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D4 Elemental Plane of Fire Random Encounters

D&D 5e · 400 scenarios · Roll d100 → roll D4

A complete D&D 5e random encounter table for elemental plane of fire scenes. Roll a d100 to pick a set, then roll a D4 to pick a scenario within that set — 400 unique D&D encounter scenarios in total. Every scenario is system-neutral and runs on either the 2014 Player's Handbook or the 2024 D&D revision. Pair each scenario with a stat block from our D&D monsters catalogue and you have a session-ready encounter in under a minute.

How to roll this table

  1. When the party enters a elemental plane of fire, roll a d100.
  2. The d100 result picks one of 100 scenario sets below.
  3. Then roll a D4 to pick one of 4 scenarios inside that set.
  4. Read the scenario to your players and run the scene. Add a monster stat block if combat starts.

The D4 Elemental Plane of Fire encounter table

d100 = 1

  1. D4=1:You come across the skeleton of a long-dead beast, charred and brittle.
  2. D4=2:The players come across a group of fire elementals who are in a heated debate on which side of the plane has the best temperature. The party must explore both sides and prove which is truly the hottest.
  3. D4=3:Gouts of flame shoot out of the hillside. As the players stroll by they are burned and take 1d6 damage.
  4. D4=4:A solitary Flame Nymph sits by a lava stream, singing to herself in harmonious notes.

d100 = 2

  1. D4=1:The party stumbles upon a group of imps who are burying a grave.
  2. D4=2:The players discover a hidden temple where a cult of fire worshipers are attempting to summon a powerful fire demon to wreak havoc on the plane.
  3. D4=3:A fire drake is perched on a cliff, basking in the intense heat of the plane. As the players approach, it lets out a deafening roar and swoops down to attack.
  4. D4=4:An Earth Pyroclast lies in a state of dormant eruption, its gout of flame providing momentary illumination.

d100 = 3

  1. D4=1:The group stumbles upon a dragon egg made of pure magma. The egg is guarded by a protector spirit who will only allow the dragon to hatch if certain conditions are met—a venture that might unleash the dragon's destructive wrath upon nearby civilizations.
  2. D4=2:Charred bones of unknown creatures lie scattered.
  3. D4=3:A group of fire drakes are guarding a sacred flame that is said to grant eternal life. The party must navigate a maze of fire traps to reach the flame without getting burned.
  4. D4=4:A minor fire quake shakes the ground.

d100 = 4

  1. D4=1:You find a small, intricately crafted flute, partially melted but still playable.
  2. D4=2:The ground is scarred with old lava flows.
  3. D4=3:The players come across a small oasis in the midst of the fiery landscape. Inside, they find a fire nymph who offers them a drink from the cool, refreshing water. However, beware, for it may have a hidden firey surprise in store.
  4. D4=4:An evil wizard who commands an army of fire monsters to do his bidding.

d100 = 5

  1. D4=1:A bubbling Lava River intersects the path, and a Rockfire Hound guards the only viable crossing.
  2. D4=2:Glowing tendrils of heat wrap around rocks and structures, creating an eerie ambience.
  3. D4=3:A large creature of molten rock appears from and passes through the ground and rises high into the air.
  4. D4=4:The party hears an explosion. If they investigate, they will find that a group of dwarves is fighting a fire elemental. The dwarves are trying to protect a room full of treasure.

d100 = 6

  1. D4=1:You feel a tremor underfoot, a reminder of the ever-present seismic activity.
  2. D4=2:A group of people are trying to attack a party of dwarves that are taking water from a nearby stream. The group of people will not listen to reason and they want the water for themselves. The group of people consists of 2d12 human warriors, 2d12 human wizards, 2d12 human clerics, and 2d12 human thieves.
  3. D4=3:A group of efreet are arguing over a pile of treasure. If a party member wants to take any of the treasure, the efreet will stop them. The efreet will follow the party for 10 miles if they try to take any treasure.
  4. D4=4:Smoldering remnants of a tree remain.

d100 = 7

  1. D4=1:A fire mephit is trying to steal a powerful artifact from a group of fire elementals. The players are caught in the middle and must decide whether to help the mephit or the elementals.
  2. D4=2:Golden lava snakes through the landscape, creating hypnotic, flowing patterns that captivate the unwary.
  3. D4=3:Distant rumblings suggest volcanic activity far below, hinting at future eruptions and lava floods.
  4. D4=4:The party finds a seemingly normal farmer who says something like, "Oh, this is my farm. I was on my way to the city to sell my wares. But I saw some strange creatures in the woods, so I decided to come back and defend my place."

d100 = 8

  1. D4=1:While passing through a narrow caldera, the party spots two Lava Giants having a heated argument over territory rights.
  2. D4=2:The players encounter a group of fire sprites, who have been terrorizing the nearby town. But upon closer inspection, the sprites are being controlled by an evil sorcerer and the players must stop his plans before it's too late.
  3. D4=3:Beside a bubbling lava river, an ancient Fire Dragon lies wounded, clutching a magical artifact. As it breathes its last, it beseeches you to fulfill a prophecy to prevent a cataclysmic eruption.
  4. D4=4:A group of 2d4 efreet are near the area. Each efreet is armed with a scimitar and a falchion. The weapons of each efreet are magical and cause an additional 1d6 points of fire damage.

d100 = 9

  1. D4=1:As you travel through a fiery wasteland, you come across a group of fire dwarves who have been cursed to constantly erupt in flames. They ask for your assistance in breaking the curse and in return, they will show you a secret tunnel to a hidden forge filled with powerful magical weapons.
  2. D4=2:The party encounters a lone fiery spirit, hovering silently over a lava lake, seemingly deep in contemplation.
  3. D4=3:Bubbles of heated air rise from underground sources, creating shimmering, dangerous pockets of hot space.
  4. D4=4:A fire elemental artist paints beautiful and intricate murals on the walls of a volcano. The players can commission a painting of their own adventures, but must be careful not to disturb the artist's delicate concentration.

d100 = 10

  1. D4=1:A giant fire dragon offers to give the players a lift to their destination in exchange for a favor.
  2. D4=2:A lone, fiery bird circles high above, watching your progress keenly.
  3. D4=3:A dragon is resting in a cave on the side of the mountain. The dragon is sleeping and does not know that adventurers are nearby.
  4. D4=4:An impressive Magmic Colossus stands immobile, a blackened statue amongst rivers of liquid flame.

d100 = 11

  1. D4=1:A Fire Drake’s mating call echoes through the planes as it searches for a partner.
  2. D4=2:While navigating through molten rivers, the party encounters an elderly fire giant merchant, selling charred relics and lava-forged weapons.
  3. D4=3:The players stumble upon a powerful phoenix who has lost its feathers and needs help finding them in order to regain its power.
  4. D4=4:A powerful fire archmage appears before you, seeking a magical ingredient for a powerful spell. The ingredient can only be found in the lair of a fearsome fire demon, but the archmage offers to share the spell's power with you if you help retrieve it.

