lead them to a secret path.
D6=5:A group of 4 fire giants are attacking a castle. They have set fire to some near by trees and made their way up to the top of the castle and have started to burn a hole in the roof.
D6=6:A fire elemental approaches the players, asking for help in finding her lost child. The child has wandered off and gotten lost in the treacherous lava fields. The players must navigate the dangerous terrain and find the child before it's too late.
d100 = 25
D6=1:You stumble across a group of fire elementals locked in battle with a dragon.
D6=2:A group of Earth Elementals battling a group of Fire Elementals.
D6=3:1d6 corrupted azers are being punished by an efreeti overlord. Depending on the players' interference, they could gain powerful allies or bitter enemies.
D6=4:The players encounter a red dragon who claims to protect a slumbering volcano. It asks them to eliminate some encroaching miners. The miners are seeking a valuable mineral that could uplift their struggling hometown.
D6=5:You stumble across a giant archway with a fire elemental chained to it. It will challenge the characters to a battle if they try to pass through the archway.
D6=6:A group of one hundred humans carrying torches and pitchforks are chasing a group of red dragons. The red dragons are carrying their dragonfire torches and are chasing after the humans in an effort to scare them back to their homes.
d100 = 26
D6=1:The ground is littered with chunks of charred coal, crackling noisily underfoot as you walk through the landscape.
D6=2:The outline of an old lava flow forms a twisting, winding trail, hardened yet still emitting residual warmth.
D6=3:Three efreeti warriors challenge the players to a battle. They will attack if the players do not accept their challenge.
D6=4:The sound of banging on metal echoes through the air as a group of fire elementals forge weapons for their army.
D6=5:The party sees a group of elves attacking a group of men.
D6=6:You come across a group of Fire Mages conducting a ritual to summon a powerful Fire Elemental. They need someone to help them gather all the necessary components, but be careful not to anger the Elemental or it may turn on you.
d100 = 27
D6=1:As the players are camping for the night, a group of fire elementals play a prank and steal their water supply, leaving them with nothing to drink in the sweltering heat.
D6=2:A meteor shower rains down, each fiery projectile containing a newborn Fire Elemental. They're disoriented and volatile, creating random pockets of dangerous flame.
D6=3:The players come upon a massive fire elemental, seemingly asleep. But upon closer inspection, they realize it's actually a powerful elemental druid in meditation, communing with the primal forces of fire.
D6=4:A powerful red dragon is holding court in the center of the Elemental Plane of Fire. It is offering rewards to those who can bring it powerful artifacts.
D6=5:You find a patch of scorched earth.
D6=6:The players meet a wizard who has discovered the location of a powerful flame elemental overlord. He asks them to help him trap the elemental in a magical prison, but the procedure could strain the very fabric of reality and unleash chaotic energies.
d100 = 28
D6=1:Heat mirages create illusory images of water that vanish as you approach them.
D6=2:A group of 1d4 red dragons is using the Elemental Plane of Fire as a hunting ground. They are hunting for their next meal and will attack anyone who gets in their way.
D6=3:While exploring a volcanic cave, the players come across a group of fire dwarves who are trying to harness the power of the volcano. If the players help them control the volcano, they are rewarded with powerful fire weapons and armor.
D6=4:Fiery mirages create deceptive illusions of safety, often leading the unwary into deadly traps of molten rock.
D6=5:The party encounters a massive Hellfire Apparition, resembling a distorted colossus of flame and shadow.
D6=6:The players find a Fire Elemental who became sentient and peaceful. A ruthless fire giant hunts it to absorb its power. Protecting the elemental risks the wrath of the fire giant upon an entire region.
d100 = 29
D6=1:The air is filled with the faint, constant sound of hissing where gas escapes the ground.
D6=2:Magma crabs scuttle across the ground.
D6=3:A group of fire sprites are dancing around a fire, but they are not creating the fire. They are actually trying to put it out, but their efforts seem futile. The party can help them by putting out the fire, but they must be careful not to get burned.
D6=4:A group of 2d6+3 fire elementals are fighting a party of 2d4+4 dwarves and 2d4+4 humans.
D6=5:Two men are fighting in the street. One of them is drunk and the other is sober. The sober man is trying to get his friend home safely before he gets into any more trouble.
D6=6:A group of adventurers is walking along a human city street when they hear a massive THUD come from a nearby towering building. Fighting ensues.
d100 = 30
D6=1:A strange creature with three heads, each made of fire, emerges from the ground and begins to attack.
D6=2:A demon is selling magical items to humans and orcs. He will give the party a discount if they tell him their race. He will also offer to sell them an item for 10% below market value if they beat him in a game of chance.
D6=3:You come upon a lava stream.
D6=4:You discover an ancient, fire-scorched rune stone almost buried in ash.
D6=5:Hovering embers dance around a broken stalagmite of igneous rock, drawn to it as if by some unseen force.
D6=6:A Lava Serpent escapes the party’s notice until it suddenly darts from molten rock to molten rock.
d100 = 31
D6=1:A man and a woman are arguing in the street. The woman says that she wants to get married with the man, but the man is refusing to do so because he says she has too many relatives and he doesn't want that many people at his wedding.
D6=2:Geysers of fire erupt around you.
D6=3:An archmage is meditating for a week and has sent guards out to find food for him. He has asked the players to find him some food. If they bring the food he will reward them with some potions.
D6=4:The players come across a group of fire monks who are on a pilgrimage to a sacred temple. They offer to teach the party their ancient fire-based martial arts if they accompany them on their journey.
D6=5:A group of one hundred gnolls are having a party. The gnolls are celebrating the birthday of one of their chieftains. The party is being held in a cave that has been decorated with old banners. The gnolls are drinking wine and singing songs about the bravery of their chieftain.
D6=6:A small fire elemental is running through the street, setting things on fire.
d100 = 32
D6=1:The scent of cooking meat can be smelled in the distance.
D6=2:A group of fire-themed adventurers challenge the party to a friendly game of Capture the Flag. The winning team gets to keep a valuable artifact as their prize.
D6=3:An ancient and powerful red dragon is perched atop a tall peak, surveying the area.
D6=4:A magma-flow channeled through an enchanted conduit can be diverted to flood a rival's stronghold, but doing so cuts off crucial lava flow needed by local magma farmers for their survival.
D6=5:A fire mephit challenges the players to a game of hot potato, using a small fireball instead of a potato.
D6=6:You come across a lava tube creating a natural, glowing tunnel through the rock.
d100 = 33
D6=1:Magma boils from fissures.
D6=2:A city populated by creatures made of living flames, where the currency is gems made of magma.
D6=3:A group of scaly humanoid turtles is at a river. The river is filling up with water, both normal water and flame.
D6=4:A group of Fire Giants are building a massive statue out of molten lava. They claim it is a tribute to their fire god, but as you get closer, you realize it is actually a powerful golem that they plan to unleash upon the plane.
D6=5:A group of Fire Elementals and a group of Ice Elementals fighting over territory.
D6=6:A group of kobolds are attacking a village with bows.
d100 = 34
D6=1:In the distance, you can see a large glowing fireball. It is a balor who is casting a spell on the area.
D6=2:2d6 Fire elementals : A group of fire elementals are huddled around a fire.
D6=3:The players are hired by a wealthy merchant to retrieve a rare and powerful Phoenix Egg, which is said to have the ability to resurrect the dead. However, the egg is guarded by a powerful fire demon who will stop at nothing to protect it.
