Skip to main content

D&D 5e Level 1 Spells

All 57 D&D 5e level 1 spells. To cast one you need a level 1 spell slot or higher. Many lower-level spells scale up when cast from a higher slot — check each spell page for the "At Higher Levels" rule.

Alarm
Abjuration · Ranger, Wizard
Animal Friendship
Enchantment · Bard, Druid, Ranger
Bane
Enchantment · Bard, Cleric, Warlock
Bless
Enchantment · Cleric, Paladin
Burning Hands
Evocation · Sorcerer, Wizard
Charm Person
Enchantment · Bard, Druid, Sorcerer, Warlock, Wizard
Chromatic Orb
Evocation · Sorcerer, Wizard
Color Spray
Illusion · Bard, Sorcerer, Wizard
Command
Enchantment · Bard, Cleric, Paladin
Comprehend Languages
Divination · Bard, Sorcerer, Warlock, Wizard
Create or Destroy Water
Transmutation · Cleric, Druid
Cure Wounds
Abjuration · Bard, Cleric, Druid, Paladin, Ranger
Detect Evil and Good
Divination · Cleric, Paladin
Detect Magic
Divination · Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Detect Poison and Disease
Divination · Cleric, Druid, Paladin, Ranger
Disguise Self
Illusion · Bard, Sorcerer, Wizard
Dissonant Whispers
Enchantment · Bard
Divine Favor
Transmutation · Paladin
Divine Smite
Evocation · Paladin
Ensnaring Strike
Conjuration · Ranger
Entangle
Conjuration · Druid, Ranger
Expeditious Retreat
Transmutation · Sorcerer, Warlock, Wizard
Faerie Fire
Evocation · Bard, Druid
False Life
Necromancy · Sorcerer, Wizard
Feather Fall
Transmutation · Bard, Sorcerer, Wizard
Find Familiar
Conjuration · Wizard
Floating Disk
Conjuration · Wizard
Fog Cloud
Conjuration · Druid, Ranger, Sorcerer, Wizard
Goodberry
Conjuration · Druid, Ranger
Grease
Conjuration · Sorcerer, Wizard
Guiding Bolt
Evocation · Cleric
Healing Word
Evocation · Bard, Cleric, Druid
Hellish Rebuke
Evocation · Warlock
Heroism
Enchantment · Bard, Paladin
Hex
Enchantment · Warlock
Hideous Laughter
Enchantment · Bard, Warlock, Wizard
Hunter's Mark
Divination · Ranger
Ice Knife
Conjuration · Druid, Sorcerer, Wizard
Identify
Divination · Bard, Wizard
Illusory Script
Illusion · Bard, Warlock, Wizard
Inflict Wounds
Necromancy · Cleric
Jump
Transmutation · Druid, Ranger, Sorcerer, Wizard
Longstrider
Transmutation · Bard, Druid, Ranger, Wizard
Mage Armor
Abjuration · Sorcerer, Wizard
Magic Missile
Evocation · Sorcerer, Wizard
Protection from Evil and Good
Abjuration · Cleric, Druid, Paladin, Warlock, Wizard
Purify Food and Drink
Transmutation · Cleric, Druid, Paladin
Ray of Sickness
Necromancy · Sorcerer, Wizard
Sanctuary
Abjuration · Cleric
Searing Smite
Evocation · Paladin
Shield
Abjuration · Sorcerer, Wizard
Shield of Faith
Abjuration · Cleric, Paladin
Silent Image
Illusion · Bard, Sorcerer, Wizard
Sleep
Enchantment · Bard, Sorcerer, Wizard
Speak with Animals
Divination · Bard, Druid, Ranger, Warlock
Thunderwave
Evocation · Bard, Druid, Sorcerer, Wizard
Unseen Servant
Conjuration · Bard, Warlock, Wizard

What level 1 spells do

Level 1 D&D 5e spells are the workhorses of tier-1 play. Every full caster starts with two and gains more by level 2. They cost a 1st-level spell slot and almost every spell at this tier has clear upcast scaling.

How to pick level 1 spells

Level 1 is where build identity gets locked in. Shield, Magic Missile, Healing Word, Bless, Sleep, Faerie Fire, Burning Hands, Hex — these are the spells that define how your character plays in the first ten sessions.

Tier expectations at level 1 spells

Pick level 1 spells that scale via upcasting (Hex, Hunter's Mark, Cure Wounds, Healing Word, Magic Missile) rather than spells that are static at level 1. Slot budgets shift as you climb, but a spell that upcasts well stays useful at tier 3.