d100 = 12

  1. D4=1:Sulfurous fumes waft from a fissure in the ground, stinging your eyes.
  2. D4=2:A lone phoenix soars overhead, its feathers trailing sparks and embers.
  3. D4=3:A group of soldiers/mercenaries are stuck in the burning ruins of a city of fire. They can't cross the lava and they don't know how to fly.
  4. D4=4:Brimstone deposits give off an acrid smell.

d100 = 13

  1. D4=1:Smoke rises from a distant volcano.
  2. D4=2:The players meet a wizard who has discovered the location of a powerful flame elemental overlord. He asks them to help him trap the elemental in a magical prison, but the procedure could strain the very fabric of reality and unleash chaotic energies.
  3. D4=3:A sentient fireball, cursed to wander the plane for eternity, begs the players for release. Freeing it requires a powerful dispel magic spell cast at an ancient obelisk, but doing so may release other long-imprisoned, dangerous entities.
  4. D4=4:A mighty fire dragon challenges you to a game of riddles, promising to grant a wish if you can answer all of them. But beware, the dragon is known for tricking those who are overconfident in their knowledge.

d100 = 14

  1. D4=1:An outpost of 1d8 elemental air beings is on the brink of falling into a fiery abyss. To stabilize it, they seek the players’ help, promising ethereal and fiery rewards.
  2. D4=2:The group hears a loud rumbling coming from ahead. When they investigate, they find a giant volcano erupting.
  3. D4=3:You hear the sound of music coming from off in the distance. It's a flute being played by a strange creature with burning eyes.
  4. D4=4:While exploring a volcanic cave, the players come across a group of fire dwarves who are trying to harness the power of the volcano. If the players help them control the volcano, they are rewarded with powerful fire weapons and armor.

d100 = 15

  1. D4=1:A strange, sentient fire tornado appears before you, demanding a sacrifice to be calmed. If you offer a magical item as a sacrifice, the tornado will show you a hidden path to a powerful fire elemental who can grant you a wish.
  2. D4=2:A group of 3d6 human barbarians are collecting wood for their next attack.
  3. D4=3:An efreet sorceress promises a fantastic reward for destroying a magic altar that keeps a delicate balance of fire and ice. The region relies on the altar to maintain a semi-hospitable environment.
  4. D4=4:The party finds a group of 4d6 humanoids walking along a human city street. It's a group of bugbears or something.

d100 = 16

  1. D4=1:Fire beetles crawl across the ground.
  2. D4=2:A powerful red dragon is terrorizing a nearby town and it is up to the players to stop it.
  3. D4=3:A group of Earth Elementals battling a group of Fire Elementals.
  4. D4=4:An enormous dragonborn riding an enormous war-lizard challenges players to fight him in single combat...

d100 = 17

  1. D4=1:The party stumbles upon an ogre who is trying to clear out an infestation of rats from his lair by flooding it with a nearby river.
  2. D4=2:A magical garden dedicated to the element of fire can be seen in the distance, its plants and flowers burning brightly.
  3. D4=3:You stumble across a giant archway with a fire elemental chained to it. It will challenge the characters to a battle if they try to pass through the archway.
  4. D4=4:The party stumbles into a burrow of Molten Mice, all aflame yet surprisingly docile.

d100 = 18

  1. D4=1:An obsidian shard gouges your boot.
  2. D4=2:Volcanic rocks rain from the sky.
  3. D4=3:A troll made of living lava, hunting for victims to drag down into the depths of its lair.
  4. D4=4:A Fire Djinn hovers over charbroiled terrain, contemplating its next mischievous act.

d100 = 19

  1. D4=1:The sound of battle can be heard in the distance. A group of 1d4+2 fire elementals are battling a group of 1d4+2 air elementals.
  2. D4=2:A dazzling array of 3d6 fire sprites flit about, spreading embers and sparks as they dance. Their joyful presence is tempered by their inherent mischief and curiosity.
  3. D4=3:A group of 4d6 goblins are running away from a fire elemental. If the players help them, the goblins will lead them to a treasure.
  4. D4=4:The crackle of distant lightning can be heard amid the roar of living flames.

d100 = 20

  1. D4=1:A small campfire burns in the middle of a small clearing. A small table holds a bowl of berries and a handkerchief.
  2. D4=2:A group of Fire Elementals and Air Elementals fighting over territory.
  3. D4=3:Rimefire beetles are attacking a group of humans and half-elves. They are giant 6-legged insects with fire around their mouths and claws.
  4. D4=4:You spot a distant volcano erupting, sending plumes of ash and sparks into the swirling air.

d100 = 21

  1. D4=1:Climbing a mountain made of obsidian and lava flows uncovers a hidden tribe of Fire Giants performing a mystical dance to call upon ancient volcano spirits.
  2. D4=2:1d6 corrupted azers are being punished by an efreeti overlord. Depending on the players' interference, they could gain powerful allies or bitter enemies.
  3. D4=3:The ground heats unbearably in a location covered in flames of various hues—the site of a long-forgotten battle of epic elemental forces. Shattered, powerful relics lie strewn about, guarded by a host of restless blaze spirits.
  4. D4=4:A Fire Mantis eyes the party with curiosity as it climbs vertically along a cliffside.

d100 = 22

  1. D4=1:Soot and ash cakes onto everything, requiring constant brushing off.
  2. D4=2:A trail of blood leads to a small cave. Inside the cave there is a gnome fighter surrounded by 8 kobolds. The kobolds attempt to attack the party in stealth. If they are seen, they will attack as a group.
  3. D4=3:Lava tubes twist underground.
  4. D4=4:A gust of ash-laden wind threatens to obscure your vision temporarily.

d100 = 23

  1. D4=1:P.P. is a weird old man who lives in a cave found in the middle of a lava flow. When he's not working at the volcano, he searches the area for some sort of prize. It might be a treasure, a lost artifact, or a magic item that can create a portal to another place. His search has not been successful so far. He lives in his cave with his pet black owl named Tonto. His only friend is a lava elemental that he is negotiating with to be a mine guard. If he makes a deal, he will turn his fire elemental guardian into molten lava.
  2. D4=2:An archmage is seen walking through the air, surrounded by a fiery shield.
  3. D4=3:Veins of gold and precious gems glint through the heat-cracked soil.
  4. D4=4:A patrol of 1d8 salamanders is guarding an ancient, crumbling lava bridge. They demand a toll of gemstones or other precious items to allow safe passage.

d100 = 24

  1. D4=1:A strange creature is seen flying through the sky, its body made entirely of fire.
  2. D4=2:There is a field of brittle, heat-cracked clay that crunches underfoot.
  3. D4=3:Haphazardly strewn pieces of blackened shale create pathways, like stepping stones through the fiery landscape.
  4. D4=4:A wave of heat and cinders rolls past as a geyser of flame erupts from a nearby fissure.

