Skip to main content

Ensnaring Strike

Level 1 · Conjuration

  • Concentration
  • Damage
  • Save
  • Control
  • Buff

Listed under conjuration, Ensnaring Strike costs a 1st-level slot for ranger casters. Cast time: Bonus Action. Range Self, components V, duration up to 1 minute. Marked concentration. Effect: As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. At higher levels: The damage increases by 1d6 for each spell slot level above 1.

Stat Block

Level
1
School
Conjuration
Casting Time
Bonus Action
Range / Area
Self
Components
V
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Ranger
Material

Description

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At Higher Levels: The damage increases by 1d6 for each spell slot level above 1.

Doungim Lore

School Fit

Conjuration handles every spell that brings something onto the battlefield that was not there a round ago, and every spell that removes the caster from one square and places them in another. Ensnaring Strike sits among the Conjurations on the strength of the spell places matter or creatures into the world that were not there before the cast. The 1st-level slot is the most-cast slot of tier 1 — Ensnaring Strike earns its place there or somewhere else.

Class Fit

  • Ranger: On a Ranger sheet, Ensnaring Strike competes with Hunter's Mark and Favored Foe for concentration time. The higher-level scaling on Ensnaring Strike is described in the spell text; check it before upcasting.
Ranger spellsConjuration schoolLevel 1

Related Spells

Frequently Asked Questions about Ensnaring Strike

What level spell is Ensnaring Strike?
The spell Ensnaring Strike is a level 1 spell in the Conjuration school. Ranger all have access to it.
How much damage does Ensnaring Strike deal?
Ensnaring Strike deals 1d6 piercing damage as its base effect. Upcasting raises the dice count.
What save does Ensnaring Strike require?
Ensnaring Strike calls for a Strength save against the caster's DC. Success conditions are described in the spell text.
What is the range of Ensnaring Strike?
As a self-target spell, Ensnaring Strike affects only the caster.
Is Ensnaring Strike a concentration spell?
Ensnaring Strike runs on concentration for up to 1 minute. The caster can drop it on their next turn or lose it to a failed save after taking damage.
What components and casting time does Ensnaring Strike need?
For Ensnaring Strike: the spell uses V components; on top of that, the casting time is bonus action (not a standard Action).
Share
Scan to open Ensnaring Strike on your phone
QR code linking to Ensnaring Strike — https://www.doungim.com/dnd/spells/ensnaring-strike Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/ensnaring-strike. Point a phone camera at this code to open the Ensnaring Strike page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/ensnaring-strike. Point a phone camera at this code to open the Ensnaring Strike page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.