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Wall of Thorns

Level 6 · Conjuration

  • Concentration
  • Damage
  • Save
  • AOE
  • Summon

Wall of Thorns occupies the conjuration school at level 6, available to druid. Cast time: Action. Range 120 feet, components V/S/M, duration up to 10 minutes. Material: a handful of thorns. Marked concentration. Effect: You create a wall of tangled brush bristling with needle-sharp thorns. At higher levels: Both types of damage increase by 1d8 for each spell slot level above 6.

Stat Block

Level
6
School
Conjuration
Casting Time
Action
Range / Area
120 feet
Components
V, S, M
Duration
up to 10 minutes
Ritual
No
Concentration
Yes
Classes
Druid
Material
a handful of thorns

Description

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

At Higher Levels: Both types of damage increase by 1d8 for each spell slot level above 6.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The Conjuration school is the architect's school. It changes terrain, places creatures, and reshapes the geography of a fight on cast. The school tag on Wall of Thorns is obvious from the effect — the spell places matter or creatures into the world that were not there before the cast. Level-6 slots are rare; Wall of Thorns earns its cast when the fight truly needs it.

Class Fit

  • Druid: Circle of the Moon Druids spend most of their turns in Wild Shape — Wall of Thorns earns its slot only if the build expects to cast in humanoid form. Concentration is the binding cost — Wall of Thorns can't share a slot with another concentration spell.
Druid spellsConjuration schoolLevel 6

Related Spells

Frequently Asked Questions about Wall of Thorns

What level spell is Wall of Thorns?
The spell Wall of Thorns is a level 6 spell in the Conjuration school. Druid all have access to it.
How much damage does Wall of Thorns deal?
The damage roll on Wall of Thorns is 7d8 of piercing damage at base. Upcast slots add to that figure.
What save does Wall of Thorns require?
The save against Wall of Thorns is a Dexterity saving throw. Specific rules for a successful save are spelled out in the spell description.
What is the range of Wall of Thorns?
The range on Wall of Thorns is 120 feet — far enough that most casters can stay clear of the front line.
Is Wall of Thorns a concentration spell?
Wall of Thorns runs on concentration for up to 10 minutes. The caster can drop it on their next turn or lose it to a failed save after taking damage.
What components and casting time does Wall of Thorns need?
Wall of Thorns is cast with V, S, M. Material component: a handful of thorns.
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