d100 = 25

  1. D4=1:A group of about 10 red dragons are attacking a village which has been built on the side of a mountain face. These red dragons can fly up and around the mountain face to attack from all sides. As the players approach, two guards run out to greet them. They are wet and muddy, and they are thankful for any help the players can provide. The players can help by distracting the red dragons during their fire breath attacks, or they can help by creating fresh water sources to help put out fires when the red dragon attacks are over and done with for that day.
  2. D4=2:A tribe of fire giants are constructing a massive furnace to melt down a mountain of gold. They are looking for workers to help them with the task.
  3. D4=3:Molten bronze veins run through rock.
  4. D4=4:A lone, fiery bird circles high above, watching your progress keenly.

d100 = 26

  1. D4=1:You find a group of fire trolls that are looking for adventurers to join them on an expedition to find an ancient artifact.
  2. D4=2:A charred altar stands solemnly amidst the fiery landscape, seemingly untouched by age.
  3. D4=3:You spot a fire-resistant insect.
  4. D4=4:You come across a burning lake. If the characters jump in they will take 1d6 fire damage per round.

d100 = 27

  1. D4=1:The players are suddenly surrounded by an intense heat as they stumble upon a massive battle between fire elementals and ice elementals.
  2. D4=2:Two alchemists made a mistake in their calculations and created five pints of atomic goo instead of five gallons.
  3. D4=3:A group of 1d4+2 ogres are picking on a group of 1d4+2 goblins. If players get involved, they will discover that the ogres are on trial and the goblins are their lawyers. If the players decide to get involved, they will discover the ogres are on trial for murdering an efreet official.
  4. D4=4:The players stumble upon a group of brave adventurers who have gotten themselves lost in the Plane of Fire. They have taken refuge in a nearby cave, but are running out of supplies and need the players' help to find a way out.

d100 = 28

  1. D4=1:An efreet is near the area. It is angry because it has been tricked by a wizard into being stuck in this location. The efreet attacks any creature that is near it.
  2. D4=2:The scent of seared meat wafts from a Lavaling's hidden cooking pit, where it roasts exotic fire-infused game.
  3. D4=3:A group of fire salamanders are perched atop a great mound of lava and rocks, eyeing the characters suspiciously.
  4. D4=4:A group of one hundred kobolds are having a party. The kobolds are celebrating the birthday of one of their chieftains. The party is being held in a cave that has been decorated with old rags and straw. The kobolds are drinking wine and singing songs about the bravery of their chieftain.

d100 = 29

  1. D4=1:The party encounters a lone fiery spirit, hovering silently over a lava lake, seemingly deep in contemplation.
  2. D4=2:Large, solidified magma platforms act as stepping stones across vast, flowing rivers of fire.
  3. D4=3:Lava tubes twist underground.
  4. D4=4:A Fire Mantis eyes the party with curiosity as it climbs vertically along a cliffside.

d100 = 30

  1. D4=1:Three efreeti warriors challenge the players to a battle. They will retreat if they are losing or if they feel they are in grave danger of being killed.
  2. D4=2:A group of men are betting on a dog-fight between two dogs. One of them says that his dog can beat up any dog in the city. Another says that his dog can beat up any dog in the world and that he has never lost a fight in his life.
  3. D4=3:Your party is attacked by a group of red-skinned fire giants.
  4. D4=4:A group of Fire Elementals and Earth Elementals fighting over territory.

d100 = 31

  1. D4=1:A group of fire demons are feasting on a group of fire imps. They offer to let you join their feast if you can bring back a rare and exotic ingredient from the Elemental Plane of Water. Beware, the ingredient may not be as innocent as it seems.
  2. D4=2:A subtle glow illuminates a pathway through the plane, leading to an unknown, distant destination amid the flames.
  3. D4=3:The stench of burning tar and rubber permeates certain areas, suggesting the unseen presence of still-smoldering, strange vegetation.
  4. D4=4:The players are approached by a clandestine society of fire mages who seek to overthrow their cruel elemental lord. They need a relic that lies in a protected sanctuary of neutral fire spirits, whose disruption will break a centuries-old peace.

d100 = 32

  1. D4=1:Small shards of volcanic glass lie scattered across the ground, reflecting the flames.
  2. D4=2:Smoke rises from a recently extinguished lava flow.
  3. D4=3:A group of fire elementals are playing a game of hide and seek in a densely populated city. The party must find and negotiate with the elementals before they cause too much chaos.
  4. D4=4:A cloud of soot and ash blows in, obscuring visibility and leaving a sooty residue.

d100 = 33

  1. D4=1:A demon is selling magical items to humans and orcs. He will give the party a discount if they tell him their race. He will also offer to sell them an item for 10% below market value if they beat him in a game of chance.
  2. D4=2:A Fire Wyrm lounges in a pit of molten gold, reflecting flames off its shimmering scales.
  3. D4=3:A trail of blood leads to the edge of a cliff. The trail continues downward, leading to a cave below.
  4. D4=4:You spot a fire-resistant rat scurrying by.

d100 = 34

  1. D4=1:A group of Ice Elementals and a group of Air Elementals
  2. D4=2:The player party is attacked by a Fire Elemental that is seeking to avenge the loss of its friend (the lava elemental). The party can buy the elementals friendship if they promise to never attack it.
  3. D4=3:The remnants of a recently-extinguished wildfire smolder, leaving faint wisps of smoke trailing into the air.
  4. D4=4:The players come across an abandoned village that is protected by a group of fire elementals. If they can negotiate with the elementals, they may be able to stay in the village for the night.

d100 = 35

  1. D4=1:Ember-imbued rocks sporadically tumble down a nearby slope, causing bursts of fiery sparks to shoot into the air.
  2. D4=2:A group of half-elves are arguing with each other over whether they should help the nearby town or not.
  3. D4=3:An entire village is being terrorized by a mischievous fire elemental, causing constant wildfires. The party must figure out a way to pacify the elemental or risk destroying the village.
  4. D4=4:A group of dwarves are building a wall to keep the dragons out of their new city They are building a wall that stretches for miles.

d100 = 36

  1. D4=1:Craters of bubbling lava pockmark the ground.
  2. D4=2:A man named John is trying to sell a sword that he claims is a +1 longsword with ghost touch and keen. He says that it belonged to a ghost that haunted his house, but he had to kill it when it tried to kill him in his sleep. It's actually a +1 longsword with keen and deals an extra 1d6 fire damage on a hit.
  3. D4=3:Light dances on scorch-marked ground as invisible currents of fiery air move erratically, hinting at unseen dangers.
  4. D4=4:Fire-resistant lizards bask in the heat.

d100 = 37

  1. D4=1:A group of 4d12 fire elementals are dancing around a bonfire. If disturbed, they attack.
  2. D4=2:The ground beneath your feet heats up suddenly, forcing you to move quickly to cooler ground.
  3. D4=3:A Fire Banshee wails sorrowfully near an ashen grave, lamenting an ancient tragedy.
  4. D4=4:A cloud of smoke surrounds the party, concealing all sight. After 1d6 rounds, they hear the sound of a raging fire. A red dragon is smothering the area in smoke (which will be removed after the dragon attacks).