D6=4:You notice a curious stone tablet set into the ground, partially molten.
D6=5:The players come across a fire elemental spa, where creatures from all over the plane come to relax and rejuvenate in the intense heat.
D6=6:A group of 2d4+4 fire elementals attack the players. They are led by a fire giant.
d100 = 35
D6=1:You find a patch of ground covered in tiny, crystalline proxies of flames.
D6=2:Zipping past your flying mounts on a rock drake, a red dragon soars through the air. The dragon is on your tail and will attack if it ever can.
D6=3:The players find a hidden marketplace where fire genasi barter for rare and powerful artifacts. But not everything being sold is what it seems.
D6=4:The players come upon a massive fire elemental, seemingly asleep. But upon closer inspection, they realize it's actually a powerful elemental druid in meditation, communing with the primal forces of fire.
D6=5:A large dragon made of lava can be seen rising into the air.
D6=6:A burning bush roars with fire.
d100 = 36
D6=1:A powerful sorceress who has made a deal with a powerful fire elemental to become one with the flames. The party must face her and her fiery powers to stop her from unleashing destruction upon the land.
D6=2:Players spot a small air elemental sitting in a tree. It's mouth is pointed in their direction.
D6=3:A Cerberus Obsidian emerges from a volcanic cave, each head cautiously sniffing the air.
D6=4:A group of fire dragons are in the middle of a heated debate over who is the most powerful dragon. They may ask the party to help them prove their point by retrieving a powerful magical item.
D6=5:You encounter a patch of fire flowers, their petals alight with flames yet unburning.
D6=6:A phoenix is perched atop a mountain of gold and jewels. It challenges the party to a game of riddles and offers treasure to those who succeed.
d100 = 37
D6=1:Fire beetles crawl across the ground.
D6=2:Fluttering above, drift embers cloak the air with an almost ethereal quality, like fireflies in a dark forest.
D6=3:A group of fire elementals are attacking a group of lava dragons that have risen from the ground.
D6=4:You spot a distant figure walking through the flames unharmed, only for them to disappear.
D6=5:Amid a sulfurous landscape, a Fire Oracle offers prophecy and guidance in exchange for completing a set of fiery trials, each progressively more challenging and set within this volatile realm.
D6=6:A fire snake slithers through the heated sands.
d100 = 38
D6=1:A fire genie offers to grant the party one wish, but they must complete a task for it first. The task may involve retrieving a powerful artifact or solving a complex puzzle.
D6=2:Players find an old campfire that has long since gone out. They can still see the remains of a meal cooked on the fire. There are bones and scraps of meat scattered around the fire.
D6=3:A group of 2d6+2 goblins are racing towards the players on their huge war dogs, hoping to surprise attack them.
D6=4:The sky darkens as a Solar Eclipse creates a spectacle of fiery auroras. During this celestial event, a cult of fire worshipers performs a sacrificial ritual to summon a greater Fire Elemental.
D6=5:The stench of burning tar and rubber permeates certain areas, suggesting the unseen presence of still-smoldering, strange vegetation.
D6=6:A single, glowing ember tree stands alone amidst a field of ash.
d100 = 39
D6=1:You come across a group of Fire Mages conducting a ritual to summon a powerful Fire Elemental. They need someone to help them gather all the necessary components, but be careful not to anger the Elemental or it may turn on you.
D6=2:A group of adventurers have been cursed by a powerful witch. They wander the Elemental Plane of Fire aimlessly, unable to find their way home.
D6=3:A group of fire sprites play pranks on the players, causing their weapons to heat up, their hair to catch on fire, and their water to turn to steam.
D6=4:The party finds a seemingly normal farmer who says something like, "Oh, this is my farm. I was on my way to the city to sell my wares. But I saw some strange creatures in the woods, so I decided to come back and defend my place."
D6=5:The players come across a group of fire elementals who are infatuated with a captured Water Nymph and will stop at nothing to keep her as their own.
D6=6:A dormant Fire Elemental lies sprawled out on a bed of glowing coals, seemingly taking a nap.
d100 = 40
D6=1:A giant obsidian crystal juts out of the ground, pulsating with internal flames. Approaching it, you disturb a horde of Fire Newts using the crystal's energy to incubate their young. They defend their territory fiercely.
D6=2:The players come across a large volcano with a fiery creature trapped inside. If they can figure out how to unlock the cage, they will be rewarded with a powerful magical item.
D6=3:A stranded Ember Kin attempts to communicate distress, looking for help to reunite with its fiery family.
D6=4:A group of fire elementals playing a prank on the party by making it seem like there is a fire spreading through the area. The party must use their wits to figure out the ruse and put out the fake fire.
D6=5:The players come across a school for young fire elementals where they are being taught how to control and harness their powers.
D6=6:A small meteor has been seen crashing into the ground.
d100 = 41
D6=1:Four giant fire golems are marching in a square shaped pattern. They are moving at a steady pace, and they are looking straight ahead.
D6=2:A group of fire priests are performing a ritual to summon a powerful fiery being to aid their people. However, the ritual has attracted the attention of a group of fire-hating cultists who will stop at nothing to disrupt it. The players must choose a side in this heated conflict.
D6=3:A group of Air Elementals kidnapping a group of Light Elementals.
D6=4:You encounter a scorching storm where fire tornadoes spin chaotically across the landscape. In the eye of the storm, a Salamander Warband is conducting a ritual. If disrupted, they will attack furiously.
D6=5:The players hear the sound of horses' hooves approaching from the other side of the border of the Elemental Plane of Fire. A group of horse nomads appear. They are wearing metal armor and are armed with maces and spears. They demand that players hand over their horses, money, and weapons. If players refuse to do so, the horse nomads attack.
D6=6:The players come across a powerful fire wizard who is conducting experiments to create powerful, mutated fire creatures.
d100 = 42
D6=1:The players come across a group of efreeti who are searching for a new ruler for their kingdom. If the players can convince them of their leadership skills, they will be offered the throne and all the riches that come with it.
D6=2:The party sees a group of men sitting on the ground. They are talking about an orc camp nearby. They are also talking about a group of elves who are likely to attack the party.
D6=3:You find a patch of cooled lava with ancient footprints fossilized within it.
D6=4:A group of Wood Elementals defending its territory from a group of Fire Elementals.
D6=5:Fire worms burrow near you.
D6=6:A powerful efreeti is searching for a new bride, and the players are potential candidates. They must either convince the efreeti that they are not interested or find a way to defeat it.
d100 = 43
D6=1:A group of fire elementals are having a competition to see who can jump across the largest pool of lava.
D6=2:A Fire Drake rests atop a smoldering peak, lazily exhaling puffs of scorched air.
D6=3:A bubbling Lava River intersects the path, and a Rockfire Hound guards the only viable crossing.
D6=4:A man is selling belts that grant their wearers immunity to fire damage.
D6=5:A large group of fire elementals are seen marching through the area, their eyes glowing red with fury.
D6=6:A powerful Fire Phoenix appears before you, seeking a champion to defeat a powerful Ice Dragon that has been terrorizing its territory. If you succeed, the Fire Phoenix will bestow upon you the power of fire.
d100 = 44
D6=1:Patches of crystallized magma crunch underfoot, glittering like dark glass in the light.
D6=2:The sound of embers crackling is omnipresent, providing a constant background symphony of soft, intermittent pops.
