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D&D Conjuration Spells

All 54 spells in the Conjuration school of magic. Summoning, teleportation, creating matter from nothing.

Mage Hand
Cantrip · Bard, Sorcerer, Warlock, Wizard
Produce Flame
Cantrip · Druid
Ensnaring Strike
Lvl 1 · Ranger
Entangle
Lvl 1 · Druid, Ranger
Find Familiar
Lvl 1 · Wizard
Floating Disk
Lvl 1 · Wizard
Fog Cloud
Lvl 1 · Druid, Ranger, Sorcerer, Wizard
Goodberry
Lvl 1 · Druid, Ranger
Grease
Lvl 1 · Sorcerer, Wizard
Ice Knife
Lvl 1 · Druid, Sorcerer, Wizard
Unseen Servant
Lvl 1 · Bard, Warlock, Wizard
Find Steed
Lvl 2 · Paladin
Flaming Sphere
Lvl 2 · Druid, Sorcerer, Wizard
Misty Step
Lvl 2 · Sorcerer, Warlock, Wizard
Web
Lvl 2 · Sorcerer, Wizard
Call Lightning
Lvl 3 · Druid
Conjure Animals
Lvl 3 · Druid, Ranger
Create Food and Water
Lvl 3 · Cleric, Paladin
Sleet Storm
Lvl 3 · Druid, Sorcerer, Wizard
Spirit Guardians
Lvl 3 · Cleric
Stinking Cloud
Lvl 3 · Bard, Sorcerer, Wizard
Black Tentacles
Lvl 4 · Wizard
Conjure Minor Elementals
Lvl 4 · Druid, Wizard
Conjure Woodland Beings
Lvl 4 · Druid, Ranger
Dimension Door
Lvl 4 · Bard, Sorcerer, Warlock, Wizard
Faithful Hound
Lvl 4 · Wizard
Giant Insect
Lvl 4 · Druid
Guardian of Faith
Lvl 4 · Cleric
Secret Chest
Lvl 4 · Wizard
Cloudkill
Lvl 5 · Sorcerer, Wizard
Conjure Elemental
Lvl 5 · Druid, Wizard
Insect Plague
Lvl 5 · Cleric, Druid, Sorcerer
Summon Dragon
Lvl 5 · Wizard
Teleportation Circle
Lvl 5 · Bard, Sorcerer, Warlock, Wizard
Tree Stride
Lvl 5 · Druid, Ranger
Conjure Fey
Lvl 6 · Druid
Heroes' Feast
Lvl 6 · Bard, Cleric, Druid
Instant Summons
Lvl 6 · Wizard
Planar Ally
Lvl 6 · Cleric
Transport via Plants
Lvl 6 · Druid
Wall of Thorns
Lvl 6 · Druid
Word of Recall
Lvl 6 · Cleric
Conjure Celestial
Lvl 7 · Cleric
Etherealness
Lvl 7 · Bard, Cleric, Sorcerer, Warlock, Wizard
Magnificent Mansion
Lvl 7 · Bard, Wizard
Plane Shift
Lvl 7 · Cleric, Druid, Sorcerer, Warlock, Wizard
Teleport
Lvl 7 · Bard, Sorcerer, Wizard
Demiplane
Lvl 8 · Sorcerer, Warlock, Wizard
Incendiary Cloud
Lvl 8 · Druid, Sorcerer, Wizard
Maze
Lvl 8 · Wizard
Tsunami
Lvl 8 · Druid
Gate
Lvl 9 · Cleric, Sorcerer, Warlock, Wizard
Storm of Vengeance
Lvl 9 · Druid
Wish
Lvl 9 · Sorcerer, Wizard

What the Conjuration school is built around

Conjuration is the school of summoning and teleportation. Half the school creates new bodies, objects, or terrain; the other half moves the caster around the battlefield faster than any other school can. The unifying theme is making something appear that wasn't there a round ago.

How to use Conjuration spells

How to use Conjuration spells: think of them in pairs — a movement spell (Misty Step, Dimension Door, Teleport) plus a summoning spell (Conjure Animals, Faithful Hound, Conjure Elemental). The school's strength is that the caster doesn't need to be where the action is, because they can move themselves or send something in their place.

Signature Conjuration picks

Signature picks: Misty Step (level 2 Bonus Action), Conjure Animals (level 3), Dimension Door (level 4), Conjure Elemental (level 5), Teleport (level 7). Conjuration Wizards get Minor Conjuration — a flexible item-creation cantrip that comes up surprisingly often.