d100 = 38

  1. D4=1:A group of 2d4+4 goblinoids are riding on giant lizards. They are carrying chests filled with loot.
  2. D4=2:You hear the distant sound of something large moving through the fire-scorched landscape.
  3. D4=3:The players are approached by a clandestine society of fire mages who seek to overthrow their cruel elemental lord. They need a relic that lies in a protected sanctuary of neutral fire spirits, whose disruption will break a centuries-old peace.
  4. D4=4:An archmage is meditating for a week and has sent guards out to find food for him. He has asked the players to find him some food. If they bring the food he will reward them with some potions.

d100 = 39

  1. D4=1:The party approaches a canyon and sees a giant, molten spiderweb crafted by a Magmatique Spider.
  2. D4=2:Four giant fire golems are marching in a square shaped pattern. They are moving at a steady pace, and they are looking straight ahead.
  3. D4=3:A giant wolf blocks the road. It's not a wolf at all, but a transformed wizard with a fetish for wolves.
  4. D4=4:The ground periodically fractures, releasing plumes of noxious gas.

d100 = 40

  1. D4=1:The air shimmers and dances in the intense heat, distorting everything you see.
  2. D4=2:A campfire suddenly transforms into a Fire Djinn who takes interest in the adventurers' tales.
  3. D4=3:The players stumble upon a powerful Efreeti who is offering to sell them a powerful artifact for a high price. But is the artifact truly what it seems, or is there a catch?
  4. D4=4:A giant obsidian crystal juts out of the ground, pulsating with internal flames. Approaching it, you disturb a horde of Fire Newts using the crystal's energy to incubate their young. They defend their territory fiercely.

d100 = 41

  1. D4=1:A deadly Searing Sirocco sweeps through a canyon, bringing with it a predatory Roc. Its feathers can ignite on contact, and it uses this ability to engage in devastating dive attacks.
  2. D4=2:The ground radiates heat.
  3. D4=3:A village of salamanders, who have been living peacefully with the effreti who rule the area. The party must navigate the tense relationship between the two species.
  4. D4=4:Whirlwinds of ash and sparks form sporadically, whirling around rapidly before dissipating abruptly.

d100 = 42

  1. D4=1:Sulfur Elementals guarding a hoard of gold and silver. They will ask for tribute before allowing the party to take the treasure.
  2. D4=2:A city populated by creatures made of living flames, where the currency is gems made of magma.
  3. D4=3:You come across a group of fiery Efreeti playing a deadly game of tag with a group of unlucky adventurers. The Efreeti offer to let you join in on the game, but beware, the loser is trapped in a pocket dimension forever.
  4. D4=4:3d4 fire archons patrol a devastated battlefield, collecting the souls of fallen warriors. Players might barter or fight for these souls—or prevent their collection.

d100 = 43

  1. D4=1:A street performer, trying to earn a living, will juggle fireballs.
  2. D4=2:The players stumble upon a group of fire-breathing dragons who are engaged in a heated argument. It turns out they are trying to decide who is the best dragon in the Elemental Plane of Fire. The party must settle the dispute by competing in a series of challenges.
  3. D4=3:You find an obsidian vault etched with eldritch runes. Inside, a slumbering Elemental Fire Monarch awakes upon intrusion, testing your right to wield elemental power.
  4. D4=4:The players come across a group of salamander merchants selling exotic and rare items from the Plane of Fire. However, one of their most prized possessions has been stolen by a treacherous rival, and they need the players' help in getting it back.

d100 = 44

  1. D4=1:Here and there, patches of flame-eating fungi dot the landscape, absorbing fire and releasing bursts of harmless, colorful smoke.
  2. D4=2:The party stumbles upon a group of genies arguing about who is the strongest. They challenge the party to a series of physical feats to prove their strength.
  3. D4=3:A natural arch of basalt frames a breathtaking, though infernal, landscape.
  4. D4=4:As the players are camping for the night, a group of fire elementals play a prank and steal their water supply, leaving them with nothing to drink in the sweltering heat.

d100 = 45

  1. D4=1:A column of flame walks towards you, revealing itself to be an elder Fire Elemental. It shares ancient knowledge but demands a tribute of enchanted water or precious gems in return.
  2. D4=2:A group of mercenaries approach the party and offer to join them on their adventure for a price of 10 gold pieces per day per mercenary plus provisions.
  3. D4=3:A street performer, trying to earn a living, will juggle fireballs.
  4. D4=4:A fire elemental approaches the players, asking for help in finding her lost child. The child has wandered off and gotten lost in the treacherous lava fields. The players must navigate the dangerous terrain and find the child before it's too late.

d100 = 46

  1. D4=1:A group of Light Elementals kidnapping a group of Air Elementals.
  2. D4=2:Soot and ash cakes onto everything, requiring constant brushing off.
  3. D4=3:A flicker of light from within the depths of a fissure hints at the molten river far below.
  4. D4=4:A stranded Ember Kin attempts to communicate distress, looking for help to reunite with its fiery family.

d100 = 47

  1. D4=1:As the players rest for the night, they are visited by a wise fire phoenix. The phoenix offers knowledge and advice to the players, but at a price – they must complete a task for her before she will share her wisdom.
  2. D4=2:You come across a group of fiery Efreeti playing a deadly game of tag with a group of unlucky adventurers. The Efreeti offer to let you join in on the game, but beware, the loser is trapped in a pocket dimension forever.
  3. D4=3:Sounds of cracking and popping come from all directions as the landscape shifts and cools.
  4. D4=4:A group of Light Elementals kidnapping a group of Air Elementals.

d100 = 48

  1. D4=1:Fire beetles crawl across the ground.
  2. D4=2:The party stumbles upon an ogre who is trying to clear out an infestation of rats from his lair by flooding it with a nearby river.
  3. D4=3:The taste of soot and ash fills your mouth as the wind shifts.
  4. D4=4:Smoke rises from a recently extinguished lava flow.

d100 = 49

  1. D4=1:A Fire Mantis eyes the party with curiosity as it climbs vertically along a cliffside.
  2. D4=2:The party comes across a fire elemental who is crying. It turns out they have been banished from their home on the elemental plane of fire and are now stranded on the material plane. The party must find a way to help them return home.
  3. D4=3:Vampires have been sighted in this location.
  4. D4=4:Crossing a field of cooling lava, the players find a cluster of 1d8 flame skulls hovering and chanting in an unintelligible language. The skulls may possess arcane knowledge if not immediately hostile.

d100 = 50

  1. D4=1:Fire gnats buzz around.
  2. D4=2:Columns of steam rise from cracks and fissures scattered across the ground.
  3. D4=3:Volcanic rocks rain from the sky.
  4. D4=4:You hear the crackling of distant flames.