D6=3:A powerful Djinni imprisoned in a ring of fire, awaiting its release from captivity by a worthy champion.
D6=4:A man is sitting on the ground. He is sobbing. He says his name is Duke Derek and he has been captured by a dragon.
D6=5:A miasma of thick smoke obscures your vision, making it difficult to navigate.
D6=6:A distant, glowing pyramid can be seen through the haze, its origins mysterious.
d100 = 45
D6=1:A giant fire hawk is seen soaring in the sky, its wings leaving trails of sparks behind it.
D6=2:1d6 flame jets erupt from the ground intermittently, each guarded by a fire elemental bound to the location. These elementals challenge the players to prove their fire resistance.
D6=3:Crackling sounds can be heard from underground, like a fire spreading beneath the surface.
D6=4:Occasionally, a hot breeze carries with it the odd, hollow sound of far-off wailing.
D6=5:Ash covers the ground like snow.
D6=6:The sound of bubbling lava echoes from a nearby pool of molten rock.
d100 = 46
D6=1:Traversing an obsidian tunnel leads to an enormous cavern filled with inactive volcanic chimneys, where Ash Golems lie dormant, awaiting an accidental ember to activate them.
D6=2:You come across a burning lake. If the characters jump in they will take 1d6 fire damage per round.
D6=3:A group of Fire Elementals battling a group of Earth Elementals.
D6=4:Fire molds twist in bizarre formations around ancient volcanic glass obsidian deposits, hinting at hidden, latent magics.
D6=5:A powerful fire elemental sorcerer challenges the players to a spellcasting competition. The winner will gain the sorcerer's respect and valuable knowledge of fire magic.
D6=6:The rocks are warm to the touch, heated from within by unseen forces.
d100 = 47
D6=1:You find a group of fire trolls that are looking for adventurers to join them on an expedition to find an ancient artifact.
D6=2:Pyroclastic flows scar the landscape, leaving behind a barren wasteland.
D6=3:Fire ants swarm near you.
D6=4:The party finds a seemingly normal farmer who says something like, "Oh, this is my farm. I was on my way to the city to sell my wares. But I saw some strange creatures in the woods, so I decided to come back and defend my place."
D6=5:A fire genie offers to grant the party one wish, but they must complete a task for it first. The task may involve retrieving a powerful artifact or solving a complex puzzle.
D6=6:Bathing in a pool of molten metal, a Flame Hydra lunges at those who disturb its rest. Its multiple heads spout streams of lava, and its treasure hoard lies submerged beneath the liquid metal.
d100 = 48
D6=1:Deep within a volcanic cave, the players discover a pair of fire giants arguing over the division of newly acquired treasure. They might be willing to hire adventurers to settle their dispute through a competitive test of strength or wit.
D6=2:Bubbles of lava pop around you.
D6=3:An enormous lizard with bright red scales on its back is resting in a crater, after having been released from its cage.
D6=4:Players hear the sound of chanting. If they investigate, they find a group of kobolds, who are making offerings to a small fire elemental.
D6=5:Torrential rain of burning coals falls from the sky, limiting visibility and setting the ground aflame. In this chaos, a Phoenix egg hatches, and the newborn flamestrike bird imprints on the nearest PC, considering them its protector.
D6=6:A group of 1d4+4 kobolds are on their way to the top of the mountain to sacrifice a prisoner to their god. They have tied the prisoner to a rope and are using him as an unwilling rope-a-dope to help them climb the mountain. The kobolds are in a hurry because they're afraid that their god will get angry if they don't get to the top of the mountain soon enough.
d100 = 49
D6=1:A strange creature with three heads, each made of fire, emerges from the ground and begins to attack.
D6=2:Red crystals line the walls of a cave.
D6=3:A group of Air Elementals kidnapping a group of Light Elementals.
D6=4:The party finds themselves in the middle of a war between two powerful fire giants vying for control over the plane of fire. The party must choose a side or find a way to end the conflict peacefully.
D6=5:Sporadic bursts of flame from mineral deposits suggest the hidden presence of valuable resources like brimstone or magma crystals.
D6=6:A group of Water Elementals chasing a group of Earth Elementals.
d100 = 50
D6=1:Amid smoldering ruins, you encounter a tribe of Flaming Barbarians, their weapons and armor eternally heated, attacking all who enter their claimed territory.
D6=2:A group of salamanders and efreeti are fighting over a magical gem. If the players can get their hands on the gem, they can use it to gain control over the Elemental Plane of Fire.
D6=3:A giant fire dragon offers to give the players a lift to their destination in exchange for a favor.
D6=4:You spot a burning bush that inexplicably continues to blaze without being consumed.
D6=5:A group of 9d5 fire elementals are holding a seminar on the uses of fire in an Adventuring Party. They say a fire elemental can be as effective as any weapon, but only if you know how to use one. To prove their point, they will show the players how to use a fireball as a thrown weapon. A player that picks up a fireball will take 1d8 damage. Orange dragonfear gas is being pumped into the room to make the demonstration more exciting for the players.
D6=6:Players come across a group of dwarves, who are arguing about whether or not there is an Elemental Lord of Fire on this level of the Elemental Chaos. One of them will tell the players that he has seen it and that it looks like a huge efreet with two heads and burning red eyes. If players investigate, they will find two enormous efreets who have been twisted by the chaotic magical energies of the Elemental Chaos into something that is more than efreet, less than elemental.
d100 = 51
D6=1:2d4 hell hounds are stalking a wounded brass dragon across the plains. The players can intervene or watch the hunt unfold.
D6=2:The discovery of an ancient battlefield where Flame Giants and Ash Titans clashed still echoes with fiery spirits, drawing those who seek to harness this residual power.
D6=3:A group of Air Elementals battling a group of Earth Elementals.
D6=4:You find a patch of scorched earth.
D6=5:A giant fire golem is walking through the area, its body red hot with flames.
D6=6:You come across a lava tube creating a natural, glowing tunnel through the rock.
d100 = 52
D6=1:The players find a hidden marketplace where fire genasi barter for rare and powerful artifacts. But not everything being sold is what it seems.
D6=2:A powerful Fire Phoenix appears before you, seeking a champion to defeat a powerful Ice Dragon that has been terrorizing its territory. If you succeed, the Fire Phoenix will bestow upon you the power of fire.
D6=3:A river of molten rock blocks your path.
D6=4:Strange messages are scrawled in ash across a nearby rock face, their meaning unclear.
D6=5:A lava stream splits into smaller channels.
D6=6:A small army of about 100 fire elementals appears. They are being led by a powerful fire elemental cleric.
d100 = 53
D6=1:A group of Infernal Centaur Knights races through the flaming planes, practicing their combat skills.
D6=2:Rimefire beetles are attacking a group of humans and half-elves. They are giant 6-legged insects with fire around their mouths and claws.
D6=3:If players enter the volcano, they're going to die. Instead, they watch as two fire giants fight it out.
D6=4:The ground crackles beneath every footstep, revealing latent, hidden energies just beneath the surface.
D6=5:Sulfur deposits fill the air with a stench.
D6=6:A group of 4d6 humans are celebrating their recent victory over a nearby tribe of orcs. The humans are drinking, dancing, and singing merrily.
d100 = 54
D6=1:A group of trapped fire elementals being used to power a powerful magical weapon. The party must decide whether to free them or use them to their advantage.
