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Detect Magic

Level 1 · Divination

  • Concentration
  • Ritual

Listed under divination, Detect Magic costs a 1st-level slot for bard, cleric, druid, paladin, ranger, sorcerer, warlock, and wizard casters. Cast time: Action. Range Self, components V/S, duration up to 10 minutes. Marked concentration and ritual. Effect: For the duration, you sense the presence of magical effects within 30 feet of yourself.

Stat Block

Level
1
School
Divination
Casting Time
Action
Range / Area
Self
Components
V, S
Duration
up to 10 minutes
Ritual
Yes
Concentration
Yes
Classes
Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
Material

Description

For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell's school of magic. The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Detect Magic is Divination — the school of information. Within 30 feet of the caster, every magical aura becomes visible (a faint glow) and identifiable by school of magic. Concentration up to 10 minutes; can be cast as a ritual to save the slot.

Class Fit

  • Bard: Bards take Detect Magic at level 1 and cast it primarily as a ritual outside of combat — no slot cost when 10 extra minutes is acceptable.
  • Cleric: Detect Magic is one of the spells every Cleric prepares for the campaign-spanning value of knowing what's magical in a found-treasure hoard.
  • Druid: Druids prep Detect Magic for the same campaign-spanning value as Clerics. The spell is a ritual, so the slot itself is rarely spent.
  • Paladin: Paladins prep Detect Magic when the campaign focus is investigation or item-finding. Most other builds let the rest of the party handle this.
  • Ranger: Rangers prep Detect Magic when the slot count allows. Pass Without Trace and Hunter's Mark usually take priority.
  • Sorcerer: Sorcerers rarely take Detect Magic because the known-spell budget is so tight. The party's other casters usually cover this.
  • Warlock: On a Warlock sheet, Detect Magic competes with Hex (the early concentration default) and with whatever upcast pact slot the build prioritises. Damage taken while concentrating on Detect Magic forces a Con save at DC 10 or half damage, whichever is higher.
  • Wizard: Wizards add Detect Magic to the spellbook at level 1. Ritual-cast it whenever needed — the spellbook is the long-term decision, the slot is free.

Tactical play (Doungim editorial)

Ritual; reveal magic auras within 30 feet. Cast every time you enter a new room.

Bard spellsCleric spellsDruid spellsPaladin spellsRanger spellsSorcerer spellsWarlock spellsWizard spellsDivination schoolLevel 1

Related Spells

Frequently Asked Questions about Detect Magic

What level spell is Detect Magic?
In D&D 5e, Detect Magic is classified as a level 1 spell of the Divination school. Available classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard.
What is the range of Detect Magic?
Detect Magic is self-target only — the caster is the target of the spell, not another creature.
Is Detect Magic a concentration spell?
Concentration is required for Detect Magic, with a maximum duration up to 10 minutes. The concentration rules apply: one at a time, and Con saves on damage.
What components and casting time does Detect Magic need?
To cast: Detect Magic requires V, S. Additionally, Detect Magic can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed.
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QR code linking to Detect Magic — https://www.doungim.com/dnd/spells/detect-magic Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/detect-magic. Point a phone camera at this code to open the Detect Magic page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/detect-magic. Point a phone camera at this code to open the Detect Magic page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.