d100 = 51

  1. D4=1:The players come across a group of salamander merchants selling exotic and rare items from the Plane of Fire. However, one of their most prized possessions has been stolen by a treacherous rival, and they need the players' help in getting it back.
  2. D4=2:A group of fire-aligned creatures, such as salamanders, fire giants, and hell hounds, are having a tournament to determine the strongest fighter. The party can join in or place bets on the winner.
  3. D4=3:In a central caldera, a fire elemental dragon is teaching its brood of 1d4 younglings to control their flames. The players may approach the dragon for guidance, but risks abound.
  4. D4=4:A group of 2d6+2 ogres are dancing around a campfire. They are drunk and will attack anything that gets too close.

d100 = 52

  1. D4=1:A deadly Searing Sirocco sweeps through a canyon, bringing with it a predatory Roc. Its feathers can ignite on contact, and it uses this ability to engage in devastating dive attacks.
  2. D4=2:A group of fire-aligned creatures, such as salamanders, fire giants, and hell hounds, are having a tournament to determine the strongest fighter. The party can join in or place bets on the winner.
  3. D4=3:An ancient temple surrounded by a wall of flames, where a powerful magical relic is hidden away.
  4. D4=4:A group of dragons fighting a group of fire elementals in a raging battle over a magical artifact.

d100 = 53

  1. D4=1:Amid a sulfurous landscape, a Fire Oracle offers prophecy and guidance in exchange for completing a set of fiery trials, each progressively more challenging and set within this volatile realm.
  2. D4=2:A subtle glow illuminates a pathway through the plane, leading to an unknown, distant destination amid the flames.
  3. D4=3:As the players approach, they see a large red dragon flying overhead. It is flying over a small village and setting fire to everything in sight. As the players approach, the dragon lands on top of the local church and begins to devour it. The dragon is level 15 and has an attitude of 'kill everything'. It is powerful and its claws do 1d6 damage each and its fire breath does 8d10 damage with a 10' radius.
  4. D4=4:Fire drakes laze about on rocks, their scales shimmering with heat.

d100 = 54

  1. D4=1:The players come across a powerful red dragon who is ruthlessly protecting its hoard of treasure.
  2. D4=2:A group of Infernal Centaur Knights races through the flaming planes, practicing their combat skills.
  3. D4=3:A herd of Magma Rocs is seen soaring above a molten lake. These immense creatures dive to scoop up lava, creating massive waves of molten rock that players must navigate or face serious damage.
  4. D4=4:A group of fire resistant creatures, such as fire elementals, fire lizards, and fire giants, team up to create a maze of fire that the party must navigate to reach a hidden treasure.

d100 = 55

  1. D4=1:A giant obsidian crystal juts out of the ground, pulsating with internal flames. Approaching it, you disturb a horde of Fire Newts using the crystal's energy to incubate their young. They defend their territory fiercely.
  2. D4=2:A party of 2d4+4 dwarves and 2d4+4 humans are fighting a group of 2d6+3 fire snakes.
  3. D4=3:The party comes across a fire elemental blacksmith who is forging weapons out of pure fire. They offer to make weapons for the party for a price.
  4. D4=4:A fire mephit approaches the players, crying and begging for their help. His fire queen has been kidnapped by a group of frost giants, and he needs the players' assistance in rescuing her.

d100 = 56

  1. D4=1:You find a ring of giant, glowing crystals, each superheated to the touch. At the circle's center, an Efreeti Oracle offers prophetic visions but only for those who can withstand its heat.
  2. D4=2:A group of salamanders can be seen dancing around a crackling bonfire.
  3. D4=3:A group of Earth Elementals battling a group of Air Elementals.
  4. D4=4:Granite ridges are scorched, twisted, and cracked from the pervading heat, forming natural barriers.

d100 = 57

  1. D4=1:Periodic tremors cause molten cracks in the earth's surface to widen, revealing hidden veins of bright, molten rock.
  2. D4=2:Trails of smoke rise from the cracks in the ground, turning the air hazy.
  3. D4=3:You see a distant lava flow heading towards you.
  4. D4=4:The unrelenting heat of the day shifts to the frigid chill of an oncoming Eruption Night, where temperatures drop and Fire Wights rise from ashen graves seeking vengeance.

d100 = 58

  1. D4=1:Columns of steam rise from cracks and fissures scattered across the ground.
  2. D4=2:Two alchemists made a mistake in their calculations and created five pints of atomic goo instead of five gallons.
  3. D4=3:A group of efreet are arguing over a pile of treasure. If a party member wants to take any of the treasure, the efreet will stop them. The efreet will follow the party for 10 miles if they try to take any treasure.
  4. D4=4:A fire snake slithers through the heated sands.

d100 = 59

  1. D4=1:A group of fire giants are having a competition to see who can withstand the highest temperatures. The players are invited to join in on the challenge.
  2. D4=2:A fiery vortex swirls around the characters, trapping them in place.
  3. D4=3:A powerful Djinni imprisoned in a ring of fire, awaiting its release from captivity by a worthy champion.
  4. D4=4:The camels have left the desert.

d100 = 60

  1. D4=1:A feisty fire sprite is taunting the party, daring them to catch it. If the party can catch the sprite, it will grant them a wish, but if they fail, they may experience some fiery consequences.
  2. D4=2:A conclave of 1d6 phoenixes is convening to discuss a dire threat to the Plane of Fire. They may recruit the players for a crucial mission requiring delicate diplomacy and sheer might.
  3. D4=3:A horde of fire goblins are cooking a giant boar over a fire. It is still alive and kicking.
  4. D4=4:An Efreeti Pasha is inspecting a new mine of lava gems, surrounded by a small retinue of fire elementals.

d100 = 61

  1. D4=1:A fire archon is challenging the party to a battle of wits and riddles. If the party can solve all of the archon's puzzles, they may be rewarded with a powerful fire-based magic item.
  2. D4=2:A giant fire elemental has taken to kidnapping travelers and forcing them to participate in extreme fire-based challenges for his entertainment. The players must participate in the challenges in order to escape.
  3. D4=3:The ground crumbles away beneath to reveal long-hidden lava tunnels meandering far below.
  4. D4=4:The camels have left the desert.

d100 = 62

  1. D4=1:A group of fire salamanders are guarding a rare and valuable gem known as the "Heart of Fire." They will only part with it if someone can defeat them in a game of "Hot Lava Hopscotch."
  2. D4=2:The party encounters a small group of elves who are having a picnic. The party can either join the elves or let them be in their own world.
  3. D4=3:The players come across a group of fire elementals who are infatuated with a captured Water Nymph and will stop at nothing to keep her as their own.
  4. D4=4:The sky is filled with a furious Ember Storm, hail made of burning shards forces players to seek cover.

d100 = 63

  1. D4=1:A fire elemental lurks in a hidden cave, guarding a mysterious chest filled with unknown treasures. The players must either defeat the elemental or find a way to outsmart it and claim the loot.
  2. D4=2:A nearby volcano explodes. The explosion sends out a wave of magma and fire. A large portion of the ground is covered in lava for the next 24 hours. If players do not get off the ground, they will die from the heat.
  3. D4=3:Emerging from a smoky haze, 3d4 flameborn archers practice their art with eerie precision. They may challenge the players to contests, rewarding winners richly.
  4. D4=4:A burning bush roars with fire.