D6=2:A group of 2d6+2 fire ants surround the party and begin biting them.
D6=3:In the distance, a group of living flames is chasing a group of living cinders.
D6=4:Four giant fire golems are marching in a square shaped pattern. They are moving at a steady pace, and they are looking straight ahead.
D6=5:Crystalline formations jut from the ground, each one softly glowing with heat.
D6=6:A group of mephits are having a dance party in a pool of lava. They invite the party to join in, but the party must make a Dexterity check to see if they can keep up with the fast-paced dancing.
d100 = 55
D6=1:A lone, fiery bird circles high above, watching your progress keenly.
D6=2:A group of 1d4 fire ball hurlers are laughing about how much gold they found.
D6=3:The air vibrates with the heat, distorting your vision of distant objects.
D6=4:Fire drakes laze about on rocks, their scales shimmering with heat.
D6=5:Smoke wafts from an open window. When the players approach, a lizardfolk offers them a 'magic gem' for 20 silver pieces. The gem is worth 10 silver pieces.
D6=6:Murmurs of ancient battles echo through the air, barely audible amidst the fiery roar of the elemental plane.
d100 = 56
D6=1:Lava mosquitos swarm around you.
D6=2:A group of 1d4+2 ogres are picking on a group of 1d4+2 goblins. If players get involved, they will discover that the ogres are on trial and the goblins are their lawyers. If the players decide to get involved, they will discover the ogres are on trial for murdering an efreet official.
D6=3:An efreet is near the area. It is angry because it has been tricked by a wizard into being stuck in this location. The efreet attacks any creature that is near it.
D6=4:The party hears the sound of horses' hooves approaching from the other side of the border of the Elemental Plane of Fire. A group of horse nomads appear. They are wearing metal armor and are armed with maces and spears. They demand that players hand over their horses, money, and weapons. If players refuse to do so, they attack.
D6=5:The players encounter a burning tavern where fire genasi are enjoying a drink and telling stories. One of them offers to tell the players a tale of their adventures on the plane.
D6=6:A group of 1d4+2 fire giants are in the middle of a heated debate over who is the strongest among them.
d100 = 57
D6=1:Fiery insects dart and alight on moving figures, attracted by even the faintest of smells or motions.
D6=2:The sky darkens as a Solar Eclipse creates a spectacle of fiery auroras. During this celestial event, a cult of fire worshipers performs a sacrificial ritual to summon a greater Fire Elemental.
D6=3:A tribe of fire dwarves are holding a competition to see who can forge the strongest and most resistant armor out of molten lava. The players can participate or spectate.
D6=4:A group of 2d6+2 ogres are dancing around a campfire. They are drunk and will attack anything that gets too close.
D6=5:The omnipresent smell of burnt minerals and sulfur is overwhelming.
D6=6:A group of dragons fighting a group of fire elementals in a raging battle over a magical artifact.
d100 = 58
D6=1:In a fiery cave, the players find a genie who is willing to grant them three wishes. But each wish comes with a fiery consequence, and the genie is always looking for ways to twist the players' words.
D6=2:A rusted, partially melted signpost points in several indecipherable directions.
D6=3:A group of adventurers have been captured by salamanders, who are holding them for ransom. If the players do not pay the ransom, the salamanders will release the adventurers and attack the players.
D6=4:An ancient forge, protected by 1d6 azer guardians, resonates with power. Magical crafting recipes lost to time can be bequeathed to worthy players.
D6=5:Players come across a group of humans, who are arguing about whether or not there is an Elemental Lord of Fire on this level of the Elemental Chaos. One of them will tell the players that he has heard a story about an enormous efreet with two heads and burning red eyes...
D6=6:A group of 2d6 fire elementals is playing with a wizard. The wizard has been pinned to the ground by one of the fire elementals for 2d4 hours. The fire elementals are enjoying the game. When the game is finished, they will let the wizard "win." The fire elementals will then tear the wizard apart.
d100 = 59
D6=1:Trails of smoke rise from the cracks in the ground, turning the air hazy.
D6=2:The players come across an abandoned village that is protected by a group of fire elementals. If they can negotiate with the elementals, they may be able to stay in the village for the night.
D6=3:A solitary salamander lounges near a lava stream, its scales shimmering with an iridescent glow.
D6=4:Ash blankets everything.
D6=5:Fireflies made entirely of flame drift lazily around you, casting strange shadows.
D6=6:A party of 2d4 gnolls are hunting for game in this area. They are protected by a fire elemental sentry.
d100 = 60
D6=1:You see a salamander sunbathing on a rock.
D6=2:A giant obsidian crystal juts out of the ground, pulsating with internal flames. Approaching it, you disturb a horde of Fire Newts using the crystal's energy to incubate their young. They defend their territory fiercely.
D6=3:The players come across a portal that leads to the Elemental Plane of Water. They must find a way to cool down the portal before it melts and closes forever.
D6=4:The characters are walking through a tunnel when suddenly they start to feel hot and a large fireball comes flying towards them.
D6=5:A burning tempest scatters ember shards, and within this storm lurks an Archon of Flame, ready to test adventurers with its searing might.
D6=6:Two red dragons are fighting over a pile of treasure. They attack any living thing that enters their territory, preferring to fight each other before they will fight other creatures.
d100 = 61
D6=1:A group of fire drakes are guarding a sacred flame that is said to grant eternal life. The party must navigate a maze of fire traps to reach the flame without getting burned.
D6=2:Here and there, patches of flame-eating fungi dot the landscape, absorbing fire and releasing bursts of harmless, colorful smoke.
D6=3:A group of 4 fire giants are attacking a castle. They have set fire to some near by trees and made their way up to the top of the castle and have started to burn a hole in the roof.
D6=4:An old man, who looks as though he has lived through many wars, is sitting beneath an archway, begging for coins. If questioned, he will tell the players that he was a general who fought in the war between the Dark Lord and the Queen of the Elves, and that he led the Elven forces to victory against the Dark Lord's forces. He will then begin to ramble about the battle and the people who fought in it. He will not shut up until a coin is slipped into his hand.
D6=5:The ever-pervasive heat distorts your vision, creating strange visual effects.
D6=6:Smoke rises from a distant volcano.
d100 = 62
D6=1:You find an abandoned village made of ashes. There are no living beings here, only a few charred remains.
D6=2:A group of Air Elementals kidnapping a group of Light Elementals.
D6=3:A group of 1d8 magmins scavenge for shiny objects among the molten pools, chattering excitedly with one another.
D6=4:You find an abandoned campsite, with embers still warm in the fire pit.
D6=5:The players stumble into a massive nest of 2d6 phoenix hatchlings, guarded by an adult phoenix. The protective bird is cautious but may be persuaded to share its wisdom.
D6=6:You encounter a patch of fire flowers, their petals alight with flames yet unburning.
d100 = 63
D6=1:A group of 3d6 salamander nobles are luxuriating in a pool of molten gold. They offer a dangerous and high-stakes game of chance, wagering rare and powerful artifacts.
D6=2:The players encounter a group of fire monks who are mastering the art of controlling their inner fire. They offer to teach the party their techniques.
D6=3:A strange creature is seen flying through the sky, its body made entirely of fire.
D6=4:An enormous dragonborn riding an enormous war-lizard challenges players to fight him in single combat...
D6=5:The party sees a group of 2d4 orcs playing a game of chance with a group of 2d4 goblins. One of the orcs' limbs is on the line. If they lose, a fire elemental will attack them all.
