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Detect Magic

Level 1 · Divination

  • Concentration
  • Ritual

Listed under divination, Detect Magic costs a 1st-level slot for bard, cleric, druid, paladin, ranger, sorcerer, warlock, and wizard casters. Cast time: Action. Range Self, components V/S, duration up to 10 minutes. Marked concentration and ritual. Effect: For the duration, you sense the presence of magical effects within 30 feet of yourself.

Stat Block

Level
1
School
Divination
Casting Time
Action
Range / Area
Self
Components
V, S
Duration
up to 10 minutes
Ritual
Yes
Concentration
Yes
Classes
Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Material
—

Description

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell's school of magic. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Detect Magic is Divination — the school of information. Within 30 feet of the caster, every magical aura becomes visible (a faint glow) and identifiable by school of magic. Concentration up to 10 minutes; can be cast as a ritual to save the slot.

Class Fit

  • Bard: Bards take Detect Magic at level 1 and cast it primarily as a ritual outside of combat — no slot cost when 10 extra minutes is acceptable.
  • Cleric: Detect Magic is one of the spells every Cleric prepares for the campaign-spanning value of knowing what's magical in a found-treasure hoard.
  • Druid: Druids prep Detect Magic for the same campaign-spanning value as Clerics. The spell is a ritual, so the slot itself is rarely spent.
  • Paladin: Paladins prep Detect Magic when the campaign focus is investigation or item-finding. Most other builds let the rest of the party handle this.
  • Ranger: Rangers prep Detect Magic when the slot count allows. Pass Without Trace and Hunter's Mark usually take priority.
  • Sorcerer: Sorcerers rarely take Detect Magic because the known-spell budget is so tight. The party's other casters usually cover this.
  • Warlock: On a Warlock sheet, Detect Magic competes with Hex (the early concentration default) and with whatever upcast pact slot the build prioritises. Damage taken while concentrating on Detect Magic forces a Con save at DC 10 or half damage, whichever is higher.
  • Wizard: Wizards add Detect Magic to the spellbook at level 1. Ritual-cast it whenever needed — the spellbook is the long-term decision, the slot is free.

Tactical play (Doungim editorial)

Ritual; reveal magic auras within 30 feet. Cast every time you enter a new room.

Bard spellsCleric spellsDruid spellsPaladin spellsRanger spellsSorcerer spellsWarlock spellsWizard spellsDivination schoolLevel 1

Related Spells

Frequently Asked Questions about Detect Magic

What level spell is Detect Magic?
In D&D 5e, Detect Magic is classified as a level 1 spell of the Divination school. Available classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard.
What is the range of Detect Magic?
Detect Magic is self-target only — the caster is the target of the spell, not another creature.
Is Detect Magic a concentration spell?
Concentration is required for Detect Magic, with a maximum duration up to 10 minutes. The concentration rules apply: one at a time, and Con saves on damage.
What components and casting time does Detect Magic need?
To cast: Detect Magic requires V, S. Additionally, Detect Magic can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed.
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QR code linking to Detect Magic — https://www.doungim.com/dnd/spells/detect-magic Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/detect-magic. Point a phone camera at this code to open the Detect Magic page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/detect-magic. Point a phone camera at this code to open the Detect Magic page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.