d100 = 64

  1. D4=1:A group of humans are grazing their goats on the side of a mountain.
  2. D4=2:The players come across a group of efreeti who are searching for a new ruler for their kingdom. If the players can convince them of their leadership skills, they will be offered the throne and all the riches that come with it.
  3. D4=3:The party comes across a fire elemental blacksmith who is forging weapons out of pure fire. They offer to make weapons for the party for a price.
  4. D4=4:A fire elemental zips by.

d100 = 65

  1. D4=1:The ground crumbles away beneath to reveal long-hidden lava tunnels meandering far below.
  2. D4=2:Near the edge of a volcanic cliff, 1d8 gargoyles carved from volcanic rock animate and challenge the players, their stony bodies glowing with inner heat.
  3. D4=3:A chariot made of logs is pulled by a team of fire elementals. The driver is a fire genie.
  4. D4=4:The party comes across a fire elemental marketplace where merchants are selling rare and exotic items from other planes.

d100 = 66

  1. D4=1:A giant fire hawk is seen soaring in the sky, its wings leaving trails of sparks behind it.
  2. D4=2:The players find a group of fire elementals trying to put out a massive wildfire that is threatening to consume the entire Elemental Plane of Fire. The party must help them before it's too late.
  3. D4=3:A group of 1d6+6 adventurers are running at the players. They are carrying 1d2 loot and yell at the players to get out of the way.
  4. D4=4:A battalion of 3d4 efreeti patrol the area, seeking enemies of their sultan. They might temporarily conscript the players into their service.

d100 = 67

  1. D4=1:A group of 1d4+4 orcs are hunting for game. They are armed with short swords and shields.
  2. D4=2:A group of living flame wisps float gently through the air, lighting a path.
  3. D4=3:A giant fire golem is walking through the area, its body red hot with flames.
  4. D4=4:The players find a hidden marketplace where fire genasi barter for rare and powerful artifacts. But not everything being sold is what it seems.

d100 = 68

  1. D4=1:A fire elemental artist paints beautiful and intricate murals on the walls of a volcano. The players can commission a painting of their own adventures, but must be careful not to disturb the artist's delicate concentration.
  2. D4=2:Pumice stone islands float in a lake of lava, creating a precarious pathway.
  3. D4=3:Whirlwinds of ash and sparks form sporadically, whirling around rapidly before dissipating abruptly.
  4. D4=4:In a central caldera, a fire elemental dragon is teaching its brood of 1d4 younglings to control their flames. The players may approach the dragon for guidance, but risks abound.

d100 = 69

  1. D4=1:Cinders pop and crack in scattered, dying embers of ancient fires.
  2. D4=2:A group of 1d4+4 goblins are on their way to the top of the mountain to steal a dragon's egg. They have brought along a cage and a bunch of birds to help them steal the egg.
  3. D4=3:The group finds a group of fire genies arguing over a treasure chest. They will bargain with the players in exchange for the chest.
  4. D4=4:The heat intensifies as you pass sections of the ground that glow with molten lava beneath thin crusts.

d100 = 70

  1. D4=1:A giant smokestack rises into the air near the players' location. If they look inside through the grime on its windows, they can see several red dragons and several fire elementals arguing with each other.
  2. D4=2:The group encounters a fire giant blacksmith who is creating weapons for an impending war against water elementals. The blacksmith requests their assistance in acquiring rare metals, but helping him could tip the balance of power and reignite an ancient conflict between fire and water.
  3. D4=3:A circle of large rocks, 10 ft in diameter, is in the ground. If a fire elemental is within this circle of large rocks and concentrates on his surrounding area he can summon a storm. This storm lasts for 1d4 rounds and all creatures within 10 ft of the fire elemental takes 2d6 points of damage per round.
  4. D4=4:A demon is walking looking for enemies.

d100 = 71

  1. D4=1:Charred remains of a wooden cart sit abandoned.
  2. D4=2:A group of 2d4+4 goblinoids are riding on giant lizards. They are carrying chests filled with loot.
  3. D4=3:A fire genie offers to grant the party one wish, but they must complete a task for it first. The task may involve retrieving a powerful artifact or solving a complex puzzle.
  4. D4=4:The ground suddenly turns to lava beneath the players' feet, forcing them to find a way to cross or be burned.

d100 = 72

  1. D4=1:Pools of molten metal lie cooling in hollows in the ground.
  2. D4=2:A cascading waterfall of molten metal attracts you to a fire-shrouded forge. Dreadful automatons crafted by a mad inventor engage you, defending their volatile creator rigidly.
  3. D4=3:An impressive Magmic Colossus stands immobile, a blackened statue amongst rivers of liquid flame.
  4. D4=4:You hear the sound of music coming from off in the distance. It's a flute being played by a strange creature with burning eyes.

d100 = 73

  1. D4=1:A single, glowing ember tree stands alone amidst a field of ash.
  2. D4=2:While exploring a volcanic cave, the players come across a group of fire dwarves who are trying to harness the power of the volcano. If the players help them control the volcano, they are rewarded with powerful fire weapons and armor.
  3. D4=3:The party is approached by a group of fire druids who are fighting against the destruction of the natural landscape by reckless fire elementals. They ask for the party's help in preserving the balance of the plane.
  4. D4=4:Zipping past your flying mounts on a rock drake, a red dragon soars through the air. The dragon is on your tail and will attack if it ever can.

d100 = 74

  1. D4=1:You hear the distant roar of a waterfall, but upon investigation, it's a cascade of lava.
  2. D4=2:3d8 glow-worms made of smoldering coals form surreal patterns in the sky. They carry minute yet potent quantities of magical essence, useful for adept crafters.
  3. D4=3:A group of fire drakes are feasting on a herd of fire-resistant cattle. The party must find a way to scare off the drakes without harming the cattle.
  4. D4=4:Four giant fire golems are marching in a square shaped pattern. They are moving at a steady pace, and they are looking straight ahead.

d100 = 75

  1. D4=1:You spot a distant figure walking through the flames unharmed, only for them to disappear.
  2. D4=2:Fireflies made of embers light the dark.
  3. D4=3:The players come upon a massive fire elemental, seemingly asleep. But upon closer inspection, they realize it's actually a powerful elemental druid in meditation, communing with the primal forces of fire.
  4. D4=4:A group of 2d4+4 fire elementals attack the players. They are led by a fire giant.

d100 = 76

  1. D4=1:Shades of what look like dancing flames captivate the eye, revealing phantom images and giving rise to further caution.
  2. D4=2:A group of 1d6+6 adventurers are running at the players. They are carrying 1d2 loot and yell at the players to get out of the way.
  3. D4=3:A cascading waterfall of molten metal attracts you to a fire-shrouded forge. Dreadful automatons crafted by a mad inventor engage you, defending their volatile creator rigidly.
  4. D4=4:Transit through a sweltering canyon shadowed by massive basalt pillars reveals a conclave of Fire Mages experimenting with dangerous, explosive spells.