D6=6:The players encounter a group of fire mephits who are trying to harvest the hottest and spiciest peppers from a field of fire vines. They offer to share their bounty with the party.
d100 = 64
D6=1:A red dragon is hoarding a large treasure in the middle of a lava lake. The party can try to negotiate with the dragon or attempt to steal the treasure while avoiding the scorching hot lava.
D6=2:Lava tubes form a network of tunnels.
D6=3:A dense cloud of ash and cinders restricts breathing and vision, harboring within it a group of hostile Fire Sprites who attack with burning arrows.
D6=4:Magma pools form patterns on the ground.
D6=5:A lost fire elemental has accidentally merged with a group of gnomes, causing them to burst into flames every time they sneeze. The players must find a way to separate them before they cause any more chaos.
D6=6:You encounter a group of fire mephits playing a game of "hot potato" with a fiery orb. They invite you to join in, but the orb is actually cursed and can ignite anything it touches.
D6=2:Small, glowing embers drift down from the sky, resembling fiery snowflakes.
D6=3:The party happens upon a smoldering graveyard of long-dead fire spirits, now inhabited by Flame Ghosts seeking eternal rest.
D6=4:A large, powerful fire elemental is sleeping on the side of a volcano. It is impossible to wake the elemental, but if a player casts a spell it will be woken.
D6=5:The players enter a city made entirely of flames. The city is home to fire elementals of all shapes and sizes, who live in harmony with each other. However, tensions are rising as a new fire elemental appears, claiming to be the rightful ruler of the city and causing chaos among the citizens. The players must choose a side and deal with the consequences.
D6=6:Occasional plumes of smoke waft up from burning patches of brimstone.
d100 = 66
D6=1:The air tastes subtly of sulfur, a constant reminder of the planar environment’s hazardous nature.
D6=2:1d6 firestorm spirits encircle a flame-born tree, speaking in tongues. This tree is said to be a portal to the Elemental Plane of Earth, causing the spirits’ ire.
D6=3:A group of 2d4 fire elementals are near the area. They are hostile to all creatures. Each fire elemental attacks with its claw and its bite. The claws of each fire elemental are made of flame. Their bite attacks cause an additional 1d10 points of fire damage.
D6=4:Hot springs bubble with molten sulfur.
D6=5:At the edge of a molten lake, igneous creatures skitter quickly, their forms disappearing quickly into safety when approached.
D6=6:You find an obsidian vault etched with eldritch runes. Inside, a slumbering Elemental Fire Monarch awakes upon intrusion, testing your right to wield elemental power.
d100 = 67
D6=1:A group of 2d4 fire elementals are near the area. They are hostile to all creatures. Each fire elemental attacks with its claw and its bite. The claws of each fire elemental are made of flame. Their bite attacks cause an additional 1d10 points of fire damage.
D6=2:A distant explosion shakes the ground.
D6=3:Fiery insects dart and alight on moving figures, attracted by even the faintest of smells or motions.
D6=4:A mysterious figure cloaked in flames appears to be searching for something in the area.
D6=5:A gust of ash-laden wind threatens to obscure your vision temporarily.
D6=6:A group of men are sitting on the ground. They are talking about an orc camp nearby. They say that there is a dragon nearby, but they don't know where it is hiding.
d100 = 68
D6=1:1d6 fire newts are escorting a bound and captured brass dragon wyrmling. The newts plan to sacrifice the dragon to gain the favor of Imix, the Prince of Evil Fire.
D6=2:Poisonous gases fill the air.
D6=3:Large, solidified magma platforms act as stepping stones across vast, flowing rivers of fire.
D6=4:Fire Giants in Prison : A group of fire giants is standing guard at a local inn. If the characters are not willing to pay the cover charge to get in, they will not be let in.
D6=5:A tribe of fire dwarves are holding a competition to see who can forge the strongest and most resistant armor out of molten lava. The players can participate or spectate.
D6=6:Immense pyroclastic clouds loom overhead, their dark, thunderous presence omnipresent and unyielding.
d100 = 69
D6=1:The group finds a charred, scarred figure who claims to be a fallen celestial punished for interfering in mortal affairs. Freeing her requires stealing from the Efreeti Sultan's treasury, an act that could start a diplomatic crisis.
D6=2:The players come across a fire elemental trapped in a crystal cage. The elemental's heart has been turned to ice by an enemy, and the party must find a way to melt the ice and restore the elemental's fiery nature.
D6=3:A fire giant is looking for a worthy opponent to duel with. The players can offer themselves up as a challenge or find a way to distract the giant.
D6=4:You come across a great palace made of fire and brimstone. It is the home of a powerful red wyrm.
D6=5:A group of men are talking about how best to get rid of a nuisance in the city - a Beholder that's been terrorizing them for years. They say it's too dangerous to kill it because it has an eye ray that can kill anyone who looks at it directly, but they're sick of it destroying their homes and eating their children so they want someone else to do it for them.
D6=6:An ancient ruined cathedral houses a powerful fire artifact that attracts souls to enhance its power. Destroying it would free trapped souls but risk its volatile energy devastating the area.
d100 = 70
D6=1:An evil wizard who commands an army of fire monsters to do his bidding.
D6=2:A demon is walking looking for enemies.
D6=3:The sky is filled with a furious Ember Storm, hail made of burning shards forces players to seek cover.
D6=4:A geyser of lava shoots into the air.
D6=5:The players must navigate through a maze of deadly lava pits while being chased by a pack of fire elementals.
D6=6:A flamboyant efreeti enjoys playing a deadly game with the players, offering temporary magical boons if they succeed in his trial. Success might necessitate the suffering or demise of innocent fire creatures as collateral.
d100 = 71
D6=1:Ash dunes shift with the wind.
D6=2:An occasional, faint whispering sound is heard amid the crackling flames, suggesting the brief presence of unseen spirits.
D6=3:The Queen of Elemental Fire is visiting the fire pit and will speak with you. She will also alert her guards if you show any hostility.
D6=4:An imp stands atop a fiery hoop, spinning it around and laughing as it does so.
D6=5:You hear distant, mournful cries carried on the hot winds.
D6=6:1d6 flame jets erupt from the ground intermittently, each guarded by a fire elemental bound to the location. These elementals challenge the players to prove their fire resistance.
d100 = 72
D6=1:You come across a lava tube creating a natural, glowing tunnel through the rock.
D6=2:A group of fire nymphs dancing in the flames of a large bonfire. The party may be invited to join in the festivities or observe from a distance.
D6=3:You encounter a group of magma mephits trading items with humans.
D6=4:A group of human merchants approach the party with a cart full of expensive goods they've been selling to local townsfolk while they travel from village to village, making a profit along the way.
D6=5:A cascading waterfall of molten metal attracts you to a fire-shrouded forge. Dreadful automatons crafted by a mad inventor engage you, defending their volatile creator rigidly.
D6=6:You find a strange, obsidian mirror, its surface perfectly smooth and cold.
d100 = 73
D6=1:Sulfurous hot springs bubble distinctly, their noxious scent betraying their presence even before becoming visible.
D6=2:Forest Fire : A goblin sits calmly in a tree and looks down at the characters. He is holding a bucket of water and a bucket of oil. If the characters ask him what he is doing, he will tell them that one is for his fire and one is for the forest fire.
