Conjure Fey
Level 6 · Conjuration
- Concentration
- Attack Roll
- Control
- Summon
- Teleport
A 6th-level spell in the conjuration school, Conjure Fey appears on the druid list. Cast time: Action. Range 60 feet, components V/S, duration up to 10 minutes. Marked concentration. Effect: You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. At higher levels: The damage increases by 2d12 for each spell slot level above 6.
Stat Block
- Level
- 6
- School
- Conjuration
- Casting Time
- Action
- Range / Area
- 60 feet
- Components
- V, S
- Duration
- up to 10 minutes
- Ritual
- No
- Concentration
- Yes
- Classes
- Druid
- Material
- —
Description
You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. The spirit lasts for the duration, and it looks like a Fey creature of your choice. When the spirit appears, you can make one melee spell attack against a creature within 5 feet of it. On a hit, the target takes Psychic damage equal to 3d12 plus your spellcasting ability modifier, and the target has the Frightened condition until the start of your next turn, with both you and the spirit as the source of the fear. As a Bonus Action on your later turns, you can teleport the spirit to an unoccupied space you can see within 30 feet of the space it left and make the attack against a creature within 5 feet of it.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Conjuration spells are creation magic in the loose sense — not creation from nothing, but creation from elsewhere. They borrow a creature from the planes or a body of water from a far lake. Conjure Fey sits among the Conjurations on the strength of the spell places matter or creatures into the world that were not there before the cast. At level 6, a single cast of Conjure Fey can be the most important action of the adventuring day.
Class Fit
- Druid: Druids consider Conjure Fey against the Wild Shape baseline — every spell cast is a turn not spent transforming. Conjure Fey has an at-higher-levels rule; the spell's per-slot scaling makes upcasting worthwhile in the right context.
Related Spells
Frequently Asked Questions about Conjure Fey
- What level spell is Conjure Fey?
- Conjure Fey is a level 6 spell from the Conjuration school. The classes that can prepare it: Druid.
- Does Conjure Fey require a spell attack roll?
- Yes — Conjure Fey requires a spell attack roll. The caster adds their spellcasting modifier and proficiency to d20 against the target's AC.
- What is the range of Conjure Fey?
- From the caster's position, Conjure Fey reaches 60 feet.
- Is Conjure Fey a concentration spell?
- Concentration is required for Conjure Fey, with a maximum duration up to 10 minutes. The concentration rules apply: one at a time, and Con saves on damage.
- What components and casting time does Conjure Fey need?
- The cast: the spell uses V, S components, taking the usual Action.
- Can Conjure Fey be upcast?
- Conjure Fey scales when upcast: The damage increases by 2d12 for each spell slot level above 6.