Bane vs Bless
Opposite halves of the saving throw / attack-roll seesaw.
Bane
- Level
- 1
- School
- Enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- up to 1 Minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Bard, Cleric, Warlock
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.
Full entry →Bless
- Level
- 1
- School
- Enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- up to 1 Minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Cleric, Paladin
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Full entry →Which one should you pick?
- Pick Bane: Pick Bless to add 1d4 to your team's attacks and saves (must succeed on Cha save to resist? — no, no save).
- Pick Bless: Pick Bane to subtract 1d4 from enemy attacks and saves (Charisma save to resist).
- Tiebreaker: Bless is strictly better when your party is on the offence; Bane wins when the boss is the only target.