D6=3:A massive, ancient red dragon perches on a fiery crag, watching the surroundings with a bored expression.
D6=4:A group of nomads are sitting by a campfire. They are hungry and they want the players to share with them. If the players do something that angers them, they will raise their spears and yell at the players. If they manage to get them to leave, they will leave with much food and equipment.
D6=5:You find a curious stone statue that appears to be melting from the intense heat.
D6=6:A minor fire quake shakes the ground.
d100 = 74
D6=1:You hear the crackling of distant flames.
D6=2:You stumble upon a resistive rock outcropping.
D6=3:A mystical forge operated by 2d6 fire giants is producing weapons of exceptional quality. They seek rare ores and are willing to trade extraordinary items for them.
D6=4:In the middle of the forest, a group of 6 redcaps are dancing around a campfire. If the party tries to cross their circle, the redcaps will attack them.
D6=5:The heat intensifies as you pass sections of the ground that glow with molten lava beneath thin crusts.
D6=6:Rimefire beetles are attacking a group of humans and half-elves. They are giant 6-legged insects with fire around their mouths and claws.
d100 = 75
D6=1:The ground shows signs of recent lava flows, with cracked and cooled streams of rock.
D6=2:A group of fire elementals challenge the players to a dance-off. The party must prove their fiery moves and win the competition to be deemed the best dancers on the Elemental Plane of Fire.
D6=3:A group of fire elementals are watching a giant make a half-elf/half-elven staff.
D6=4:A group of 4 fire giants are attacking a castle. They have set fire to some near by trees and made their way up to the top of the castle and have started to burn a hole in the roof.
D6=5:A group of dragons fighting a group of fire elementals in a raging battle over a magical artifact.
D6=6:Patches of glowing embers light the night.
d100 = 76
D6=1:Steam clouds form in the distance.
D6=2:A group of Earth Elementals battling a group of Air Elementals.
D6=3:A fire sorcerer offers to teach the players powerful fire spells in exchange for their help in retrieving a lost grimoire from a dangerous area of the Elemental Plane of Fire.
D6=4:The ground here bears ancient, charred runes, etched by unknown wizards or elementals.
D6=5:A group of 10d10 fire imps are flying toward the players on their tiny fire elementals hoping to surprise attack them.
D6=6:A portal to a distant realm, guarded by a giant flaming golem.
d100 = 77
D6=1:As you travel through the Elemental Plane of Fire, you come across a large, luxurious oasis in the middle of the fiery desert. A group of fire nymphs invites you to join them for a feast, but they seem to have a mischievous agenda in mind.
D6=2:A group of salamanders and efreeti are fighting over a magical gem. If the players can get their hands on the gem, they can use it to gain control over the Elemental Plane of Fire.
D6=3:A man named John is trying to sell a sword that he claims is a +1 longsword with ghost touch and keen. He says that it belonged to a ghost that haunted his house, but he had to kill it when it tried to kill him in his sleep. It's actually a +1 longsword with keen and deals an extra 1d6 fire damage on a hit.
D6=4:The party comes across a fire elemental marketplace where merchants are selling rare and exotic items from other planes.
D6=5:A small rock formation on the ground nearby is revealed to be a small earth elemental with 2 HD that attacks the players.
D6=6:The faint sound of faraway screams can sometimes be carried on the wind.
d100 = 78
D6=1:A Red Dragonborn Scout keeps a close watch over their territory, greeting the party with curiosity or suspicion.
D6=2:Magma pools form patterns on the ground.
D6=3:A group of 1d4+2 dwarves are mining gold and gems. They have an entire cart filled with gold gems.
D6=4:A Phoenix Feather floats gently through the air, guiding the players to a hidden location.
D6=5:A village of salamanders, who have been living peacefully with the effreti who rule the area. The party must navigate the tense relationship between the two species.
D6=6:Heated mineral pools form in depressions.
d100 = 79
D6=1:A conclave of 1d6 phoenixes is convening to discuss a dire threat to the Plane of Fire. They may recruit the players for a crucial mission requiring delicate diplomacy and sheer might.
D6=2:Xom is on the pillar of fire. He wants you to catch him if you can! He will then dive into the lava. If you save Xom, he will give you a +2 flaming sword that cannot be destroyed by the pits of fire.
D6=3:A wizard is running from a group of angry people. The people are angry because he failed to save their loved one from a fire, and he is running from the angry mob.
D6=4:A phoenix is soaring through the sky, leaving a trail of sparks in its wake.
D6=5:Strange, flickering markings can be seen on nearby surfaces, glowing with a strange inner light.
D6=6:The ghostly outline of a Fire Drake Guardian appears momentarily in a pool of molten gold, warning intruders to stay away.
d100 = 80
D6=1:You come across a boiling hot spring.
D6=2:A wave of heat and cinders rolls past as a geyser of flame erupts from a nearby fissure.
D6=3:A group of humans are grazing their goats on the side of a mountain.
D6=4:The party sees a group of elves attacking a group of men.
D6=5:A Lava Serpent escapes the party’s notice until it suddenly darts from molten rock to molten rock.
D6=6:A party of elves is going through a river of lava. The elves are fishing and have set up a smudge pot to cook their fish. If the players help them, they will share dinner with them and offer them their spare fishing gear if they need it.
d100 = 81
D6=1:A group of firenewts are preparing a feast in honor of their fire deity. The players are invited to join in on the celebration, but be warned, the food may be a bit too spicy for some.
D6=2:A group of 2d6 dwarves are taking water from a stream, the party will ask for their help.
D6=3:A group of dwarves is trying to kill a fire elemental. The dwarves are trying to protect a room full of treasure. The dwarves are not friendly.
D6=4:A massive fire elemental has taken up residence in a volcano, causing it to erupt and endanger nearby settlements. The party must find a way to calm the elemental's anger before it's too late.
D6=5:A group of fire manticores are guarding a treasure hoard deep within the fiery mountains. The players must navigate through the maze of lava to reach it.
D6=6:A fire snake slithers through the heated sands.
d100 = 82
D6=1:A group of one hundred humans carrying torches and pitchforks are chasing a group of red dragons. The red dragons are carrying their dragonfire torches and are chasing after the humans in an effort to scare them back to their homes.
D6=2:Players come across a group of gnomes, who are arguing about whether or not there is an Elemental Lord of Fire on this level of the Elemental Chaos. One of them will tell the players that he has heard a story about an enormous red dragon with enormous bat-like wings and burning yellow eyes...
D6=3:A group of 2d4 fire elementals are near the area. They are hostile to all creatures. Each fire elemental attacks with its claw and its bite.
D6=4:A powerful demon lord in a magical temple, surrounded by a ring of fire and guarded by a group of powerful fire elementals.
D6=5:You notice strange, shifting shadows cast by the fiery glow all around you.
D6=6:You see a salamander sunbathing on a rock.
d100 = 83
D6=1:The players come across a dragon, deep in the heart of the Elemental Plane of Fire. But this is not your typical dragon – this one has the ability to breathe fire ice, making it a formidable opponent.
D6=2:Vampires have been sighted in this location.
D6=3:A group of 2d6 fire elementals are traveling down the road. They are stepping on a large number of hot coals that are floating in the air.
D6=4:A group of fire elementals are playing a game of hot potato with a small, fiery orb. They challenge the players to join in on the game.
D6=5:Soot and ash cakes onto everything, requiring constant brushing off.
