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Bane

Level 1 · Enchantment

  • Concentration
  • Save

Bane (bard, cleric, and warlock) casts from a 1st-level slot in the enchantment school. Cast time: Action. Range 30 feet, components V/S/M, duration up to 1 minute. Material: a drop of blood. Marked concentration. Effect: Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. At higher levels: You can target one additional creature for each spell slot level above 1.

Stat Block

Level
1
School
Enchantment
Casting Time
Action
Range / Area
30 feet
Components
V, S, M
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Bard, Cleric, Warlock
Material
a drop of blood

Description

Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.

At Higher Levels: You can target one additional creature for each spell slot level above 1.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Enchantment spells touch the place behind the eyes. They cannot move a target's body if the target has no body to move — which is why so many bypass undead and constructs. Bane reads as Enchantment because the spell rewrites a sentient creature's intent or perception. At level 1, Bane is affordable in any caster's daily plan.

Class Fit

  • Bard: A Charisma-focused Bard casts Bane at the spell-save DC for the build's primary stat; that DC is competitive at most tables. Bane has an at-higher-levels rule; the spell's per-slot scaling makes upcasting worthwhile in the right context.
  • Cleric: Domain-bonus spells fill some of the Cleric's prep automatically; check whether the chosen Domain already grants Bane before manual prepping. Keep in mind that Bane ends the moment the caster takes concentration off it for any reason.
  • Warlock: Invocations cover a lot of utility a Warlock would otherwise spell-cast. Bane earns its slot when invocations don't cover the same need. Bane's concentration requirement makes it vulnerable to a single failed save when the caster takes damage.

Tactical play (Doungim editorial)

Bless's opposite. -1d4 to enemy attacks and saves. Concentration. Targets get a Cha save to resist. Best on a single boss with poor Cha; less effective on multiple targets where one save can break the spell's value.

Bard spellsCleric spellsWarlock spellsEnchantment schoolLevel 1

Related Spells

Frequently Asked Questions about Bane

What level spell is Bane?
The spell Bane is a level 1 spell in the Enchantment school. Bard, Cleric, Warlock all have access to it.
What save does Bane require?
Targets of Bane make a Charisma saving throw against the caster's spell save DC. On a success, the spell's effect is reduced or negated; see the description for exact terms.
What is the range of Bane?
The range on Bane is 30 feet — far enough that most casters can stay clear of the front line.
Is Bane a concentration spell?
Bane runs on concentration for up to 1 minute. The caster can drop it on their next turn or lose it to a failed save after taking damage.
What components and casting time does Bane need?
Note: the cast needs V, S, M. Beyond that — Material component: a drop of blood.
Can Bane be upcast?
Yes — You can target one additional creature for each spell slot level above 1.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/bane. Point a phone camera at this code to open the Bane page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.