d100 = 77

  1. D4=1:A horde of 2d20 Ash Zombies wander aimlessly, their flesh eternally burning.
  2. D4=2:A group of one hundred kobolds are having a party. The kobolds are celebrating the birthday of one of their chieftains. The party is being held in a cave that has been decorated with old rags and straw. The kobolds are drinking wine and singing songs about the bravery of their chieftain.
  3. D4=3:Fireflies made of light frequent the area.
  4. D4=4:A patrol of 1d8 salamanders is guarding an ancient, crumbling lava bridge. They demand a toll of gemstones or other precious items to allow safe passage.

d100 = 78

  1. D4=1:Pools of molten iron shimmer.
  2. D4=2:A group of fire-based creatures, such as fire newts and fire bats, challenge the players to a game of "hot potato." The players must pass a flaming hot potato amongst each other without being burned.
  3. D4=3:The ground shows signs of recent lava flows, with cracked and cooled streams of rock.
  4. D4=4:A group of 1d4+4 goblins are on their way to the top of the mountain to steal a dragon's egg. They have brought along a cage and a bunch of birds to help them steal the egg.

d100 = 79

  1. D4=1:The ground seems to shift slightly, as if something large was moving just beneath the surface.
  2. D4=2:The players come across a group of salamander merchants selling exotic and rare items from the Plane of Fire. However, one of their most prized possessions has been stolen by a treacherous rival, and they need the players' help in getting it back.
  3. D4=3:A pack of blink dogs are fleeing from a group of fire-breathing blink sneaks. The players must navigate through the chaos and save the innocent dogs.
  4. D4=4:A group of humans are holding a festival in honor of their god, Set, the Egyptian god of death and chaos. They will ask for tribute if the party doesn't bring any offerings. They will then attack the party if they don't get their way.

d100 = 80

  1. D4=1:Strange metallic objects litter the ground, partially melted and unrecognizable.
  2. D4=2:A bandit is quietly attempting to break into a storehouse, hoping to get a jump on the owners.
  3. D4=3:A cascade of ignited rain falls, making the environment perilously slick and sparking. Amidst this hazard, you see a host of Ember Wisps floating and guiding you to a hidden fire shrine.
  4. D4=4:A powerful djinn appears before you, offering to grant one wish if you can defeat its fiery minions in battle. However, the djinn is known for twisting wishes and creating unexpected consequences. Choose your wish carefully.

d100 = 81

  1. D4=1:A man named Auron is looking for a rare flower that only grows in hot places. If players help, he will give them a rare and valuable magic item. If players don't help, he will try to kill them and steal their money.
  2. D4=2:A cluster of heat-resistant mushrooms grow in a cave.
  3. D4=3:A Fire Elemental has been accidentally summoned by an inexperienced fire mage. It seems confused and angry, and it demands to know who called it forth. It attacks anyone who doesn't give a satisfactory answer.
  4. D4=4:Muddy Tundra: A flock of 3d4 dire eagles circle overhead. They spot the characters and swoop down to attack.

d100 = 82

  1. D4=1:The party finds a burning castle in the middle of the plane. The castle belongs to a powerful efreeti who demands tribute from anyone who enters their territory.
  2. D4=2:Beside a bubbling lava river, an ancient Fire Dragon lies wounded, clutching a magical artifact. As it breathes its last, it beseeches you to fulfill a prophecy to prevent a cataclysmic eruption.
  3. D4=3:An area contains petrified trees, standing still as silent sentinels amidst the flames.
  4. D4=4:You find a small cave, the interior cool but the entrance rimmed with charred stone.

d100 = 83

  1. D4=1:The party is attacked by a group of fire elementals disguised as manticores. The fire elementals will ask the party if they want to ride on top of a ball of fire. If they accept, they will be attacked and thrown off the ball into a fire elemental inferno.
  2. D4=2:You spot a distant figure walking through the flames unharmed, only for them to disappear.
  3. D4=3:An area contains petrified trees, standing still as silent sentinels amidst the flames.
  4. D4=4:A solitary salamander lounges near a lava stream, its scales shimmering with an iridescent glow.

d100 = 84

  1. D4=1:Strange, flickering markings can be seen on nearby surfaces, glowing with a strange inner light.
  2. D4=2:The ruins of an ancient, charred structure loom out of the haze.
  3. D4=3:Magma Swarms hover in the air, creating bizarre, mesmerizing patterns.
  4. D4=4:Ember-stalks—plants that burn but are never consumed—line a path like eerie torches.

d100 = 85

  1. D4=1:In the middle of a blazing forest, the players stumble upon a group of fire drakes playing a game of hot potato with a flaming sphere. Joining in on the game could lead to some fiery consequences.
  2. D4=2:An ancient forge, protected by 1d6 azer guardians, resonates with power. Magical crafting recipes lost to time can be bequeathed to worthy players.
  3. D4=3:Ash drifts down like snowflakes in the still air, coating everything in a fine layer of soot.
  4. D4=4:The air vibrates with the heat, causing mirage-like distortions that make distant figures difficult to discern.

d100 = 86

  1. D4=1:In the sweltering heat of a flame-scorched wadi, a group of Fire Cultists performs a summoning ritual to bring forth a Fire Archon who answers only to you.
  2. D4=2:As characters are walking along, a woman runs up to them, breathless and in a state of near panic. Her husband has been scrying and something is trying to get in.
  3. D4=3:A small fire elemental is running through the street, setting things on fire. A wizard is trying to put it out with a water spell.
  4. D4=4:A group of 1d4+2 elves are mining a gold vein. They are working on a cart filled with gold.

d100 = 87

  1. D4=1:A huge dragon has claimed this mountain as its own territory.
  2. D4=2:A group of children are throwing stones at a dog. If questioned, they will say that it bit one of them on their leg. They will then run away.
  3. D4=3:A small herd of flame-kissed deer wander through, their fur and hooves alight without harm, leaving a shimmering trail of sparks.
  4. D4=4:An Inferno Cyclone sweeps across a plain, in its wake revealing a hidden cavern filled with Fire Serpents coiled around priceless flaming treasures.

d100 = 88

  1. D4=1:A great city made of crystal and flame, where the ruling class is composed of powerful fire magicians.
  2. D4=2:In a fiery cave, the players find a genie who is willing to grant them three wishes. But each wish comes with a fiery consequence, and the genie is always looking for ways to twist the players' words.
  3. D4=3:The ground here is covered in a thin sheet of crystalline fire, surprisingly unscathed by the heat.
  4. D4=4:Otyugh burrows its head out of the ground, it can smell rotting flesh in the party.