D6=6:You encounter a group of magma mephits trading items with humans.
d100 = 84
D6=1:The players come across a group of salamanders who have enslaved a group of humans. If they can free the humans, they may gain some powerful allies.
D6=2:The group encounters a charred grove tended by fire dryads. They seek help in curing a blight but the cure requires the sap from an ancient tree revered by a distant tribe at great peril.
D6=3:A group of orcs dressed in blue, who have been working for the king for years, are trying to poison a group of gnomes that are looking at new weapons, which have just been created.
D6=4:A group of one hundred dwarves who are riding on top of mastodons are running away from a group of forty efreeti on horseback. The efreeti are riding after the dwarves and have requested that the party help them catch them by following them to their lair, where they will be held as slaves
D6=5:A giant smokestack rises into the air near the players' location. If they look inside through the grime on its windows, they can see several red dragons and several fire elementals arguing with each other.
D6=6:A river of lava blocks the party's path. They must find a way to cross it or find a detour. Perhaps a nearby fire elemental can help them cross or a salamander can lead them to a secret path.
d100 = 85
D6=1:The party is suddenly surrounded by a group of salamanders who challenge them to a race through the fiery landscape. If the players win, they are rewarded with a powerful magical cloak made of fire.
D6=2:You find a strange, obsidian mirror, its surface perfectly smooth and cold.
D6=3:Bubbles of heated air rise from underground sources, creating shimmering, dangerous pockets of hot space.
D6=4:3 groups of fire people are trying to kill a group of wood people. The wood people have killed some fire people and looted some fire people's treasure. The fire people are none too pleased.
D6=5:A horde of fire goblins are cooking a giant boar over a fire. It is still alive and kicking.
D6=6:You come across a group of Fire Mages conducting a ritual to summon a powerful Fire Elemental. They need someone to help them gather all the necessary components, but be careful not to anger the Elemental or it may turn on you.
d100 = 86
D6=1:The party discovers a group of fire elementals mourning the loss of their leader, a powerful phoenix. The players must help the elementals in their ritual to resurrect the phoenix before its power fades away forever.
D6=2:A group of 1d4+4 goblins are on their way to the top of the mountain to steal a dragon's egg. They have brought along a cage and a bunch of birds to help them steal the egg.
D6=3:Ember owls hoot in the night.
D6=4:A sudden burst of flame almost catches you off guard as a small vent releases pressure.
D6=5:A group of 5 dwarves have been digging up a mountain, looking for gems. They have come to a large cavern and started digging.
D6=6:A group of 2d6 fire elementals are traveling down the road. They are stepping on a large number of hot coals that are floating in the air.
d100 = 87
D6=1:A group of 3d6 soldiers asks the party if they have seen any orcs around. They have been trying to find them for weeks, but have had no luck so far. If players say that they have seen orcs, the soldiers will arrest them and try to force them to lead them to the orcs' camp and then try to negotiate with their orc prisoners for information about where their main camp is located so that they can destroy it once and for all and bring peace back to this part of the kingdom once more.
D6=2:The players come across a school for young fire elementals where they are being taught how to control and harness their powers.
D6=3:A group of remorhazes, large worm-like creatures that can generate intense heat, attack the players while they are crossing a vast desert.
D6=4:Traversing a river of molten rock, you come across a Ferryman with a boat that floats on lava. He offers safe passage but demands a hefty payment or a completed quest.
D6=5:Small volcano-like mounds emit puffs of sulfur.
D6=6:A lost tribe of humans who have been living in a nearby cave for the past several years have been emerging from the cave, stumbling around, then falling over dead. A group of 1d4+4 humans emerge from the cave. The humans are dazed and confused for 1d4 hours. They are actually a group of cultists who have been granted great power by a fire elemental. They are searching the area for a new home. They will not be hostile, but they will try to convert the players to their religion.
d100 = 88
D6=1:Pools of molten metal form in depressions.
D6=2:A party of 2d4 fire elementals are near the area. They are hostile to all creatures. Each fire elemental attacks with its claw and its bite. The claws of each fire elemental are made of flame. Their bite attacks cause an additional 1d12 points of fire damage.
D6=3:A sentient fireball, cursed to wander the plane for eternity, begs the players for release. Freeing it requires a powerful dispel magic spell cast at an ancient obelisk, but doing so may release other long-imprisoned, dangerous entities.
D6=4:A group of remorhazes, large worm-like creatures that can generate intense heat, attack the players while they are crossing a vast desert.
D6=5:An ominous rumble emanates from beneath the ground, hinting at subterranean activity.
D6=6:The ground beneath suddenly shudders, as a minor tremor passes through the mountainous volcanoes in the distance.
d100 = 89
D6=1:Jets of flame occasionally burst from the ground like miniature volcanoes, adding to the unpredictable hazard of travel.
D6=2:The party sees a dwarf wandering through the area. He is not affected by the heat. He is looking for an ancient dwarven treasure.
D6=3:A group of Air Elementals battling a group of Earth Elementals.
D6=4:The ruins of an ancient civilization, populated by undead fire elementals and powerful magical artifacts.
D6=5:Players come across a small village that has been completely destroyed by a large fire elemental (fire elemental). The creature is still there, along with several other fire elementals (fire elemental). The creature is weakened after destroying the village and may be killed relatively easily by the players if they choose to do so.
D6=6:The sky is filled with a furious Ember Storm, hail made of burning shards forces players to seek cover.
d100 = 90
D6=1:A group of 4 fire giants are attacking a castle. They have set fire to some near by trees and made their way up to the top of the castle and have started to burn a hole in the roof.
D6=2:A geyser of magma suddenly erupts, and from it emerges a trio of 1d4 fire giants preparing for an adventurous journey. They might enlist the players for their expedition.
D6=3:The group stumbles upon a dragon egg made of pure magma. The egg is guarded by a protector spirit who will only allow the dragon to hatch if certain conditions are met—a venture that might unleash the dragon's destructive wrath upon nearby civilizations.
D6=4:A Fire Mantis eyes the party with curiosity as it climbs vertically along a cliffside.
D6=5:An old man is meditating in a cave located in the midst of a lava flow. He is trying to summon a great elemental, but will probably die if he fails. The party can save him if they want, but there is the chance that he will try to do something else to them, like give them a cursed magical item or kill them (accidentally or on purpose).
D6=6:A charred forest stands stark against the horizon, its trees reduced to blackened husks.
d100 = 91
D6=1:A Smoke Djinn playfully whirls around the party, often obscuring their vision with plumes of dense smoke.
D6=2:A massive fire-breathing worm, writhing and twisting its way through the landscape.
D6=3:The mountains here are made of glass, and they have a glassy, mirror-like sheen to them. This creates an optical illusion that makes the mountains look like they're moving.
D6=4:The sound of battle can be heard in the distance. A group of 1d4+2 fire elementals are battling a group of 1d4+2 air elementals.
D6=5:A dragon is resting in a cave on the side of the mountain. The dragon is sleeping and does not know that adventurers are nearby.
D6=6:A group of dwarves is working on a tunnel through the mountains. They've been working for years, and they're close to completing the tunnel.
d100 = 92
D6=1:A pool of lava bubbles and boils, occasionally sending up fiery spatters.
D6=2:A group of 2d6+2 goblins are racing towards the players on their huge war dogs, hoping to surprise attack them.
D6=3:You stumble upon a resistive rock outcropping.
D6=4:A large group of fire elementals are seen marching through the area, their eyes glowing red with fury.
D6=5:The wind shifts, bringing with it the scent of burnt spices and incense.
D6=6:A bugbear or something is standing on a bridge outside of a human city. It's standing on the edge and is about to jump into the river below. The party will have to stop it or not stop it or whatever.
d100 = 93
D6=1:A group of Ember Sprites is seen dancing and performing a ritual around a geyser of flame that erupts rhythmically.
D6=2:A group of one hundred kobolds are having a party. The kobolds are celebrating the birthday of one of their chieftains. The party is being held in a cave that has been decorated with old rags and straw. The kobolds are drinking wine and singing songs about the bravery of their chieftain.
D6=3:The players encounter a massive lava-fall guarded by a contingent of 2d8 elementals who test anyone attempting to navigate its perilous flow.
D6=4:The players are suddenly surrounded by an intense heat as they stumble upon a massive battle between fire elementals and ice elementals.
D6=5:The unmistakable glow of a furnace dragon’s lair beckons temptingly, yet caution is required as its master may be near.
D6=6:A young fire dragon appears, curious about the players and eager for someone to play with.
d100 = 94
D6=1:In the heart of the Elemental Plane of Fire lies a massive fortress, guarded by a powerful dragon made of molten lava. Inside the fortress, an ancient artifact said to hold the power to control the elements. The party must face the dragon and navigate the treacherous fortress to obtain the artifact and use it for their own purposes.
D6=2:A small group of 2d6 goblins emerge from a nearby cave. They are armed with spears and swords.
D6=3:An ancient Fire Sorcerer hovers within a ring of flame, practicing intricate fire spells.
D6=4:A group of fire sprites playing a game of hide and seek among the blazing hot rocks and lava pools. The party may be asked to join in the game or be mistaken for the fire sprites' sworn enemies and attacked.
D6=5:A group of salamanders are having a feast, roasting various creatures over an open flame.
D6=6:Wyvern : A huge dragon is flying overhead. It is being pursued by a group of 3d4 wyverns.
d100 = 95
D6=1:A group of humans are grazing their goats on the side of a mountain.
D6=2:You come across a great palace made of fire and brimstone. It is the home of a powerful red wyrm.
D6=3:The sound of laughter is heard coming from behind a rock formation in the distance. When the players investigate, they find a group of fire giants having a feast. The fire giants are celebrating the victory of a recent battle with a rival tribe of fire giants.
D6=4:The players stumble upon a marketplace where different elementals are selling their goods and services. The fire elemental merchant offers enchanted weapons that burst into flames upon impact.
D6=5:The occasional glint of obsidian catches your eye, scattered like shards of dark glass.
D6=6:A group of 2d4+4 fire elementals attack the players. They are led by a fire giant.
d100 = 96
D6=1:A group of 2d4+4 fire elementals attack the players. They are led by a red dragon.
D6=2:A group of fire giants challenge the players to an epic game of battleship using flaming ships.
D6=3:An ash storm reduces visibility to mere feet. Emerging from the swirling cloud, a tribe of Fire Newts attacks, believing you encroach on their sacred ash fields.
D6=4:In the middle of a blazing forest, the players stumble upon a group of fire drakes playing a game of hot potato with a flaming sphere. Joining in on the game could lead to some fiery consequences.
D6=5:The party stumbles upon a group of fire genasi having a heated debate about their purpose in life. They recruit the party to help them find the answers they are seeking.
D6=6:Blisters of sulfurous gas hiss and pop as they break the surface.
d100 = 97
D6=1:You find a half-melted compass, its needle rapidly spinning.
D6=2:You traverse a sweltering desert where sudden geysers of flame erupt sporadically. Within this perilous environment, a hidden temple dedicated to an ancient fire deity holds untold secrets and trials.
D6=3:As the party travels through the Plane of Fire, they spot a massive crater emitting rock-melting heat. Within the crater lurks a leisurely Fire Empress Phoenix, preening its blazing feathers.
D6=4:A group of 4d6 bandits are resting on the side of the road after a long day of robbing people. They are surprised to see players and attack them with their swords and axes and whatnot.
D6=5:Several +2 mithril swords are lying on the ground.
D6=6:A group of human bandits attack the party, then they run away when they see the Fire Giant standing behind them with an angry look on his face.
d100 = 98
D6=1:A group of 2d6+3 fire elementals are walking through the lava fields. They are on their way to the fire giant castle to kill the king.
D6=2:A cluster of 2d6 fire lizards bask lazily on a sun-scorched rock outcrop, soaking up the ambient thermal energy.
D6=3:A dragon is resting in a cave on the side of the mountain. The dragon is sleeping and does not know that adventurers are nearby.
D6=4:The party finds a group of 2d4 goblins playing with fire. They are throwing fireballs at each other and having fun. One of them is wearing an old suit of armor that looks like it has been looted from a nearby village or town that has been attacked by orcs or something similar in the past few weeks or months or years or something like that.
D6=5:Heat mirages create illusory images of water that vanish as you approach them.
D6=6:As the players approach, they see a group of about 20 red dragons flying overhead. They are flying over a small town and setting fire to everything in sight. As the players approach, one of the red dragons swoops down, picks up one of the villagers and flies off with him. The villagers beg the players to rescue their friend and bring him back safely. The friend has been taken to one of the red dragon's lairs somewhere nearby where he will be eaten later that night by all 20 red dragons. If the players rescue him, he will be grateful and reward them well.
d100 = 99
D6=1:Molten magma bubbles rhythmically in a vast open pit, its surface occasionally disrupted by minor explosions of lava.
D6=2:A magical oasis in the middle of the scorching plains, protected by an ancient and powerful elemental guardian.
D6=3:The party spots an Ifrit Sultan traveling with an ornate palanquin made entirely of solidified magma, carried by enslaved fire spirits.
D6=4:As the players approach, they see a group of about 20 red dragons flying overhead. They are flying over a small town and setting fire to everything in sight. As the players approach, one of the red dragons swoops down, picks up one of the villagers and flies off with him. The villagers beg the players to rescue their friend and bring him back safely. The friend has been taken to one of the red dragon's lairs somewhere nearby where he will be eaten later that night by all 20 red dragons. If the players rescue him, he will be grateful and reward them well.
D6=5:Charred remains of a long-forgotten structure lie half-buried in the ashen ground, its former purpose indiscernible.
D6=6:You come across an oasis made of boiling hot water. If the characters are brave enough, they can take a dip and heal 1d6 hit points.
d100 = 100
D6=1:Basalt pillars rise from the ground.
D6=2:The players come across a powerful fire wizard who is conducting experiments to create powerful, mutated fire creatures.
D6=3:While exploring a volcanic cave, the players come across a group of fire dwarves who are trying to harness the power of the volcano. If the players help them control the volcano, they are rewarded with powerful fire weapons and armor.
D6=4:You stumble upon a fiery volcano with a dragon perched on top. It introduces itself as the guardian of the volcano and tells you a powerful artifact is located deep within. However, it can only be reached by answering three riddles correctly.
D6=5:You find a hollowed piece of blackened wood still warm to the touch.
D6=6:A rain of lava bombs from an active volcano forces you into an underground refuge, where Fire Goblins lay traps and ambushes, defending their subterranean lair.
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Other dice tiers for the elemental plane of fire: D1, D4, D8, D10.
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