d100 = 89

  1. D4=1:Hardened hills of brimstone hide a band of 2d6 wild salamanders resisting an efreeti warlord. Balancing delicate diplomacy or brutal force, players may tip the scales.
  2. D4=2:A large, powerful fire elemental is sleeping on the side of a volcano. It is impossible to wake the elemental, but if a player casts a spell it will be woken.
  3. D4=3:The party sees a dwarf wandering through the area. He is not affected by the heat. He is looking for an ancient dwarven treasure.
  4. D4=4:The party meets a cursed swordsman whose blade drinks the lifeforce of fire creatures to maintain its edge. They must decide whether to lift the curse, possibly unleashing the blade’s evil sentience, or to destroy it entirely.

d100 = 90

  1. D4=1:Rudely awakened, characters are drawn outside of their hotel room by a thundering noise. A street urchin, supporting a slightly smaller fellow wearing a fez, approaches. The one wearing the fez states that he's just returned from a misadventure in the nearby tower of Dudu and asks for assistance retrieving his stolen magic carpet from the top floor.
  2. D4=2:Pools of molten metal form in depressions.
  3. D4=3:You come across a boiling hot spring.
  4. D4=4:A group of 1d4+4 hobgoblins are on their way to the top of the mountain to capture a dragon. They have brought along a cage and a bunch of dogs to help them capture the dragon.

d100 = 91

  1. D4=1:A lava floe cools rapidly.
  2. D4=2:A group of fire genasi are having a heated debate about the merits of lava versus molten rock. They invite the players to join in on the discussion.
  3. D4=3:As the players journey through the Plane of Fire, they come across a mysterious oasis with a beautiful fire genie living within it. The genie offers to grant the players a wish, but warns them that wishes always come with a price.
  4. D4=4:The players stumble into a massive nest of 2d6 phoenix hatchlings, guarded by an adult phoenix. The protective bird is cautious but may be persuaded to share its wisdom.

d100 = 92

  1. D4=1:Heated jets of water create scalding steam currents near geysers sporadically, forced to evaporate almost instantly by the intense heat.
  2. D4=2:As the players journey through the Plane of Fire, they come across a mysterious oasis with a beautiful fire genie living within it. The genie offers to grant the players a wish, but warns them that wishes always come with a price.
  3. D4=3:A portal has opened up in the middle of a forest. It leads to an unknown location and time.
  4. D4=4:A group of fire sprites playing a game of hide and seek among the blazing hot rocks and lava pools. The party may be asked to join in the game or be mistaken for the fire sprites' sworn enemies and attacked.

d100 = 93

  1. D4=1:A mysterious figure cloaked in flames appears to be searching for something in the area.
  2. D4=2:As the players are crossing a narrow bridge over a sea of lava, an angry fire elemental attacks them, causing the bridge to collapse and sending them into the lava below.
  3. D4=3:A small fire elemental is running through the street, setting things on fire.
  4. D4=4:A group of 1d6 fire imps are standing in front of a large building. They loiter around the building, waiting for a guard to leave his post, so they can break in.

d100 = 94

  1. D4=1:You find a fire opal embedded in rock.
  2. D4=2:The horizon is a jagged silhouette of peaks and valleys, defined against the fiery sky.
  3. D4=3:The heat makes every step an effort, each whisper of wind a relief.
  4. D4=4:2d6 Fire elementals : A group of fire elementals are huddled around a fire.

d100 = 95

  1. D4=1:Fireflies made entirely of flame drift lazily around you, casting strange shadows.
  2. D4=2:A troupe of Flame Minstrels perform for no one, their energetic displays filling the scorching air with enchanting melodies.
  3. D4=3:As the party travels through the Plane of Fire, they spot a massive crater emitting rock-melting heat. Within the crater lurks a leisurely Fire Empress Phoenix, preening its blazing feathers.
  4. D4=4:You are attacked by a group of Fire Imps who want to steal your belongings.

d100 = 96

  1. D4=1:An ash tornado swirls nearby.
  2. D4=2:A massive volcano about to erupt, threatening to destroy a nearby village of fire creatures. The party must find a way to stop the eruption or evacuate the villagers to safety.
  3. D4=3:Players come across a group of gnomes, who are worshiping a small fire elemental. They will ask the players to join in their worship, but if they refuse, the gnomes will attack them.
  4. D4=4:The party notices a swarm of Fire Beetles scuttling around on a river of molten rock.

d100 = 97

  1. D4=1:A group of one hundred humans carrying torches and pitchforks are chasing a group of red dragons. The red dragons are carrying their dragonfire torches and are chasing after the humans in an effort to scare them back to their homes.
  2. D4=2:Heated mineral pools form in depressions.
  3. D4=3:You see a distant lava flow heading towards you.
  4. D4=4:Lava cascades dramatically down a cliff face, creating sparkling pools of molten rock below.

d100 = 98

  1. D4=1:As the players reach the border of the Elemental Plane of Fire, they spot a small elemental creature, a fire elemental. It is a small, red creature with 2 HD and attacks the players. Two small, red fire elementals emerge from the element of fire and attack. If players defeat the creatures, other elementals emerge in ambush or attack the players, who must defeat them all.
  2. D4=2:A sandstorm blows through the desert and covers the players in sand. Their vision is impaired, and they must make a Save vs. Breath or suffer an additional -1 per round to all rolls due to the pain caused by the sand in their eyes and mouths.
  3. D4=3:Crystalline structures formed by fire elementals long gone stand as monuments but remain as treacherous as they are beautiful.
  4. D4=4:The unrelenting heat of the day shifts to the frigid chill of an oncoming Eruption Night, where temperatures drop and Fire Wights rise from ashen graves seeking vengeance.

d100 = 99

  1. D4=1:A mysterious figure appears before the players, offering them a chance to compete in a fiery tournament. The tournament involves various challenges and battles against powerful fire creatures, with the ultimate prize being a wish granted by the mysterious figure. But is the prize worth the risk?
  2. D4=2:A fire mephit challenges the players to a game of hot potato, using a small fireball instead of a potato.
  3. D4=3:A group of Fire Elementals battling a group of Earth Elementals.
  4. D4=4:A house is on fire.

d100 = 100

  1. D4=1:A circle of 2d6 azers is attempting to control and harness the power of a magma geyser. They might need help stabilizing their contraption.
  2. D4=2:Charred bones of ancient beasts occasionally litter the path, testimony to the unforgiving nature of the plane.
  3. D4=3:A distant explosion shakes the ground.
  4. D4=4:The erratic ground tremors force you to constantly adjust your balance.

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A random encounter scenario is just the start of a scene. Pair it with a creature from our D&D 5e monsters catalogue (3,000+ monsters with full stat blocks), an NPC from our pre-built D&D NPC roster, a spell from the D&D 5e spell list, and a reward from the D&D magic items catalogue — and you have a full one-page session ready to drop on your D&D 5e or 2024 party.

Other dice tiers for the elemental plane of fire: D1, D6, D8, D10.

Want a different setting? Browse all 41 D&D encounter locations — from arctic plains to elemental planes, every D&D 5e location has its own table on Doungim.

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